SLC Swords
Adds a Tachi, a Katana, and a Ninjato, all with sayas (scabbards). 3 very useful weapons against the zeds, players, and maybe even wolves. Also Adds a Wakazashi that functions as a large knife. My first attempt at modding, figured why not make some overpowered melee weapons. I have made them a bit more damaging maybe than they should be so not very balanced maybe. Please let me know what you think, give it a try,… (more)
Adds a Tachi, a Katana, and a Ninjato, all with sayas (scabbards). 3 very useful weapons against the zeds, players, and maybe even wolves. Also Adds a Wakazashi that functions as a large knife. My first attempt at modding, figured why not make some overpowered melee weapons. I have made them a bit more damaging maybe than they should be so not very balanced maybe. Please let me know what you think, give it a try, leave a like, or a comment let me know if I can do better, used free models. Types included, no trader txt but easy enough to get class names from types. UPDATE: 0.2 Please Note --I have changed the class names to better represent which sword is which, included these changes in the types.xml file. I also included configuration for cfgspawnabletypes to have the swords spawn in their relative saya/sheath/scabbard, located at the bottom of the types.xml --I also added the sayas to the types to spawn in the same general areas you find the correlating sword. This was an oversight on release that they were not included before. --I did a tiny bit of balancing on the attacks of each sword, and their damages respectively, The tachi has a bit more reach than the katana, and the ninjato slightly less reach than the katana. They are still more powerful than any vanilla melee including the medieval sword. Update : 0.3 --I have gotten the animations working correctly, and most cutting functionality is working. --Wakazashi is working as a knife. I am having some issues with my proxies on the saya. It always shows the proxy even when the blade is not sheathed its an odd bug since I made it exactly how I made the others. Going to redo it in Object builder from scratch see if I made a mistake or something that isn't obvious it will be released SOON TM *** For now ignore the Wakazashi Sheath in the cfgspawnabletypes.xml *** Enjoy, have fun, and please guys leave feedback and don't be afraid to ask questions. PLANNED: -- Wakizashi Saya -- Chokuto & Sheath -- A stand of some sort for displaying each sword and saya as suggested in the comments by YAKU I don't mind anyone using it for their server, if you do repack it please credit me somewhere in your server, load screens, or server pack description, as per DayZ EULA Cheers User-created Content If You create any content ("content") using the game or make it available through the game, You may do so, but there are rules. This content must not infringe anyone's copyrights or author rights, it must not be offensive to people or illegal in any other way. For the benefit of the entire User community, You give us an irrevocable permission to use, copy, modify and adapt anything You create using Our game and share with other Users of Our game in multiplayer or as an online download (including but not limited to in-game objects or terrain composition). You also agree that We allow other people to use, copy, modify and adapt Your content under the terms of this license. Three of the Free models from CGTrader and one from sketchfab please go rate them, leave a comment or thumbs up, like, or whatever. Katana Model "Touken Ranbu" (https://www.cgtrader.com/products/touken-ranbu-mikazuki-munechika-sword) by Waimus Ninjato Model "Ninja Sword" (https://www.cgtrader.com/products/ninja-sword-c06b4645-f4e0-4251-b5a0-45ad285db881) by cgnewbie Tachi Model "Katana" (https://skfb.ly/6Y9ON) by KangaroOz-3D is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). Wakazashi model "Wakizashi Japanese Sword" (https://www.cgtrader.com/products/wakizashi-japanese-sword) by dimash01282
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