← modperf · analyzed mods

Survivor name changer

Change the survivor names to player steam names. Needs to be in both client and server. feel free to repack Discord: https://discord.gg/jugamosoque

Workshop 2808618248 · mod updated 2022-05-16 · analyzed 2026-10-03 07:33 UTC · history · 1 script files

Mechanics Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 1 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
DayZGame.OnInitialize — no ✓ SteamNameSupport.pbo::3_Game\DayZGame.c:15
Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

SteamNameSupport.pbo

  • SteamNameSupport_Scripts — no requiredAddons

census 1.1 · findings 1.1 · hash 5f5ae0d7180fccee