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AmmunitionExpansion

Not really looking to support this mod anymore, it'll work till it breaks Ammunition Expansion is here to set a universal ammunition standard for DayZ! Tired of having multiple types of the same ammunition in your server? Adopt the AE standard! What ammunition does the mod include? - 4.6x30mm HK - 5.7x28mm FN - 7.62x25mm Tokarev - 7.92x33mm Kurz - 7.92x57 Mauser - 12.7x99mm NATO (.50 Cal) - 40mm HE Grenade - .50… (more)

Not really looking to support this mod anymore, it'll work till it breaks Ammunition Expansion is here to set a universal ammunition standard for DayZ! Tired of having multiple types of the same ammunition in your server? Adopt the AE standard! What ammunition does the mod include? - 4.6x30mm HK - 5.7x28mm FN - 7.62x25mm Tokarev - 7.92x33mm Kurz - 7.92x57 Mauser - 12.7x99mm NATO (.50 Cal) - 40mm HE Grenade - .50 Action Express - 6.8x43 SPC - .300 Blackout - .338 Lapua - .408 CheyTac and more to come ;P Known Issues: You may open up this mod and learn from it, but you are not allowed to repack or reupload this mod. Copyright © 2021 CashewSan

Workshop 2741271183 · mod updated 2022-02-03 · analyzed 2026-10-03 09:21 UTC · history · 5 script files

EquipmentWeapon Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 2 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
DayZGame.FirearmEffects — yes ✓ AmmunitionExpansion.pbo::Scripts\3_Game\dayzgame.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ AmmunitionExpansion.pbo::Scripts\4_World\Animations.c:3
Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

AmmunitionExpansion.pbo

  • AE_Ammunition_127x99 requiredVersion 0.1 — requires DZ_Weapons_Magazines, DZ_Weapons_Ammunition
  • AE_Ammunition_300 requiredVersion 0.1 — requires DZ_Weapons_Magazines, DZ_Weapons_Ammunition
  • AE_Ammunition_338 requiredVersion 0.1 — requires DZ_Weapons_Magazines, DZ_Weapons_Ammunition
  • AE_Ammunition_46x30 requiredVersion 0.1 — requires DZ_Weapons_Magazines, DZ_Weapons_Ammunition
  • AE_Ammunition_408 requiredVersion 0.1 — requires DZ_Weapons_Magazines, DZ_Weapons_Ammunition
  • AE_Ammunition_40mmGrenade requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Projectiles, DZ_Weapons_Explosives, DZ_Weapons_Ammunition
  • AE_Ammunition_57x28 requiredVersion 0.1 — requires DZ_Weapons_Magazines, DZ_Weapons_Ammunition
  • AE_Ammunition_50AE requiredVersion 0.1 — requires DZ_Weapons_Magazines, DZ_Weapons_Ammunition
  • AE_Ammunition_68x43 requiredVersion 0.1 — requires DZ_Weapons_Magazines, DZ_Weapons_Ammunition
  • AE_Ammunition_762x25 requiredVersion 0.1 — requires DZ_Weapons_Magazines, DZ_Weapons_Ammunition
  • AE_Ammunition_792x33 requiredVersion 0.1 — requires DZ_Weapons_Magazines, DZ_Weapons_Ammunition
  • AE_Ammunition_792x57 requiredVersion 0.1 — requires DZ_Weapons_Magazines, DZ_Weapons_Ammunition
  • AmmunitionExpansion requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms

census 1.1 · findings 1.1 · hash 3d8910b2597ba5f8