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gebsanimals

Mod Information Geb's Animals adds 15 new animals to DayZ: chimpanzee, alien, penguin, rabbit, camel, elephant, giraffe, male and female turkey, peacock, black bear, polar bear, panda bear, raccoon and cheetah. Each one has its own model, sounds and harvest. It's meant to make the world feel more alive, not to hand out free food: the animals are Central Economy encounters, and the server owner decides which species… (more)

Mod Information Geb's Animals adds 15 new animals to DayZ: chimpanzee, alien, penguin, rabbit, camel, elephant, giraffe, male and female turkey, peacock, black bear, polar bear, panda bear, raccoon and cheetah. Each one has its own model, sounds and harvest. It's meant to make the world feel more alive, not to hand out free food: the animals are Central Economy encounters, and the server owner decides which species appear, where they live and how common they are. Website (every animal, the setup guide and all the classnames): packjc.github.io/gebsanimals Requirements DayZ 1.30. No other mods. Load it on both the server and every client. Features 15 wildlife species, from rabbits and turkeys to bears, camels, giraffes and elephants, and one unusual visitor: a green alien. A harvest for each animal: its own meat, pelts, guts, bones and lard, a raccoon's ringed tail and an elephant's tusks. Crafting: prepare a turkey with a knife, saw, machete, hatchet or other blade, and craft a coonskin cap from a raccoon pelt and tail. Server-controlled by design: nothing replaces vanilla wildlife. You add only the species you want, through your own Central Economy events and territories. Server Setup Animals don't go in types.xml. For each species you want: Copy one of your map's vanilla animal events in db/events.xml, give it a new name, and swap in a geb_ animal. Add a matching block in cfgeventspawns.xml with territory positions from your own map. Start with one species and add more gradually: too many animal events can crowd out vanilla wildlife. The website has copy-ready XML and a troubleshooting FAQ. Classnames All 37 public classes (animals, meat, pelts, resources and the coonskin cap) are on the website, with one-click copy: packjc.github.io/gebsanimals/#classnames Coming from Geb's Flora & Fauna Geb's Animals, Plants and Mushrooms used to be one mod, Geb's Flora & Fauna. The classnames haven't changed: if your server ran it, load all three to keep the items players already have. Leaving one out deletes its items from the server's storage at the next restart. Supported Languages English, Czech, German, Russian, Polish, Hungarian, Italian, Spanish, French, Chinese (Traditional), Chinese (Simplified), Japanese, Portuguese. If you're a native speaker and spot a bad translation, please tell us in the Discord. The Geb's Family Every mod by Geb stands on its own, so a server can run the ones it wants: Gebsfish: the fishing overhaul, with 94 catchable species, rods, lures, coolers, the jon boat and more Geb's Animals (this mod): 15 wildlife species Geb's Plants: 27 garden crops and wild ginseng Geb's Mushrooms: 63 edible and poisonous fungi Alien Invasion: UFO crash sites, Little Green Men and the Montauk plasma rifle Thanksgiving: Pilgrim clothes, turkeys and a raccoon for the holiday Great Smoky Mountains: a 20 x 20 km map of the Smokies at real scale Contributors & Credits CADNav for the camel, elephant, chimpanzee, cheetah, pea

Workshop 2764114664

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 1 live server in the crawl publishes it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.