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StackMoreItems

Stack More Items This is mod that allows players to combine any kind of repair kits or other items to save space in inventory. Just drag and drop items to combine them. Simple + Small = High Tickrate Working items - ElectronicRepairKit - TireRepairKit - EpoxyPutty - LeatherSewingKit - SewingKit - WeaponCleaningKit - Whetstone - Duct Tape - Bandage Dressing - Garden Lime - Lard - Guts - Cereals - Powdered Milk - Rice… (more)

Stack More Items This is mod that allows players to combine any kind of repair kits or other items to save space in inventory. Just drag and drop items to combine them. Simple + Small = High Tickrate Working items - ElectronicRepairKit - TireRepairKit - EpoxyPutty - LeatherSewingKit - SewingKit - WeaponCleaningKit - Whetstone - Duct Tape - Bandage Dressing - Garden Lime - Lard - Guts - Cereals - Powdered Milk - Rice - Snacks (Chips, Salty Sticks, Crackers) Installation 1. Drag and drop the mod folder @StackMoreItems into the root of your DayZ Server, 2. Include @StackMoreItems into your -mods param in your startup method, 3. The key for this mod is located inside the @StackMoreItems mod under "Keys", 4. Move the .bisgn key into your "Keys" folder in the root of your DayZ Server, 6. Restart your server, 7. Enjoy, 8. There is no number 5. Feel free to repack or edit the mod*. Please list the original mod link in your serverpack/mod description or credits on your discord/game server. Thanks! If you have any ideas or opinions about this mod, please feel free to contact me on discord predek13#7901

Workshop 2806371376 · mod updated 2023-01-14 · analyzed 2026-10-03 08:29 UTC · history · 16 script files

EquipmentMechanics Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 16 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
BandageDressing.InitItemVariables — yes ✓ StackMoreItems.pbo::Scripts\4_World\Entities\ItemBase\BandageDressing.c:3
BoxCerealCrunchin.InitItemVariables — yes ✓ StackMoreItems.pbo::Scripts\4_World\Entities\ItemBase\Gear\edible_base\BoxCerealCrunchin.c:3
DuctTape.InitItemVariables — yes ✓ StackMoreItems.pbo::Scripts\4_World\Entities\ItemBase\Gear\Consumables\consumables.c:3
ElectronicRepairKit.InitItemVariables — yes ✓ StackMoreItems.pbo::Scripts\4_World\Entities\ItemBase\Gear\Tools\TireRepairKit.c:3
EpoxyPutty.InitItemVariables — yes ✓ StackMoreItems.pbo::Scripts\4_World\Entities\ItemBase\Gear\Tools\EpoxyPutty.c:3
GardenLime.InitItemVariables — yes ✓ StackMoreItems.pbo::Scripts\4_World\Entities\ItemBase\Inventory_Base\GardenLime.c:3
Guts.InitItemVariables — yes ✓ StackMoreItems.pbo::Scripts\4_World\Entities\ItemBase\Gear\edible_base\guts.c:3
Lard.InitItemVariables — yes ✓ StackMoreItems.pbo::Scripts\4_World\Entities\ItemBase\Gear\edible_base\lard.c:3
LeatherSewingKit.InitItemVariables — yes ✓ StackMoreItems.pbo::Scripts\4_World\Entities\ItemBase\Gear\Tools\LeatherSewingKit.c:3
PowderedMilk.InitItemVariables — yes ✓ StackMoreItems.pbo::Scripts\4_World\Entities\ItemBase\Gear\Food\powderedmilk.c:3
Rice.InitItemVariables — yes ✓ StackMoreItems.pbo::Scripts\4_World\Entities\ItemBase\Gear\Food\rice.c:3
SewingKit.InitItemVariables — yes ✓ StackMoreItems.pbo::Scripts\4_World\Entities\ItemBase\Gear\Tools\SewingKit.c:3
Snack_ColorBase.InitItemVariables — yes ✓ StackMoreItems.pbo::Scripts\4_World\Entities\ItemBase\Gear\Food\packagedfood.c:3
TireRepairKit.InitItemVariables — yes ✓ StackMoreItems.pbo::Scripts\4_World\Entities\ItemBase\Gear\Tools\ElectronicRepairKit.c:3
WeaponCleaningKit.InitItemVariables — yes ✓ StackMoreItems.pbo::Scripts\4_World\Entities\ItemBase\Gear\Tools\WeaponCleaningKit.c:3
Whetstone.InitItemVariables — yes ✓ StackMoreItems.pbo::Scripts\4_World\Entities\ItemBase\Gear\Tools\Whetstone.c:3
Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

StackMoreItems.pbo

  • StackMoreItems requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Consumables, DZ_Gear_Food, DZ_Gear_Tools

census 1.1 · findings 1.1 · hash 4288aeed0eafd82d