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DayZ-Expansion-Chat

Features DayZ Expansion Chat allow players to use multiple chat channels. If you have ever played ArmA this feature will be familiar to you. - Global Chat (can be seen by anyone anywhere) - Direct Chat (proximity chat, only nearby players can see what you will write) - Transport Chat (only the players inside the same vehicle) - Admin Chat (only admin can write in it, however everyone can see it. Useful to make… (more)

Features DayZ Expansion Chat allow players to use multiple chat channels. If you have ever played ArmA this feature will be familiar to you. - Global Chat (can be seen by anyone anywhere) - Direct Chat (proximity chat, only nearby players can see what you will write) - Transport Chat (only the players inside the same vehicle) - Admin Chat (only admin can write in it, however everyone can see it. Useful to make announcements while ingame) - Party Chat (only teammates of your group can see it. Requires DayZ Expansion Groups) Colors of this channels can be changed in the server settings. Players can tweak the chat in their ingame options (for example the size of the chat). Players can block other players, preventing them to see their messages Installation If you need help to install the mods or the mission files please follow this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2430317812 Guides: Please visit the Expansion Wiki for further info on how to use the mod: https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/ Feedback We're grateful to hear any feedback and suggestions from anyone, the best place to give it to us would be our Discord ( https://discord.gg/rMZuS4F ), please also join if you have any questions too! Copyright 2021 DayZ Expansion Mod Team. This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/dayzexpansion/

Workshop 2792982897 · mod updated 2026-03-26 · analyzed 2026-10-03 02:55 UTC · history · 13 script files

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 15 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
Chat.Add — yes conditional chat_scripts.pbo::5_Mission\DayZExpansion_Chat\Chat.c:75
Chat.AddInternal — yes conditional chat_scripts.pbo::5_Mission\DayZExpansion_Chat\Chat.c:91
Chat.Clear — yes conditional chat_scripts.pbo::5_Mission\DayZExpansion_Chat\Chat.c:107
ChatInputMenu.Init — yes ✗ none chat_scripts.pbo::5_Mission\DayZExpansion_Chat\ChatInputMenu.c:20
ChatInputMenu.UseKeyboard — yes ✗ none chat_scripts.pbo::5_Mission\DayZExpansion_Chat\ChatInputMenu.c:40
ChatInputMenu.UseMouse — yes ✗ none chat_scripts.pbo::5_Mission\DayZExpansion_Chat\ChatInputMenu.c:45
ChatInputMenu.OnChange — yes conditional chat_scripts.pbo::5_Mission\DayZExpansion_Chat\ChatInputMenu.c:50
ChatInputMenu.OnShow — yes ✓ chat_scripts.pbo::5_Mission\DayZExpansion_Chat\ChatInputMenu.c:120
ChatInputMenu.OnHide — yes conditional chat_scripts.pbo::5_Mission\DayZExpansion_Chat\ChatInputMenu.c:132
ExpansionSettings.Init — yes ✓ chat_scripts.pbo::3_Game\DayZExpansion_Chat\ExpansionSettings.c:17
MissionBase.CreateScriptedMenu — yes conditional chat_scripts.pbo::5_Mission\DayZExpansion_Chat\MissionBase.c:3
MissionGameplay.OnMissionLoaded — yes ✓ chat_scripts.pbo::5_Mission\DayZExpansion_Chat\MissionGameplay.c:63
MissionGameplay.ShowChat — yes ✓ chat_scripts.pbo::5_Mission\DayZExpansion_Chat\MissionGameplay.c:81
MissionGameplay.HideChat — yes ✓ chat_scripts.pbo::5_Mission\DayZExpansion_Chat\MissionGameplay.c:105
MissionGameplay.Expansion_OnUpdate — yes ✓ chat_scripts.pbo::5_Mission\DayZExpansion_Chat\MissionGameplay.c:263
Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

0_chat_preload.pbo

  • DayZExpansion_Chat_Preload requiredVersion 0.1 — no requiredAddons

chat_gui.pbo

  • DayZExpansion_Chat_GUI requiredVersion 0.1 — requires DayZExpansion_Core_GUI

chat_scripts.pbo

  • DayZExpansion_Chat_Scripts requiredVersion 0.1 — requires DayZExpansion_Core_Scripts

languagecore_chat.pbo

  • DayZExpansion_LanguageCore_Chat requiredVersion 0.1 — no requiredAddons

census 1.1 · findings 1.1 · hash 843bd7e3f0b3a8f8