CarVanillaPlus
📢 MOD TO FIX THE VANILLA CARS IN THE DAYZ 🚗 It is 100% working on the current DayZ 1.25 update THIS MOD WAS CREATED TO BRING MORE LIFE TO THE ORIGINAL CARS IN THE GAME, BY ADDING SLOTS FOR A WEAPON, BAG, RADIO AND CANISTER AND INCREASING THE STORAGE SPACE FOR EACH MODEL!! THE DURABILITY AND STRENGTH OF THE CHASSIS HAS BEEN INCREASED FOR COLLISION SITUATIONS. ALSO REDUCED THE DAMAGE CAUSED TO SPARKS, BATTERIES OR… (more)
📢 MOD TO FIX THE VANILLA CARS IN THE DAYZ 🚗 It is 100% working on the current DayZ 1.25 update THIS MOD WAS CREATED TO BRING MORE LIFE TO THE ORIGINAL CARS IN THE GAME, BY ADDING SLOTS FOR A WEAPON, BAG, RADIO AND CANISTER AND INCREASING THE STORAGE SPACE FOR EACH MODEL!! THE DURABILITY AND STRENGTH OF THE CHASSIS HAS BEEN INCREASED FOR COLLISION SITUATIONS. ALSO REDUCED THE DAMAGE CAUSED TO SPARKS, BATTERIES OR RADIATORS WHEN YOU'VE BEEN HITTING RED-LINE FOR TOO LONG. THE VEHICLE CAN STILL BE RUINED... IF SHOT BY A WEAPON!! THIS MOD ALSO INCREASES THE GRIP ON THE ROAD, GRASS OR EARTH AND ALSO INCREASES THE DRIVE OF THE WHEELS ON THE GROUND ON DIFFERENT TYPES OF ROADS!! INSIDE THE VEHICLE IT IS POSSIBLE TO SEE YOUR INVENTORY BUT NOT THE CAR INVETORY. SO THERE IS NO POSSIBILITY OF PICKING UP LOOT FROM THE GROUND WHILE INSIDE THE CAR! NO NEED TO CHANGE OR RENAME ANY FILES IN YOUR SERVER. WHEN INSTALLING THE MOD ON THE SERVER, VANILLA CARS ARE AUTOMATICALLY CHANGED TO THE SETTINGS REPRESENTED IN THE MOD. ALL CARS HAVE BEEN MODIFIED AND ARE READY, MORE STABLE, MORE STRONGER, MORE EXTRA SLOTS, MORE GRIP and NO DAMAGE: ➡️ ADA 4X4 ➡️ OLGA ➡️ GUNTER ➡️ SARKA ➡️ TRUCK M3S ➡️ HUMMER WHAT HAS BEEN MODIFIED - DETAILS: 🔴 ADA 4X4 1.8 GTI Now with the name of ADA 4X4 1.8 GTI. One more speed was added to the original gearbox, increasing engine torque as well as horsepower. The car became looser and with one more change in the gearbox, now it can offer more final speed and also at low revs a much stronger torque to climb hills and inclined roads better!! - SLOTS: 500 - ADDED EXTRA SLOTS: Bag, Weapon, Radio, Canister - MAX SPEED: 150km/h - GEARBOX: 4º - FUEL TANK: 65L - ENGINE CONSUMPTION: 15/100KM 🔴 OLGA 2.0 Turbo A classic car with a slightly stronger engine and more top speed. 👉This car has the ability to add ADA car wheels, it has a completely different look!! - SLOTS: 600 - ADDED EXTRA SLOTS: Bag, Weapon, Radio, Canister - MAX SPEED: 160km/h - GEARBOX: 4º - FUEL TANK: 65L - ENGINE CONSUMPTION: 9L/100KM 🔴 GUNTER GTi ( ... ) - SLOTS: 500 - ADDED EXTRA SLOTS: Bag, Weapon, Radio, Canister - MAX SPEED: 190km/h - GEARBOX: 5º - TANK FUEL: 60L - ENGINE CONSUMPTION: 6.5L/100KM 🔴 SARKA 1.6i ( ... ) - SLOTS: 500 - ADDED EXTRA SLOTS: Bag, Weapon, Radio, Canister - MAX SPEED: 155km/h - GEARBOX: 4º - TANK FUEL: 65L - ENGINE CONSUMPTION: 7L/100KM 🔴 TRUCK M3S Completely modified truck with new engine and new brake system. New version with Mercedes 4.2 engine with incredible strength and an impressive torque to climb any type of obstacle! A new experience for a vanilla vehicle that has a lot of potential to help in the game.. increased speed and also good grip on the road, equipped with a completely new and tested good braking system. Incredible torque to climb mountains. Everything the M3S needed, now it has!! - SLOTS: 800 - MAX SPEED: 110km/h - GEARBOX: 5º - TORQUE: 550 kg - TANK FUEL: 200L - ENGINE CONSUMPTION: 30L/100KM 🔴 HUMMER - SLOTS: 600 - ADDED EXTRA SLOTS: Bag, Weapon, Radio, Canister - MAX SPEED: 150km/h - GEARBOX: 5º - TORQUE: 650 - TANK FUEL: 150L - ENGINE CONSUMPTION: 30L/100KM NEW MODE FOR USING CARCOVER => CarVanillaPlusCarCover This MOD was created just to be able to use the MOD CarCover and not disappear the objects from the extra slots created by the CarVanillaPlus mod (backpack, weapon, radio and CanisterGasoline). 2º VERSION => CarVanillaPlus_v2 (normal car damage) A second version of this mod was created with all the changes to the cars as shown here, but this time the damage system for the car and player is original vanilla. For those who want to keep everything as it is DayZ but only with the edited cars!! ⚙️ FOR UPCOMING UPDATES: - Small readjustments on Tuck M3S - Repair slots M3S 600 to 800 🛠️ INSTALLATION INSTRUCTIONS FOR SERVER OWNERS: Sign the Mod here on the Steam Workshop Navigate to the DayZ root folder Open the !Workshop folder Copy the @CarVanillaPlus folder Navigate to the DayZServer root folder Paste the mod folder inside the DayZServer root folder Open the @CarVanillaPlus folder Open the Keys folder Copy the .bikey dayz file Navigate to the DayZServer root folder Open the Keys folder Paste the MC_MoreDAYZ.bikey dayz file Open the Batchfile to start the Server with a Text Editor. Add @CarVanillaPlus like this -mod= ( "@mod1;@mod2;@CarVanillaPlus" ) Save Batchfie and you can start the server. 📢 ALL MOD MoreDayZ TEAM: 🟢 MoreDayZ ⚪️ CarVanillaPlus 🟢 CarVanillaPlus_v2 🟢 CarVanillaPlusCarCover 🚧 All WorkShop MoreDayZ 🚧 IF YOU LIKED THE MOD, AND WOULD LIKE TO HELP SUPPORT THE DEVELOPMENT OF THE PROJECT, WE WOULD APPRECIATE ANY HELP THAT YOU CAN OFFER FOR THE FURTHER DEVELOPMENT OF THE MOREDAYZ MOD PACKS. THANKS ⚪ PAYPAL ⚪ DISCORD All news for the upcoming MORE DayZ updates are discussed and posted in the respective mods rooms on Discord. Thank you for all feedback and reported bugs YOU ARE NOT AUTHORIZED TO COPY OR REPACK THIS MOD!! Copyright 2022 MOREDAYZ Mod Team.
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
1 chain break on base classes or persisted data.
No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Chain breaks, by consequence
1 override that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.
CarScript.OnContact
Vanilla's work on this method, and any earlier-loaded mod's, never runs for any CarScript.
CarVanillaPlus.pbo::MC_SYSTEM\4_World\System.c:3Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 1 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
CarScript.OnContact |
— | yes | ✗ none | CarVanillaPlus.pbo::MC_SYSTEM\4_World\System.c:3 |
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
CarVanillaPlus.pbo
CarVanillaPlusrequiredVersion 0.1 — requiresDZ_Vehicles_Wheeled,DZ_Surfaces,DZ_DataCarVanillaPlus_Truck— requiresDZ_Vehicles_Wheeled
census 1.1 · findings 1.1 · hash 0d0986c93f6d5600