← DayZ-Expansion-AI

Version history

What changed from one Workshop version to the next, newest first. A step compares two versions scored under the same analyzer rules, so the difference is the mod's own; where an earlier version could not be scored again, the step says so.

previous version this version Structural load, ms/s at 100 players
2026-10-15
from 2026-07-03
Same load
6 to review, unchanged

+ 9 hooks added: DayZExpansion::GetCommandManager, DayZGame::eAI_GetNoiseReductionByWeatherEx, ItemBase::OnQuantityChanged, ItemBase::eAI_ClearItemSignature, ItemBase::eAI_GetItemSignature, JMPlayerInstance::OnReceiveStatus, JMPlayerInstance::OnSendStatus, TransferValues::SendValue, VirtualHud::SendRPC

− 1 hook removed: ExpansionGame::GetCommandManager

super() posture changed: JMPlayerModule::Server_OnStartSpectating now preserves the chain

findings: conditional super +2, missing super -1

Every analysis on record (4)

One version can be analyzed more than once: when modperf's own rules change, stored versions are scored again. A different score on the same version is modperf's doing, never the author's.

Analyzed (UTC)Mod versionRulesGradeLoad ms/sErrorsWarnings
2026-10-15 11:35 2026-10-15 schema 1.5 · rubric 1.1 A 0.589 9 60
2026-10-03 10:36 2026-07-03 schema 1.5 · rubric 1.1 A 0.589 10 58
2026-10-03 01:37 2026-07-03 schema 1.4 · rubric 1.0 A 0.589 10 58
2026-08-27 04:04 2026-07-03 schema 1.2 · rubric 1.0 A 0.589 10 11