DBN_FordRaptor_Scorpio
🚙 DBN FordRaptor Scorpio REMASTERED v3.02 🚙 ❗❗❗ High-quality, detailed model! ❗❗❗ 🔥 Ready to be installed on any server for everyone! 🔥 Also available as an exclusive for specific communities! ❗ Re-uploading or modifying this mod without my permission is forbidden! ❗ This is a fully functional Ford Raptor Scorpio, ready to be deployed on your server. If you encounter any bugs or issues, feel free to reach out to me… (more)
🚙 DBN FordRaptor Scorpio REMASTERED v3.02 🚙 ❗❗❗ High-quality, detailed model! ❗❗❗ 🔥 Ready to be installed on any server for everyone! 🔥 Also available as an exclusive for specific communities! ❗ Re-uploading or modifying this mod without my permission is forbidden! ❗ This is a fully functional Ford Raptor Scorpio, ready to be deployed on your server. If you encounter any bugs or issues, feel free to reach out to me via the Discord Community: Discord Don Bondino 🔧 Easy Installation Simply subscribe to the mod. Pre-made types and Trader configs are included — just copy the data to your server and add the Key to the Keys folder. 🚘 Mod Features: - 5 unique liveries Slots for a jerry can, chest, barrel, weapon, and backpack Realistic sounds, animated gauges, working headlights 🏁 Vehicle Specifications: - Seats: 4 passengers, 500 slots 6-speed automatic transmission + AWD for extra stability Fuel tank capacity: 136 liters Fuel consumption: 14.8 L/100 km ✔️ Compatibility: DayZ 1.26 Re-uploading, modifying, repackaging, or reusing this mod in the Steam Workshop without permission is strictly prohibited. For any questions, please contact me directly! If you wish to support the project, visit our Discord. Join Discord 💰 Support the Modder! You can support me via PayPal: artembond439@gmail.com If you wish to pack this mod into your server build, please contact the creators or join our Discord for detailed instructions. Copyright 2024 Don Bondino. This item is not authorized for posting on Steam, except by the Steam account named Don Bondino.
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
1 chain break, all on specific classes the mod replaces wholesale — matters only if another mod patches the same classes.
0.015% of each server frame at 100 players (0.150 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 40 others share it. Ranked list.
Repeating timers carry 94% of this mod's structural load. 0.150 ms/s in all.
17 hooks · 0.0094 ms/s
3 hooks · 0.000006 ms/s
1 timer · 0.14 ms/s
| Event hooksrun when something happens: an inventory move, a hit, an action | 17 hooks | 0.0094 ms/s | 6.3% | CarScript.EEItemAttached, Truck_01_Base.EEItemAttached, Barrel_ColorBase.CanLoadItemIntoCargo and 13 more |
| Lifecycle hooksrun when an entity is created, loaded or deleted | 3 hooks | 0.000006 ms/s | <0.1% | FordRaptor_Scorpio.EEDelete, FordRaptor_Scorpio.EEInit |
| Repeating timersstay in the timer queue, which is walked every frame | 1 timer | 0.14 ms/s | 94% | every 250 ms |
Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.
Chain breaks, by consequence
1 override that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.
SetEntity
Only this class is affected. Matters only if another mod in your stack patches the same class.
1 class
ContainerWithCargo1 location
DBN_Proxy.pbo::scripts\5_mission\containerwithcargo.c:3Where this mod runs often
Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.
Other findings
super() only on some paths · 3 · warning
- Barrel_ColorBase.CanLoadItemIntoCargo returns true without consulting super.CanLoadItemIntoCargo() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
DBN_Proxy.pbo::scripts\4_world\entities\itembase\barrel_colorbase.c:34 - Barrel_ColorBase.CanReceiveItemIntoCargo returns true without consulting super.CanReceiveItemIntoCargo() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
DBN_Proxy.pbo::scripts\4_world\entities\itembase\barrel_colorbase.c:26 - Barrel_ColorBase.CanReleaseCargo returns true without consulting super.CanReleaseCargo() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
DBN_Proxy.pbo::scripts\4_world\entities\itembase\barrel_colorbase.c:18
- Barrel_ColorBase.CanLoadItemIntoCargo returns true without consulting super.CanLoadItemIntoCargo() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
Checks answered without super() · 3 · warning
- Clothing.CanLoadItemIntoCargo returns its own answer without consulting super.CanLoadItemIntoCargo() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
DBN_Proxy.pbo::scripts\4_world\clothing_base.c:23 - Clothing.CanReceiveItemIntoCargo returns its own answer without consulting super.CanReceiveItemIntoCargo() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
DBN_Proxy.pbo::scripts\4_world\clothing_base.c:15 - Container_Base.CanLoadItemIntoCargo returns its own answer without consulting super.CanLoadItemIntoCargo() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
DBN_Proxy.pbo::scripts\4_world\container_base.c:3
- Clothing.CanLoadItemIntoCargo returns its own answer without consulting super.CanLoadItemIntoCargo() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
Several overrides of one hot surface · 1 · info
- 2 overrides of ItemBase.SetActions within this mod.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 30 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
ActionConstructor.RegisterActions |
— | yes | ✓ | DBN_Proxy.pbo::scripts\4_world\classes\useractionscomponent\actionconstructor.c:3 |
AttachmentCategoriesContainer.IsDisplayable |
— | yes | ✓ | DBN_Proxy.pbo::scripts\5_mission\attachmentcategoriescontainer.c:3 |
Barrel_ColorBase.CanReleaseCargo |
— | yes | conditional | DBN_Proxy.pbo::scripts\4_world\entities\itembase\barrel_colorbase.c:18 |
Barrel_ColorBase.CanReceiveItemIntoCargo |
T2 | yes | conditional | DBN_Proxy.pbo::scripts\4_world\entities\itembase\barrel_colorbase.c:26 |
Barrel_ColorBase.CanLoadItemIntoCargo |
T2 | yes | conditional | DBN_Proxy.pbo::scripts\4_world\entities\itembase\barrel_colorbase.c:34 |
CarScript.EEItemAttached |
T2 | yes | ✓ | DBN_Proxy.pbo::scripts\4_world\entities\vehicles\modded class carscript.c:3 |
CarScript.CanReleaseAttachment |
T2 | yes | ✓ | DBN_Proxy.pbo::scripts\4_world\entities\vehicles\modded class carscript.c:18 |
Clothing.CanPutInCargo |
T2 | yes | ✓ | DBN_Proxy.pbo::scripts\4_world\clothing_base.c:4 |
Clothing.CanReceiveItemIntoCargo |
T2 | yes | ✗ none | DBN_Proxy.pbo::scripts\4_world\clothing_base.c:15 |
Clothing.CanLoadItemIntoCargo |
T2 | yes | ✗ none | DBN_Proxy.pbo::scripts\4_world\clothing_base.c:23 |
Container_Base.CanLoadItemIntoCargo |
T2 | yes | ✗ none | DBN_Proxy.pbo::scripts\4_world\container_base.c:3 |
Container_Base.CanPutIntoHands |
T2 | yes | ✓ | DBN_Proxy.pbo::scripts\4_world\container_base.c:8 |
ContainerWithCargo.SetEntity |
— | yes | ✗ none | DBN_Proxy.pbo::scripts\5_mission\containerwithcargo.c:3 |
ContainerWithCargo.LockCargo |
— | yes | ✓ | DBN_Proxy.pbo::scripts\5_mission\containerwithcargo.c:43 |
FireplaceIndoor.SetActions |
T2 | yes | ✓ | DBN_Proxy.pbo::scripts\4_world\entities\items_setactions.c:47 |
FordRaptor_Scorpio.EEDelete |
T3 | yes | ✓ | DBN_FordRaptor_Scorpio_TreeFelling.pbo::scripts\4_World\FordRaptor_Scorpio_TreeFelling.c:5 |
FordRaptor_Scorpio.OnContact |
— | yes | ✓ | DBN_FordRaptor_Scorpio_TreeFelling.pbo::scripts\4_World\FordRaptor_Scorpio_TreeFelling.c:13 |
FordRaptor_Scorpio.OnRPC |
T2 | yes | ✓ | DBN_FordRaptor_Scorpio_TreeFelling.pbo::scripts\4_World\FordRaptor_Scorpio_TreeFelling.c:69 |
FordRaptor_Scorpio.EEInit |
T3 | yes | ✓ | DBN_FordRaptor_Scorpio_scripts.pbo::scripts\4_World\Entities\Vehicles\InheritedCars\DBN_FordRaptorAuxLights.c:56 |
FordRaptor_Scorpio.EEDelete |
T3 | yes | ✓ | DBN_FordRaptor_Scorpio_scripts.pbo::scripts\4_World\Entities\Vehicles\InheritedCars\DBN_FordRaptorAuxLights.c:67 |
FordRaptor_Scorpio.CleanupEffects |
— | yes | ✓ | DBN_FordRaptor_Scorpio_scripts.pbo::scripts\4_World\Entities\Vehicles\InheritedCars\DBN_FordRaptorAuxLights.c:79 |
FordRaptor_Scorpio.OnVariablesSynchronized |
T2 | yes | ✓ | DBN_FordRaptor_Scorpio_scripts.pbo::scripts\4_World\Entities\Vehicles\InheritedCars\DBN_FordRaptorAuxLights.c:200 |
FordRaptor_Scorpio.UpdateLightsClient |
— | yes | ✓ | DBN_FordRaptor_Scorpio_scripts.pbo::scripts\4_World\Entities\Vehicles\InheritedCars\DBN_FordRaptorAuxLights.c:206 |
FordRaptor_Scorpio.UpdateLightsServer |
— | yes | ✓ | DBN_FordRaptor_Scorpio_scripts.pbo::scripts\4_World\Entities\Vehicles\InheritedCars\DBN_FordRaptorAuxLights.c:212 |
ItemBase.SetActions |
T2 | yes | ✓ | DBN_Proxy.pbo::scripts\4_world\entities\items_setactions.c:10 |
ItemBase.SetActions |
T2 | yes | ✓ | DBN_Proxy.pbo::scripts\4_world\entities\items_setactions.c:82 |
ModItemRegisterCallbacks.RegisterHeavy |
— | yes | ✓ | DBN_FordRaptor_Scorpio_scripts.pbo::scripts\4_World\ModItemRegisterCallbacks.c:3 |
PowerGenerator.SetActions |
T2 | yes | ✓ | DBN_Proxy.pbo::scripts\4_world\entities\items_setactions.c:93 |
Truck_01_Base.EEItemAttached |
T2 | yes | ✓ | DBN_Proxy.pbo::scripts\4_world\entities\vehicles\modded class truck_01_base.c:3 |
Weapon_Base.SetActions |
T2 | yes | ✓ | DBN_Proxy.pbo::scripts\4_world\entities\items_setactions.c:71 |
Dispatch surfaces and timers the grade prices
| surface | tier | rate (Hz) | rate source | ms/s |
|---|---|---|---|---|
CarScript.EEItemAttached | T2 | 130.0 | measured | 0.0032 |
Truck_01_Base.EEItemAttached | T2 | 130.0 | measured | 0.0032 |
FordRaptor_Scorpio.OnRPC | T2 | 8.0 | placeholder | 0.0002 |
FordRaptor_Scorpio.OnVariablesSynchronized | T2 | 8.0 | placeholder | 0.0002 |
Clothing.CanPutInCargo | T2 | 8.0 | placeholder | 0.0002 |
Clothing.CanReceiveItemIntoCargo | T2 | 8.0 | placeholder | 0.0002 |
Clothing.CanLoadItemIntoCargo | T2 | 8.0 | placeholder | 0.0002 |
Container_Base.CanLoadItemIntoCargo | T2 | 8.0 | placeholder | 0.0002 |
Container_Base.CanPutIntoHands | T2 | 8.0 | placeholder | 0.0002 |
Barrel_ColorBase.CanReceiveItemIntoCargo | T2 | 8.0 | placeholder | 0.0002 |
Barrel_ColorBase.CanLoadItemIntoCargo | T2 | 8.0 | placeholder | 0.0002 |
ItemBase.SetActions | T2 | 8.0 | placeholder | 0.0002 |
FireplaceIndoor.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Weapon_Base.SetActions | T2 | 8.0 | placeholder | 0.0002 |
ItemBase.SetActions | T2 | 8.0 | placeholder | 0.0002 |
PowerGenerator.SetActions | T2 | 8.0 | placeholder | 0.0002 |
CarScript.CanReleaseAttachment | T2 | 8.0 | placeholder | 0.0002 |
FordRaptor_Scorpio.EEDelete | T3 | 0.1 | placeholder | 0.0000 |
FordRaptor_Scorpio.EEInit | T3 | 0.1 | placeholder | 0.0000 |
FordRaptor_Scorpio.EEDelete | T3 | 0.1 | placeholder | 0.0000 |
Repeating timers
| period (ms) | residency ms/s | firing ms/s | where |
|---|---|---|---|
| 250 | 0.1400 | 0.000099 | DBN_FordRaptor_Scorpio_scripts.pbo::scripts\4_World\Entities\Vehicles\InheritedCars\DBN_FordRaptorAuxLights.c:62 |
Includes 0.003 ms/s from placeholder-rated surfaces.
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
DBN_FordRaptor_Scorpio.pbo
DBN_FordRaptor_ScorpiorequiredVersion 0.1 — requiresDZ_Vehicles_Wheeled,DZ_Vehicles_Parts,DZ_Data,DZ_Scripts,DZ_Sounds_Effects,DZ_Gear_Containers,DZ_Gear_Camping
DBN_FordRaptor_Scorpio_TreeFelling.pbo
DBN_FordRaptor_Scorpio_TreeFellingrequiredVersion 0.1 — requiresDZ_Data,DZ_Scripts,DBN_FordRaptor_Scorpio_scripts
DBN_FordRaptor_Scorpio_scripts.pbo
DBN_FordRaptor_Scorpio_scriptsrequiredVersion 0.1 — requiresDZ_Vehicles_Wheeled,DZ_Vehicles_Parts,DZ_Data,DZ_Scripts,DZ_Sounds_Effects,DZ_Gear_Containers,DZ_Gear_Camping,DBN_FordRaptor_Scorpio,DBN_FordRaptor_Scorpio_soundsDBN_FordRaptor_Scorpio_soundsrequiredVersion 0.1 — requiresDZ_Vehicles_Wheeled,DZ_Vehicles_Parts,DZ_Data,DZ_Scripts,DZ_Sounds_Effects,DZ_Gear_Camping,DZ_Gear_Containers
DBN_Proxy.pbo
DBN_ProxyrequiredVersion 0.1 — requiresDZ_Data,DZ_Scripts,DZ_Gear_Containers,DZ_Gear_Camping,DZ_Vehicles_Parts,DZ_Surfaces
census 1.1 · findings 1.1 · hash fdef1a052ace1d89