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DayZ-Expansion-Animations

Features DayZ Expansion Animations add various animations for DayZ Expansion Vehicles. This mod doesn't add any new content on it's own. - Guitar animations - Zodiac Boat animations - Utility Boat animations - Tractor animations - Vodnik animations - Bus animations - MH6 animations - UH1H animations - Merlin animations Installation If you need help to install the mods or the mission files please follow this guide:… (more)

Features DayZ Expansion Animations add various animations for DayZ Expansion Vehicles. This mod doesn't add any new content on it's own. - Guitar animations - Zodiac Boat animations - Utility Boat animations - Tractor animations - Vodnik animations - Bus animations - MH6 animations - UH1H animations - Merlin animations Installation If you need help to install the mods or the mission files please follow this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2430317812 Due to a limitation with DayZ, only ONE animation mod can be loaded at the same time Feedback We're grateful to hear any feedback and suggestions from anyone, the best place to give it to us would be our Discord ( https://discord.gg/rMZuS4F ), please also join if you have any questions too! Copyright 2021 DayZ Expansion Mod Team. This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/dayzexpansion/

Workshop 2793893086 · mod updated 2026-10-15 · analyzed 2026-10-15 11:32 UTC · history · 1 script files

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

0_animations_preload.pbo

  • DayZExpansion_Animations_Preload requiredVersion 0.1 — no requiredAddons

animations_ai.pbo

  • DayZExpansion_Animations_AI requiredVersion 0.1 — requires DZ_Anims_Anm_Player, DZ_Anims_Cfg, DZ_Characters

animations_player.pbo

  • DayZExpansion_Animations_Player requiredVersion 0.1 — requires DZ_Anims_Anm_Player, DZ_Anims_Cfg

dta_animations.pbo

  • DayZExpansion_Dta_Animations requiredVersion 0.1 — requires DZ_Characters

census 1.1 · findings 1.1 · hash 666f8c151632ea04