DayZ-Expansion-Animations
Features DayZ Expansion Animations add various animations for DayZ Expansion Vehicles. This mod doesn't add any new content on it's own. - Guitar animations - Zodiac Boat animations - Utility Boat animations - Tractor animations - Vodnik animations - Bus animations - MH6 animations - UH1H animations - Merlin animations Installation If you need help to install the mods or the mission files please follow this guide:… (more)
Features DayZ Expansion Animations add various animations for DayZ Expansion Vehicles. This mod doesn't add any new content on it's own. - Guitar animations - Zodiac Boat animations - Utility Boat animations - Tractor animations - Vodnik animations - Bus animations - MH6 animations - UH1H animations - Merlin animations Installation If you need help to install the mods or the mission files please follow this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2430317812 Due to a limitation with DayZ, only ONE animation mod can be loaded at the same time Feedback We're grateful to hear any feedback and suggestions from anyone, the best place to give it to us would be our Discord ( https://discord.gg/rMZuS4F ), please also join if you have any questions too! Copyright 2021 DayZ Expansion Mod Team. This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/dayzexpansion/
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
0_animations_preload.pbo
DayZExpansion_Animations_PreloadrequiredVersion 0.1 — no requiredAddons
animations_ai.pbo
DayZExpansion_Animations_AIrequiredVersion 0.1 — requiresDZ_Anims_Anm_Player,DZ_Anims_Cfg,DZ_Characters
animations_player.pbo
DayZExpansion_Animations_PlayerrequiredVersion 0.1 — requiresDZ_Anims_Anm_Player,DZ_Anims_Cfg
dta_animations.pbo
DayZExpansion_Dta_AnimationsrequiredVersion 0.1 — requiresDZ_Characters
census 1.1 · findings 1.1 · hash 666f8c151632ea04