← modperf · analyzed mods

DayZ-Expansion-BaseBuilding

Features DayZ Expansion BaseBuilding introduce new basebuilding constructions and a territory system. - Build and claim your Territory with your friends to protect your base from raiders - Tons of new territory flags - Codelock - modular constructions (walls, floors, ramps, stairs) - Safes - Raiding server settings - Building server settings - Territory server settings - Buildanywhere If combined with… (more)

Features DayZ Expansion BaseBuilding introduce new basebuilding constructions and a territory system. - Build and claim your Territory with your friends to protect your base from raiders - Tons of new territory flags - Codelock - modular constructions (walls, floors, ramps, stairs) - Safes - Raiding server settings - Building server settings - Territory server settings - Buildanywhere If combined with Community-Online-Tools (COT): - Admin menu to manage all the territories on your server If combined with DayZ-Expansion-Licensed: - Some arma 2 props will be added as deployables (barbwire, signs, tents, gunrack, ...) If combined with DayZ-Expansion-Spawn-Selection: - Ability to respawn on your territory If combined with CodeLock to ExpansionCodelock Bridge: - The Expansion Codelock will be compatible with multiple mods using the CodeLock mod. Installation If you need help to install the mods or the mission files please follow this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2430317812 Guides: Please visit the Expansion Wiki for further info on how to use the mod: https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/ Feedback We're grateful to hear any feedback and suggestions from anyone, the best place to give it to us would be our Discord ( https://discord.gg/rMZuS4F ), please also join if you have any questions too! Copyright 2021 DayZ Expansion Mod Team. This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/dayzexpansion/

Workshop 2792982513 · mod updated 2026-10-17 · analyzed 2026-10-17 15:37 UTC · history · 196 script files

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
1 to review

1 chain break on base classes or persisted data. 9 more are whole-class replacements of specific classes.

Structural footprint 1.1
A
1 to review
Heavier than 83% of 328 scripted mods analyzed.

0.0346% of each server frame at 100 players (0.346 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 25 others share it. Ranked list.

10
20
30
40
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 23 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 40 mods
    0.1 to 0.22 ms/s · grade A
  • This mod
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Repeating timers carry 95% of this mod's structural load. 0.346 ms/s in all.

Event hooks · 4.8%
53 hooks · 0.017 ms/s
Lifecycle hooks · <0.1%
10 hooks · 0.00002 ms/s
95%Repeating timers · 95%
2 timers · 0.33 ms/s
Event hooksrun when something happens: an inventory move, a hit, an action 53 hooks 0.017 ms/s 4.8% ItemBase.EEItemAttached, ItemBase.EEItemDetached, ActionAttachToConstruction.ActionCondition and 45 more
Lifecycle hooksrun when an entity is created, loaded or deleted 10 hooks 0.00002 ms/s <0.1% ExpansionBaseBuilding.AfterStoreLoad, ExpansionBaseBuilding.EEInit, ExpansionBaseBuilding.EEKilled and 7 more
Repeating timersstay in the timer queue, which is walked every frame 2 timers 0.33 ms/s 95% 2 × every 1 ms

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Chain breaks, by consequence

10 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

Review
Base class · every Fence
Fence.CloseAndLock

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any Fence.

basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:206
By design
Another mod's class · ExpansionBaseBuilding
ExpansionBaseBuilding replaced on 3 methods · 3 overrides

ExpansionOnDestroyed · UpdateAttachmentPhysics · UpdatePhysics

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classExpansionBaseBuilding
3 locationsbasebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:382
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:296
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:263
By design
2 leaf classes
2 classes replaced on 1 method · 2 overrides

ExpansionOnDestroyed

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

2 classesBarbedWire, CombinationLock
2 locationsbasebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BarbedWire.c:15
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\CombinationLock.c:15
By design
Leaf class · MiscGameplayFunctions
MiscGameplayFunctions replaced on 2 methods · 2 overrides

FilterObstructedObjectsByGrouping · FilterObstructingObjects

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classMiscGameplayFunctions
2 locationsbasebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:38
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:17
By design
Leaf class · ActionAttachToConstruction
ActionAttachToConstruction replaced on 1 method · 1 override

CreateConditionComponents

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classActionAttachToConstruction
1 locationbasebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\SingleUse\ActionAttachToConstruction.c:15
By design
Leaf class · TerritoryFlagKit
TerritoryFlagKit replaced on 1 method · 1 override

OnPlacementComplete

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classTerritoryFlagKit
1 locationbasebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\Flags\TerritoryFlagKit.c:15

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

EEItemAttached on ItemBase
every inventory move
timer
EEItemDetached on ItemBase
every inventory move
no I/O, timers or RPC
ActionCondition × 15 classes
per event
no I/O, timers or RPC
SetActions × 12 classes
per event
no I/O, timers or RPC
ActionCondition × 3 classes
per event
no I/O, timers or RPC super() on some paths
CanReceiveAttachment × 3 classes
per event
no I/O, timers or RPC
CanReceiveAttachment × 2 classes
per event
no I/O, timers or RPC super() on some paths
CanReceiveItemIntoCargo × 2 classes
per event
no I/O, timers or RPC super() on some paths
OnVariablesSynchronized × 2 classes
per event
no I/O, timers or RPC
CanDisplayAttachmentSlot on TentBase
per event
no I/O, timers or RPC super() on some paths
CanDisplayAttachmentSlot on ItemBase
per event
no I/O, timers or RPC
CanPutInCargo on ItemBase
per event
no I/O, timers or RPC
CanPutIntoHands on ItemBase
per event
no I/O, timers or RPC
CanPutIntoHands on CarBattery
per event
no I/O, timers or RPC super() on some paths
CanReceiveItemIntoCargo on ItemBase
per event
no I/O, timers or RPC
CanReleaseAttachment on ItemBase
per event
no I/O, timers or RPC
CanReleaseAttachment on TentBase
per event
no I/O, timers or RPC super() on some paths
EEHitBy on TentBase
per event
no I/O, timers or RPC

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 231 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionAttachToConstruction.CreateConditionComponents — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\SingleUse\ActionAttachToConstruction.c:15
ActionAttachToConstruction.ActionCondition T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\SingleUse\ActionAttachToConstruction.c:40
ActionAttachToConstruction.Post_SetupAction — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\SingleUse\ActionAttachToConstruction.c:61
ActionBuildPart.GetText — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionBuildPart.c:26
ActionBuildPart.ActionCondition T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionBuildPart.c:36
ActionBuildPart.OnFinishProgressServer — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionBuildPart.c:57
ActionBuildPartCB.SetCallbackDuration — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionBuildPart.c:15
ActionCloseFence.ActionCondition T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionCloseFence.c:15
ActionConstructor.RegisterActions — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\ActionConstructor.c:21
ActionConstructor.RegisterActions — yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\UserActionsComponent\ActionConstructor.c:18
ActionDeployObject.SetupAction — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDeployObject.c:32
ActionDeployObject.GetText — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDeployObject.c:69
ActionDeployObject.ActionCondition T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDeployObject.c:80
ActionDeployObject.OnStartServer — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDeployObject.c:262
ActionDeployObject.OnEndServer — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDeployObject.c:325
ActionDeployObject.MoveEntityToFinalPosition — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDeployObject.c:378
ActionDeployObject.WriteToContext — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDeployObject.c:387
ActionDeployObject.ReadFromContext — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDeployObject.c:400
ActionDeployObject.HandleReciveData — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDeployObject.c:418
ActionDialCombinationLockOnTarget.ActionCondition T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDialCombinationLockOnTarget.c:15
ActionDigGardenPlot.ActionCondition T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDigGardenPlot.c:15
ActionDismantlePart.GetText — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDismantlePart.c:15
ActionDismantlePart.DismantleCondition — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDismantlePart.c:25
ActionFoldBaseBuildingObject.GetText — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionFoldBaseBuildingObject.c:15
ActionFoldBaseBuildingObject.ActionCondition T2 yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionFoldBaseBuildingObject.c:25
ActionFoldBaseBuildingObject.OnFinishProgressServer — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionFoldBaseBuildingObject.c:69
ActionFoldObject.GetText — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionFoldObject.c:15
ActionFoldObject.ActionCondition T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionFoldObject.c:25
ActionLowerFlag.GetText — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionLowerFlag.c:15
ActionLowerFlag.ActionCondition T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionLowerFlag.c:25
ActionNextCombinationLockDialOnTarget.ActionCondition T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionNextCombinationLockDialOnTarget.c:15
ActionOpenFence.GetText — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionOpenFence.c:20
ActionOpenFence.Can — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionOpenFence.c:33
ActionOpenFence.ActionCondition T2 yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionOpenFence.c:78
ActionOpenFence.OnStartServer — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionOpenFence.c:86
ActionPackTent.GetText — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionPackTent.c:15
ActionPackTent.ActionCondition T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionPackTent.c:25
ActionRaiseFlag.GetText — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionRaiseFlag.c:15
ActionRaiseFlag.ActionCondition T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionRaiseFlag.c:25
ActionTakeItem.GetText — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionTakeItem.c:17
ActionTakeItem.ActionCondition T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionTakeItem.c:27
ActionTakeItemToHands.GetText — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionTakeItemToHands.c:17
ActionTakeItemToHands.ActionCondition T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionTakeItemToHands.c:27
ActionTogglePlaceObject.Start — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\SingleUse\ActionTogglePlaceObject.c:16
ActionToggleTentOpen.GetText — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionToggleTentOpen.c:18
ActionToggleTentOpen.ActionCondition T2 yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionToggleTentOpen.c:40
ActionToggleTentOpen.OnExecuteServer — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionToggleTentOpen.c:76
ActionUnmountBarbedWire.GetText — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionUnMountBarbedWire.c:15
ActionUnmountBarbedWire.ActionCondition T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionUnMountBarbedWire.c:25
BarbedWire.ExpansionOnDestroyed — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BarbedWire.c:15
Barrel_ColorBase.Open — yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\Barrel_ColorBase.c:16
Barrel_ColorBase.Close — yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\Barrel_ColorBase.c:24
Barrel_ColorBase.IsNonExpansionOpenable — yes ✗ none virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\Barrel_ColorBase.c:32
BarrelHoles_ColorBase.CF_OnStoreLoad — yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\BarrelHoles_ColorBase.c:18
BarrelHoles_ColorBase.Expansion_CanUseVirtualStorage — yes conditional virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\BarrelHoles_ColorBase.c:37
BarrelHoles_ColorBase.Open — yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\BarrelHoles_ColorBase.c:48
BarrelHoles_ColorBase.Close — yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\BarrelHoles_ColorBase.c:56
BarrelHoles_ColorBase.IsNonExpansionOpenable — yes ✗ none virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\BarrelHoles_ColorBase.c:64
BaseBuildingBase.GetKitSpawnPosition — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase.c:15
BaseBuildingBase.IsOpen — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase.c:20
CarBattery.CanPutIntoHands T2 yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\CarBattery.c:16
CombinationLock.ExpansionOnDestroyed — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\CombinationLock.c:15
ConstructionBase.IsCollidingEx — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Construction.c:15
ConstructionBase.UpdateConstructionParts — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Construction.c:94
ConstructionBase.GetConstructionPartsToBuild — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Construction.c:149
ConstructionBase.DismantlePartServerEx — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Construction.c:170
Container_Base.DeferredInit — yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\Container_Base.c:18
Container_Base.CF_OnStoreLoad — yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\Container_Base.c:37
Container_Base.Open — yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\Container_Base.c:65
Container_Base.Close — yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\Container_Base.c:73
CraftFenceKit.CanDo — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\Recipes\Recipes\CraftFenceKit.c:18
CraftTerritoryFlagKit.CanDo — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\Recipes\Recipes\CraftTerritoryFlagKit.c:18
CraftWatchtowerKit.CanDo — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\Recipes\Recipes\CraftWatchtowerKit.c:18
DayZExpansion.OnLoaded — yes ✓ basebuilding_scripts.pbo::5_Mission\DayZExpansion_BaseBuilding\DayZExpansion.c:18
ExpansionActionPaint.GetText — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ExpansionActionPaint.c:15
ExpansionActionPaint.ActionCondition T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ExpansionActionPaint.c:25
ExpansionBaseBuilding.SetActions T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:39
ExpansionBaseBuilding.EEInit T3 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:48
ExpansionBaseBuilding.EEKilled T3 yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:55
ExpansionBaseBuilding.CanBeRepairedToPristine — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:93
ExpansionBaseBuilding.GetDestroySound — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:98
ExpansionBaseBuilding.GetKitSpawnPosition — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:110
ExpansionBaseBuilding.IsFacingPlayer — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:123
ExpansionBaseBuilding.IsFacingCamera — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:155
ExpansionBaseBuilding.HasProperDistance — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:185
ExpansionBaseBuilding.ExpansionHasCodeLock — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:220
ExpansionBaseBuilding.ExpansionGetCodeLock — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:236
ExpansionBaseBuilding.OnPartBuiltServer — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:246
ExpansionBaseBuilding.UpdatePhysics — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:263
ExpansionBaseBuilding.UpdateAttachmentPhysics — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:296
ExpansionBaseBuilding.CanReceiveAttachment T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:327
ExpansionBaseBuilding.IsOpened — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:353
ExpansionBaseBuilding.CanBeDamaged — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:358
ExpansionBaseBuilding.CanObstruct — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:377
ExpansionBaseBuilding.ExpansionOnDestroyed — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:382
ExpansionBaseBuilding.OnVariablesSynchronized T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:388
ExpansionBaseBuilding.CF_OnStoreSave — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:396
ExpansionBaseBuilding.CF_OnStoreLoad — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:404
ExpansionBaseBuilding.AfterStoreLoad T3 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:430
ExpansionCodeLock.ExpansionUnlock — yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\ExpansionCodeLock.c:15
ExpansionCodeLock.ExpansionLock — yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\ExpansionCodeLock.c:27
ExpansionESPModificationModule.OnInit T3 yes ✓ basebuilding_scripts.pbo::5_Mission\DayZExpansion_BaseBuilding\Classes\Modules\ESP\ExpansionESPModificationModule.c:22
ExpansionSettings.Init — yes ✓ basebuilding_scripts.pbo::3_Game\DayZExpansion_BaseBuilding\Settings\ExpansionSettings.c:19
Fence.CanBeDamaged — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:17
Fence.AddAction — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:33
Fence.RemoveAction — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:49
Fence.CanReceiveAttachment T2 yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:67
Fence.ExpansionIsOpenable — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:89
Fence.ExpansionIsOpened — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:94
Fence.ExpansionGetCodeLock — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:99
Fence.ExpansionIsLocked — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:105
Fence.CanOpenFence — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:110
Fence.CF_OnStoreSave — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:122
Fence.CF_OnStoreLoad — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:130
Fence.OnPartDismantledServer — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:170
Fence.OnPartDestroyedServer — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:184
Fence.SetOpenedState — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:198
Fence.CloseAndLock — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:206
Flag_Base.CF_OnStoreSave — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\Flags\Flag_Base.c:50
Flag_Base.CF_OnStoreLoad — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\Flags\Flag_Base.c:60
Flag_Base.AfterStoreLoad T3 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\Flags\Flag_Base.c:75
Flag_Base.OnWasAttached — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\Flag_Base.c:15
Flag_Base.OnWasDetached — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\Flag_Base.c:23
GiftBox_Base.Open — yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\GiftBox_Base.c:16
GiftBox_Base.Close — yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\GiftBox_Base.c:24
GiftBox_Base.IsNonExpansionOpenable — yes ✗ none virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\GiftBox_Base.c:32
Hacksaw.SetActions T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\Tools\Hacksaw.c:15
Hammer.SetActions T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\Hammer.c:18
HandSaw.SetActions T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\Tools\HandSaw.c:15
Hatchet.SetActions T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\Hatchet.c:18
Hologram.GetProjectionEntityPosition — yes ✗ none 0_basebuilding_preload.pbo::4_World\Classes\Hologram.c:20
Hologram.SetOnGround — yes ✓ 0_basebuilding_preload.pbo::4_World\Classes\Hologram.c:124
Hologram.EvaluateCollision — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:160
Hologram.UpdateHologram — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:237
Hologram.SetProjectionPosition — no conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:245
Hologram.SetProjectionOrientation — no ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:269
Hologram.ProjectionBasedOnParent — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:1040
Hologram.IsCollidingAngle — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:1060
Hologram.IsCollidingBBox — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:1072
Hologram.IsBehindObstacle — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:1084
Hologram.IsBaseViable — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:1096
Hologram.IsClippingRoof — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:1108
Hologram.IsCollidingPlayer — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:1120
Hologram.HeightPlacementCheck — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:1132
InteractActionInput.UpdatePossibleActions — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Inputs\InteractActionInput.c:3
ItemBase.EEItemAttached T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:90
ItemBase.EEItemDetached T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:181
ItemBase.EEInit T3 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:203
ItemBase.AfterStoreLoad T3 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:211
ItemBase.CanPutInCargo T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:219
ItemBase.CanPutIntoHands T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:230
ItemBase.CanReceiveAttachment T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:241
ItemBase.CanReceiveItemIntoCargo T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:253
ItemBase.CanReleaseAttachment T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:268
ItemBase.CanReleaseCargo — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:280
ItemBase.OnWorkStart — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:354
ItemBase.OnWorkStop — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:364
ItemBase.SetActions T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:374
ItemBase.IsOpen — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:456
ItemBase.Open — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:504
ItemBase.Close — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:534
ItemBase.ExpansionIsLocked — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:657
ItemBase.CF_OnStoreSave — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:1168
ItemBase.CF_OnStoreLoad — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:1178
ItemBase.EEOnAfterLoad T3 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:1196
ItemBase.GetHiddenSelectionIndex — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:1210
ItemBase.OnVariablesSynchronized T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:1229
ItemBase.EEOnDamageCalculated — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:1240
ItemBase.DeferredInit — yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:31
ItemBase.EEDelete T3 yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:68
ItemBase.CanDisplayAttachmentCategory — yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:84
ItemBase.CanDisplayAttachmentSlot T2 yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:95
ItemBase.CanDisplayCargo — yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:106
ItemBase.CanPutInCargo T2 yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:117
ItemBase.CanPutIntoHands T2 yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:128
ItemBase.CanReceiveAttachment T2 yes conditional virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:139
ItemBase.CanReceiveItemIntoCargo T2 yes conditional virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:154
ItemBase.SetActions T2 yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:169
ItemBase.CF_OnStoreSave — yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:181
ItemBase.Expansion_CanUseVirtualStorage — yes ✗ none virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:231
ItemBase.Expansion_GetEntityStorageFileName — yes ✗ none virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:319
ItemBase.Expansion_StoreContents — yes ✗ none virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:324
ItemBase.Expansion_RestoreContents — yes ✗ none virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:369
JMESPMetaBaseBuilding.Create — yes ✓ basebuilding_scripts.pbo::5_Mission\DayZExpansion_BaseBuilding\Classes\Modules\ESP\BaseBuilding\JMESPMetaBaseBuilding.c:23
JMESPMetaBaseBuilding.CreateActions — yes ✓ basebuilding_scripts.pbo::5_Mission\DayZExpansion_BaseBuilding\Classes\Modules\ESP\BaseBuilding\JMESPMetaBaseBuilding.c:31
JMESPMetaBaseBuilding.UpdateButtonStates — yes ✓ basebuilding_scripts.pbo::5_Mission\DayZExpansion_BaseBuilding\Classes\Modules\ESP\BaseBuilding\JMESPMetaBaseBuilding.c:66
JMModuleConstructor.RegisterModules — yes ✓ basebuilding_scripts.pbo::5_Mission\DayZExpansion_BaseBuilding\Classes\Modules\JMModuleConstructor.c:15
MeatTenderizer.SetActions T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\MeatTenderizer.c:18
MiscGameplayFunctions.FilterObstructingObjects — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:17
MiscGameplayFunctions.FilterObstructedObjectsByGrouping — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:38
MiscGameplayFunctions.IsObjectObstructed — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:155
MiscGameplayFunctions.IsObjectObstructedEx — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:166
MiscGameplayFunctions.IsObjectObstructedFilterEx — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:183
MissionBase.CreateScriptedMenu — yes conditional basebuilding_scripts.pbo::5_Mission\DayZExpansion_BaseBuilding\Mission\MissionBase.c:19
MissionGameplay.Expansion_OnUpdate — yes ✓ basebuilding_scripts.pbo::5_Mission\DayZExpansion_BaseBuilding\Mission\MissionGameplay.c:18
MissionGameplay.OnKeyPress — yes ✓ basebuilding_scripts.pbo::5_Mission\DayZExpansion_BaseBuilding\Mission\MissionGameplay.c:58
ModItemRegisterCallbacks.RegisterEmptyHanded — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\JMAnimRegister.c:3
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\JMAnimRegister.c:8
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\JMAnimRegister.c:32
ModItemRegisterCallbacks.RegisterRestrained — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\JMAnimRegister.c:46
ModItemRegisterCallbacks.RegisterSurrender — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\JMAnimRegister.c:51
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\JMAnimRegister.c:56
PlayerBase.CF_OnStoreSave — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ManBase\PlayerBase.c:31
PlayerBase.CF_OnStoreLoad — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ManBase\PlayerBase.c:41
PlayerBase.SetActions T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ManBase\PlayerBase.c:62
PlayerBase.IsTargetInActiveRefresherRange — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ManBase\PlayerBase.c:269
PluginRecipesManager.RegisterRecipies — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\Recipes\PluginRecipesManager.c:18
RecipeBase.GetName — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\Recipes\Recipes\RecipeBase.c:18
RecipeBase.CheckRecipe — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\Recipes\Recipes\RecipeBase.c:26
Screwdriver.SetActions T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\Tools\Screwdriver.c:15
Shovel.SetActions T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\Tools\Shovel.c:15
SledgeHammer.SetActions T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\Tools\SledgeHammer.c:15
Spotlight.ExpansionCanRecievePower — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\Electricity\ExpansionBaseLights.c:24
TentBase.SetActions T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:17
TentBase.ToggleAnimation — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:25
TentBase.CanReceiveItemIntoCargo T2 yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:51
TentBase.CanReleaseCargo — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:65
TentBase.CanReceiveAttachment T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:78
TentBase.CanReleaseAttachment T2 yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:120
TentBase.ExpansionIsOpened — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:133
TentBase.ExpansionIsOpenable — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:156
TentBase.CF_OnStoreSave — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:162
TentBase.CF_OnStoreLoad — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:170
TentBase.CanDisplayAttachmentSlot T2 yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:236
TentBase.CanDisplayCargo — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:248
TentBase.EEHitBy T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:253
TentBase.EEKilled T3 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:262
TentBase.CF_OnStoreLoad — yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\TentBase.c:18
TerritoryFlagKit.OnPlacementComplete — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\Flags\TerritoryFlagKit.c:15
VicinityItemManager.AddVicinityItems — yes conditional basebuilding_scripts.pbo::5_Mission\DayZExpansion_BaseBuilding\GUI\InventoryNew\VicinityItemManager.c:15
Watchtower.CanBeDamaged — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Watchtower.c:15
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
ItemBase.EEItemAttachedT2 130.0measured0.0032
ItemBase.EEItemDetachedT2 130.0measured0.0032
ActionBuildPart.ActionConditionT2 8.0placeholder0.0002
ActionDeployObject.ActionConditionT2 8.0placeholder0.0002
ActionDialCombinationLockOnTarget.ActionConditionT2 8.0placeholder0.0002
ActionDigGardenPlot.ActionConditionT2 8.0placeholder0.0002
ActionFoldBaseBuildingObject.ActionConditionT2 8.0placeholder0.0002
ActionLowerFlag.ActionConditionT2 8.0placeholder0.0002
ActionPackTent.ActionConditionT2 8.0placeholder0.0002
ActionRaiseFlag.ActionConditionT2 8.0placeholder0.0002
ActionUnmountBarbedWire.ActionConditionT2 8.0placeholder0.0002
ExpansionActionPaint.ActionConditionT2 8.0placeholder0.0002
ActionCloseFence.ActionConditionT2 8.0placeholder0.0002
ActionFoldObject.ActionConditionT2 8.0placeholder0.0002
ActionNextCombinationLockDialOnTarget.ActionConditionT2 8.0placeholder0.0002
ActionOpenFence.ActionConditionT2 8.0placeholder0.0002
ActionTakeItem.ActionConditionT2 8.0placeholder0.0002
ActionTakeItemToHands.ActionConditionT2 8.0placeholder0.0002
ActionToggleTentOpen.ActionConditionT2 8.0placeholder0.0002
ActionAttachToConstruction.ActionConditionT2 8.0placeholder0.0002
ExpansionBaseBuilding.SetActionsT2 8.0placeholder0.0002
ExpansionBaseBuilding.CanReceiveAttachmentT2 8.0placeholder0.0002
ExpansionBaseBuilding.OnVariablesSynchronizedT2 8.0placeholder0.0002
Hammer.SetActionsT2 8.0placeholder0.0002
Hatchet.SetActionsT2 8.0placeholder0.0002
MeatTenderizer.SetActionsT2 8.0placeholder0.0002
ItemBase.CanPutInCargoT2 8.0placeholder0.0002
ItemBase.CanPutIntoHandsT2 8.0placeholder0.0002
ItemBase.CanReceiveAttachmentT2 8.0placeholder0.0002
ItemBase.CanReceiveItemIntoCargoT2 8.0placeholder0.0002
ItemBase.CanReleaseAttachmentT2 8.0placeholder0.0002
ItemBase.SetActionsT2 8.0placeholder0.0002
ItemBase.OnVariablesSynchronizedT2 8.0placeholder0.0002
Fence.CanReceiveAttachmentT2 8.0placeholder0.0002
CarBattery.CanPutIntoHandsT2 8.0placeholder0.0002
TentBase.SetActionsT2 8.0placeholder0.0002
TentBase.CanReceiveItemIntoCargoT2 8.0placeholder0.0002
TentBase.CanReceiveAttachmentT2 8.0placeholder0.0002
TentBase.CanReleaseAttachmentT2 8.0placeholder0.0002
TentBase.CanDisplayAttachmentSlotT2 8.0placeholder0.0002
TentBase.EEHitByT2 8.0placeholder0.0002
Hacksaw.SetActionsT2 8.0placeholder0.0002
HandSaw.SetActionsT2 8.0placeholder0.0002
Screwdriver.SetActionsT2 8.0placeholder0.0002
Shovel.SetActionsT2 8.0placeholder0.0002
SledgeHammer.SetActionsT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
ItemBase.CanDisplayAttachmentSlotT2 8.0placeholder0.0002
ItemBase.CanPutInCargoT2 8.0placeholder0.0002
ItemBase.CanPutIntoHandsT2 8.0placeholder0.0002
ItemBase.CanReceiveAttachmentT2 8.0placeholder0.0002
ItemBase.CanReceiveItemIntoCargoT2 8.0placeholder0.0002
ItemBase.SetActionsT2 8.0placeholder0.0002
ExpansionBaseBuilding.EEInitT3 0.1placeholder0.0000
ExpansionBaseBuilding.EEKilledT3 0.1placeholder0.0000
ExpansionBaseBuilding.AfterStoreLoadT3 0.1placeholder0.0000
Flag_Base.AfterStoreLoadT3 0.1placeholder0.0000
ItemBase.EEInitT3 0.1placeholder0.0000
ItemBase.AfterStoreLoadT3 0.1placeholder0.0000
ItemBase.EEOnAfterLoadT3 0.1placeholder0.0000
TentBase.EEKilledT3 0.1placeholder0.0000
ExpansionESPModificationModule.OnInitT3 0.1placeholder0.0000
ItemBase.EEDeleteT3 0.1placeholder0.0000

Repeating timers

period (ms)residency ms/sfiring ms/swhere
10.1400 0.024800basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Bombs\ExpansionExplosive.c:102
10.1400 0.024800basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Bombs\ExpansionExplosive.c:213

Includes 0.010 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

0_basebuilding_preload.pbo

  • DayZExpansion_BaseBuilding_Preload requiredVersion 0.1 — no requiredAddons

basebuilding_gui.pbo

  • DayZExpansion_BaseBuilding_GUI requiredVersion 0.1 — requires DZ_Data

basebuilding_objects_explosives.pbo

  • DayZExpansion_BaseBuilding_Objects_Explosives requiredVersion 0.1 — requires DZ_Data

basebuilding_scripts.pbo

  • DayZExpansion_BaseBuilding_Scripts requiredVersion 0.1 — requires DayZExpansion_Core_Scripts

languagecore_basebuilding.pbo

  • DayZExpansion_LanguageCore_BaseBuilding requiredVersion 0.1 — no requiredAddons

objects_basebuilding_data.pbo

  • DayZExpansion_Objects_BaseBuilding_Data requiredVersion 0.1 — requires DZ_Data

objects_basebuilding_electricity.pbo

  • DayZExpansion_BaseBuilding_Electricity requiredVersion 0.1 — requires DZ_Data
  • DayZExpansion_BaseBuilding_Electricity requiredVersion 0.1 — requires DZ_Data

objects_basebuilding_flags.pbo

  • DayZExpansion_Objects_BaseBuilding_Flags requiredVersion 0.1 — requires DZ_Characters_Tops, DZ_Gear_Camping

objects_basebuilding_floors.pbo

  • DayZExpansion_Objects_BaseBuilding_Floors requiredVersion 0.1 — requires DZ_Data

objects_basebuilding_items.pbo

  • DayZExpansion_Objects_BaseBuilding_Items requiredVersion 0.1 — requires DZ_Data

objects_basebuilding_pillars.pbo

  • DayZExpansion_Objects_BaseBuilding_Pillars requiredVersion 0.1 — requires DZ_Data

objects_basebuilding_ramps.pbo

  • DayZExpansion_Objects_BaseBuilding_Ramps requiredVersion 0.1 — requires DZ_Data

objects_basebuilding_safes.pbo

  • DayZExpansion_Objects_BaseBuilding_Safes requiredVersion 0.1 — requires DZ_Data

objects_basebuilding_stairs.pbo

  • DayZExpansion_Objects_BaseBuilding_Stairs requiredVersion 0.1 — requires DZ_Data

objects_basebuilding_tents_kits.pbo

  • DayZExpansion_Objects_BaseBuilding_Tents_Kits requiredVersion 0.1 — requires DZ_Data

objects_basebuilding_vanilla_tents.pbo

  • DayZExpansion_Objects_BaseBuilding_Vanilla_Tents requiredVersion 0.1 — requires DZ_Gear_Camping

objects_basebuilding_walls.pbo

  • DayZExpansion_Objects_BaseBuilding_Walls requiredVersion 0.1 — requires DayZExpansion_Objects_BaseBuilding_Data

objects_gear_electricity.pbo

  • DayZExpansion_Objects_Gear_Electricity requiredVersion 0.1 — requires DZ_Data

objects_gear_exampleopenablelockablecontainers.pbo

  • DayZExpansion_Objects_Gear_ExampleOpenableLockableContainers requiredVersion 0.1 — requires DZ_Gear_Camping
  • DayZExpansion_Objects_Gear_ExampleOpenableLockableContainers requiredVersion 0.1 — requires DZ_Gear_Camping

objects_kits.pbo

  • DayZExpansion_Objects_Kits requiredVersion 0.1 — requires DZ_Data
  • DayZExpansion_Objects_Kits requiredVersion 0.1 — requires DZ_Data

objects_misc.pbo

  • DayZExpansion_Objects_Misc requiredVersion 0.1 — requires DZ_Data

objects_structures_flags.pbo

  • DayZExpansion_Objects_Structures_Flags requiredVersion 0.1 — requires DZ_Data

sounds_basebuilding.pbo

  • DayZExpansion_Sounds_BaseBuilding requiredVersion 0.1 — requires DZ_Data
  • DayZExpansion_Sounds_BaseBuilding requiredVersion 0.1 — requires DZ_Data

sounds_items_propanetorch.pbo

  • DayZExpansion_Sounds_PropaneTorch requiredVersion 0.1 — requires DZ_Sounds_Effects
  • DayZExpansion_Sounds_PropaneTorch requiredVersion 0.1 — requires DZ_Sounds_Effects

virtualcontainerstorage_scripts.pbo

  • DayZExpansion_VirtualContainerStorage_Scripts requiredVersion 0.1 — requires DayZExpansion_BaseBuilding_Scripts

census 1.1 · findings 1.1 · hash 593b0a53c9a40627