← modperf · analyzed mods

EDO_WEAPONS

‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ Important to take note, this is a standalone section of full Blackout EDO mod. This version contains only the weapons. This mod is not compatible with the full mod. Thank you for your interest in our project. We’ve been very fortunate to be able to put this together and we can’t wait for you to get these items in your virtual hands. This has been a passion… (more)

‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ Important to take note, this is a standalone section of full Blackout EDO mod. This version contains only the weapons. This mod is not compatible with the full mod. Thank you for your interest in our project. We’ve been very fortunate to be able to put this together and we can’t wait for you to get these items in your virtual hands. This has been a passion project for me and with the help of those around me, I’ve been able to bring it to you. I hope you enjoy it. ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ Is this mod free to use off of the workshop? Yes, this mod is 100% free to use on any server. Can I suggest a idea to add to the mod? Yes, anytime. You can do so in our Discord. Link below. Can I buy the source code of this mod? No, that is not possible, but I can give you the link to any model and the contact to skilled weapon model importers. Do I get anything special for donating to this project? Nothing special, donating helps me gauge people’s support of the project and encourages future development but we’ve done a lot simply because we wanted to and we will continue to do so. Is there be an official .xml file set for this mod? Yes, they are included and kept current as much as possible. This includes your types.xml, traderconfig.txt and cfgspawnabletypes.xml. These are a basic starting point but you will probably need to adjust, atleast the types.xml and tradercofig.txt, to you servers specific loot economy. I’ve seen the exact same models in your mod in other weapons mods. Why? There are only so many models available for purchase on sites such as CGTrader, Sketchfab, etc. We all buy from that pool of models available. I have done my best to try to buy the higher quality, more expensive models during sales to try to not just have all the same guns everyone does. It’s not possible 100% of the time. You can rest assured that with every model in my pack, I have own the original model and I had them professionally imported by the best importers I’ve come to know. (i.e. jdfnc24, CashewSan, Inkota) Why did you start this project? I’ve looked at and tried every weapon mod on the workshop and each one has something I would do differently, whether it be model quality, texture quality, name/description of weapons in-game, bland audio files for custom weapons. Ultimately, this mod will be used on my servers because it will be how I would’ve wanted it. My mod isn’t perfect but I’m releasing it public by the off chance people like it as much as I do. ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ • The Fix by Q • ACR • AK5C • AK-74 • AKS-74u • AKM • AN-94 • AR-15 • ARX160 • AS VAL • AUGA1 • F2000 • FAMAS • Fedorov Advomat • FG-42 • FN FAL • G36A1 • Groza • HK-416 • M1A SOCOM • M110 • M1918 BAR • M1941 Johnson • M4A1 • MDR • MK-14 • MK-18 • SA-58 • SA-80 • SCAR-L • SCAR-H • SG-552 • SKS • TKB-0146 • Stoner63a • Winchester 1983 • PKM • M60 • M240b • MG-42 • M249 • U-100 • Berretta M9 • Magnum Super Sport • Raging Bull • Tec-9 • Desert Eagle • Glock 18C • Glock 26 • Five-Seven • Makarov • MK23 • Benelli M4 • KSG • VR-80 • USAS-12 • SPAS-12 SemiAuto • SPAS-12 Pump • HS-12 • M590A1 • R870 • Trenchgun • Scoprion EVO 3 A1 • MP5A2 • MP5SD • MP9 • PP-19-01 Vitalyz • KH-9 • PDW-R • PPSh-41 • Thompson M1A1 • UZI • Mosin Nagant • Barret M82A1 • Alligator Sniper • AWM L115A3 • AS-50 • AX-50 • DELTA 5 PRO • Kar98K • DeLisle • DVL-10 • Gewehr 43 • GM6 Lynx • L96 • M1 Garand • M200 CheyTac • M300 CheyTac Praetorian • M40A1 • M96 Thor Windrunner • MK-12 • R700 Hunting Rifle • R700 C-14 Timberwolf • R700 MDT TAC21 • Ruger Precision Rifle • Springfield 1903 • SRS-A2 • Super Sniper • SVD Dragunov • SVU Dragunov • Orsis T-5000 • OSV-96 • WA-2000 • VSSK • M-79 • China Lake • M-35 • Aimpoint T1 • Aimpoint CS • Bravo4 • Delta Point • Dragon Scope • Eotech 552 • Eotech HHS • LeopoldCarbineOptics • Holosun HS507C • Leupold Mk4 • Leupold Mk6 • NFATACR 1-8x • RMR Reddot • Schmidt Bender 20x • Schmidt Bender 25x • Sharpshooter 4-6x • Spitfire • Tango 6 • Vudu • Vortex Razor ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ If you are interested in using sGunplay with this mod, simonvic has added a compatibility mod to the workshop. It also requires sGunplay and sFramework. ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒

Workshop 2780914191 · mod updated 2026-04-23 · analyzed 2026-10-03 03:08 UTC · history · 184 script files

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
Heavier than 21% of 328 scripted mods analyzed.

less than 0.001% of each server frame at 100 players (0.000 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 25 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • This mod
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 41 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Event hooks carry 99.8% of this mod's structural load. 0.000 ms/s in all.

99.8%Event hooks · 99.8%
2 hooks · 0.0004 ms/s
Event hooksrun when something happens: an inventory move, a hit, an action 2 hooks 0.0004 ms/s 99.8% Weapon_Base.CanReceiveAttachment

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

CanReceiveAttachment on Weapon_Base
per event
no I/O, timers or RPC super() on some paths

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 32 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
DayZGame.FirearmEffects — yes ✓ BlackoutScripts.pbo::3_Game\Ammunition\dayzgame.c:3
DayZGame.FirearmEffects — yes ✓ BlackoutScripts.pbo::3_Game\Launchers\dayzgame.c:2
ItemActionsWidget.SetWeaponQuantity — yes ✓ BlackoutScripts.pbo::5_Mission\ItemActionsWidget.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ BlackoutScripts.pbo::4_World\Ammunition\Animations.c:4
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ BlackoutScripts.pbo::4_World\Attachments\Animations.c:4
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ BlackoutScripts.pbo::4_World\Launchers\WeaponAnimations.c:3
ModItemRegisterCallbacks.CustomBoneRemapping — yes ✓ BlackoutScripts.pbo::4_World\Launchers\WeaponAnimations.c:14
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ BlackoutScripts.pbo::4_World\LMGs\WeaponAnimations.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ BlackoutScripts.pbo::4_World\LMGs\WeaponAnimations.c:17
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ BlackoutScripts.pbo::4_World\Pistols\WeaponAnimations.c:3
ModItemRegisterCallbacks.RegisterPistol — yes ✓ BlackoutScripts.pbo::4_World\Pistols\WeaponAnimations.c:12
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ BlackoutScripts.pbo::4_World\Pistols\WeaponAnimations.c:31
ModItemRegisterCallbacks.CustomBoneRemapping — yes ✓ BlackoutScripts.pbo::4_World\Pistols\WeaponAnimations.c:55
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ BlackoutScripts.pbo::4_World\Rifles\WeaponAnimations.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ BlackoutScripts.pbo::4_World\Rifles\WeaponAnimations.c:73
ModItemRegisterCallbacks.CustomBoneRemapping — yes ✓ BlackoutScripts.pbo::4_World\Rifles\WeaponAnimations.c:112
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ BlackoutScripts.pbo::4_World\Shotguns\WeaponAnimations.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ BlackoutScripts.pbo::4_World\Shotguns\WeaponAnimations.c:21
ModItemRegisterCallbacks.CustomBoneRemapping — yes ✓ BlackoutScripts.pbo::4_World\Shotguns\WeaponAnimations.c:34
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ BlackoutScripts.pbo::4_World\SMGs\WeaponAnimations.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ BlackoutScripts.pbo::4_World\SMGs\WeaponAnimations.c:26
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ BlackoutScripts.pbo::4_World\Snipers\WeaponAnimations.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ BlackoutScripts.pbo::4_World\Snipers\WeaponAnimations.c:53
PluginRecipesManagerBase.RegisterRecipies — yes ✓ BlackoutScripts.pbo::4_World\Attachments\AR_9mmConversionKit.c:5
PluginRecipesManagerBase.RegisterRecipies — yes ✓ BlackoutScripts.pbo::4_World\Attachments\GlockConversionKit.c:5
PluginRecipesManagerBase.RegisterRecipies — yes ✓ BlackoutScripts.pbo::4_World\Snipers\Tigr.c:53
TLRLight.CanPutAsAttachment — yes ✓ BlackoutScripts.pbo::4_World\Pistols\P30L.c:34
UniversalLight.InitAttachmentsSlotsToCheck — yes ✓ BlackoutScripts.pbo::4_World\Attachments\moddedUniversalLight.c:3
UniversalLight.CanPutAsAttachment — yes conditional BlackoutScripts.pbo::4_World\Rifles\moddedUniversalLight.c:3
UniversalLight.CanPutAsAttachment — yes conditional BlackoutScripts.pbo::4_World\Snipers\moddedUniversalLight.c:3
Weapon_Base.CanReceiveAttachment T2 yes conditional BlackoutScripts.pbo::4_World\Attachments\BananIsTheMan.c:3
Weapon_Base.CanReceiveAttachment T2 yes conditional BlackoutScripts.pbo::4_World\Attachments\BananIsTheManButForSuppressors.c:3
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
Weapon_Base.CanReceiveAttachmentT2 8.0placeholder0.0002
Weapon_Base.CanReceiveAttachmentT2 8.0placeholder0.0002

Includes 0.000 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

BlackoutAmmunition.pbo

  • BO_Ammunition_127x55 requiredVersion 0.1 — requires DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • BO_Ammunition_145x114 requiredVersion 0.1 — requires DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • BO_Ammunition_3006 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • Ammo_BO_300WinMag requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines
  • BO_Ammunition_40mmShell requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Projectiles, DZ_Weapons_Explosives, DZ_Weapons_Ammunition
  • BO_Ammunition_50BW requiredVersion 0.1 — requires DZ_Weapons_Ammunition
  • BO_Ammunition_65C requiredVersion 0.1 — requires DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • BO_Ammunition_86B requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • BO_Ammunition_BoxedAE requiredVersion 0.1 — requires DZ_Weapons_Magazines, DZ_Weapons_Ammunition, AE_Ammunition_300
  • Blackout_Weapons_Ammunition requiredVersion 0.1 — requires DZ_Data

BlackoutAttachments.pbo

  • BO_ARAdapter_9mm requiredVersion 0.1 — requires DZ_Data
  • BO_AccuPowerOptic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • BO_ACOGOptic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • BO_AimpointCS requiredVersion 0.1 — requires DZ_Weapons_Optics
  • BO_AimpointT1 requiredVersion 0.1 — requires DZ_Weapons_Optics
  • BO_Bravo4 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • Blackout_Weapons_Attachments requiredVersion 0.1 — requires DZ_Data
  • BO_MK18_Stocks requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Supports
  • BO_DeltaPoint requiredVersion 0.1 — requires DZ_Weapons_Optics
  • BO_DragonScope requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • BO_Eotech552 requiredVersion 0.1 — requires DZ_Weapons_Optics
  • BO_EotechHHS requiredVersion 0.1 — requires DZ_Weapons_Optics
  • BO_FedorovOptics requiredVersion 0.1 — requires DZ_Weapons_Optics
  • BO_GlockPDWKit requiredVersion 0.1 — requires DZ_Data
  • BO_HAMROptic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • BO_HarvesterSuppressor requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • BO_HMOptic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • BO_Holosun_HS507C requiredVersion 0.1 — requires DZ_Weapons_Optics
  • BO_Holosun_HS510C_Optic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • BO_HarvesterSuppressor requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • BO_LeupoldCarbineOptics requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • BO_LeupoldHoloDEVO requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • BO_LeupoldMk4 requiredVersion 0.1 — requires DZ_Weapons_Optics
  • BO_MK23_LAM requiredVersion 0.1 — requires DZ_Weapons_Lights
  • BO_MK23_Suppressor requiredVersion 0.1 — requires DZ_Weapons_Muzzles
  • BO_NFATACR_1_8 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • BO_Sight_4_6 requiredVersion 0.1 — requires DZ_Data
  • BO_OspreySuppressor requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • BO_PMAG requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Characters
  • BO_RMR requiredVersion 0.1 — requires DZ_Weapons_Optics
  • BO_Set07Suppressors requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • BO_ShmidtBender25 requiredVersion 0.1 — requires DZ_Weapons_Optics
  • BO_ShmidtBender20 requiredVersion 0.1 — requires DZ_Weapons_Optics
  • BO_SpecterDROptic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • BO_Spitfire requiredVersion 0.1 — requires DZ_Weapons_Optics
  • BO_SVT40Optic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • BO_TacticalSuppressor requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • BO_Tango6 requiredVersion 0.1 — requires DZ_Weapons_Optics
  • BO_VortexAMG_UH1_Optic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • BO_VortexRazor requiredVersion 0.1 — requires DZ_Weapons_Optics
  • BO_Vudu requiredVersion 0.1 — requires DZ_Weapons_Optics

BlackoutLMGs.pbo

  • Blackout_Weapons_LMGs requiredVersion 0.1 — requires DZ_Data
  • BO_M134 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Sounds_Effects
  • BO_M240B requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • BO_M249 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Sounds_Effects, DZ_Weapons_Firearms_M4
  • BO_M60 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • BO_M60_Sounds requiredVersion 0.1 — requires DZ_Data
  • BO_MG42 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • BO_PKM requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • BO_PKP requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines
  • BO_U100 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines

BlackoutLaunchers.pbo

  • BO_ChinaLake requiredVersion 0.1 — requires DZ_Data, DZ_Sounds_Weapons
  • Blackout_Weapons_Launchers requiredVersion 0.1 — requires DZ_Data
  • BO_M32 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Ammunition
  • BO_GrenadeLauncherSounds requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Projectiles, DZ_Weapons_Explosives

BlackoutPistols.pbo

  • BO_Beretta requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • Blackout_Weapons_Pistols requiredVersion 0.1 — requires DZ_Data
  • BO_DesertEagle requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, AmmunitionExpansion
  • BO_DesertEagle_Sounds requiredVersion 0.1 — requires DZ_Data
  • BO_FiveSeven requiredVersion 0.1 — requires DZ_Data
  • BO_Glock18C requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • BO_Glock26 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • BO_GlockPDW requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines
  • BO_Hellcat requiredVersion 0.1 — requires DZ_Data, DZ_Pistols
  • BO_MagnumSuperSport requiredVersion 0.1 — requires DZ_Data, DZ_Pistols, DZ_Sounds_Effects
  • BO_MAGNUMSUPERSPORT_SOUNDS requiredVersion 0.1 — requires DZ_Data
  • BO_Makarov requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • BO_MK23 requiredVersion 0.1 — requires DZ_Pistols
  • BO_P30L requiredVersion 0.1 — requires DZ_Data
  • BO_RagingBull requiredVersion 0.1 — requires DZ_Data, DZ_Pistols, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles, DZ_Sounds_Effects
  • BO_RAGINGBULL_SOUNDS requiredVersion 0.1 — requires DZ_Data
  • BO_RugerMkIV requiredVersion 0.1 — requires DZ_Data, DZ_Pistols
  • BO_Tec9 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms

BlackoutRifles.pbo

  • BO_ACR requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • BO_AEK971 requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • BO_AK5C requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • BO_AK74 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • BO_AK74_Sounds requiredVersion 0.1 — requires DZ_Data
  • BO_AKM requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • BO_AKM_Sounds requiredVersion 0.1 — requires DZ_Data
  • BO_AKS74U requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • BO_AK74u_Sounds requiredVersion 0.1 — requires DZ_Data
  • BO_AN94 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Characters
  • BO_AR10 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • BO_AR10_Sounds requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Characters
  • BO_AR15 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • BO_ARX160 requiredVersion 0.1 — requires DZ_Data
  • BO_AUGA1 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • BO_Beowulf requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Ammunition, DZ_Sounds_Effects
  • BO_CAR15 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • Blackout_Weapons_Rifles requiredVersion 0.1 — requires DZ_Data
  • BO_MK18 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • BO_WeaponZ_F2000 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • BO_F2000_Sounds requiredVersion 0.1 — requires DZ_Sounds_Effects, DZ_Data, DZ_Weapons_Firearms
  • BO_Famas requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • BO_FedorovAvtomat requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • BO_FG42 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Characters
  • BO_FG42M requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • BO_FNFAL requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • BO_G36 requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • BO_G3A3 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • BlackoutRifles_GROZA requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • BO_HK416 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • BO_HKG28 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Sounds_Effects, DZ_Weapons_Magazines, DZ_Weapons_Muzzles
  • BO_HoneyBadger requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, AmmunitionExpansion
  • BO_HONEYBADGER_SOUNDS requiredVersion 0.1 — requires DZ_Data
  • BO_WeaponZ_L85 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • BO_M110 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Sounds_Effects, DZ_Weapons_Magazines
  • BO_M110_Sounds requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Characters
  • BO_M16A1 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • BO_M16A4 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • BO_M16_Sounds requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Characters
  • BO_M1981 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines
  • BO_M1941 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • BO_M1A requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • BO_M4 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • BO_MCXSpear requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • BO_MCXTacops requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • BO_MDR requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Sounds_Effects
  • BO_Mini14 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • BO_M16_Sounds requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Characters
  • BO_Mk14 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines
  • BO_Mosin requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • BO_Mosin_Sounds requiredVersion 0.1 — requires DZ_Sounds_Effects, DZ_Data, DZ_Weapons_Firearms
  • BO_ACR17S requiredVersion 0.1 — requires DZ_Weapons_Magazines, DZ_Weapons_Firearms, DZ_Sounds_Effects
  • BO_RPK16 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • BO_RPK16_Sounds requiredVersion 0.1 — requires DZ_Data
  • BO_SA58 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Firearms_FAL
  • BO_SCARH requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • BO_SCARH_sounds requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • BO_Sig552 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • BO_SKS requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • Blackout_Sounds requiredVersion 0.1 — requires DZ_Data
  • BO_Stoner63A requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Characters
  • BO_TAR21 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • BO_TavorX95 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Data
  • BO_TheFix requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • BO_TheFix_Sounds requiredVersion 0.1 — requires DZ_Data
  • BlackoutRifles_TKB0146 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • BO_TKB0146_Sounds requiredVersion 0.1 — requires DZ_Data
  • BO_VSS requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • BO_Winchester1873 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms

BlackoutSMGs.pbo

  • Blackout_Weapons_SMGs requiredVersion 0.1 — requires DZ_Data
  • BO_EVO3A1 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • BO_KH9 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • BO_MKGS requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Sounds_Effects, DZ_Weapons_Magazines
  • TheBO_Firearms_MP5 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • BO_MP7 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines
  • BO_MP9 requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • BO_PDWR requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Characters
  • BO_PP2000 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • BO_PPSh requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Sounds_Effects
  • BO_Thompson requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • BO_UMP45 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • BO_UZI requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, BO_UZI_Sounds
  • BO_UZI_Sounds requiredVersion 0.1 — requires DZ_Data
  • BO_Vector requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • BO_PP1901 requiredVersion 0.1 — requires DZ_Weapons_Firearms

BlackoutScripts.pbo

  • Blackout_Weapons_Scripts requiredVersion 0.1 — requires DZ_Data

BlackoutShotguns.pbo

  • BO_AA12 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines
  • BO_BenelliM4 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • BO_M1014_Sounds requiredVersion 0.1 — requires DZ_Data
  • Blackout_Weapons_Shotguns requiredVersion 0.1 — requires DZ_Data
  • BO_KSG requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • BO_M590A1 requiredVersion 0.1 — requires DZ_Sounds_Weapons
  • BO_HS12 requiredVersion 0.1 — requires DZ_Data, DZ_Sounds_Weapons
  • BO_R870 requiredVersion 0.1 — requires DZ_Sounds_Weapons
  • BO_SPAS12 requiredVersion 0.1 — requires DZ_Scripts, DZ_Sounds_Effects, DZ_Weapons_Muzzles, DZ_Weapons_Shotguns_MP133
  • BO_SPAS12_Sounds requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • BO_Trenchgun requiredVersion 0.1 — requires DZ_Sounds_Weapons
  • BO_USAS12 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines
  • BO_VR80 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics

BlackoutSnipers.pbo

  • BO_AlligatorSniper requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • BO_Alligator_Sounds requiredVersion 0.1 — requires DZ_Data
  • BO_AS50 requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • BO_AS50_Sounds requiredVersion 0.1 — requires DZ_Data
  • BO_AX50 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • BO_AX50_Sounds requiredVersion 0.1 — requires DZ_Data
  • BO_M82A1 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, AmmunitionExpansion
  • Blackout_Weapons_Snipers requiredVersion 0.1 — requires DZ_Data
  • Blackout_CS5 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Scripts
  • BO_CS5_Sounds requiredVersion 0.1 — requires DZ_Data
  • BO_DeLisle requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • BO_DeLisle_Sounds requiredVersion 0.1 — requires DZ_Data
  • BO_Delta5 requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • BO_Delta5_Sounds requiredVersion 0.1 — requires DZ_Sounds_Effects, DZ_Data, DZ_Weapons_Firearms
  • BO_DVL10M1 requiredVersion 0.1 — requires DZ_Weapons_Magazines, DZ_Weapons_Firearms
  • BO_DVL_Sounds requiredVersion 0.1 — requires DZ_Sounds_Effects, DZ_Data, DZ_Weapons_Firearms
  • BO_G43 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, AmmunitionExpansion
  • BO_G43_SOUNDS requiredVersion 0.1 — requires DZ_Data
  • BO_Gevar requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Sounds_Effects
  • BO_Gevar_Sounds requiredVersion 0.1 — requires DZ_Sounds_Effects, DZ_Data, DZ_Weapons_Firearms
  • BO_GM6Lynx requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, AmmunitionExpansion
  • BO_GM6LYNX_SOUNDS requiredVersion 0.1 — requires DZ_Data
  • BO_Kar98K requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, AmmunitionExpansion
  • BO_L115A3 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Optics, DZ_Weapons_Magazines, DZ_Sounds_Effects
  • BO_L96 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • BO_M1Garand requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • BO_M1Garand requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • BO_M1Garand_Sounds requiredVersion 0.1 — requires DZ_Data
  • BO_M1Garand_Sounds requiredVersion 0.1 — requires DZ_Data, Blackout_Weapons_Scripts
  • BO_M200 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Muzzles, DZ_Weapons_Magazines
  • BO_M200_SOUNDS requiredVersion 0.1 — requires DZ_Sounds_Effects, DZ_Data, DZ_Weapons_Firearms
  • BO_M24 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • BO_M24_Sounds requiredVersion 0.1 — requires DZ_Sounds_Effects, DZ_Data, DZ_Weapons_Firearms
  • BO_M300 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • BO_M40A1 requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • BO_M40A1_Sounds requiredVersion 0.1 — requires DZ_Data
  • BO_M82A1_SOUNDS requiredVersion 0.1 — requires DZ_Sounds_Effects, DZ_Data, DZ_Weapons_Firearms
  • BO_M87R requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • BO_M87R_Sounds requiredVersion 0.1 — requires DZ_Sounds_Effects, DZ_Data, DZ_Weapons_Firearms
  • BO_M96 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Sounds_Effects, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • BO_M96_SOUNDS requiredVersion 0.1 — requires DZ_Sounds_Effects, DZ_Data, DZ_Weapons_Firearms
  • BO_MAR10 requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • BO_MAR10_Sounds requiredVersion 0.1 — requires DZ_Data
  • BO_MK12 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • BO_MRAD requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • BO_OSV requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • BO_PTRS41 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • BO_PTRS41_Sounds requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Characters
  • BO_R700 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • BO_R700Timberwolf requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • BO_Timberwolf_Sounds requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • BO_Ruger requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Sounds_Effects
  • BO_RUGER_SOUNDS requiredVersion 0.1 — requires DZ_Sounds_Effects, DZ_Data, DZ_Weapons_Firearms
  • BO_SAKOTRG requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Sounds_Effects
  • BO_SCAR20S requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • BO_Springfield1903 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • SNAFU_SR25 requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines
  • BO_SRSA2 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Sounds_Effects
  • BO_SRSA2_SOUNDS requiredVersion 0.1 — requires DZ_Sounds_Effects, DZ_Data, DZ_Weapons_Firearms
  • BO_SuperSniper requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Sounds_Effects, DZ_Weapons_Magazines
  • BO_SV98 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • BO_SVT40 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • BO_SVU requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Sounds_Effects
  • BO_T5000 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, AmmunitionExpansion
  • BO_T5000_Sounds requiredVersion 0.1 — requires DZ_Data
  • BO_Tac21 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Sounds_Effects, BO_TAC21_Sounds
  • BO_TAC21_Sounds requiredVersion 0.1 — requires DZ_Sounds_Effects, DZ_Data, DZ_Weapons_Firearms
  • BO_Tigr requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • BO_VSSK requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Sounds_Effects
  • BO_WA2000 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • BO_WA2000_Sounds requiredVersion 0.1 — requires DZ_Data

census 1.1 · findings 1.1 · hash 30dcece4ed21b8e1