Sunnyvale_PVE
Server Side Mod For Sunnyvale Servers If You Have A Issue Downloading This Mod Create A Support Ticket In Our Discord And We Will Be More Then Happy To Help You https://discord.gg/Sunnyvale https://sunnyvaleservers.com This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/Cyanotic https://steamcommunity.com/id/SunnyvaleServers or as a contributor if direct… (more)
Server Side Mod For Sunnyvale Servers If You Have A Issue Downloading This Mod Create A Support Ticket In Our Discord And We Will Be More Then Happy To Help You https://discord.gg/Sunnyvale https://sunnyvaleservers.com This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/Cyanotic https://steamcommunity.com/id/SunnyvaleServers or as a contributor if direct authorization is given by the author of this item.
Patterns that can stall a single frame regardless of the load figure — see below.
3 chain breaks on base classes or persisted data. 2 more are whole-class replacements of specific classes.
0.0619% of each server frame at 100 players (0.619 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 27 others share it. Ranked list.
Repeating timers carry 68% of this mod's structural load. 0.619 ms/s in all.
5 hooks · 0.12 ms/s
1 hook · 0.074 ms/s
3 hooks · 0.00059 ms/s
3 hooks · 0.000006 ms/s
3 timers · 0.42 ms/s
| Every-frame hooksrun every server frame | 5 hooks | 0.12 ms/s | 20% | AnimalBase.CommandHandler, CarScript.OnUpdate, MissionServer.TickScheduler and 2 more |
| Per-player hooksrun about 30 times a second for each player | 1 hook | 0.074 ms/s | 12% | PlayerBase.OnScheduledTick |
| Event hooksrun when something happens: an inventory move, a hit, an action | 3 hooks | 0.00059 ms/s | <0.1% | AnimalBase.EEHitBy, PlayerBase.EEHitBy, ZombieBase.EEHitBy |
| Lifecycle hooksrun when an entity is created, loaded or deleted | 3 hooks | 0.000006 ms/s | <0.1% | MissionBase.OnMissionFinish, MissionServer.InvokeOnConnect, ZombieBase.EOnInit |
| Repeating timersstay in the timer queue, which is walked every frame | 3 timers | 0.42 ms/s | 68% | 2 × every 1 s, every 10 s |
Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.
Chain breaks, by consequence
5 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.
AnimalBase.CommandHandler T1
Vanilla's work on this method, and any earlier-loaded mod's, never runs for any AnimalBase.
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\Pvz_CZ_AnimalBase.c:68ZombieBase.EOnFrame T1
Vanilla's work on this method, and any earlier-loaded mod's, never runs for any ZombieBase.
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\creatures\Pvz_CZ_ZombieBase.c:84ZombieBase.EOnPostFrame T1
Vanilla's work on this method, and any earlier-loaded mod's, never runs for any ZombieBase.
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\creatures\Pvz_CZ_ZombieBase.c:75OnServerSteppedOn
Only this class is affected. Matters only if another mod in your stack patches the same class.
1 class
BearTrap1 location
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\Pvz_CZ_BearTrap.c:3SendDamageHitEx
Only this class is affected. Matters only if another mod in your stack patches the same class.
1 class
DayZPlayerSyncJunctures1 location
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_DayzPlayerSyncJunctures.c:5Where this mod runs often
Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.
OnScheduledTick on PlayerBaseCommandHandler on AnimalBaseOther findings
super() only on some paths · 11 · warning
- AITargetCallbacksPlayer.GetMaxVisionRangeModifier calls super.GetMaxVisionRangeModifier() only on some paths — on the others the chain below this mod is dropped.
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_AITargetCallbacksPlayer.c:102 - ActionCloseDoors.OnEndServer calls super.OnEndServer() only on some paths — on the others the chain below this mod is dropped.
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_Classes\UserActionsComponent\Actions\Interact\actionclosedoors.c:3 - ActionOpenDoors.OnEndServer calls super.OnEndServer() only on some paths — on the others the chain below this mod is dropped.
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_Classes\UserActionsComponent\Actions\Interact\actionopendoors.c:3 - PlayerBase.CanBeTargetedByAI returns true without consulting super.CanBeTargetedByAI() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:74 - PlayerBase.EEHitBy calls super.EEHitBy() only on some paths — on the others the chain below this mod is dropped.
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:40 - PlayerBase.OnScheduledTick calls super.OnScheduledTick() only on some paths — on the others the chain below this mod is dropped.
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:86 - ZombieBase.EEHitBy calls super.EEHitBy() only on some paths — on the others the chain below this mod is dropped.
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\creatures\Pvz_CZ_ZombieBase.c:121 - ZombieBase.EvaluateDamageHitAnimation calls super.EvaluateDamageHitAnimation() only on some paths — on the others the chain below this mod is dropped.
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\creatures\Pvz_CZ_ZombieBase.c:135 - Animal_CanisLupus.CanBeTargetedByAI vetoes early (returns false) on some paths and defers to super.CanBeTargetedByAI() otherwise — composes safely with vanilla's and earlier mods' conditions.
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\Pvz_CZ_AnimalBase.c:4 - ZombieBase.CanBeTargetedByAI vetoes early (returns false) on some paths and defers to super.CanBeTargetedByAI() otherwise — composes safely with vanilla's and earlier mods' conditions.
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\creatures\Pvz_CZ_ZombieBase.c:241 - ZombieBase.HandleCrawlTransition vetoes early (returns false) on some paths and defers to super.HandleCrawlTransition() otherwise — composes safely with vanilla's and earlier mods' conditions.
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\creatures\Pvz_CZ_ZombieBase.c:160
- AITargetCallbacksPlayer.GetMaxVisionRangeModifier calls super.GetMaxVisionRangeModifier() only on some paths — on the others the chain below this mod is dropped.
Checks answered without super() · 2 · warning
- ZombieBase.CanBeBackstabbed returns its own answer without consulting super.CanBeBackstabbed() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\creatures\Pvz_CZ_ZombieBase.c:279 - ZombieBase.FightLogic returns its own answer without consulting super.FightLogic() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\creatures\Pvz_CZ_ZombieBase.c:329
- ZombieBase.CanBeBackstabbed returns its own answer without consulting super.CanBeBackstabbed() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
Per-player-per-frame hooks · 1 · warning
- PlayerBase.OnScheduledTick runs once per player per tick (~30 Hz/player): cost scales with population on the hottest per-player surface.
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:86
- PlayerBase.OnScheduledTick runs once per player per tick (~30 Hz/player): cost scales with population on the hottest per-player surface.
Timers created inside event paths · 2 · heuristic
- AnimalBase.EEHitBy (T2) registers timers inside a per-event path (CallLater). If these are not cleaned up, each live timer costs ~140 ns/frame of queue residency and the count grows with player activity — verify the cleanup path by reading the code.
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\Pvz_CZ_AnimalBase.c:48 - PlayerBase.EEHitBy (T2) registers timers inside a per-event path (CallLater). If these are not cleaned up, each live timer costs ~140 ns/frame of queue residency and the count grows with player activity — verify the cleanup path by reading the code.
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:40
- AnimalBase.EEHitBy (T2) registers timers inside a per-event path (CallLater). If these are not cleaned up, each live timer costs ~140 ns/frame of queue residency and the count grows with player activity — verify the cleanup path by reading the code.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 33 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
ActionCloseDoors.OnEndServer |
— | yes | conditional | PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_Classes\UserActionsComponent\Actions\Interact\actionclosedoors.c:3 |
ActionOpenDoors.OnEndServer |
— | yes | conditional | PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_Classes\UserActionsComponent\Actions\Interact\actionopendoors.c:3 |
AITargetCallbacksPlayer.GetMaxVisionRangeModifier |
— | yes | conditional | PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_AITargetCallbacksPlayer.c:102 |
Animal_CanisLupus.CanBeTargetedByAI |
— | yes | conditional | PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\Pvz_CZ_AnimalBase.c:4 |
AnimalBase.EEHitBy |
T2 | yes | ✓ | PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\Pvz_CZ_AnimalBase.c:48 |
AnimalBase.CommandHandler |
T1 | yes | ✗ none | PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\Pvz_CZ_AnimalBase.c:68 |
BearTrap.OnServerSteppedOn |
— | yes | ✗ none | PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\Pvz_CZ_BearTrap.c:3 |
CarScript.OnUpdate |
T0 | yes | ✓ | PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\Pvz_CZ_CarScript.c:4 |
ContaminatedTrigger.OnEnterServerEvent |
— | yes | ✓ | PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\SriptedEntities\Trigger\Pvz_CZ_ContaminatedTrigger.c:3 |
DayZPlayerMeleeFightLogic_LightHeavy.EvaluateFinisherAttack |
— | yes | ✓ | PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_Finisher.c:3 |
DayZPlayerSyncJunctures.SendDamageHitEx |
— | yes | ✗ none | PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_DayzPlayerSyncJunctures.c:5 |
MissionBase.OnKeyPress |
— | yes | ✓ | PvZmoD_CustomisableZombies.pbo::Scripts\5_Mission\PvZ_CZ_5_Mission\CZ_Mission\Pvz_CZ_MissionBase.c:164 |
MissionBase.OnMissionFinish |
T3 | yes | ✓ | PvZmoD_CustomisableZombies.pbo::Scripts\5_Mission\PvZ_CZ_5_Mission\CZ_Mission\Pvz_CZ_MissionBase.c:267 |
MissionGameplay.OnUpdate |
T0 | yes | ✓ | PvZmoD_CustomisableZombies.pbo::Scripts\5_Mission\PvZ_CZ_5_Mission\CZ_Mission\Pvz_CZ_MissionGameplay.c:3 |
MissionServer.InvokeOnConnect |
T3 | yes | ✓ | PvZmoD_CustomisableZombies.pbo::Scripts\5_Mission\PvZ_CZ_5_Mission\CZ_Mission\Pvz_CZ_MissionServer.c:12 |
MissionServer.TickScheduler |
T0 | yes | ✓ | PvZmoD_CustomisableZombies.pbo::Scripts\5_Mission\PvZ_CZ_5_Mission\CZ_Mission\Pvz_CZ_MissionServer.c:34 |
NoiseAIEvaluate.GetNoiseMultiplier |
— | yes | ✗ none | PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_Static\Pvz_CZ_sensesaievaluate.c:3 |
PlayerBase.EEHitBy |
T2 | yes | conditional | PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:40 |
PlayerBase.CanBeTargetedByAI |
— | yes | conditional | PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:74 |
PlayerBase.OnScheduledTick |
T1 | yes | conditional | PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:86 |
PlayerBase.EOnContact |
— | yes | ✓ | PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:137 |
ZombieBase.EOnPostFrame |
T1 | yes | ✗ none | PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\creatures\Pvz_CZ_ZombieBase.c:75 |
ZombieBase.EOnFrame |
T1 | yes | ✗ none | PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\creatures\Pvz_CZ_ZombieBase.c:84 |
ZombieBase.EOnInit |
T3 | yes | ✓ | PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\creatures\Pvz_CZ_ZombieBase.c:91 |
ZombieBase.Init |
— | yes | ✓ | PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\creatures\Pvz_CZ_ZombieBase.c:108 |
ZombieBase.EEHitBy |
T2 | yes | conditional | PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\creatures\Pvz_CZ_ZombieBase.c:121 |
ZombieBase.EvaluateDamageHitAnimation |
— | yes | conditional | PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\creatures\Pvz_CZ_ZombieBase.c:135 |
ZombieBase.ChaseAttackLogic |
— | yes | ✓ | PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\creatures\Pvz_CZ_ZombieBase.c:152 |
ZombieBase.HandleCrawlTransition |
— | yes | conditional | PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\creatures\Pvz_CZ_ZombieBase.c:160 |
ZombieBase.FightAttackLogic |
— | yes | ✓ | PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\creatures\Pvz_CZ_ZombieBase.c:224 |
ZombieBase.CanBeTargetedByAI |
— | yes | conditional | PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\creatures\Pvz_CZ_ZombieBase.c:241 |
ZombieBase.CanBeBackstabbed |
— | yes | ✗ none | PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\creatures\Pvz_CZ_ZombieBase.c:279 |
ZombieBase.FightLogic |
— | yes | ✗ none | PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\creatures\Pvz_CZ_ZombieBase.c:329 |
Dispatch surfaces and timers the grade prices
| surface | tier | rate (Hz) | rate source | ms/s |
|---|---|---|---|---|
PlayerBase.OnScheduledTick | T1 | 3000.0 | measured | 0.0744 |
ZombieBase.EOnPostFrame | T1 | 1000.0 | placeholder | 0.0248 |
ZombieBase.EOnFrame | T1 | 1000.0 | placeholder | 0.0248 |
AnimalBase.CommandHandler | T1 | 1000.0 | placeholder | 0.0248 |
CarScript.OnUpdate | T0 | 1000.0 | measured | 0.0248 |
MissionServer.TickScheduler | T0 | 1000.0 | measured | 0.0248 |
ZombieBase.EEHitBy | T2 | 8.0 | placeholder | 0.0002 |
PlayerBase.EEHitBy | T2 | 8.0 | placeholder | 0.0002 |
AnimalBase.EEHitBy | T2 | 8.0 | placeholder | 0.0002 |
ZombieBase.EOnInit | T3 | 0.1 | placeholder | 0.0000 |
MissionBase.OnMissionFinish | T3 | 0.1 | placeholder | 0.0000 |
MissionServer.InvokeOnConnect | T3 | 0.1 | placeholder | 0.0000 |
Repeating timers
| period (ms) | residency ms/s | firing ms/s | where |
|---|---|---|---|
| 1000 | 0.1400 | 0.000025 | PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:18 |
| 1000 | 0.1400 | 0.000025 | PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\Pvz_CZ_AnimalBase.c:25 |
| 10000 | 0.1400 | 0.000002 | PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:19 |
Includes 0.075 ms/s from placeholder-rated surfaces.
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
PvZmoD_CustomisableZombies.pbo
LIVEN_PvZmoD_CustomisableZombiesrequiredVersion 0.1 — requiresJM_CF_ScriptsBoostZombiesVisionAddonrequiredVersion 0.1 — requiresDZ_AIDZ_Characters_Data_PvzCZrequiredVersion 0.1 — requiresDZ_CharactersCharacters_Zombies_PvzCZrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_ZombiesDZ_Gear_Consumables_PVZCZrequiredVersion 0.1 — requiresDZ_Gear_ConsumablesDZ_Sounds_Effects_PvzCZrequiredVersion 0.1 — requiresDZ_Sounds_Effects,DZ_Vehicles_WheeledDZ_Weapons_Muzzles_PvzCZrequiredVersion 0.1 — requiresDZ_Weapons_MuzzlesDZ_Weapons_Firearms_VSS_PvzCZrequiredVersion 0.1 — requiresDZ_Weapons_Firearms,DZ_Weapons_Firearms_VSSDZ_Pistols_mkii_PvzCZrequiredVersion 0.1 — requiresDZ_Pistols,DZ_Pistols_mkiiDZ_Weapons_Projectiles_PvzCZrequiredVersion 0.1 — requiresDZ_Weapons_Projectiles
Some configs could not be read · SVPVEZ_Core.pbo · SVPVEZ_Upgraded_Zones.pbo — their constraints are omitted.
census 1.1 · findings 1.1 · hash 7379c95721f0a511