AmmunitionExpansion
Not really looking to support this mod anymore, it'll work till it breaks Ammunition Expansion is here to set a universal ammunition standard for DayZ! Tired of having multiple types of the same ammunition in your server? Adopt the AE standard! What ammunition does the mod include? - 4.6x30mm HK - 5.7x28mm FN - 7.62x25mm Tokarev - 7.92x33mm Kurz - 7.92x57 Mauser - 12.7x99mm NATO (.50 Cal) - 40mm HE Grenade - .50… (more)
Not really looking to support this mod anymore, it'll work till it breaks Ammunition Expansion is here to set a universal ammunition standard for DayZ! Tired of having multiple types of the same ammunition in your server? Adopt the AE standard! What ammunition does the mod include? - 4.6x30mm HK - 5.7x28mm FN - 7.62x25mm Tokarev - 7.92x33mm Kurz - 7.92x57 Mauser - 12.7x99mm NATO (.50 Cal) - 40mm HE Grenade - .50 Action Express - 6.8x43 SPC - .300 Blackout - .338 Lapua - .408 CheyTac and more to come ;P Known Issues: You may open up this mod and learn from it, but you are not allowed to repack or reupload this mod. Copyright © 2021 CashewSan
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 2 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
DayZGame.FirearmEffects |
— | yes | ✓ | AmmunitionExpansion.pbo::Scripts\3_Game\dayzgame.c:3 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | AmmunitionExpansion.pbo::Scripts\4_World\Animations.c:3 |
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
AmmunitionExpansion.pbo
AE_Ammunition_127x99requiredVersion 0.1 — requiresDZ_Weapons_Magazines,DZ_Weapons_AmmunitionAE_Ammunition_300requiredVersion 0.1 — requiresDZ_Weapons_Magazines,DZ_Weapons_AmmunitionAE_Ammunition_338requiredVersion 0.1 — requiresDZ_Weapons_Magazines,DZ_Weapons_AmmunitionAE_Ammunition_46x30requiredVersion 0.1 — requiresDZ_Weapons_Magazines,DZ_Weapons_AmmunitionAE_Ammunition_408requiredVersion 0.1 — requiresDZ_Weapons_Magazines,DZ_Weapons_AmmunitionAE_Ammunition_40mmGrenaderequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Projectiles,DZ_Weapons_Explosives,DZ_Weapons_AmmunitionAE_Ammunition_57x28requiredVersion 0.1 — requiresDZ_Weapons_Magazines,DZ_Weapons_AmmunitionAE_Ammunition_50AErequiredVersion 0.1 — requiresDZ_Weapons_Magazines,DZ_Weapons_AmmunitionAE_Ammunition_68x43requiredVersion 0.1 — requiresDZ_Weapons_Magazines,DZ_Weapons_AmmunitionAE_Ammunition_762x25requiredVersion 0.1 — requiresDZ_Weapons_Magazines,DZ_Weapons_AmmunitionAE_Ammunition_792x33requiredVersion 0.1 — requiresDZ_Weapons_Magazines,DZ_Weapons_AmmunitionAE_Ammunition_792x57requiredVersion 0.1 — requiresDZ_Weapons_Magazines,DZ_Weapons_AmmunitionAmmunitionExpansionrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms
census 1.1 · findings 1.1 · hash 3d8910b2597ba5f8