WeaponExpansion
Not really looking to support this mod anymore, it'll work till it breaks WeaponExpansion is back, and better than ever! WeaponExpansion is an ever-expanding weapon and weapon accessories mod for DayZ Standalone with the goal of providing a gold standard for the player. It's consistently undergoing changes and improving with each update, and aspires to be the best a player can get! Additionally to the WE lineup, I… (more)
Not really looking to support this mod anymore, it'll work till it breaks WeaponExpansion is back, and better than ever! WeaponExpansion is an ever-expanding weapon and weapon accessories mod for DayZ Standalone with the goal of providing a gold standard for the player. It's consistently undergoing changes and improving with each update, and aspires to be the best a player can get! Additionally to the WE lineup, I also include WE variants of different vanilla weapons to allow more customization! Attachments: Muzzle: - .308 Suppressor - .408 Suppressor Optics (and Accessories): - Kalashnikov Picatinny Rail Mount (Mounts to AK-type weaponry to allow Western optics to be attached!) - Kochetov Picatinny Rail Mount (Mounts to weaponry with a Kochetov Mount to allow optics to be attached!) - AMS Optic - Coyote Optic - HAMR Optic - High Magnification Optic - OKP7 Optic - PN23 Night Vision Optic Support: - Angled Foregrip - Vertical Foregrip Melee: - Katana - Kukri - Plasma Sword (Multiple Colors) - Tomahawk Pistols: - Desert Eagle (.50 Action Express) 7Rnd Magazine - FiveseveN (FN 5.7x28mm) 20Rnd Magazine - Beretta M9 (9x19mm Parabellum) 15Rnd Magazine Rifles: - ACR (.300 Blackout) 30Rnd & 60Rnd PMAGs - AEK-971 (5.45x39mm) 30Rnd & 45Rnd AK74 Mags - AK5C (5.56x45mm NATO) STANAG & CMAGs - AK-12 (5.45x39mm) 30Rnd & 45Rnd AK74 Mags - AK-74 (5.45x39mm) 30Rnd & 45Rnd AK74 Mags - AK-101 (5.56x45mm NATO) 30Rnd AK101 Mag - AKM (7.62x39mm) 30Rnd & Drum AKM Mags - AN-94 (5.45x39mm) 30Rnd & 45Rnd AK74 Mags - AR-15 (5.56x45mm NATO) STANAG & CMAGs - AUGA3 (5.56x45mm NATO) STANAG, CMAGs, & AUG Mags - Honey Badger (.300 Blackout) 30Rnd & 60Rnd PMAGs - M16A3 (5.56x45mm NATO) STANAG & CMAGs - RK 95 TP (7.62x39mm) 30Rnd & Drum AKM Mags - SCAR-H (.308 Winchester) 20Rnd, 30Rnd, & 40Rnd Mags - VSS (9x39mm) 10Rnd & 20Rnd VSS Mags Shotguns: - KSG (12ga Rounds) - Mossberg 500 Tactical (12ga Rounds) SMGs: - AUG Para (9x19mm Parabellum) 25Rnd Mag - MAT-49 (9x19mm Parabellum) 20Rnd Mag - MP5A1 9x19mm Parabellum) 15Rnd & 30Rnd MP5 Mags - MP5SD 9x19mm Parabellum) 15Rnd & 30Rnd MP5 Mags Snipers: - M1 Garand (.308 Winchester) - M14 Tactical (.308 Winchester) 10Rnd & 20Rnd Mags - M24A3 (.338 Lapua Magnum) 5Rnd Mag - M82 (12.7x99 NATO) 10Rnd Mag - M98B (.338 Lapua Magnum) 10Rnd Mag - M200 (.408 CheyTac) 7Rnd Mag - Mosin 9130 (7.62x54mmR) - PSG1 (.308 Winchester) 10Rnd Mag - R700 (.308 Winchester) 10Rnd Mag - SKS (7.62x39mm) - SVD (7.62x54mmR) 10Rnd SVD Mag Known issues: Future Additions: - Further expansion into weaponry, attachments, and other things :) Monetization Monetized servers are allowed to use this mod AS LONG AS they are following Bohemia's server monetization guidelines. You can read more about it HERE! YOU ARE NOT ALLOWED TO RE-PACK OR RE-UPLOAD THIS MOD. DOING SO WILL RESULT IN AN IMMEDIATE DMCA TAKEDOWN OF YOUR WORKSHOP ITEM. ASKING ME PERSONALLY WILL NOT CHANGE THIS. However, you are free to open up the mod and learn from it :) Copyright © 2021 CashewSan
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
less than 0.001% of each server frame at 100 players (0.000 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 36 others share it. Ranked list.
Event hooks carry 99.8% of this mod's structural load. 0.000 ms/s in all.
1 hook · 0.0002 ms/s
| Event hooksrun when something happens: an inventory move, a hit, an action | 1 hook | 0.0002 ms/s | 99.8% | Weapon_Base.CanReceiveAttachment |
Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.
Where this mod runs often
Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.
Other findings
super() only on some paths · 3 · warning
- BUISOptic.CanPutAsAttachment returns true without consulting super.CanPutAsAttachment() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
Attachments.pbo::Scripts\4_World\BUISOptic.c:3 - M4_CarryHandleOptic.CanPutAsAttachment returns true without consulting super.CanPutAsAttachment() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
Attachments.pbo::Scripts\4_World\M4CarryHandleOptic.c:3 - Weapon_Base.CanReceiveAttachment vetoes early (returns false) on some paths and defers to super.CanReceiveAttachment() otherwise — composes safely with vanilla's and earlier mods' conditions.
Attachments.pbo::Scripts\4_World\BananIsTheMan.c:3
- BUISOptic.CanPutAsAttachment returns true without consulting super.CanPutAsAttachment() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 13 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
BUISOptic.CanPutAsAttachment |
— | yes | conditional | Attachments.pbo::Scripts\4_World\BUISOptic.c:3 |
M4_CarryHandleOptic.CanPutAsAttachment |
— | yes | conditional | Attachments.pbo::Scripts\4_World\M4CarryHandleOptic.c:3 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | Attachments.pbo::Scripts\4_World\Animations.c:3 |
ModItemRegisterCallbacks.RegisterPistol |
— | yes | ✓ | Pistols.pbo::Scripts\4_World\WeaponAnimations.c:3 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | Pistols.pbo::Scripts\4_World\WeaponAnimations.c:12 |
ModItemRegisterCallbacks.RegisterFireArms |
— | yes | ✓ | Rifles.pbo::Scripts\4_World\WeaponAnimations.c:3 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | Rifles.pbo::Scripts\4_World\WeaponAnimations.c:24 |
ModItemRegisterCallbacks.RegisterFireArms |
— | yes | ✓ | SMGs.pbo::Scripts\4_World\WeaponAnimations.c:3 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | SMGs.pbo::Scripts\4_World\WeaponAnimations.c:12 |
ModItemRegisterCallbacks.RegisterFireArms |
— | yes | ✓ | Shotguns.pbo::Scripts\4_World\WeaponAnimations.c:3 |
ModItemRegisterCallbacks.RegisterFireArms |
— | yes | ✓ | Snipers.pbo::Scripts\4_World\WeaponAnimations.c:3 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | Snipers.pbo::Scripts\4_World\WeaponAnimations.c:20 |
Weapon_Base.CanReceiveAttachment |
T2 | yes | conditional | Attachments.pbo::Scripts\4_World\BananIsTheMan.c:3 |
Dispatch surfaces and timers the grade prices
| surface | tier | rate (Hz) | rate source | ms/s |
|---|---|---|---|---|
Weapon_Base.CanReceiveAttachment | T2 | 8.0 | placeholder | 0.0002 |
Includes 0.000 ms/s from placeholder-rated surfaces.
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
Attachments.pbo
WE_AttachmentsrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsWE_Mag_PMAGrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_Optics,AmmunitionExpansionWE_308SuppressorrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_MuzzlesWE_408SuppressorrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_FirearmsWE_AKRailMountrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_FirearmsWE_AMSOpticrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsWE_CoyoteOpticrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsWE_HAMROpticrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsWE_HMOpticrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsWE_MosinSKSMountrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_FirearmsWE_OKP7OpticrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsWE_PN23OpticrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsWE_Attachments_AngledForegriprequiredVersion 0.1 — requiresDZ_DataWE_Attachments_VerticalForegriprequiredVersion 0.1 — requiresDZ_Data
Melee.pbo
WE_MeleerequiredVersion 0.1 — requiresDZ_DataWE_KatanarequiredVersion 0.1 — requiresDZ_Weapons_MeleeWE_KukrirequiredVersion 0.1 — requiresDZ_Weapons_MeleeWE_PlasmaSwordrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Melee_Blunt,DZ_Weapons_Melee_BladeWE_PlasmaSword_SoundsrequiredVersion 0.1 — requiresDZ_DataWE_TomahawkrequiredVersion 0.1 — requiresDZ_Weapons_Melee
Pistols.pbo
WE_PistolsrequiredVersion 0.1 — requiresDZ_DataWE_DesertEaglerequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_Optics,AmmunitionExpansionWE_FiveSevenrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_Optics,AmmunitionExpansionWE_FiveSeven_SoundsrequiredVersion 0.1 — requiresDZ_DataWE_M9requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_Optics
Rifles.pbo
WE_ACRrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_Optics,AmmunitionExpansionWE_AEK971requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsWE_AEK971_SoundsrequiredVersion 0.1 — requiresDZ_DataWE_AK101requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsWE_AK12requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsWE_AK12_SoundsrequiredVersion 0.1 — requiresDZ_DataWE_AK5CrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsWE_AK5C_SoundsrequiredVersion 0.1 — requiresDZ_DataWE_AK74requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsWE_AKMrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsWE_AN94requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsWE_AN94_SoundsrequiredVersion 0.1 — requiresDZ_DataWE_AR15requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsWE_AR15_SoundsrequiredVersion 0.1 — requiresDZ_DataWE_AUGA3requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsWE_RiflesrequiredVersion 0.1 — requiresDZ_DataWE_HoneyBadgerrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_Optics,AmmunitionExpansionWE_HoneyBadger_SoundsrequiredVersion 0.1 — requiresDZ_DataWE_M16A3requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsWE_RK95requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsWE_RK95_SoundsrequiredVersion 0.1 — requiresDZ_DataWE_SCARHrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsWE_SCARH_SoundsrequiredVersion 0.1 — requiresDZ_DataWE_SoundsrequiredVersion 0.1 — requiresDZ_DataWE_GenericAR_SoundsrequiredVersion 0.1 — requiresDZ_DataWE_VSSrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_Optics
SMGs.pbo
WE_AUGPararequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsWE_AUGPara_SoundsrequiredVersion 0.1 — requiresDZ_DataWE_SMGsrequiredVersion 0.1 — requiresDZ_DataWE_MAT49requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsWE_MAT49_SoundsrequiredVersion 0.1 — requiresDZ_DataWE_MP5requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsWE_MP5SD_SoundsrequiredVersion 0.1 — requiresDZ_Data
Shotguns.pbo
WE_ShotgunsrequiredVersion 0.1 — requiresDZ_DataWE_KSGrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsWE_Mossberg500requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_Optics
Snipers.pbo
WE_SnipersrequiredVersion 0.1 — requiresDZ_DataWE_M14requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsWE_M14_SoundsrequiredVersion 0.1 — requiresDZ_DataWE_M1GarandrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsWE_M1Garand_SoundsrequiredVersion 0.1 — requiresDZ_DataWE_M200requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_Optics,AmmunitionExpansionWE_M200_SoundsrequiredVersion 0.1 — requiresDZ_DataWE_M24A3requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_Optics,AmmunitionExpansionWE_M24A3_SoundsrequiredVersion 0.1 — requiresDZ_DataWE_M82requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_Optics,AmmunitionExpansionWE_M82_SoundsrequiredVersion 0.1 — requiresDZ_DataWE_M98BrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_Optics,AmmunitionExpansionWE_M98B_SoundsrequiredVersion 0.1 — requiresDZ_DataWE_Mosin9130requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsWE_PSG1requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsWE_PSG1_SoundsrequiredVersion 0.1 — requiresDZ_DataWE_R700requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsWE_R700_SoundsrequiredVersion 0.1 — requiresDZ_DataWE_SKSrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsWE_SKS_SoundsrequiredVersion 0.1 — requiresDZ_DataWE_SVDrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_Optics
census 1.1 · findings 1.1 · hash 35dce2c740c8d525