DayZ-Expansion-Navigation
Features DayZ Expansion Navigation introduce to the game map markers, compass hud and a GPS. All this features can be tweaked in the server settings. - Colored map (satellite) - 3D and 2D map markers - Compass hud - GPS hud - Player Position This mod can be combined with other DayZ Expansion mods to extend it's use. if combined with DayZ-Expansion-Missions: - Display the location of airdrops and other missions on… (more)
Features DayZ Expansion Navigation introduce to the game map markers, compass hud and a GPS. All this features can be tweaked in the server settings. - Colored map (satellite) - 3D and 2D map markers - Compass hud - GPS hud - Player Position This mod can be combined with other DayZ Expansion mods to extend it's use. if combined with DayZ-Expansion-Missions: - Display the location of airdrops and other missions on the map if combined with DayZ-Expansion-Quests: - Display the location of quests on the map if combined with DayZ-Expansion-Groups: - Display the location of your teammates (party) - Ping a location to your friends if combined with DayZ-Expansion-Spawn-Selection: - Display the location of your last death Installation If you need help to install the mods or the mission files please follow this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2430317812 Feedback We're grateful to hear any feedback and suggestions from anyone, the best place to give it to us would be our Discord ( https://discord.gg/rMZuS4F ), please also join if you have any questions too! Copyright 2021 DayZ Expansion Mod Team. This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/dayzexpansion/
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
less than 0.001% of each server frame at 100 players (0.000 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 6 others share it. Ranked list.
Lifecycle hooks carry 81% of this mod's structural load. 0.000 ms/s in all.
3 hooks · 0.000006 ms/s
| Lifecycle hooksrun when an entity is created, loaded or deleted | 3 hooks | 0.000006 ms/s | 81% | ExpansionPartyPlayerData.OnStoreLoad, ExpansionSettings.OnInit, PlayerBase.EEKilled |
Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.
Other findings
super() only on some paths · 1 · warning
- MissionBase.CreateScriptedMenu calls super.CreateScriptedMenu() only on some paths — on the others the chain below this mod is dropped.
navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\MissionBase.c:15
- MissionBase.CreateScriptedMenu calls super.CreateScriptedMenu() only on some paths — on the others the chain below this mod is dropped.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 21 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
DayZExpansion.OnLoaded |
— | yes | ✓ | navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\DayZExpansion.c:3 |
ExpansionClientSettingsModule.OnSettingsChanged |
— | yes | ✓ | navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\ExpansionClientSettingsModule.c:3 |
ExpansionPartyPlayerData.OnLeave |
— | yes | ✓ | navigation_scripts.pbo::4_World\DayZExpansion_Navigation\ExpansionPartyPlayerData.c:46 |
ExpansionPartyPlayerData.OnJoin |
— | yes | ✓ | navigation_scripts.pbo::4_World\DayZExpansion_Navigation\ExpansionPartyPlayerData.c:63 |
ExpansionPartyPlayerData.OnStoreLoad |
T3 | yes | ✓ | navigation_scripts.pbo::4_World\DayZExpansion_Navigation\ExpansionPartyPlayerData.c:93 |
ExpansionSettings.Init |
— | yes | ✓ | navigation_scripts.pbo::3_Game\DayZExpansion_Navigation\ExpansionSettings.c:17 |
ExpansionSettings.OnInit |
T3 | yes | ✓ | navigation_scripts.pbo::3_Game\DayZExpansion_Navigation\ExpansionSettings.c:24 |
IngameHud.Init |
— | yes | ✓ | navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\IngameHud.c:81 |
IngameHud.Update |
— | yes | ✓ | navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\IngameHud.c:122 |
IngameHud.RefreshHudVisibility |
— | yes | ✓ | navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\IngameHud.c:267 |
IngameHud.Expansion_GetHudState |
— | yes | ✗ none | navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\IngameHud.c:542 |
MissionBase.CreateScriptedMenu |
— | yes | conditional | navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\MissionBase.c:15 |
MissionGameplay.Expansion_OnUpdate |
— | yes | ✓ | navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\MissionGameplay.c:33 |
MissionGameplay.OnMissionFinish |
T3 | yes | ✓ | navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\MissionGameplay.c:247 |
MissionGameplay.HandleMapToggleByKeyboardShortcut |
— | yes | conditional | navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\MissionGameplay.c:258 |
MissionGameplay.RemoveActiveInputExcludes |
— | yes | ✓ | navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\MissionGameplay.c:270 |
MissionGameplay.RemoveActiveInputRestriction |
— | yes | ✓ | navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\MissionGameplay.c:277 |
MissionGameplay.AddActiveInputExcludes |
— | yes | ✓ | navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\MissionGameplay.c:284 |
MissionGameplay.AddActiveInputRestriction |
— | yes | ✓ | navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\MissionGameplay.c:291 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | navigation_scripts.pbo::4_World\DayZExpansion_Navigation\Classes\ModItemRegisterCallbacks.c:3 |
PlayerBase.EEKilled |
T3 | yes | ✓ | navigation_scripts.pbo::4_World\DayZExpansion_Navigation\Entities\ManBase\PlayerBase.c:146 |
Dispatch surfaces and timers the grade prices
| surface | tier | rate (Hz) | rate source | ms/s |
|---|---|---|---|---|
ExpansionSettings.OnInit | T3 | 0.1 | placeholder | 0.0000 |
PlayerBase.EEKilled | T3 | 0.1 | placeholder | 0.0000 |
ExpansionPartyPlayerData.OnStoreLoad | T3 | 0.1 | placeholder | 0.0000 |
Includes 0.000 ms/s from placeholder-rated surfaces.
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
0_navigation_preload.pbo
DayZExpansion_Navigation_PreloadrequiredVersion 0.1 — no requiredAddons
languagecore_navigation.pbo
DayZExpansion_LanguageCore_NavigationrequiredVersion 0.1 — no requiredAddons
navigation_gui.pbo
DayZExpansion_Navigation_GUIrequiredVersion 0.1 — requiresDayZExpansion_Core_GUI
navigation_scripts.pbo
DayZExpansion_Navigation_ScriptsrequiredVersion 0.1 — requiresDayZExpansion_Core_Scripts
navigation_worlds.pbo
DayZExpansion_Navigation_Worlds_ChernarusPlusrequiredVersion 0.1 — requiresDZ_Worlds_Chernarusplus_WorldDayZExpansion_Navigation_WorldsrequiredVersion 0.1 — requiresDZ_DataDayZExpansion_Navigation_LocationTypesrequiredVersion 0.1 — requiresDZ_Gear_NavigationDayZExpansion_Navigation_Worlds_ShakalrequiredVersion 0.1 — requiresDZ_Worlds_Sakhal
objects_gear_gps.pbo
DayZExpansion_Objects_Gear_GpsrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_MeleeDayZExpansion_Objects_Gear_GpsrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Melee
census 1.1 · findings 1.1 · hash 05d230f140cd9cb9