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DayZ Mining System with Ores and Gems (Legacy)

This is now the legacy, Stuff works but will not be updated anymore. New pack can be found here: DayZ Mining System V2 💖 Support the Developer If you enjoy the mod, please consider giving it a thumbs up, favourite, or leaving feedback. 100% of donations go toward development of new features and addons. Thank you for the support! ❌ Repacking & Licensing You are NOT allowed to repack or reupload this mod or its… (more)

This is now the legacy, Stuff works but will not be updated anymore. New pack can be found here: DayZ Mining System V2 💖 Support the Developer If you enjoy the mod, please consider giving it a thumbs up, favourite, or leaving feedback. 100% of donations go toward development of new features and addons. Thank you for the support! ❌ Repacking & Licensing You are NOT allowed to repack or reupload this mod or its contents without permission. Copyright © 2022–2025 — DayZ Mining System with Ores & Gems This item is not authorized for posting on Steam except under: MrFreezeGamesPC Steam Profile Furnace Model created by Layne.H Anvil Model created by .3D-Skill-Up Ores and Ingots 3 created by Joan LP Gold Nugget created by scrampunk, then re-skined by myself.

Workshop 2794626429 · mod updated 2025-11-11 · analyzed 2026-10-03 05:29 UTC · history · 45 script files

CharacterEconomyEnvironmentEquipmentPropsSoundTag Review Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
1 by design

1 chain break, all on specific classes the mod replaces wholesale — matters only if another mod patches the same classes.

Structural footprint 1.1
A
1 by design
Heavier than 20% of 328 scripted mods analyzed.

less than 0.001% of each server frame at 100 players (0.000 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 36 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • This mod
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 41 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Event hooks carry 97% of this mod's structural load. 0.000 ms/s in all.

97%Event hooks · 97%
1 hook · 0.0002 ms/s
Lifecycle hooks · 2.0%
2 hooks · 0.000004 ms/s
Event hooksrun when something happens: an inventory move, a hit, an action 1 hook 0.0002 ms/s 97% ActionMineRock.ActionCondition
Lifecycle hooksrun when an entity is created, loaded or deleted 2 hooks 0.000004 ms/s 2.0% MissionServer.InvokeOnConnect, MissionServer.OnInit

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Chain breaks, by consequence

1 override that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

By design
Leaf class · ActionMineRock
ActionMineRock replaced on 1 method · 1 override

OnActionInfoUpdate

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classActionMineRock
1 locationMrfreezeMiningSystem.pbo::4_world\classes\useractionscomponent\actions\continuous\actionminerock.c:115

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

ActionCondition on ActionMineRock
per event
no I/O, timers or RPC replaces vanilla

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 21 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionConstructor.RegisterActions — yes ✓ MrfreezeMiningSystem.pbo::4_world\classes\useractionscomponent\actions\actionconstructor.c:3
ActionDeployObject.OnEndServer — yes conditional MrfreezeMiningSystem.pbo::4_world\classes\useractionscomponent\actions\deploy\actiondeployobject.c:3
ActionMineRock.ActionCondition T2 yes ✗ none MrfreezeMiningSystem.pbo::4_world\classes\useractionscomponent\actions\continuous\actionminerock.c:95
ActionMineRock.OnActionInfoUpdate — yes ✗ none MrfreezeMiningSystem.pbo::4_world\classes\useractionscomponent\actions\continuous\actionminerock.c:115
CAContinuousMineRock.GetMiningData — yes ✗ none MrfreezeMiningSystem.pbo::4_world\classes\useractionscomponent\actions\continuous\actionminerock.c:165
CAContinuousMineRock.Execute — yes ✗ none MrfreezeMiningSystem.pbo::4_world\classes\useractionscomponent\actions\continuous\actionminerock.c:185
Hologram.FadedCollision — yes ✗ none MrfreezeMiningSystem.pbo::4_world\classes\useractionscomponent\actions\placement\freezeanvil_hologram.c:3
Hologram.ProjectionBasedOnParent — yes conditional MrfreezeMiningSystem.pbo::4_world\classes\useractionscomponent\actions\placement\freezeanvil_hologram.c:35
Hologram.PlaceEntity — yes ✗ none MrfreezeMiningSystem.pbo::4_world\classes\useractionscomponent\actions\placement\freezeanvil_hologram.c:44
Hologram.EvaluateCollision — yes conditional MrfreezeMiningSystem.pbo::4_world\classes\useractionscomponent\actions\placement\freezeanvil_hologram.c:64
Hologram.FadedCollision — yes ✗ none MrfreezeMiningSystem.pbo::4_world\classes\useractionscomponent\actions\placement\freezefurnace_hologram.c:3
Hologram.ProjectionBasedOnParent — yes conditional MrfreezeMiningSystem.pbo::4_world\classes\useractionscomponent\actions\placement\freezefurnace_hologram.c:35
Hologram.PlaceEntity — yes ✗ none MrfreezeMiningSystem.pbo::4_world\classes\useractionscomponent\actions\placement\freezefurnace_hologram.c:44
Hologram.EvaluateCollision — yes conditional MrfreezeMiningSystem.pbo::4_world\classes\useractionscomponent\actions\placement\freezefurnace_hologram.c:64
Hologram.ProjectionBasedOnParent — yes conditional MrfreezeMiningSystem.pbo::4_world\classes\useractionscomponent\actions\placement\freezegrindingstone_hologram.c:35
Hologram.PlaceEntity — yes ✗ none MrfreezeMiningSystem.pbo::4_world\classes\useractionscomponent\actions\placement\freezegrindingstone_hologram.c:44
Hologram.EvaluateCollision — yes conditional MrfreezeMiningSystem.pbo::4_world\classes\useractionscomponent\actions\placement\freezegrindingstone_hologram.c:64
MissionServer.OnInit T3 yes ✓ MrfreezeMiningSystem.pbo::5_mission\missionserver.c:4
MissionServer.InvokeOnConnect T3 yes ✓ MrfreezeMiningSystem.pbo::5_mission\missionserver.c:16
PluginManager.Init — yes ✓ MrfreezeMiningSystem.pbo::4_world\config\pluginmanager.c:3
PluginRecipesManager.RegisterRecipies — yes ✓ MrfreezeMiningSystem.pbo::4_world\classes\recipes\recipegenerate.c:4
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
ActionMineRock.ActionConditionT2 8.0placeholder0.0002
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000

Includes 0.000 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

MrfreezeMiningSystem.pbo

  • FreezeMining_config requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Consumables
  • FreezeMining_Base_Kit requiredVersion 0.1 — requires DZ_Data
  • MrfreezeMiningSystem requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Cooking, DZ_Rocks

census 1.1 · findings 1.1 · hash 7a98459a22f88f48