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DayZ-Expansion-Spawn-Selection

Features DayZ Expansion Spawn Selection add the ability to choose where you will spawn on the map and to let server owners to customise what gear the player will spawn with. This mod provide: - Death Marker while in the spawn selection menu - Spawn Selection - Spawn Cooldown - Configurable Gear - Configurable Outfit - Configurable Loadouts (sets of clothing/gear) if combined with DayZ-Expansion-BaseBuilding: -… (more)

Features DayZ Expansion Spawn Selection add the ability to choose where you will spawn on the map and to let server owners to customise what gear the player will spawn with. This mod provide: - Death Marker while in the spawn selection menu - Spawn Selection - Spawn Cooldown - Configurable Gear - Configurable Outfit - Configurable Loadouts (sets of clothing/gear) if combined with DayZ-Expansion-BaseBuilding: - Ability to spawn in your territory if combined with DayZ-Expansion-Navigation: - Ability to see the death marker in 3D and on your map Installation If you need help to install the mods or the mission files please follow this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2430317812 Feedback We're grateful to hear any feedback and suggestions from anyone, the best place to give it to us would be our Discord ( https://discord.gg/rMZuS4F ), please also join if you have any questions too! Copyright 2021 DayZ Expansion Mod Team. This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/dayzexpansion/

Workshop 2804241648 · mod updated 2026-09-03 · analyzed 2026-10-03 06:44 UTC · history · 17 script files

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
Heavier than 75% of 328 scripted mods analyzed.

0.0165% of each server frame at 100 players (0.165 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 39 others share it. Ranked list.

10
20
30
40
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 23 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • This mod
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Repeating timers carry 100% of this mod's structural load. 0.165 ms/s in all.

Lifecycle hooks · <0.1%
1 hook · 0.000002 ms/s
100%Repeating timers · 100%
1 timer · 0.16 ms/s
Lifecycle hooksrun when an entity is created, loaded or deleted 1 hook 0.000002 ms/s <0.1% AnalyticsManagerServer.OnPlayerConnect
Repeating timersstay in the timer queue, which is walked every frame 1 timer 0.16 ms/s 100% every 1 ms

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 6 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
AnalyticsManagerServer.OnPlayerConnect T3 yes conditional 0_spawnselection_preload.pbo::3_Game\Analytics\AnalyticsManagerServer.c:15
DayZExpansion.OnLoaded — yes ✓ spawnselection_scripts.pbo::5_Mission\DayZExpansion_SpawnSelection\DayZExpansion.c:33
DayZExpansion.OnFinish — yes ✓ spawnselection_scripts.pbo::5_Mission\DayZExpansion_SpawnSelection\DayZExpansion.c:43
ExpansionSettings.Init — yes ✓ spawnselection_scripts.pbo::3_Game\DayZExpansion_SpawnSelection\Settings\ExpansionSettings.c:17
MissionServer.EquipCharacter — yes conditional spawnselection_scripts.pbo::5_Mission\DayZExpansion_SpawnSelection\Mission\MissionServer.c:39
PlayerBase.UpdatePlayerMeasures — yes conditional spawnselection_scripts.pbo::4_World\DayZExpansion_SpawnSelection\Entities\ManBase\PlayerBase.c:17
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
AnalyticsManagerServer.OnPlayerConnectT3 0.1placeholder0.0000

Repeating timers

period (ms)residency ms/sfiring ms/swhere
10.1400 0.024800spawnselection_scripts.pbo::5_Mission\DayZExpansion_SpawnSelection\Classes\Modules\RespawnHandler\ExpansionRespawnHandlerModule.c:218

Includes 0.000 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

0_spawnselection_preload.pbo

  • DayZExpansion_SpawnSelection_Preload requiredVersion 0.1 — no requiredAddons

languagecore_spawnselection.pbo

  • DayZExpansion_LanguageCore_SpawnSelection requiredVersion 0.1 — no requiredAddons

spawnselection_gui.pbo

  • DayZExpansion_SpawnSelection_GUI requiredVersion 0.1 — requires DayZExpansion_Core_GUI

spawnselection_scripts.pbo

  • DayZExpansion_SpawnSelection_Scripts requiredVersion 0.1 — requires DayZExpansion_Core_Scripts

census 1.1 · findings 1.1 · hash 3bdf13babe83f14a