dbo_spiders
I left the DayZ Community in 2024 and no longer support these addons . i hope you enjoyed them whilst they were was working , however maybe its time for others to make some new thingZ hope you are well and please do not repack fixes or such and respect my IP more than it was respected when i was here :) Deanos
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 2 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
ActionConstructor.RegisterActions |
— | yes | ✓ | dbo_spiders.pbo::scripts\actionconstructor.c:3 |
PlayerBase.Init |
— | yes | ✓ | dbo_spiders.pbo::scripts\playerbase.c:3 |
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
dbo_spiders.pbo
dbo_spidersrequiredVersion 0.1 — requiresDZ_Animals
census 1.1 · findings 1.1 · hash 30bf92e357f63c02