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APES Scopes

This contains the APES Scopes, the shinigami, shortdot, mildot and our own custom hunting scopes. Made separately so people can choose if they want to use our whole arsenal pack or the scopes themselves separately. Running this with "APES Arsenal Pack" will cause issues as the scopes are in there as well, so if you use that you can look away from this as the scopes are already in that pack. Terms & Permissions You… (more)

This contains the APES Scopes, the shinigami, shortdot, mildot and our own custom hunting scopes. Made separately so people can choose if they want to use our whole arsenal pack or the scopes themselves separately. Running this with "APES Arsenal Pack" will cause issues as the scopes are in there as well, so if you use that you can look away from this as the scopes are already in that pack. Terms & Permissions You are not allowed to modify, repack, unpack or upload it anywhere without our explicit permission, this will be met with an DMCA takedown. You are allowed to monetize as long as you follow the monetization agreement given by Bohemia Interactive and have the permission to do so by them.

Workshop 2811427675 · mod updated 2026-10-10 · analyzed 2026-10-10 19:21 UTC · history · 1 script files

EquipmentWeapon Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

APES_Optics.pbo

  • DZ_Weapons_Optics requiredVersion 0.1 — requires DZ_Data
  • DZ_Weapons_Optics requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • DZ_Weapons_Optics requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • DZ_Weapons_Optics requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • DZ_Weapons_Optics requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • DZ_Weapons_Optics requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • DZ_Weapons_Optics requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • DZ_Weapons_Optics requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • DZ_Weapons_Optics requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • APES_Optics_Shinigami requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • APES_Optics_Shortdot requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • APES_Optics requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics

census 1.1 · findings 1.1 · hash 666f8c151632ea04