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DayZ-Expansion-Weapons

Features DayZ Expansion Weapons is a pack of Firearms and optics. New Weapons: - Crossbow - RPG-7 - M72 LAW - M79 grenade launcher - Taser X2 Defender - M9 - Karabiner 98K - Vityaz-SN PP19-01 - MP7 - Beneli M4 - DT11 - M14 Springfield - M1A SOCOM - PP-91 KEDR - MP5A2 - MP5SD - AWM - M16A4 - G36C New Optics: - EOTech XPS3 HoloSight - Karabiner98K Scope - Walther MRS Sight - Leupold Mark 4 HAMR Scope - SB PMII 25x… (more)

Features DayZ Expansion Weapons is a pack of Firearms and optics. New Weapons: - Crossbow - RPG-7 - M72 LAW - M79 grenade launcher - Taser X2 Defender - M9 - Karabiner 98K - Vityaz-SN PP19-01 - MP7 - Beneli M4 - DT11 - M14 Springfield - M1A SOCOM - PP-91 KEDR - MP5A2 - MP5SD - AWM - M16A4 - G36C New Optics: - EOTech XPS3 HoloSight - Karabiner98K Scope - Walther MRS Sight - Leupold Mark 4 HAMR Scope - SB PMII 25x Sniper Scope New Grenades: - TearGas Grenade - M79 TearGas Grenade Installation If you need help to install the mods or the mission files please follow this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2430317812 Feedback We're grateful to hear any feedback and suggestions from anyone, the best place to give it to us would be our Discord ( https://discord.gg/rMZuS4F ), please also join if you have any questions too! Copyright 2021 DayZ Expansion Mod Team. This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/dayzexpansion/

Workshop 2792985069 · mod updated 2026-10-15 · analyzed 2026-10-15 11:43 UTC · history · 59 script files

Stall risks
2 patterns

Patterns that can stall a single frame regardless of the load figure — see below.

Compatibility
2 to review

2 chain breaks on base classes or persisted data.

Structural footprint 1.1
A
2 to review
Heavier than 77% of 328 scripted mods analyzed.

0.0177% of each server frame at 100 players (0.177 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 40 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • This mod
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Per-player hooks carry 84% of this mod's structural load. 0.177 ms/s in all.

14%Every-frame hooks · 14%
1 hook · 0.025 ms/s
84%Per-player hooks · 84%
2 hooks · 0.15 ms/s
Event hooks · 2.0%
3 hooks · 0.0036 ms/s
Every-frame hooksrun every server frame 1 hook 0.025 ms/s 14% ExpansionWorld.OnUpdate
Per-player hooksrun about 30 times a second for each player 2 hooks 0.15 ms/s 84% DayZPlayerImplement.HandleWeapons, PlayerBase.EOnFrame
Event hooksrun when something happens: an inventory move, a hit, an action 3 hooks 0.0036 ms/s 2.0% Weapon_Base.OnInventoryExit, PlayerBase.EEHitBy, Weapon_Base.SetActions

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Chain breaks, by consequence

2 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

Review
Base class · every PlayerBase (2 vanilla subclasses)
PlayerBase.EOnFrame T1

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.

weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\PlayerBase.c:39
Review
Base class · every Weapon_Base (107 vanilla subclasses)
Weapon_Base.UpdateLaser

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any Weapon_Base.

weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\Weapons\Weapon_Base.c:47

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

EOnFrame on PlayerBase
about 30× per player per second
no I/O, timers or RPC replaces vanilla
HandleWeapons on DayZPlayerImplement
about 30× per player per second
no I/O, timers or RPC
OnUpdate on ExpansionWorld
every server frame
no I/O, timers or RPC
OnInventoryExit on Weapon_Base
every inventory move
no I/O, timers or RPC
EEHitBy on PlayerBase
per event
no I/O, timers or RPC
SetActions on Weapon_Base
per event
no I/O, timers or RPC

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 25 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionConstructor.RegisterActions — yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\UserActionsComponent\ActionConstructor.c:21
DayZPlayerImplement.HandleWeapons T1 yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\DayZPlayerImplement.c:17
ExpansionWorld.OnUpdate T0 yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\ExpansionWorld.c:18
ExpansionWorld.FirearmEffects — yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\ExpansionWorld.c:36
ModItemRegisterCallbacks.RegisterEmptyHanded — yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\JMAnimRegister.c:3
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\JMAnimRegister.c:8
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\JMAnimRegister.c:13
ModItemRegisterCallbacks.RegisterRestrained — yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\JMAnimRegister.c:47
ModItemRegisterCallbacks.RegisterSurrender — yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\JMAnimRegister.c:52
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\JMAnimRegister.c:57
ModItemRegisterCallbacks.RegisterPistol — yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\JMAnimRegister.c:62
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\JMAnimRegister.c:69
ModItemRegisterCallbacks.RegisterArcheryItem — yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\JMAnimRegister.c:93
ModItemRegisterCallbacks.RegisterLauncher — yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\JMAnimRegister.c:98
ModItemRegisterCallbacks.CustomBoneRemapping — yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\JMAnimRegister.c:103
PlayerBase.EEHitBy T2 yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\PlayerBase.c:17
PlayerBase.EOnFrame T1 yes ✗ none weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\PlayerBase.c:39
PluginRecipesManager.RegisterRecipies — yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\Recipes\PluginRecipesManager.c:18
PluginRecipesManagerBase.RegisterRecipies — yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\Recipes\ExpansionCraftStickySmoke.c:98
RecoilBase.PostInit — yes conditional weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\Weapons\RecoilBase.c:3
UniversalLight.CanPutAsAttachment — yes conditional weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\Weapons\UniversalLight.c:15
Weapon_Base.OnInventoryExit T2 yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\Weapons\Weapon_Base.c:40
Weapon_Base.UpdateLaser — yes ✗ none weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\Weapons\Weapon_Base.c:47
Weapon_Base.SetActions T2 yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\Weapons\Weapon_Base.c:67
WeaponFire.OnEntry — yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\Weapons\WeaponFire.c:16
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
DayZPlayerImplement.HandleWeaponsT1 3000.0measured0.0744
PlayerBase.EOnFrameT1 3000.0measured0.0744
ExpansionWorld.OnUpdateT0 1000.0measured0.0248
Weapon_Base.OnInventoryExitT2 130.0measured0.0032
PlayerBase.EEHitByT2 8.0placeholder0.0002
Weapon_Base.SetActionsT2 8.0placeholder0.0002

Includes 0.000 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

0_weapons_preload.pbo

  • DayZExpansion_Weapons_Preload requiredVersion 0.1 — no requiredAddons

languagecore_weapons.pbo

  • DayZExpansion_LanguageCore_Weapons requiredVersion 0.1 — no requiredAddons

objects_weapons_attachments_lasers_anpeq.pbo

  • Expansion_Lasers_ANPEQ15 requiredVersion 0.1 — requires DZ_Data

objects_weapons_attachments_lasers_impacts.pbo

  • Expansion_Lasers_Impacts requiredVersion 0.1 — requires DZ_Weapons_Melee

objects_weapons_attachments_optics_deltapoint.pbo

  • DayZExpansion_Weapons_Optics_DeltaPoint requiredVersion 0.1 — requires DZ_Weapons_Optics

objects_weapons_attachments_optics_exps3.pbo

  • DayZExpansion_EXPS3HoloOptic requiredVersion 0.1 — requires DZ_Weapons_Optics
  • DayZExpansion_EXPS3HoloOptic requiredVersion 0.1 — requires DZ_Weapons_Optics

objects_weapons_attachments_optics_hamr.pbo

  • DayZExpansion_HAMROptic requiredVersion 0.1 — requires DZ_Weapons_Optics

objects_weapons_attachments_optics_kar98scope.pbo

  • DayZExpansion_Kar98ScopeOptic requiredVersion 0.1 — requires DZ_Weapons_Optics

objects_weapons_attachments_optics_pmii25x.pbo

  • DayZExpansion_PMII25Optic requiredVersion 0.1 — requires DZ_Weapons_Optics

objects_weapons_attachments_optics_reflex.pbo

  • DayZExpansion_ReflexOptic requiredVersion 0.1 — requires DZ_Weapons_Optics

objects_weapons_attachments_support_kar98bayonet.pbo

  • DayZExpansion_Kar98Bayonet requiredVersion 0.1 — requires DZ_Weapons_Muzzles

objects_weapons_attachments_support_stanag60.pbo

  • DayZExpansion_Stanag60RND requiredVersion 0.1 — requires DZ_Weapons_Magazines
  • DayZExpansion_Stanag60RND requiredVersion 0.1 — requires DZ_Weapons_Magazines

objects_weapons_firearms_archery_crossbow.pbo

  • DayZExpansion_Crossbow requiredVersion 0.1 — requires DZ_Weapons_Firearms

objects_weapons_firearms_flaregun.pbo

  • DayZExpansion_Objects_Firearms_Flaregun requiredVersion 0.1 — requires DZ_Pistols_Flaregun

objects_weapons_firearms_law.pbo

  • DayZExpansion_Objects_Firearms_LAW requiredVersion 0.1 — requires DZ_Weapons_Firearms, DayZExpansion_Sounds_Weapons_RPG7

objects_weapons_firearms_m79.pbo

  • DayZExpansion_M79 requiredVersion 0.1 — requires DZ_Weapons_Launchers_M79

objects_weapons_firearms_pistols_m9.pbo

  • DayZExpansion_M9 requiredVersion 0.1 — requires DZ_Pistols

objects_weapons_firearms_pistols_x2taser.pbo

  • DayZExpansion_Weapons_Pistols_Taser requiredVersion 0.1 — requires DZ_Weapons_Firearms

objects_weapons_firearms_rifles_g36.pbo

  • DayZExpansion_Weapons_Rifles_G36 requiredVersion 0.1 — requires DZ_Weapons_Firearms

objects_weapons_firearms_rifles_m14.pbo

  • DayZExpansion_Weapons_Rifles_M14 requiredVersion 0.1 — requires DZ_Weapons_Firearms_M14

objects_weapons_firearms_rifles_m16.pbo

  • DayZExpansion_Weapons_Rifles_M16 requiredVersion 0.1 — requires DZ_Weapons_Firearms

objects_weapons_firearms_rifles_m1a.pbo

  • DayZExpansion_Weapons_Rifles_M1A requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Scripts, DayZExpansion_PMII25Optic

objects_weapons_firearms_rpg7.pbo

  • DayZExpansion_Objects_Firearms_RPG7 requiredVersion 0.1 — requires DZ_Weapons_Firearms

objects_weapons_firearms_shotguns_dt11.pbo

  • DayZExpansion_Weapons_Shotguns_DT11 requiredVersion 0.1 — requires DZ_Weapons_Firearms

objects_weapons_firearms_shotguns_remore.pbo

  • DayZExpansion_Weapons_Shotguns_BenelliM4 requiredVersion 0.1 — requires DZ_Weapons_Firearms

objects_weapons_firearms_smg_gtm.pbo

  • DayZExpansion_Weapons_SMG_MPX requiredVersion 0.1 — requires DZ_Weapons_Firearms

objects_weapons_firearms_smg_mp5.pbo

  • DayZExpansion_Weapons_SMG_MP5 requiredVersion 0.1 — requires DZ_Weapons_Firearms

objects_weapons_firearms_smg_mp7.pbo

  • DayZExpansion_Weapons_SMG_MP7 requiredVersion 0.1 — requires DZ_Weapons_Firearms_cz61

objects_weapons_firearms_smg_p99.pbo

  • DayZExpansion_Weapons_SMG_Kedr requiredVersion 0.1 — requires DZ_Weapons_Firearms

objects_weapons_firearms_smg_vityazsn.pbo

  • DayZExpansion_Weapons_SMG_VityazSN requiredVersion 0.1 — requires DZ_Weapons_Firearms

objects_weapons_firearms_sniper_awm.pbo

  • DayZExpansion_Weapons_Sniper_AWM requiredVersion 0.1 — requires DayZExpansion_PMII25Optic

objects_weapons_firearms_sniper_kar98.pbo

  • DayZExpansion_Kar98 requiredVersion 0.1 — requires DZ_Weapons_Firearms

objects_weapons_firearms_vanilla_override.pbo

  • DayZExpansion_Weapons_Firearms_Vanilla_Override requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • DayZExpansion_Weapons_Firearms_Vanilla_Override requiredVersion 0.1 — requires DZ_Weapons_Firearms

objects_weapons_firearms_vanilla_skins.pbo

  • DayZExpansion_Weapons_Firearms_Vanilla_Skins requiredVersion 0.1 — requires DZ_Weapons_Firearms

objects_weapons_throwables_smokes.pbo

  • DayZExpansion_SmokeGrenades requiredVersion 0.1 — requires DZ_Weapons_Explosives
  • DayZExpansion_SmokeGrenades requiredVersion 0.1 — requires DZ_Weapons_Explosives

skins_weapons.pbo

  • DayZExpansion_Skins requiredVersion 0.1 — requires DayZExpansion_Weapons_Scripts

sounds_weapons_crossbow.pbo

  • DayZExpansion_Sounds_Weapons_Crossbow requiredVersion 0.1 — requires DZ_Sounds_Effects
  • DayZExpansion_Sounds_Weapons_Crossbow requiredVersion 0.1 — requires DZ_Sounds_Effects

sounds_weapons_kar98.pbo

  • DayZExpansion_Sounds_Weapons_Kar98 requiredVersion 0.1 — requires DZ_Sounds_Effects
  • DayZExpansion_Sounds_Weapons_Kar98 requiredVersion 0.1 — requires DZ_Sounds_Effects

sounds_weapons_m79.pbo

  • DayZExpansion_Sounds_Weapons_M79 requiredVersion 0.1 — requires DZ_Characters, DZ_Sounds_Effects
  • DayZExpansion_Sounds_Weapons_M79 requiredVersion 0.1 — requires DZ_Characters, DZ_Sounds_Effects

sounds_weapons_ricochet.pbo

  • DayZExpansion_Sounds_Weapons_Ricochet requiredVersion 0.1 — requires DZ_Sounds_Effects

sounds_weapons_rpg7.pbo

  • DayZExpansion_Sounds_Weapons_RPG7 requiredVersion 0.1 — requires DZ_Sounds_Effects
  • DayZExpansion_Sounds_Weapons_RPG7 requiredVersion 0.1 — requires DZ_Sounds_Effects

weapons_animations_player.pbo

  • DayZExpansion_Weapons_Animations requiredVersion 0.1 — requires DZ_Anims_Anm_Player, DZ_Anims_Cfg

weapons_scripts.pbo

  • DayZExpansion_Weapons_Scripts requiredVersion 0.1 — requires DayZExpansion_Core_Scripts

census 1.1 · findings 1.1 · hash 7debf55a36ce07d7