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DayZ-Expansion-Navigation

Features DayZ Expansion Navigation introduce to the game map markers, compass hud and a GPS. All this features can be tweaked in the server settings. - Colored map (satellite) - 3D and 2D map markers - Compass hud - GPS hud - Player Position This mod can be combined with other DayZ Expansion mods to extend it's use. if combined with DayZ-Expansion-Missions: - Display the location of airdrops and other missions on… (more)

Features DayZ Expansion Navigation introduce to the game map markers, compass hud and a GPS. All this features can be tweaked in the server settings. - Colored map (satellite) - 3D and 2D map markers - Compass hud - GPS hud - Player Position This mod can be combined with other DayZ Expansion mods to extend it's use. if combined with DayZ-Expansion-Missions: - Display the location of airdrops and other missions on the map if combined with DayZ-Expansion-Quests: - Display the location of quests on the map if combined with DayZ-Expansion-Groups: - Display the location of your teammates (party) - Ping a location to your friends if combined with DayZ-Expansion-Spawn-Selection: - Display the location of your last death Installation If you need help to install the mods or the mission files please follow this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2430317812 Feedback We're grateful to hear any feedback and suggestions from anyone, the best place to give it to us would be our Discord ( https://discord.gg/rMZuS4F ), please also join if you have any questions too! Copyright 2021 DayZ Expansion Mod Team. This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/dayzexpansion/

Workshop 2792984722 · mod updated 2026-10-15 · analyzed 2026-10-15 11:39 UTC · history · 28 script files

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
Heavier than 9% of 328 scripted mods analyzed.

less than 0.001% of each server frame at 100 players (0.000 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 6 others share it. Ranked list.

10
20
30
40
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • This mod
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 23 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 40 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Lifecycle hooks carry 81% of this mod's structural load. 0.000 ms/s in all.

81%Lifecycle hooks · 81%
3 hooks · 0.000006 ms/s
Lifecycle hooksrun when an entity is created, loaded or deleted 3 hooks 0.000006 ms/s 81% ExpansionPartyPlayerData.OnStoreLoad, ExpansionSettings.OnInit, PlayerBase.EEKilled

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 21 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
DayZExpansion.OnLoaded — yes ✓ navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\DayZExpansion.c:3
ExpansionClientSettingsModule.OnSettingsChanged — yes ✓ navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\ExpansionClientSettingsModule.c:3
ExpansionPartyPlayerData.OnLeave — yes ✓ navigation_scripts.pbo::4_World\DayZExpansion_Navigation\ExpansionPartyPlayerData.c:46
ExpansionPartyPlayerData.OnJoin — yes ✓ navigation_scripts.pbo::4_World\DayZExpansion_Navigation\ExpansionPartyPlayerData.c:63
ExpansionPartyPlayerData.OnStoreLoad T3 yes ✓ navigation_scripts.pbo::4_World\DayZExpansion_Navigation\ExpansionPartyPlayerData.c:93
ExpansionSettings.Init — yes ✓ navigation_scripts.pbo::3_Game\DayZExpansion_Navigation\ExpansionSettings.c:17
ExpansionSettings.OnInit T3 yes ✓ navigation_scripts.pbo::3_Game\DayZExpansion_Navigation\ExpansionSettings.c:24
IngameHud.Init — yes ✓ navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\IngameHud.c:81
IngameHud.Update — yes ✓ navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\IngameHud.c:122
IngameHud.RefreshHudVisibility — yes ✓ navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\IngameHud.c:267
IngameHud.Expansion_GetHudState — yes ✗ none navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\IngameHud.c:542
MissionBase.CreateScriptedMenu — yes conditional navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\MissionBase.c:15
MissionGameplay.Expansion_OnUpdate — yes ✓ navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\MissionGameplay.c:33
MissionGameplay.OnMissionFinish T3 yes ✓ navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\MissionGameplay.c:247
MissionGameplay.HandleMapToggleByKeyboardShortcut — yes conditional navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\MissionGameplay.c:258
MissionGameplay.RemoveActiveInputExcludes — yes ✓ navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\MissionGameplay.c:270
MissionGameplay.RemoveActiveInputRestriction — yes ✓ navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\MissionGameplay.c:277
MissionGameplay.AddActiveInputExcludes — yes ✓ navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\MissionGameplay.c:284
MissionGameplay.AddActiveInputRestriction — yes ✓ navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\MissionGameplay.c:291
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ navigation_scripts.pbo::4_World\DayZExpansion_Navigation\Classes\ModItemRegisterCallbacks.c:3
PlayerBase.EEKilled T3 yes ✓ navigation_scripts.pbo::4_World\DayZExpansion_Navigation\Entities\ManBase\PlayerBase.c:146
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
ExpansionSettings.OnInitT3 0.1placeholder0.0000
PlayerBase.EEKilledT3 0.1placeholder0.0000
ExpansionPartyPlayerData.OnStoreLoadT3 0.1placeholder0.0000

Includes 0.000 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

0_navigation_preload.pbo

  • DayZExpansion_Navigation_Preload requiredVersion 0.1 — no requiredAddons

languagecore_navigation.pbo

  • DayZExpansion_LanguageCore_Navigation requiredVersion 0.1 — no requiredAddons

navigation_gui.pbo

  • DayZExpansion_Navigation_GUI requiredVersion 0.1 — requires DayZExpansion_Core_GUI

navigation_scripts.pbo

  • DayZExpansion_Navigation_Scripts requiredVersion 0.1 — requires DayZExpansion_Core_Scripts

navigation_worlds.pbo

  • DayZExpansion_Navigation_Worlds_ChernarusPlus requiredVersion 0.1 — requires DZ_Worlds_Chernarusplus_World
  • DayZExpansion_Navigation_Worlds requiredVersion 0.1 — requires DZ_Data
  • DayZExpansion_Navigation_LocationTypes requiredVersion 0.1 — requires DZ_Gear_Navigation
  • DayZExpansion_Navigation_Worlds_Shakal requiredVersion 0.1 — requires DZ_Worlds_Sakhal

objects_gear_gps.pbo

  • DayZExpansion_Objects_Gear_Gps requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Melee
  • DayZExpansion_Objects_Gear_Gps requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Melee

census 1.1 · findings 1.1 · hash 05d230f140cd9cb9