gebsfish
Mod Information Gebsfish overhauls DayZ fishing. It adds 84 new species (55 fish, 11 squid, 11 crayfish, lobsters and crabs, 5 shellfish and other sea life, and 2 amphibians), for 91 catchable species with vanilla's. It also adds 18 fishing rods, 17 lures, 3 live insect baits, 14 fish knives, 29 tackle boxes, 14 coolers, 84 pieces of fishing clothing, 30 canned fish and fish foods, the jon boat, a boat trailer, fish… (more)
Mod Information Gebsfish overhauls DayZ fishing. It adds 84 new species (55 fish, 11 squid, 11 crayfish, lobsters and crabs, 5 shellfish and other sea life, and 2 amphibians), for 91 catchable species with vanilla's. It also adds 18 fishing rods, 17 lures, 3 live insect baits, 14 fish knives, 29 tackle boxes, 14 coolers, 84 pieces of fishing clothing, 30 canned fish and fish foods, the jon boat, a boat trailer, fish mounts, a fishing locker, a drying rack and a fish tank. It's meant to add immersion, not to make survival easier: catch chances, prep time, fillet counts and fish weights are balanced with that in mind. Wiki (every species, item and the odds): packjc.github.io/gebsfish Requirements Community Framework (CF), loaded on both server and client. DayZ 1.30. Features Fish that behave like fish: each species has its own water (fresh, salt or both), catch method, weather and time-of-day habits and a 24-hour bite cycle. Moon phase changes night fishing, and water temperature can be turned on too. Bait matters: about 870 bait and fish pairings. Worms for panfish, spinners for bass and pike, live minnows for pike and walleye, shrimp for reef fish, squid for the big sea fish. Live bait: dig for worms and bugs. Live bait dies in about 90 minutes unless it's kept in a Worm Container, Bug Catcher or cooler, and the Bait Bucket keeps small aquatic catches fresh. More ways to fish: rods, fish traps, a bamboo fishing net, and spear fishing in the shallows. Coolers chill to -5°C and can freeze your catch; a frozen fish has to thaw before you can fillet it. Caviar from roe fish, lobster tails and claws, and crab legs. Ultra-rare treasure catches (about 1 in 5000 catches, on a proper rod only), and the odd hook or lure found inside a fish. Jon boat: a drivable boat in six looks, with two deck slots for coolers or tackle boxes, a fuel tank, a battery and lights. It spawns at the map's boat spawns. Boat trailer: hitch it to a car, winch a boat on, tow it, back it into the water and launch. Fish mounts in three sizes. Hang the actual fish you caught on your wall. Fishing locker, a drying rack that dries fillets without a fire, and a fish tank for your base. Canned fish and fish foods on vanilla's packaging. They share vanilla's spawns rather than adding loot. Fishing clothes: hats, shirts, raincoats, vests, wellies and gloves in ten colours and four camos. Each colour is the same shade on every item in the mod. Predators can turn up while you fish, fillet, net or spear fish. They spawn on land only, are capped, and despawn on their own. Junk catches, about one rod catch in ten. Fishing effects: splashes sized to the fish, bubbles before a bite, blood and flies. Works on custom maps: the map's own extra catches are kept. Deadfall is supported. Server Configuration The config files are in your server profile, in $profile:Gebs/: general.json: weather, predators, nets, spear fishing, digging, treasure, recipes. fish.json: one row per species (water, method, chance, weather, temperature, bite cycle, fillets). bait.json: which fish each bait and lure attracts. junk.json: what junk comes up and how often. Every setting is explained inside the file, and every major system has its own on/off switch. A mod update only adds what's missing, so your values are kept. To turn something off, set its chance or weight to 0; a deleted entry comes back on the next update. The wiki has a visual config editor: drop your files in, edit, download. Its "What will bite?" tab shows each species' odds. Updating from 3.x: fishingsettings.json is replaced by the files above, with no migration. The old file is archived to $profile:Gebs/gebs_oldfiles/ so you can copy your tuning across by hand. The four Fun tackle boxes are gone and geb_Bonita is now geb_PacificBonito: take the old names out of your types and trader files. Types, Spawns & Events The mod writes gebsfish-types.xml, gebsfish-spawnabletypes.xml and gebsfish-events.xml (jon boat spawns) to $profile:Gebs/mpmissions/ whenever the mod's version changes. Register them in cfgeconomycore.xml; each file's header shows how. Delete a file to have it written again. Adjust Fishing Chances In fish.json, CatchProbability sets how common each species is. We recommend 0-25. Set it to 0 to stop a species being caught. Adjust Predator Chances In general.json, each action has its own chance (fishing, filleting, a failed catch, the net, the spear). The default is 0.01, a 1% chance per action. Set it higher for more danger, or 0 to turn predators off. Trader Compatibility Fish are caught full by default (FishQuality 1.0), because most trader mods only buy full items. Supported Languages English, Czech, German, Russian, Polish, Hungarian, Italian, Spanish, French, Chinese (Traditional), Chinese (Simplified), Japanese, Portuguese. If you're a native speaker and spot a bad translation, please tell us in the Discord. Contributors & Credits Lothsun for features, updates, and helping the direction of this mod! TunaBomber for community files and the trader spreadsheet NekoSensei and iiiii42 for the first translations Doriiiiija and Echo#4343 for community files Gramps#4914 for compatibility help in the early days DannyDoomno1 for help sending config data from server to client NekoSensei and the players of the Le Murmure des Sans-Ames server cadnav.com for models and textures of fish The Cornell Lab's Macaulay Library for the loon call Squid skins made from photos by Attila Oláh, Michael Vecchione (NOAA), Philip Schaffer, Fumikas Sagisavas, Ocdp, moriza, Binh Giang, Obsidian Soul, Chiswick Chap, Marina Drago Marchesi and Astromessier (CC BY, CC BY-SA, CC0 and public domain; licences and links on GitHub) My close friends for motivation during this project The DayZ Modding Community <3 Usage & Terms This item is NOT authorized (strictly forbidden) for any of these conditions: posting on Steam, except under the Steam account Cole. hosting on any download server other than gebsfish current workshop download. hosting on any launcher for distribution other than gebsfish current workshop download. to be packaged in any form other than gebsfish current workshop download. to create derivative works. PERMISSION IS NOT GRANTED FOR THIS MOD TO BE INCLUDED IN A "SERVER PACK" or "MOD PACK" DO NOT EVEN ASK TO REPACK. NO. NOT ALLOWED. Use a Collection if you want to include this mod on your server for your users. Monetization You are hereby given monetization approval under the conditions that you follow the DayZ Server Monetization agreement and have obtained permission from Bohemia. Read more here https://www.bohemia.net/monetization Donations We accept donations at https://www.paypal.com/paypalme/packjc. Every dollar counts and we greatly appreciate any contributions! Copyright © Smoky Mountain Software 2022-2026
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
1 chain break on base classes or persisted data. 19 more are whole-class replacements of specific classes.
0.0145% of each server frame at 100 players (0.145 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 40 others share it. Ranked list.
Repeating timers carry 97% of this mod's structural load. 0.145 ms/s in all.
8 hooks · 0.0046 ms/s
4 hooks · 0.000008 ms/s
1 timer · 0.14 ms/s
| Event hooksrun when something happens: an inventory move, a hit, an action | 8 hooks | 0.0046 ms/s | 3.2% | Edible_Base.EEItemLocationChanged, ActionGetInTransport.ActionCondition, ActionPushBoat.ActionCondition and 5 more |
| Lifecycle hooksrun when an entity is created, loaded or deleted | 4 hooks | 0.000008 ms/s | <0.1% | Edible_Base.EEDelete, Edible_Base.EEInit, MissionBase.OnInit and 1 more |
| Repeating timersstay in the timer queue, which is walked every frame | 1 timer | 0.14 ms/s | 97% | every 1 s |
Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.
Chain breaks, by consequence
20 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.
MissionBase.InitWorldYieldDataDefaults
Vanilla's work on this method, and any earlier-loaded mod's, never runs for any MissionBase.
gebsfish.pbo::scripts\5_mission\mission\geb_missionbase.c:73InitYieldBank
Only these classes are affected. Matters only if another mod in your stack patches the same classes.
9 classes
ChernarusPlusData, DeadfallData, DeerisleData, EnochData, LuxData, NamalskData, NavalPlusData, SakhalData, banovData9 locations
gebsfish.pbo::scripts\4_world\classes\worlds\gebsfish.c:33gebsfish.pbo::scripts\4_world\classes\worlds\gebsfish.c:47gebsfish.pbo::scripts\4_world\classes\worlds\gebsfish.c:88gebsfish.pbo::scripts\4_world\classes\worlds\gebsfish.c:27gebsfish.pbo::scripts\4_world\classes\worlds\gebsfish.c:78gebsfish.pbo::scripts\4_world\classes\worlds\gebsfish.c:68gebsfish.pbo::scripts\4_world\classes\worlds\gebsfish.c:98gebsfish.pbo::scripts\4_world\classes\worlds\gebsfish.c:21gebsfish.pbo::scripts\4_world\classes\worlds\gebsfish.c:58GenerateResult · OnAfterSpawnSignalHit · OnBeforeSpawnSignalHit · OnSignalMiss · OnSignalPass · RemoveItemSafe · TryDamageItems · TryHookLoss
Only this class is affected. Matters only if another mod in your stack patches the same class.
1 class
CatchingContextFishingRodAction8 locations
gebsfish.pbo::scripts\4_world\systems\animalcatchingsystem\CatchingContexts\geb_CatchingContextFishingRodAction.c:852gebsfish.pbo::scripts\4_world\systems\animalcatchingsystem\CatchingContexts\geb_CatchingContextFishingRodAction.c:1135gebsfish.pbo::scripts\4_world\systems\animalcatchingsystem\CatchingContexts\geb_CatchingContextFishingRodAction.c:1128gebsfish.pbo::scripts\4_world\systems\animalcatchingsystem\CatchingContexts\geb_CatchingContextFishingRodAction.c:1147gebsfish.pbo::scripts\4_world\systems\animalcatchingsystem\CatchingContexts\geb_CatchingContextFishingRodAction.c:1159gebsfish.pbo::scripts\4_world\systems\animalcatchingsystem\CatchingContexts\geb_CatchingContextFishingRodAction.c:1055gebsfish.pbo::scripts\4_world\systems\animalcatchingsystem\CatchingContexts\geb_CatchingContextFishingRodAction.c:1094gebsfish.pbo::scripts\4_world\systems\animalcatchingsystem\CatchingContexts\geb_CatchingContextFishingRodAction.c:1032OnEntityYieldSpawned
Only this class is affected. Matters only if another mod in your stack patches the same class.
1 class
YieldItemJunk1 location
gebsfish.pbo::scripts\4_world\systems\animalcatchingsystem\yielditems\geb_yieldjunk.c:31OnFinishProgressServer
Only this class is affected. Matters only if another mod in your stack patches the same class.
1 class
ActionDigWorms1 location
gebsfish.pbo::scripts\4_world\classes\useractioncomponent\actions\continuous\geb_actiondigworms.c:51Where this mod runs often
Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.
Other findings
super() only on some paths · 15 · warning
- CatchYieldBank.GetYieldItemByIdx calls super.GetYieldItemByIdx() only on some paths — on the others the chain below this mod is dropped.
gebsfish.pbo::scripts\3_game\dayzgame.c:108 - CatchYieldBank.RegisterYieldItem calls super.RegisterYieldItem() only on some paths — on the others the chain below this mod is dropped.
gebsfish.pbo::scripts\3_game\dayzgame.c:101 - DayZPlayerImplement.PlaySound calls super.PlaySound() only on some paths — on the others the chain below this mod is dropped.
gebsfish.pbo::scripts\4_world\entities\manbase\geb_dayzplayerimplement.c:57 - Hologram.HeightPlacementCheck returns true without consulting super.HeightPlacementCheck() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
gebsfish.pbo::scripts\4_world\entities\itembase\gear\geb_fishmount.c:537 - Hologram.IsBaseViable returns true without consulting super.IsBaseViable() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
gebsfish.pbo::scripts\4_world\entities\itembase\gear\geb_fishmount.c:520 - Hologram.UpdateHologram calls super.UpdateHologram() only on some paths — on the others the chain below this mod is dropped.
gebsfish.pbo::scripts\4_world\entities\itembase\gear\geb_fishmount.c:290 - PrepareFish.Do calls super.Do() only on some paths — on the others the chain below this mod is dropped.
gebsfish.pbo::scripts\4_world\classes\recipes\Fish\preparefish.c:197 - TrapSpawnBase.PlayCatchNoise calls super.PlayCatchNoise() only on some paths — on the others the chain below this mod is dropped.
gebsfish.pbo::scripts\4_world\classes\useractioncomponent\actions\continuous\geb_actionfishingnew.c:195 - TrapSpawnBase.PlayCatchParticleSynced calls super.PlayCatchParticleSynced() only on some paths — on the others the chain below this mod is dropped.
gebsfish.pbo::scripts\4_world\classes\useractioncomponent\actions\continuous\geb_actionfishingnew.c:199 - TrapSpawnBase.PlayCatchSound calls super.PlayCatchSound() only on some paths — on the others the chain below this mod is dropped.
gebsfish.pbo::scripts\4_world\classes\useractioncomponent\actions\continuous\geb_actionfishingnew.c:191 - ActionFishingNew.SetupAction vetoes early (returns false) on some paths and defers to super.SetupAction() otherwise — composes safely with vanilla's and earlier mods' conditions.
gebsfish.pbo::scripts\4_world\classes\useractioncomponent\actions\continuous\geb_actionfishingnew.c:15 - ActionGetInTransport.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
gebsfish.pbo::scripts\4_world\classes\useractioncomponent\actions\interact\geb_actiontrailerhitch.c:277 - ActionPushBoat.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
gebsfish.pbo::scripts\4_world\classes\useractioncomponent\actions\interact\geb_actiontrailerhitch.c:285 - Hologram.IsClippingRoof vetoes early (returns false) on some paths and defers to super.IsClippingRoof() otherwise — composes safely with vanilla's and earlier mods' conditions.
gebsfish.pbo::scripts\4_world\entities\itembase\gear\geb_fishmount.c:529 - PrepareFish.CanDo vetoes early (returns false) on some paths and defers to super.CanDo() otherwise — composes safely with vanilla's and earlier mods' conditions.
gebsfish.pbo::scripts\4_world\classes\recipes\Fish\preparefish.c:95
- CatchYieldBank.GetYieldItemByIdx calls super.GetYieldItemByIdx() only on some paths — on the others the chain below this mod is dropped.
Checks answered without super() · 1 · warning
- CatchingContextFishingRodAction.ModifySignalProbability returns its own answer without consulting super.ModifySignalProbability() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
gebsfish.pbo::scripts\4_world\systems\animalcatchingsystem\CatchingContexts\geb_CatchingContextFishingRodAction.c:210
- CatchingContextFishingRodAction.ModifySignalProbability returns its own answer without consulting super.ModifySignalProbability() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 86 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
ActionConstructor.RegisterActions |
— | yes | ✓ | gebsfish.pbo::scripts\4_world\classes\useractioncomponent\actionconstructor.c:12 |
ActionDigWorms.OnFinishProgressServer |
— | yes | ✗ none | gebsfish.pbo::scripts\4_world\classes\useractioncomponent\actions\continuous\geb_actiondigworms.c:51 |
ActionFishingNew.SetupAction |
— | yes | conditional | gebsfish.pbo::scripts\4_world\classes\useractioncomponent\actions\continuous\geb_actionfishingnew.c:15 |
ActionFishingNew.ComposeLocalContextData |
— | yes | ✓ | gebsfish.pbo::scripts\4_world\classes\useractioncomponent\actions\continuous\geb_actionfishingnew.c:62 |
ActionFishingNew.WriteToContext |
— | yes | ✓ | gebsfish.pbo::scripts\4_world\classes\useractioncomponent\actions\continuous\geb_actionfishingnew.c:71 |
ActionFishingNew.ReadFromContext |
— | yes | ✓ | gebsfish.pbo::scripts\4_world\classes\useractioncomponent\actions\continuous\geb_actionfishingnew.c:81 |
ActionFishingNew.HandleReciveData |
— | yes | ✓ | gebsfish.pbo::scripts\4_world\classes\useractioncomponent\actions\continuous\geb_actionfishingnew.c:99 |
ActionFishingNew.TrySpawnCatch |
— | yes | ✓ | gebsfish.pbo::scripts\4_world\classes\useractioncomponent\actions\continuous\geb_actionfishingnew.c:126 |
ActionFishingNew.OnEnd |
— | yes | ✓ | gebsfish.pbo::scripts\4_world\classes\useractioncomponent\actions\continuous\geb_actionfishingnew.c:133 |
ActionGetInTransport.ActionCondition |
T2 | yes | conditional | gebsfish.pbo::scripts\4_world\classes\useractioncomponent\actions\interact\geb_actiontrailerhitch.c:277 |
ActionPushBoat.ActionCondition |
T2 | yes | conditional | gebsfish.pbo::scripts\4_world\classes\useractioncomponent\actions\interact\geb_actiontrailerhitch.c:285 |
ActionPushCar.OnEndServer |
— | yes | ✓ | gebsfish.pbo::scripts\4_world\classes\useractioncomponent\actions\interact\geb_actiontrailerhitch.c:296 |
banovData.InitYieldBank |
— | yes | ✗ none | gebsfish.pbo::scripts\4_world\classes\worlds\gebsfish.c:58 |
BoatScript.GetActions |
— | yes | ✓ | gebsfish.pbo::scripts\4_world\classes\useractioncomponent\actions\interact\geb_actionswitchboatlights.c:112 |
BoatScript.SetActions |
T2 | yes | ✓ | gebsfish.pbo::scripts\4_world\classes\useractioncomponent\actions\interact\geb_actiontrailerhitch.c:311 |
CAContinuousCraft.Setup |
— | yes | ✓ | gebsfish.pbo::scripts\4_world\classes\useractioncomponent\actioncomponents\geb_cacontinuouscraft.c:8 |
CAContinuousRepeatFishing.SetNewSignalData |
— | yes | ✓ | gebsfish.pbo::scripts\4_world\classes\useractioncomponent\actioncomponents\geb_cacontinuousrepeatfishing.c:5 |
CarScript.SetActions |
T2 | yes | ✓ | gebsfish.pbo::scripts\4_world\entities\vehicles\trailers\geb_boattrailer.c:1737 |
CatchingContextBase.SpawnAndSetupCatch |
— | yes | ✗ none | gebsfish.pbo::scripts\3_game\systems\animalcatching\geb_catchingcontextbase.c:2 |
CatchingContextFishingRodAction.Init |
— | yes | ✓ | gebsfish.pbo::scripts\4_world\systems\animalcatchingsystem\CatchingContexts\geb_CatchingContextFishingRodAction.c:31 |
CatchingContextFishingRodAction.InitCatchingItemData |
— | yes | ✓ | gebsfish.pbo::scripts\4_world\systems\animalcatchingsystem\CatchingContexts\geb_CatchingContextFishingRodAction.c:52 |
CatchingContextFishingRodAction.ModifySignalProbability |
— | yes | ✗ none | gebsfish.pbo::scripts\4_world\systems\animalcatchingsystem\CatchingContexts\geb_CatchingContextFishingRodAction.c:210 |
CatchingContextFishingRodAction.GenerateResult |
— | yes | ✗ none | gebsfish.pbo::scripts\4_world\systems\animalcatchingsystem\CatchingContexts\geb_CatchingContextFishingRodAction.c:852 |
CatchingContextFishingRodAction.RandomizeSignalDuration |
— | yes | ✗ none | gebsfish.pbo::scripts\4_world\systems\animalcatchingsystem\CatchingContexts\geb_CatchingContextFishingRodAction.c:1002 |
CatchingContextFishingRodAction.RandomizeSignalStartTime |
— | yes | ✗ none | gebsfish.pbo::scripts\4_world\systems\animalcatchingsystem\CatchingContexts\geb_CatchingContextFishingRodAction.c:1017 |
CatchingContextFishingRodAction.TryHookLoss |
— | yes | ✗ none | gebsfish.pbo::scripts\4_world\systems\animalcatchingsystem\CatchingContexts\geb_CatchingContextFishingRodAction.c:1032 |
CatchingContextFishingRodAction.RemoveItemSafe |
— | yes | ✗ none | gebsfish.pbo::scripts\4_world\systems\animalcatchingsystem\CatchingContexts\geb_CatchingContextFishingRodAction.c:1055 |
CatchingContextFishingRodAction.TryDamageItems |
— | yes | ✗ none | gebsfish.pbo::scripts\4_world\systems\animalcatchingsystem\CatchingContexts\geb_CatchingContextFishingRodAction.c:1094 |
CatchingContextFishingRodAction.OnBeforeSpawnSignalHit |
— | yes | ✗ none | gebsfish.pbo::scripts\4_world\systems\animalcatchingsystem\CatchingContexts\geb_CatchingContextFishingRodAction.c:1128 |
CatchingContextFishingRodAction.OnAfterSpawnSignalHit |
— | yes | ✗ none | gebsfish.pbo::scripts\4_world\systems\animalcatchingsystem\CatchingContexts\geb_CatchingContextFishingRodAction.c:1135 |
CatchingContextFishingRodAction.OnSignalMiss |
— | yes | ✗ none | gebsfish.pbo::scripts\4_world\systems\animalcatchingsystem\CatchingContexts\geb_CatchingContextFishingRodAction.c:1147 |
CatchingContextFishingRodAction.OnSignalPass |
— | yes | ✗ none | gebsfish.pbo::scripts\4_world\systems\animalcatchingsystem\CatchingContexts\geb_CatchingContextFishingRodAction.c:1159 |
CatchYieldBank.Init |
— | yes | ✓ | gebsfish.pbo::scripts\3_game\dayzgame.c:96 |
CatchYieldBank.RegisterYieldItem |
— | yes | conditional | gebsfish.pbo::scripts\3_game\dayzgame.c:101 |
CatchYieldBank.GetYieldItemByIdx |
— | yes | conditional | gebsfish.pbo::scripts\3_game\dayzgame.c:108 |
ChernarusPlusData.InitYieldBank |
— | yes | ✗ none | gebsfish.pbo::scripts\4_world\classes\worlds\gebsfish.c:33 |
DayZGame.DeferredInit |
— | yes | ✓ | gebsfish.pbo::scripts\3_game\dayzgame.c:5 |
DayZPlayerImplement.OnStepEvent |
— | yes | ✓ | gebsfish.pbo::scripts\4_world\entities\manbase\geb_dayzplayerimplement.c:34 |
DayZPlayerImplement.PlaySound |
— | yes | conditional | gebsfish.pbo::scripts\4_world\entities\manbase\geb_dayzplayerimplement.c:57 |
DeadfallData.InitYieldBank |
— | yes | ✗ none | gebsfish.pbo::scripts\4_world\classes\worlds\gebsfish.c:47 |
DeerisleData.InitYieldBank |
— | yes | ✗ none | gebsfish.pbo::scripts\4_world\classes\worlds\gebsfish.c:88 |
Edible_Base.ProcessDecay |
— | yes | ✓ | gebsfish.pbo::scripts\4_world\entities\itembase\edible_base\geb_ediblebase.c:143 |
Edible_Base.EEInit |
T3 | yes | ✓ | gebsfish.pbo::scripts\4_world\entities\itembase\edible_base\geb_ediblebase.c:238 |
Edible_Base.EEDelete |
T3 | yes | ✓ | gebsfish.pbo::scripts\4_world\entities\itembase\edible_base\geb_ediblebase.c:243 |
Edible_Base.EEItemLocationChanged |
T2 | yes | ✓ | gebsfish.pbo::scripts\4_world\entities\itembase\edible_base\geb_ediblebase.c:248 |
Edible_Base.OnVariablesSynchronized |
T2 | yes | ✓ | gebsfish.pbo::scripts\4_world\entities\itembase\edible_base\geb_ediblebase.c:253 |
EnochData.InitYieldBank |
— | yes | ✗ none | gebsfish.pbo::scripts\4_world\classes\worlds\gebsfish.c:27 |
FishYieldItemBase.GetCycleTimeForYieldItem |
— | yes | ✗ none | gebsfish.pbo::scripts\4_world\systems\animalcatchingsystem\yielditems\geb_yielditems.c:19 |
Hologram.UpdateHologram |
— | yes | conditional | gebsfish.pbo::scripts\4_world\entities\itembase\gear\geb_fishmount.c:290 |
Hologram.EvaluateCollision |
— | yes | ✓ | gebsfish.pbo::scripts\4_world\entities\itembase\gear\geb_fishmount.c:350 |
Hologram.SetHologramPosition |
— | yes | ✓ | gebsfish.pbo::scripts\4_world\entities\itembase\gear\geb_fishmount.c:467 |
Hologram.IsCollidingBBox |
— | yes | ✓ | gebsfish.pbo::scripts\4_world\entities\itembase\gear\geb_fishmount.c:484 |
Hologram.IsCollidingGeometryProxy |
— | yes | ✓ | gebsfish.pbo::scripts\4_world\entities\itembase\gear\geb_fishmount.c:497 |
Hologram.IsBaseViable |
— | yes | conditional | gebsfish.pbo::scripts\4_world\entities\itembase\gear\geb_fishmount.c:520 |
Hologram.IsClippingRoof |
— | yes | conditional | gebsfish.pbo::scripts\4_world\entities\itembase\gear\geb_fishmount.c:529 |
Hologram.HeightPlacementCheck |
— | yes | conditional | gebsfish.pbo::scripts\4_world\entities\itembase\gear\geb_fishmount.c:537 |
LuxData.InitYieldBank |
— | yes | ✗ none | gebsfish.pbo::scripts\4_world\classes\worlds\gebsfish.c:78 |
MissionBase.OnInit |
T3 | yes | ✓ | gebsfish.pbo::scripts\5_mission\mission\geb_missionbase.c:41 |
MissionBase.InitWorldYieldDataDefaults |
— | yes | ✗ none | gebsfish.pbo::scripts\5_mission\mission\geb_missionbase.c:73 |
MissionServer.OnInit |
T3 | yes | ✓ | gebsfish.pbo::scripts\5_mission\mission\geb_missionserver.c:2 |
MissionServer.OnClientPrepareEvent |
— | yes | ✓ | gebsfish.pbo::scripts\5_mission\mission\geb_missionserver.c:40 |
MissionServer.OnGameplayDataHandlerLoad |
— | yes | ✓ | gebsfish.pbo::scripts\5_mission\mission\geb_missionserver.c:56 |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | yes | ✓ | gebsfish.pbo::scripts\4_world\entities\manbase\geb_dayzplayercfgbase.c:17 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | gebsfish.pbo::scripts\4_world\entities\manbase\geb_dayzplayercfgbase.c:41 |
NamalskData.InitYieldBank |
— | yes | ✗ none | gebsfish.pbo::scripts\4_world\classes\worlds\gebsfish.c:68 |
NavalPlusData.InitYieldBank |
— | yes | ✗ none | gebsfish.pbo::scripts\4_world\classes\worlds\gebsfish.c:98 |
PlayerBase.SetActions |
T2 | yes | ✓ | gebsfish.pbo::scripts\4_world\entities\manbase\geb_playerbase.c:15 |
PluginRecipesManager.RegisterRecipies |
— | yes | ✓ | gebsfish.pbo::scripts\4_world\classes\recipes\recipeconstructor.c:2 |
PrepareCarp.Init |
— | yes | ✓ | gebsfish.pbo::scripts\4_world\classes\recipes\Fish\geb_preparefishbase.c:9 |
PrepareFish.SpawnItems |
— | yes | ✓ | gebsfish.pbo::scripts\4_world\classes\recipes\Fish\preparefish.c:52 |
PrepareFish.Init |
— | yes | ✓ | gebsfish.pbo::scripts\4_world\classes\recipes\Fish\preparefish.c:78 |
PrepareFish.CanDo |
— | yes | conditional | gebsfish.pbo::scripts\4_world\classes\recipes\Fish\preparefish.c:95 |
PrepareFish.Do |
— | yes | conditional | gebsfish.pbo::scripts\4_world\classes\recipes\Fish\preparefish.c:197 |
PrepareMackerel.Init |
— | yes | ✓ | gebsfish.pbo::scripts\4_world\classes\recipes\Fish\geb_preparefishbase.c:24 |
PrepareSteelheadTrout.Init |
— | yes | ✓ | gebsfish.pbo::scripts\4_world\classes\recipes\Fish\geb_preparefishbase.c:16 |
PrepareWalleyePollock.Init |
— | yes | ✓ | gebsfish.pbo::scripts\4_world\classes\recipes\Fish\geb_preparefishbase.c:31 |
RepairEpoxy.Init |
— | yes | ✓ | gebsfish.pbo::scripts\4_world\classes\recipes\Tools\geb_repairlegacytackle.c:21 |
RepairWithTape.Init |
— | yes | ✓ | gebsfish.pbo::scripts\4_world\classes\recipes\Tools\geb_repairlegacytackle.c:13 |
SakhalData.InitYieldBank |
— | yes | ✗ none | gebsfish.pbo::scripts\4_world\classes\worlds\gebsfish.c:21 |
Spear.SetActions |
T2 | yes | ✓ | gebsfish.pbo::scripts\4_world\entities\itembase\gear\geb_spear.c:14 |
TrapSpawnBase.PlayCatchSound |
— | yes | conditional | gebsfish.pbo::scripts\4_world\classes\useractioncomponent\actions\continuous\geb_actionfishingnew.c:191 |
TrapSpawnBase.PlayCatchNoise |
— | yes | conditional | gebsfish.pbo::scripts\4_world\classes\useractioncomponent\actions\continuous\geb_actionfishingnew.c:195 |
TrapSpawnBase.PlayCatchParticleSynced |
— | yes | conditional | gebsfish.pbo::scripts\4_world\classes\useractioncomponent\actions\continuous\geb_actionfishingnew.c:199 |
Worm.OnCEIterate |
— | yes | ✓ | gebsfish.pbo::scripts\4_world\entities\itembase\edible_base\geb_ediblebase.c:301 |
YieldItemBase.Init |
— | yes | ✓ | gebsfish.pbo::scripts\3_game\systems\animalcatching\geb_catchyielditembase.c:8 |
YieldItemJunk.OnEntityYieldSpawned |
— | yes | ✗ none | gebsfish.pbo::scripts\4_world\systems\animalcatchingsystem\yielditems\geb_yieldjunk.c:31 |
Dispatch surfaces and timers the grade prices
| surface | tier | rate (Hz) | rate source | ms/s |
|---|---|---|---|---|
Edible_Base.EEItemLocationChanged | T2 | 130.0 | measured | 0.0032 |
ActionGetInTransport.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionPushBoat.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
BoatScript.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Edible_Base.OnVariablesSynchronized | T2 | 8.0 | placeholder | 0.0002 |
Spear.SetActions | T2 | 8.0 | placeholder | 0.0002 |
PlayerBase.SetActions | T2 | 8.0 | placeholder | 0.0002 |
CarScript.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Edible_Base.EEInit | T3 | 0.1 | placeholder | 0.0000 |
Edible_Base.EEDelete | T3 | 0.1 | placeholder | 0.0000 |
MissionBase.OnInit | T3 | 0.1 | placeholder | 0.0000 |
MissionServer.OnInit | T3 | 0.1 | placeholder | 0.0000 |
Repeating timers
| period (ms) | residency ms/s | firing ms/s | where |
|---|---|---|---|
| 1000 | 0.1400 | 0.000025 | gebsfish.pbo::scripts\4_world\entities\itembase\gear\geb_fishtank.c:148 |
Includes 0.001 ms/s from placeholder-rated surfaces.
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
gebsfish.pbo
gebsfish— requiresJM_CF_Scripts,DZ_Scripts,DZ_Data,DZ_Vehicles_Water,DZ_Sounds_Effects,DZ_Weapons_Meleegebsfish— requiresJM_CF_Scripts,DZ_Scripts,DZ_Data,DZ_Vehicles_Water,DZ_Sounds_Effects,DZ_Weapons_MeleegebsClothingCfgPatches— requiresDZ_Data,DZ_Scripts,DZ_Characters_Gloves,DZ_Characters_Headgear,DZ_Characters_Shoes,DZ_Characters_Tops,DZ_Characters_VestsgebsClothingCfgPatches— requiresDZ_Data,DZ_Scripts,DZ_Characters_Gloves,DZ_Characters_Headgear,DZ_Characters_Shoes,DZ_Characters_Tops,DZ_Characters_VestsgebsFishCfgPatches— requiresDZ_Data,DZ_Scripts,DZ_Gear_FoodgebsFishCfgPatches— requiresDZ_Data,DZ_Scripts,DZ_Gear_FoodgebsFoodCfgPatches— requiresDZ_Data,DZ_Scripts,DZ_Gear_Food,DZ_Gear_MedicalgebsFoodCfgPatches— requiresDZ_Data,DZ_Scripts,DZ_Gear_Food,DZ_Gear_MedicalgebsLockerCfgPatches— requiresDZ_Data,DZ_Scripts,DZ_Gear_Camping,DZ_Gear_TrapsgebsLockerCfgPatches— requiresDZ_Data,DZ_Scripts,DZ_Gear_Camping,DZ_Gear_TrapsgebsTackleCfgPatches— requiresDZ_Data,DZ_Scripts,DZ_Gear_Consumables,DZ_Gear_Food,DZ_Gear_DrinksgebsTackleCfgPatches— requiresDZ_Data,DZ_Scripts,DZ_Gear_Consumables,DZ_Gear_Food,DZ_Gear_DrinksgebsToolsCfgPatches— requiresDZ_Data,DZ_Scripts,DZ_Weapons_Melee,DZ_Gear_Tools,DZ_Weapons_Melee_Blade,DZ_Gear_CraftinggebsToolsCfgPatches— requiresDZ_Data,DZ_Scripts,DZ_Weapons_Melee,DZ_Gear_Tools,DZ_Weapons_Melee_Blade,DZ_Gear_CraftinggebsVehiclesCfgPatches— requiresDZ_Scripts,DZ_Data,DZ_Vehicles_Water,DZ_Vehicles_Wheeled,DZ_Sounds_EffectsgebsVehiclesCfgPatches— requiresDZ_Scripts,DZ_Data,DZ_Vehicles_Water,DZ_Vehicles_Wheeled,DZ_Sounds_Effects
census 1.1 · findings 1.1 · hash dafb72f4cfc959db