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LoftDModGR Clothes Pack

Civilian Clothes Pack & military vest systems The mod supports ALL languages There are more than 121 types of clothes in the modpack. Over 400 options. You will find civilian clothes of various types. Jackets, shirts, pants, hats and the like. Starting with update 10, I began to develop a military theme. A new system of vests has been introduced: all pouches are interchangeable. Some can be used with vanilla belts… (more)

Civilian Clothes Pack & military vest systems The mod supports ALL languages There are more than 121 types of clothes in the modpack. Over 400 options. You will find civilian clothes of various types. Jackets, shirts, pants, hats and the like. Starting with update 10, I began to develop a military theme. A new system of vests has been introduced: all pouches are interchangeable. Some can be used with vanilla belts and body armor. While I'm interested in doing this, the mod will be replenished and improved. All models used in fashion are freely available on the Internet. Some were bought by me. Some I received from acquaintances and friends. Use for commercial purposes by third parties is prohibited and will be prosecuted. You cannot re-upload the mod and change the files. Use a collection. All questions and bug reports in discord. Join there, you can follow the development - there are a lot of interesting things ahead Types in discord Тайпсы в дискорде. Обновляются перед каждым обновлением. По любым впоросам писать в лс там же. Fix available for Namalsk in discord DISCORD COD: zR7jTHDSsn

Workshop 2745352757 · mod updated 2026-10-17 · analyzed 2026-10-17 20:33 UTC · history · 27 script files

CharacterEnvironmentEquipmentWeapon Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
Heavier than 54% of 328 scripted mods analyzed.

0.00129% of each server frame at 100 players (0.013 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 4 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • This mod
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 41 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Event hooks carry 100% of this mod's structural load. 0.013 ms/s in all.

100%Event hooks · 100%
4 hooks · 0.013 ms/s
Lifecycle hooks · <0.1%
2 hooks · 0.000004 ms/s
Event hooksrun when something happens: an inventory move, a hit, an action 4 hooks 0.013 ms/s 100% PlayerBase.EEItemAttached, PlayerBase.EEItemDetached
Lifecycle hooksrun when an entity is created, loaded or deleted 2 hooks 0.000004 ms/s <0.1% Loftd_cloak_ColorBase.EEDelete, Loftd_cloak_ColorBase.EEInit

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

EEItemAttached on PlayerBase
every inventory move
no I/O, timers or RPC
EEItemDetached on PlayerBase
every inventory move
no I/O, timers or RPC

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 19 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
Environment.ProcessItemsWetness — yes ✓ LoftdmodGR_scripts.pbo::addons\scripts\4_World\Bodyslots.c:4
Loftd_cloak_ColorBase.EEInit T3 yes ✓ LoftdmodGR_scripts.pbo::addons\scripts\4_World\ClothingCloaks.c:20
Loftd_cloak_ColorBase.EEDelete T3 yes ✓ LoftdmodGR_scripts.pbo::addons\scripts\4_World\ClothingCloaks.c:26
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ LoftdmodGR_scripts.pbo::addons\scripts\4_World\PlayerCfgBase.c:3
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ LoftdmodGR_scripts.pbo::addons\scripts\4_World\PlayerCfgBase.c:108
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ LoftdmodGR_scripts.pbo::addons\scripts\4_World\PlayerCfgBase.c:139
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ RiriteoPlants.pbo::Addons\scripts\4_World\PlayerCfgBase.c:3
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ RiriteoPlants.pbo::Addons\scripts\4_World\PlayerCfgBase.c:13
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ RiriteoPlants.pbo::Addons\scripts\4_World\PlayerCfgBase.c:27
PlayerBase.EEItemAttached T2 yes ✓ LoftdmodGR_scripts.pbo::addons\scripts\4_World\PlayerBase.c:10
PlayerBase.EEItemDetached T2 yes ✓ LoftdmodGR_scripts.pbo::addons\scripts\4_World\PlayerBase.c:16
PlayerBase.OnPlayerLoaded — yes ✓ LoftdmodGR_scripts.pbo::addons\scripts\4_World\PlayerBase.c:39
PlayerBase.EEItemAttached T2 yes ✓ LoftdmodGR_scripts.pbo::addons\scripts\4_World\RingSystem.c:97
PlayerBase.EEItemDetached T2 yes ✓ LoftdmodGR_scripts.pbo::addons\scripts\4_World\RingSystem.c:109
PlayerBase.OnPlayerLoaded — yes ✓ LoftdmodGR_scripts.pbo::addons\scripts\4_World\RingSystem.c:219
PluginRecipesManagerBase.RegisterRecipies — yes ✓ LoftdmodGR_scripts.pbo::addons\scripts\4_World\CraftmilitarybeltCIRAS_black_craft.c:3
PluginRecipesManagerBase.RegisterRecipies — yes ✓ LoftdmodGR_scripts.pbo::addons\scripts\4_World\CraftmilitarybeltCIRAS_dubok_craft.c:3
PluginRecipesManagerBase.RegisterRecipies — yes ✓ LoftdmodGR_scripts.pbo::addons\scripts\4_World\CraftmilitarybeltCIRAS_winter_craft.c:3
PluginRecipesManagerBase.RegisterRecipies — yes ✓ RiriteoPlants.pbo::Addons\scripts\4_World\Craftpolkaplant.c:3
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
PlayerBase.EEItemAttachedT2 130.0measured0.0032
PlayerBase.EEItemDetachedT2 130.0measured0.0032
PlayerBase.EEItemAttachedT2 130.0measured0.0032
PlayerBase.EEItemDetachedT2 130.0measured0.0032
Loftd_cloak_ColorBase.EEInitT3 0.1placeholder0.0000
Loftd_cloak_ColorBase.EEDeleteT3 0.1placeholder0.0000

Includes 0.000 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

LoftDModGR.pbo

  • LoftDmodGR requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, LoftdmodGR_Core, LoftDmodGR_scripts

LoftdmodGR_Bijouterie.pbo

  • LoftdmodGR_Bijouterie requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, LoftdmodGR_Core, LoftDmodGR_scripts

LoftdmodGR_Civilian.pbo

  • LoftDmodGR_Civilian requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, LoftdmodGR_Core, LoftDmodGR_scripts

LoftdmodGR_Core.pbo

  • Loftd_backpacks requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Melee, DZ_Weapons_Shotguns, DZ_Weapons_Firearms, DZ_Gear_Navigation, DZ_Gear_Drinks, DZ_Gear_Crafting, DZ_Gear_Tools, DZ_Gear_Consumables, DZ_Gear_Camping
  • Loftd_backpacks requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Melee, DZ_Weapons_Shotguns, DZ_Weapons_Firearms, DZ_Gear_Navigation, DZ_Gear_Drinks, DZ_Gear_Crafting, DZ_Gear_Tools, DZ_Gear_Consumables, DZ_Gear_Camping
  • Loftd_belts requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Belts, DZ_Characters_Gloves, DZ_Characters_Vests
  • Loftd_belts requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Belts, DZ_Characters_Gloves, DZ_Characters_Vests
  • Loftd_bijouterie requiredVersion 0.1 — requires DZ_Characters
  • Loftd_bijouterie requiredVersion 0.1 — requires DZ_Characters
  • Loftd_cloaks requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Tops
  • Loftd_cloaks requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Tops
  • Loftd_gear requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Optics, DZ_Gear_Consumables, DZ_Gear_Navigation
  • Loftd_gear requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Optics, DZ_Gear_Consumables, DZ_Gear_Navigation
  • Loftd_glasses requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Headgear, DZ_Characters_Glasses
  • Loftd_glasses requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Headgear, DZ_Characters_Glasses
  • Loftd_gloves requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Gloves
  • Loftd_gloves requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Gloves
  • Loftd_headgear requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Headgear, DZ_Radio
  • Loftd_headgear requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Headgear, DZ_Radio
  • Loftd_masks requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Headgear, DZ_Characters_Masks
  • Loftd_masks requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Headgear, DZ_Characters_Masks
  • Loftd_pants requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Pants
  • Loftd_pants requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Pants
  • Loftd_shoes requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Shoes
  • Loftd_shoes requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Shoes
  • Loftd_tops requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Tops
  • Loftd_tops requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Tops
  • Loftd_vests requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Tops, DZ_Characters_Vests
  • Loftd_vests requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Tops, DZ_Characters_Vests
  • Loftd_Weapons requiredVersion 0.1 — requires DZ_Characters, DZ_Weapons_Melee, DZ_Weapons_Melee_Blade, DZ_Data, DZ_Weapons_Projectiles, DZ_Weapons_Firearms
  • Loftd_Weapons requiredVersion 0.1 — requires DZ_Characters, DZ_Weapons_Melee, DZ_Weapons_Melee_Blade, DZ_Data, DZ_Weapons_Projectiles, DZ_Weapons_Firearms
  • LoftDmodGR_Core requiredVersion 0.1 —
    requires 20 addons DZ_Data, DZ_Scripts, DZ_Characters, DZ_Characters_Gloves, DZ_Characters_Belts, DZ_Characters_Vests, DZ_Gear_Drinks, DZ_Gear_Tools, DZ_Gear_Containers, DZ_Gear_Consumables, DZ_Gear_Navigation, DZ_Gear_Crafting, DZ_Gear_Camping, DZ_Weapons_Magazines, DZ_Weapons_Lights, DZ_Weapons_Melee, DZ_Weapons_Shotguns, DZ_Weapons_Firearms, DZ_Vehicles_Wheeled, LoftdmodGR_scripts
  • LoftDmodGR_Core requiredVersion 0.1 —
    requires 20 addons DZ_Data, DZ_Scripts, DZ_Characters, DZ_Characters_Gloves, DZ_Characters_Belts, DZ_Characters_Vests, DZ_Gear_Drinks, DZ_Gear_Tools, DZ_Gear_Containers, DZ_Gear_Consumables, DZ_Gear_Navigation, DZ_Gear_Crafting, DZ_Gear_Camping, DZ_Weapons_Magazines, DZ_Weapons_Lights, DZ_Weapons_Melee, DZ_Weapons_Shotguns, DZ_Weapons_Firearms, DZ_Vehicles_Wheeled, LoftdmodGR_scripts

LoftdmodGR_Gear.pbo

  • LoftdmodGR_Gear requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, LoftdmodGR_Core, LoftDmodGR_scripts

LoftdmodGR_Military.pbo

  • LoftDmodGR_Military requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, LoftdmodGR_Core, LoftDmodGR_scripts

LoftdmodGR_scripts.pbo

  • LoftDmodGR_scripts requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • LoftDmodGR_scripts requiredVersion 0.1 — requires DZ_Data, DZ_Scripts

LoftdmodGR_weapons.pbo

  • LoftdmodGR_weapons requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, LoftdmodGR_Core, LoftDmodGR_scripts

RiriteoPlants.pbo

  • Ririteo_aglomena requiredVersion 0.1 — requires DZ_Data
  • Ririteo_aloe requiredVersion 0.1 — requires DZ_Data
  • Ririteo_basil requiredVersion 0.1 — requires DZ_Data
  • Ririteo_bigfern requiredVersion 0.1 — requires DZ_Data
  • Ririteo_cannabis requiredVersion 0.1 — requires DZ_Data
  • Ririteo_crassula requiredVersion 0.1 — requires DZ_Data
  • Ririteo_echeveria requiredVersion 0.1 — requires DZ_Data
  • Ririteo_fern requiredVersion 0.1 — requires DZ_Data
  • Ririteo_indoor requiredVersion 0.1 — requires DZ_Data
  • Ririteo_magnolia requiredVersion 0.1 — requires DZ_Data
  • Ririteo_monstera requiredVersion 0.1 — requires DZ_Data
  • Ririteo_pilea requiredVersion 0.1 — requires DZ_Data
  • Ririteo_plantbox requiredVersion 0.1 — requires DZ_Data
  • Ririteo_pothos requiredVersion 0.1 — requires DZ_Data
  • Ririteo_stand_flowers requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Camping, DZ_Scripts
  • Ririteo_tree requiredVersion 0.1 — requires DZ_Data
  • Ririteo_violets requiredVersion 0.1 — requires DZ_Data
  • RiriteoPlants requiredVersion 0.1 — requires DZ_Data, DZ_Scripts

census 1.1 · findings 1.1 · hash faf885bc2ef70d33