MegaFoodPack
The first installment of DayZ modules by Averie MegaFoodPack - The most interesting DayZ food source to date. NEWLY UPDATED 1-12-2024 All New Classnames included in mod folder and Discord. Simple yet effective vanilla consumable re-work module focused on refreshing food. 150+ Items Including: 11 Hydro Flasks (Fillable Water Vessel) 35 Savory Options (Chips, Jerky, Soup, etc.) 50 Sweets Options (Candy, Bars, etc.) 38… (more)
The first installment of DayZ modules by Averie MegaFoodPack - The most interesting DayZ food source to date. NEWLY UPDATED 1-12-2024 All New Classnames included in mod folder and Discord. Simple yet effective vanilla consumable re-work module focused on refreshing food. 150+ Items Including: 11 Hydro Flasks (Fillable Water Vessel) 35 Savory Options (Chips, Jerky, Soup, etc.) 50 Sweets Options (Candy, Bars, etc.) 38 Canned Drink Options (7 Beer Inspired) 9 Cereal Options (Boxed Cereals) 7 Tactical Options (MRE Inspired) 10+ Novelty Options (Dog & Cat Food, etc.) All Server Files included within the mod. Repacking is allowed, but donations are strongly encouraged if you wish to do so. If you have repacked, please carry the "Verified Host" role in AverieMods Discord. You are NOT allowed to reupload using the name "MegaFoodPack" or release derivitve mods using my models. *If you used the previous version, make sure to copy the new MFP.bikey to your server folder. AverieMods: https://discord.me/averie LifeAfter: https://discord.gg/lifeafterpvp (DayZ PVP Server) MFP Discord allows servers to advertise their server, as well as give suggestions, feedback, as well as discussion about the mod and everything it involves. LifeAfter PVP is the primary host of MegaFoodPack. This mod was created for LifeAfter PVP originally. Pop in today and see what it's all about! Join our Discord: https://discord.gg/LifeAfterPVP If you support the vision, please consider positively rating the mod here on the Steam Workshop. Sharing screenshots of the mod in action on your server within the MegaFoodPack Discord would also be very helpful. Made at midnight under a full moon. Free for everyone, forever.
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 1 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | MegaFoodPack.pbo::Scripts\4_world\Animations.c:3 |
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
MegaFoodPack.pbo
MegaFoodPack— requiresDZ_Data,DZ_Characters,DZ_Gear_ToolsMegaFoodPack_BeerrequiredVersion 0.1 — requiresDZ_DataMegaFoodPack_HydroFlaskrequiredVersion 0.1 — requiresDZ_DataMegaFoodPack_SodarequiredVersion 0.1 — requiresDZ_DataMegaFoodPack_CandyrequiredVersion 0.1 — requiresDZ_DataMegaFoodPack_CannedFoodrequiredVersion 0.1 — requiresDZ_DataMegaFoodPack_CerealrequiredVersion 0.1 — requiresDZ_DataMegaFoodPack_ChipsrequiredVersion 0.1 — requiresDZ_DataMegaFoodPack_MilitaryrequiredVersion 0.1 — requiresDZ_DataMegaFoodPack_SnacksrequiredVersion 0.1 — requiresDZ_DataMegaFoodPack_NoveltyrequiredVersion 0.1 — requiresDZ_Data
census 1.1 · findings 1.1 · hash 9be7178173c13189