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AftermathServerMod

AftermathServerMod DO NOT REUPLOAD AND OR EDIT THIS MOD IN ANY WAY The key will not be released as this is a private server mod Copyright 2023 [Dayz Aftermath] This item is not authorized for posting on Steam, except under the Steam account named Dayz Aftermath

Workshop 2831328574 · mod updated 2026-10-16 · analyzed 2026-10-16 23:30 UTC · history · 1448 script files

Stall risks
5 patterns

Patterns that can stall a single frame regardless of the load figure — see below.

Compatibility
7 to review

7 chain breaks on base classes or persisted data. 42 more are whole-class replacements of specific classes.

Structural footprint 1.1
C
7 to review
Heavier than 100% of 328 scripted mods analyzed.

0.639% of each server frame at 100 players (6.394 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 41 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • This mod
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Repeating timers carry 97% of this mod's structural load. 6.394 ms/s in all.

Every-frame hooks · 0.8%
2 hooks · 0.05 ms/s
Per-player hooks · 1.2%
1 hook · 0.074 ms/s
Event hooks · 0.9%
149 hooks · 0.057 ms/s
Lifecycle hooks · <0.1%
67 hooks · 0.00013 ms/s
97%Repeating timers · 97%
44 timers · 6.2 ms/s
Every-frame hooksrun every server frame 2 hooks 0.05 ms/s 0.8% MissionServer.OnUpdate
Per-player hooksrun about 30 times a second for each player 1 hook 0.074 ms/s 1.2% PlayerBase.OnScheduledTick
Event hooksrun when something happens: an inventory move, a hit, an action 149 hooks 0.057 ms/s 0.9% AM_Dogtag_Base.OnInventoryEnter, ItemBase.OnInventoryEnter, ItemBase.OnInventoryExit and 103 more
Lifecycle hooksrun when an entity is created, loaded or deleted 67 hooks 0.00013 ms/s <0.1% AM_CarCoverBase.EEInit, BoatScript.EEInit, CarScript.EEDelete and 28 more
Repeating timersstay in the timer queue, which is walked every frame 44 timers 6.2 ms/s 97% 11 × every 1 s, 11 × every 100 ms, 10 × every 16 ms and 10 more

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Chain breaks, by consequence

49 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

Review
Base class · every CarScript (27 vanilla subclasses)
CarScript.EEKilled T3

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any CarScript.

ExplosiveCar.pbo::Scripts\4_World\ExplosiveCars.c:18
Review
Base class · every CarScript (27 vanilla subclasses)
CarScript.OnContact

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any CarScript.

NVD.pbo::4_World\entities\vehicles\CarScript.c:3
Review
Base class · every Hologram
Hologram.AddProjectionRotation

Vanilla rotation handling is replaced — expected for placement-system overhauls.

What it is for: Vanilla placement hologram rotation input.

AftermathBaseBuilding.pbo::scripts\4_World\Classes\Hologram.c:4278
Review
Base class · every Hologram
Hologram.EvaluateCollision

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any Hologram.

BuildEverywhere.pbo::Scripts\4_World\Classes\Hologram.c:3
Review
Base class · every Hologram
Hologram.SubtractProjectionRotation

Vanilla rotation handling is replaced — expected for placement-system overhauls.

What it is for: Vanilla placement hologram rotation input.

AftermathBaseBuilding.pbo::scripts\4_World\Classes\Hologram.c:4283
Review
Base class · every PlayerBase (2 vanilla subclasses)
PlayerBase.CalculateVisibilityForAI

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.

AM_InventoryFix.pbo::scripts\4_World\player_base.c:3
Review
Base class · every Weapon_Base (107 vanilla subclasses)
Weapon_Base.SaveCurrentFSMState

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any Weapon_Base.

Aftermath.pbo::scripts\4_World\entities\firearms\Weapon_Base.c:3
By design
3 leaf classes
3 classes replaced on 2 methods · 6 overrides

Do · Init

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

3 classesCraftFenceKit, CraftTerritoryFlagKit, CraftWatchtowerKit
6 locationsBaseParts.pbo::Scripts\4_World\Recipe\CraftFenceKit.c:65
BaseParts.pbo::Scripts\4_World\Recipe\CraftFenceKit.c:3
BaseParts.pbo::Scripts\4_World\Recipe\CraftTerritoryFlagKit.c:79
BaseParts.pbo::Scripts\4_World\Recipe\CraftTerritoryFlagKit.c:3
BaseParts.pbo::Scripts\4_World\Recipe\CraftWatchtowerKit.c:64
BaseParts.pbo::Scripts\4_World\Recipe\CraftWatchtowerKit.c:3
By design
Family · Hit_MeatBones and its 4 vanilla subclasses
Hit_MeatBones replaced on 4 methods · 4 overrides

BloodSplatGround · BloodSplatWall · OnEnterCalculations · OnExitCalculations

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classHit_MeatBones
4 locationsGoreZ.pbo::3_game\Effects\EffectParticle\BulletImpactBase\hit_meatbones.c:50
GoreZ.pbo::3_game\Effects\EffectParticle\BulletImpactBase\hit_meatbones.c:80
GoreZ.pbo::3_game\Effects\EffectParticle\BulletImpactBase\hit_meatbones.c:106
GoreZ.pbo::3_game\Effects\EffectParticle\BulletImpactBase\hit_meatbones.c:157
By design
4 leaf classes
4 classes replaced on 1 method · 4 overrides

OnFinishProgressServer

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

4 classesActionDrinkWellContinuous, ActionLockDoors, ActionUnlockDoors, ActionWorldCraft
4 locationsAftermathCollectables.pbo::scripts\4_World\Classes\actions\ActionDrinkWellContinuous.c:26
AFT_KEYCARD.pbo::scripts\4_world\Actions\ActionLockDoors.c:3
AFT_KEYCARD.pbo::scripts\4_world\Actions\ActionUnlockDoors.c:3
Aftermath.pbo::scripts\4_World\classes\useractionscomponent\actions\continuous\ActionWorldCraft.c:2
By design
Leaf class · Chat
Chat replaced on 3 methods · 3 overrides

Add · AddInternal · Init

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classChat
3 locationsLBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\Chat.c:147
LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\Chat.c:288
LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\Chat.c:28
By design
Leaf class · NotificationUI
NotificationUI replaced on 2 methods · 2 overrides

AddNotification · RemoveNotification

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classNotificationUI
2 locationsAM_Notifications.pbo::scripts\3_Game\notificationui.c:19
AM_Notifications.pbo::scripts\3_Game\notificationui.c:61
By design
Another mod's class · ExpansionQuestModule
ExpansionQuestModule replaced on 2 methods · 2 overrides

CreateMarkerClient · RemoveMarkersClient

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classExpansionQuestModule
2 locationsLBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\OtherMods\ExpansionQuestModule.c:8
LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\OtherMods\ExpansionQuestModule.c:23
By design
2 leaf classes
2 classes replaced on 1 method · 2 overrides

DraggingOver

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

2 classesContainerWithCargo, ContainerWithCargoAndAttachments
2 locationsAM_AdvancedStorage.pbo::scripts\5_Mission\gui\inventorynew\containers\containerwithcargo.c:49
AM_AdvancedStorage.pbo::scripts\5_Mission\gui\inventorynew\containers\containerwithcargoandattachments.c:49
By design
Leaf class · Icon
Icon replaced on 2 methods · 2 overrides

InitEx · MouseClick

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classIcon
2 locationsAM_AdvancedStorage.pbo::scripts\5_Mission\gui\inventorynew\icon.c:8
AM_AdvancedStorage.pbo::scripts\5_Mission\gui\inventorynew\icon.c:61
By design
2 leaf classes
2 classes replaced on 1 method · 2 overrides

LBSetVehicle

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

2 classesBoatHud, CarHud
2 locationsLBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Hud\BoatHud.c:3
LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Hud\CarHud.c:3
By design
Another mod's class · LB_Elevator_Mission
LB_Elevator_Mission replaced on 2 methods · 2 overrides

OnInviteReceived · OnItemInInventoryChanged

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classLB_Elevator_Mission
2 locationsLBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\System\LB_Elevator_Mission.c:36
LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\System\LB_Elevator_Mission.c:23
By design
2 leaf classes
2 classes replaced on 1 method · 2 overrides

PlaySound

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

2 classesHungerSoundHandlerClient, ThirstSoundHandlerClient
2 locationsAftermath.pbo::scripts\4_World\Trading\Trader\Classes\ActionToDisable.c:221
Aftermath.pbo::scripts\4_World\Trading\Trader\Classes\ActionToDisable.c:241
By design
Leaf class · AreaExposureMdfr
AreaExposureMdfr replaced on 1 method · 1 override

BleedingSourceCreateCheck

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classAreaExposureMdfr
1 locationAftermath.pbo::scripts\4_World\MaskOnly.c:11
By design
Leaf class · CAContinuousFill
CAContinuousFill replaced on 1 method · 1 override

CalcAndSetQuantity

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classCAContinuousFill
1 locationAftermathCollectables.pbo::scripts\4_World\Classes\actions\CAContinuousFill.c:3
By design
Leaf class · SlotsIcon
SlotsIcon replaced on 1 method · 1 override

ClearRemainSelected

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classSlotsIcon
1 locationAM_AdvancedStorage.pbo::scripts\5_Mission\gui\inventorynew\slotsicon.c:75
By design
Leaf class · ActiondeployObjectCB
ActiondeployObjectCB replaced on 1 method · 1 override

CreateActionComponent

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classActiondeployObjectCB
1 locationAftermathBaseBuilding.pbo::scripts\4_World\Classes\Actions\ActiondeployObjectCB.c:3
By design
Leaf class · DayZPlayerImplementFallDamage
DayZPlayerImplementFallDamage replaced on 1 method · 1 override

HandleFallDamage

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classDayZPlayerImplementFallDamage
1 locationAftermath.pbo::scripts\4_World\entities\DayZPlayerImplementFallDamage.C:34
By design
Leaf class · PurifyWater
PurifyWater replaced on 1 method · 1 override

Init

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classPurifyWater
1 locationAftermathCollectables.pbo::scripts\4_World\Classes\Recipes\PurifyWater.c:3
By design
Leaf class · BearTrap
BearTrap replaced on 1 method · 1 override

OnServerSteppedOn

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classBearTrap
1 locationAftermathBaseBuilding.pbo::scripts\4_World\Classes\trap_bear.c:3
By design
Another mod's class · AM_RecyclingServer
AM_RecyclingServer replaced on 1 method · 1 override

RepairItem

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classAM_RecyclingServer
1 locationAM_Achievements.pbo::scripts\4_World\Entities\AM_RecyclingAchievementHook.c:29
By design
Leaf class · Environment
Environment replaced on 1 method · 1 override

SetEnvironmentTemperature

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classEnvironment
1 locationAftermath.pbo::scripts\4_World\Environment.c:3
By design
Leaf class · ClosableHeader
ClosableHeader replaced on 1 method · 1 override

SetLayoutName

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classClosableHeader
1 locationAM_AdvancedStorage.pbo::scripts\5_Mission\gui\inventorynew\containers\closableheader.c:67
By design
Leaf class · RespawnDialogue
RespawnDialogue replaced on 1 method · 1 override

SetTooltipTexts

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classRespawnDialogue
1 locationLoadingScreen.pbo::scripts\5_Mission\mission\GUI\RespawnDialog.c:16

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

OnScheduledTick on PlayerBase
about 30× per player per second
no I/O, timers or RPC
OnUpdate on MissionServer
every server frame
no I/O, timers or RPC
EEItemLocationChanged × 2 classes
every inventory move
timer
OnInventoryEnter × 2 classes
every inventory move
no I/O, timers or RPC
EEItemAttached on PlayerBase
every inventory move
no I/O, timers or RPC
EEItemIntoHands on PlayerBase
every inventory move
no I/O, timers or RPC
OnInventoryExit on ItemBase
every inventory move
no I/O, timers or RPC
SetActions × 47 classes
per event
no I/O, timers or RPC
ActionCondition × 26 classes
per event
no I/O, timers or RPC super() on some paths
ActionCondition × 8 classes
per event
no I/O, timers or RPC replaces vanilla
ActionCondition × 5 classes
per event
no I/O, timers or RPC
OnRPC × 3 classes
per event
no I/O, timers or RPC
CanDisplayAttachmentSlot × 2 classes
per event
no I/O, timers or RPC
CanReleaseAttachment × 2 classes
per event
no I/O, timers or RPC
CanPutIntoHands on Barrel_ColorBase
per event
no I/O, timers or RPC replaces vanilla
CanReceiveAttachment on Clothing
per event
no I/O, timers or RPC
CanReceiveAttachment on ItemBase
per event
no I/O, timers or RPC replaces vanilla
CanReceiveItemIntoHands on PlayerBase
per event
no I/O, timers or RPC
CanReceiveItemIntoHands on PlayerBase
per event
no I/O, timers or RPC super() on some paths
CanReleaseAttachment on CarScript
per event
no I/O, timers or RPC super() on some paths
EEHitBy on PlayerBase
per event
no I/O, timers or RPC
IsInventoryVisible on CarScript
per event
no I/O, timers or RPC replaces vanilla
OnRPC on Paper
per event
timer
OnRPC on PlayerBase
per event
no I/O, timers or RPC super() on some paths
OnVariablesSynchronized on CarScript
per event
timer
OnVariablesSynchronized on PlayerBase
per event
no I/O, timers or RPC

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 730 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionActivateCircularMachine.OnExecuteServer — yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementGameplayHooks.c:112
ActionActivateTrap.SetupAction — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionActivateTrap.c:3
ActionActivateTrap.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionActivateTrap.c:20
ActionArmExplosive.SetupAction — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionArmExplosive.c:3
ActionArmExplosive.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionArmExplosive.c:20
ActionAssignKey.OnFinishProgressServer — yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementGameplayHooks.c:426
ActionAttachCodeLock.OnExecuteServer — yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementGameplayHooks.c:183
ActionBandageSelf.OnFinishProgressServer — yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementActionHooks.c:7
ActionBandageTarget.OnFinishProgressServer — yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementActionHooks.c:19
ActionBase.Can — no ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Actions\ActionBase.c:4
ActionBase.IsInReach — no conditional LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Actions\ActionBase.c:16
ActionBuildPart.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionBuildPart.c:4
ActionBuildPartSwitch.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionBuildPartSwitch.c:4
ActionBurnSewTarget.ActionCondition T2 yes conditional Aftermath.pbo::scripts\4_World\Trading\Trader\Classes\ActionToDisable.c:63
ActionCarDoors.OnStartServer — yes ✓ AM_Carkey.pbo::scripts\4_World\Actions\LoggedActions.c:3
ActionCarDoorsOutside.ActionCondition T2 yes conditional AM_Carkey.pbo::scripts\4_World\Actions\ActionCarDoorsOutside.c:3
ActionCarDoorsOutside.OnStartServer — yes ✓ AM_Carkey.pbo::scripts\4_World\Actions\LoggedActions.c:24
ActionCheckPulse.ActionCondition T2 yes ✗ none Aftermath.pbo::scripts\4_World\classes\useractionscomponent\actions\continuous\ActionCheckPulse.c:3
ActionCheckPulseTarget.ActionCondition T2 yes ✗ none Aftermath.pbo::scripts\4_World\classes\useractionscomponent\actions\continuous\ActionCheckPulseTarget.c:3
ActionClose.SetCloseAnimation — yes ✓ AM_Medical.pbo::Scripts\4_World\Classes\UserActionsComponent\Actions\SingleUse\ActionClose.c:3
ActionCloseFence.ActionCondition T2 yes ✗ none BaseParts.pbo::Scripts\4_World\Actions\ActionCloseFence.c:3
ActionCloseFence.OnStartServer — yes ✓ BaseParts.pbo::Scripts\4_World\Actions\ActionCloseFence.c:19
ActionCollectBloodTarget.ActionCondition T2 yes conditional Aftermath.pbo::scripts\4_World\Trading\Trader\Classes\ActionToDisable.c:53
ActionCompleteCourierDelivery.OnFinishProgressServer — yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementGameplayHooks.c:548
ActionConstructor.RegisterActions — yes ✓ AFT_KEYCARD.pbo::scripts\4_world\Actions\ActionConstructor.c:2
ActionConstructor.RegisterActions — yes ✓ AM_Achievements.pbo::scripts\4_World\Actions\ActionClaimAchievementRewards.c:46
ActionConstructor.RegisterActions — yes ✓ AM_Airdrop.pbo::scripts\4_World\Actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ AM_C4.pbo::Scripts\4_world\Actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ AM_CarCrate.pbo::Scripts\4_World\Actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ AM_Carcover.pbo::Scripts\4_world\Actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ AM_Carkey.pbo::scripts\4_World\Actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ AM_Codelock.pbo::Scripts\4_world\Actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ AM_Courier.pbo::scripts\4_World\Actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ AM_Dustbin.pbo::scripts\4_world\Classes\UserActionsComponent\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ AM_HeadOnSpike.pbo::scripts\4_World\Actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ AM_LootChests.pbo::scripts\4_World\Actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ AM_Medical.pbo::Scripts\4_World\Classes\UserActionsComponent\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ AM_Notes.pbo::scripts\4_World\classes\useractionscomponent\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ AM_PC.pbo::scripts\4_World\classes\actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ AM_Recycling.pbo::scripts\4_World\classes\useractionscomponent\actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ AM_Refuel.pbo::scripts\4_World\classes\useractionscomponent\Actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ AM_VehicleRepairKit.pbo::scripts\4_world\Actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ Aftermath.pbo::scripts\4_World\classes\useractionscomponent\actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ AftermathBaseBuilding.pbo::scripts\4_World\Classes\Actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ AftermathBaseItems.pbo::scripts\4_world\Actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ Aftermath_Items.pbo::Splint\scripts\4_World\Splint.c:55
ActionConstructor.RegisterActions — yes ✓ BaseParts.pbo::Scripts\4_World\Actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ BetterStash.pbo::scripts\4_world\classes\UserActionComponent\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ GreenhousePack.pbo::scripts\4_World\Actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ LBmaster_Core.pbo::scripts\4_World\LBmaster_Core\Action\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ VehicleFlip.pbo::scripts\4_World\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ VehicleImpulse.pbo::4_World\ActionConstructor.c:3
ActionCoverVehicle.OnFinishProgressServer — yes ✓ AM_VehicleManager.pbo::scripts\4_World\Actions\ActionCoverVehicle.c:3
ActionDefuseBreachingCharge.OnFinishProgressServer — yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementGameplayHooks.c:230
ActionDeployBreachingCharge.OnFinishProgressServer — yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementGameplayHooks.c:215
ActionDeployObject.OnFinishProgressServer — yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementGameplayHooks.c:161
ActionDeployObject.SetupAnimation — yes conditional AM_Notes.pbo::scripts\4_World\classes\useractionscomponent\actions\ActionDeployObject.c:3
ActionDeployObject.ActionCondition T2 yes ✓ AM_Notes.pbo::scripts\4_World\classes\useractionscomponent\actions\ActionDeployObject.c:14
ActionDeployObject.ActionCondition T2 yes conditional Aftermath.pbo::scripts\4_World\Trading\Trader\Classes\ActionToDisable.c:73
ActionDeployObject.ActionCondition T2 yes conditional AftermathBaseBuilding.pbo::scripts\4_World\Classes\Actions\ActionDeployObject.c:12
ActionDeployObject.OnEndServer — yes conditional AftermathBaseBuilding.pbo::scripts\4_World\Classes\Actions\ActionDeployObject.c:41
ActionDeployObject.SetupAction — yes conditional LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionDeployObject.c:3
ActionDeployObject.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionDeployObject.c:23
ActiondeployObjectCB.CreateActionComponent — yes ✗ none AftermathBaseBuilding.pbo::scripts\4_World\Classes\Actions\ActiondeployObjectCB.c:3
ActionDestroyBBP.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionDestroyBBP.c:5
ActionDestroyPart.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionDestroyPart.c:4
ActionDigGardenPlot.ActionCondition T2 yes ✗ none Aftermath.pbo::scripts\4_World\Trading\Trader\Classes\ActionToDisable.c:213
ActionDigGardenPlot.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionDigGardenPlot.c:4
ActionDigInStash.OnFinishProgressServer — yes ✓ Aftermath.pbo::scripts\4_World\classes\useractionscomponent\actions\continuous\ActionDigInStash.c:3
ActionDisinfectTarget.ActionCondition T2 yes conditional Aftermath.pbo::scripts\4_World\Trading\Trader\Classes\ActionToDisable.c:13
ActionDismantleBBP.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionDismantleBBP.c:5
ActionDismantlePart.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionDismantlePart.c:4
ActionDismantlePart.DismantleCondition — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionDismantlePart.c:18
ActionDismantleWithToolbox.OnFinishProgressServer — yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementGameplayHooks.c:194
ActionDismantleWithToolbox.OnFinishProgressServer — yes ✓ AM_Codelock.pbo::Scripts\4_world\Actions\ActionDismantleWithToolbox.c:3
ActionDrinkWellContinuous.ActionCondition T2 yes ✗ none AftermathCollectables.pbo::scripts\4_World\Classes\actions\ActionDrinkWellContinuous.c:3
ActionDrinkWellContinuous.OnFinishProgressServer — yes ✗ none AftermathCollectables.pbo::scripts\4_World\Classes\actions\ActionDrinkWellContinuous.c:26
ActionDuplicateKey.OnFinishProgressServer — yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementGameplayHooks.c:437
ActionFishingNew.ActionCondition T2 yes conditional Aftermath.pbo::scripts\4_World\Trading\Trader\Classes\ActionToDisable.c:174
ActionFishingNewCB.HandleFishingResultSuccess — yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementGameplayHooks.c:13
ActionForceConsume.ActionCondition T2 yes conditional Aftermath.pbo::scripts\4_World\Trading\Trader\Classes\ActionToDisable.c:33
ActionForceConsumeSingle.ActionCondition T2 yes conditional Aftermath.pbo::scripts\4_World\Trading\Trader\Classes\ActionToDisable.c:23
ActionForceFeedCan.ActionCondition T2 yes conditional Aftermath.pbo::scripts\4_World\Trading\Trader\Classes\ActionToDisable.c:103
ActionGetInTransport.ActionCondition T2 yes conditional AM_Carkey.pbo::scripts\4_World\Actions\LoggedActions.c:55
ActionGetInTransport.OnStartServer — yes ✓ AM_Carkey.pbo::scripts\4_World\Actions\LoggedActions.c:69
ActionGetInTransport.ActionCondition T2 yes conditional AM_Courier.pbo::scripts\4_World\Actions\Actions_Vehicle_Block.c:3
ActionGetInTransport.ActionCondition T2 yes ✓ Aftermath.pbo::scripts\4_World\classes\useractionscomponent\actions\ActionGetInTransport.c:3
ActionGetOutTransport.OnStartServer — yes ✓ AM_Carkey.pbo::scripts\4_World\Actions\LoggedActions.c:88
ActionGiveBloodTarget.ActionCondition T2 yes conditional Aftermath.pbo::scripts\4_World\Trading\Trader\Classes\ActionToDisable.c:43
ActionInjectTarget.ActionCondition T2 yes conditional Aftermath.pbo::scripts\4_World\Trading\Trader\Classes\ActionToDisable.c:3
ActionLockDoors.OnFinishProgressServer — yes ✗ none AFT_KEYCARD.pbo::scripts\4_world\Actions\ActionLockDoors.c:3
ActionLockDoors.ActionCondition T2 yes ✓ AFT_KEYCARD.pbo::scripts\4_world\Actions\ActionLockDoors.c:35
ActionLockDoors.ActionCondition T2 yes ✗ none Aftermath.pbo::scripts\4_World\Trading\Trader\Classes\ActionToDisable.c:113
ActionLowerFlag.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionLowerFlag.c:4
ActionMineBush.OnEndServer — yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementGameplayHooks.c:50
ActionMineTree.OnEndServer — yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementGameplayHooks.c:31
ActionMineTree.ActionCondition T2 yes conditional Aftermath.pbo::scripts\4_World\Trading\Trader\Classes\ActionToDisable.c:154
ActionMountBarbedWire.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionMountBarbedWire.c:4
ActionObtainLiquidBase.ActionCondition T2 yes conditional AftermathCollectables.pbo::scripts\4_World\Classes\actions\ActionObtainLiquidBase.c:3
ActionOpen.SetupAction — yes ✓ AM_Medical.pbo::Scripts\4_World\Classes\UserActionsComponent\Actions\SingleUse\ActionOpen.c:10
ActionOpenCarDoors.ActionCondition T2 yes conditional AM_Carkey.pbo::scripts\4_World\Actions\ActionOpenCarDoors.c:3
ActionOpenCarDoorsOutside.ActionCondition T2 yes ✓ Aftermath.pbo::scripts\4_World\classes\useractionscomponent\actions\ActionOpenCarDoorsOutside.c:3
ActionOpenFence.ActionCondition T2 yes ✗ none BaseParts.pbo::Scripts\4_World\Actions\ActionOpenFence.c:3
ActionOpenFence.OnStartServer — yes conditional BaseParts.pbo::Scripts\4_World\Actions\ActionOpenFence.c:20
ActionOpenSupplyCrate.OnStartServer — yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementGameplayHooks.c:537
ActionPackTent.ActionCondition T2 yes ✗ none AftermathBaseBuilding.pbo::scripts\4_World\Classes\Actions\ActionPackTent.c:3
ActionPickLockVehicle.ActionCondition T2 yes conditional Aftermath.pbo::scripts\4_World\Trading\Trader\Classes\ActionToDisable.c:202
ActionPushCar.ActionCondition T2 yes conditional Aftermath.pbo::scripts\4_World\Trading\Trader\Classes\ActionToDisable.c:184
ActionRaiseFlag.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionRaiseFlag.c:4
ActionRaiseMegaphone.ActionCondition T2 yes conditional Aftermath.pbo::scripts\4_World\Trading\Trader\Classes\ActionToDisable.c:144
ActionRepairPart.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionRepairPart.c:4
ActionRestrainSelf.ActionCondition T2 yes conditional Aftermath.pbo::scripts\4_World\Trading\Trader\Classes\ActionToDisable.c:83
ActionRestrainTarget.ActionCondition T2 yes conditional Aftermath.pbo::scripts\4_World\Trading\Trader\Classes\ActionToDisable.c:93
ActionSawPlanks.ActionCondition T2 yes conditional Aftermath.pbo::scripts\4_World\Trading\Trader\Classes\ActionToDisable.c:164
ActionSawPlanksWoodStorage.OnFinishProgressServer — yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementGameplayHooks.c:82
ActionSkinning.OnFinishProgressServer — yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementActionHooks.c:50
ActionStartEngine.OnStartServer — yes ✓ AM_Carkey.pbo::scripts\4_World\Actions\LoggedActions.c:116
ActionStartEngine.ActionCondition T2 yes ✓ Aftermath.pbo::scripts\4_World\classes\useractionscomponent\actions\ActionStartEngine.c:3
ActionStopEngine.OnStartServer — yes ✓ AM_Carkey.pbo::scripts\4_World\Actions\LoggedActions.c:143
ActionSwitchSeats.ActionCondition T2 yes conditional AM_Courier.pbo::scripts\4_World\Actions\Actions_Vehicle_Block.c:16
ActionTargets.ComputeUtility — yes ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Actions\ActionTargets.c:3
ActionTogglePlaceObject.Start — yes ✓ AftermathBaseBuilding.pbo::scripts\4_World\Classes\Actions\ActionTogglePlaceObject.c:3
ActionTogglePlaceObject.ActionCondition T2 yes conditional AftermathBaseBuilding.pbo::scripts\4_World\Classes\Actions\ActionTogglePlaceObject.c:7
ActionTogglePlaceObject.ActionCondition T2 yes conditional BetterStash.pbo::scripts\4_world\classes\UserActionComponent\Actions\SingleUse\ActionTogglePlaceObject.c:3
ActionTurnOnWhileInHands.ActionCondition T2 yes conditional Aftermath.pbo::scripts\4_World\Trading\Trader\Classes\ActionToDisable.c:134
ActionUncoverVehicle.OnFinishProgressServer — yes ✓ AM_VehicleManager.pbo::scripts\4_World\Actions\ActionUncoverVehicle.c:3
ActionUnlockChestWithCrowbar.OnFinishProgressServer — yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementGameplayHooks.c:493
ActionUnlockChestWithGoldKey.OnFinishProgressServer — yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementGameplayHooks.c:526
ActionUnlockChestWithLockpick.OnFinishProgressServer — yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementGameplayHooks.c:504
ActionUnlockChestWithSledgehammer.OnFinishProgressServer — yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementGameplayHooks.c:515
ActionUnlockDoors.OnFinishProgressServer — yes ✗ none AFT_KEYCARD.pbo::scripts\4_world\Actions\ActionUnlockDoors.c:3
ActionUnmountBarbedWire.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionUnmountBarbedWire.c:4
ActionUnpin.ActionCondition T2 yes conditional Aftermath.pbo::scripts\4_World\Trading\Trader\Classes\ActionToDisable.c:124
ActionUseAI2.ApplyModifiers — yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementActionHooks.c:36
ActionUseFirstAidKit.ApplyModifiers — yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementGameplayHooks.c:143
ActionWashHandsWell.ActionCondition T2 yes conditional AftermathCollectables.pbo::scripts\4_World\Classes\actions\ActionWashHandsWell.c:3
ActionWashHandsWell.OnFinishProgressServer — yes ✓ AftermathCollectables.pbo::scripts\4_World\Classes\actions\ActionWashHandsWell.c:12
ActionWorldCraft.OnFinishProgressServer — yes ✗ none Aftermath.pbo::scripts\4_World\classes\useractionscomponent\actions\continuous\ActionWorldCraft.c:2
ActionWorldFlagActionSwitch.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionWorldFlagActionSwitch.c:4
Aftermath_Gold_Key.SetActions T2 yes ✓ AM_LootChests.pbo::scripts\4_World\Actions\UnlockTools.c:35
AK_Bayonet.SetActions T2 yes ✓ AM_HeadOnSpike.pbo::scripts\4_World\Actions\ActionOverwrites.c:3
AM_ActionSkinning.OnFinishProgressServer — yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementActionHooks.c:61
AM_CarCoverBase.EEInit T3 yes ✓ AM_VehicleManager.pbo::scripts\4_World\CarCoverBase.C:3
AM_Circular_Machine.AddPlanks — yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementGameplayHooks.c:97
AM_Dogtag_Base.OnInventoryEnter T2 yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementGameplayHooks.c:594
AM_RecyclingServer.RepairItem — yes ✗ none AM_Achievements.pbo::scripts\4_World\Entities\AM_RecyclingAchievementHook.c:29
AMContinuousPumpGas.CalcAndSetQuantity — yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementGameplayHooks.c:452
AnimalBase.EEHealthLevelChanged T2 no ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\AnimalBase.c:9
AreaExposureMdfr.BleedingSourceCreateCheck — yes ✗ none Aftermath.pbo::scripts\4_World\MaskOnly.c:11
Armband_ColorBase.SwitchItemSelectionTextureEx — no ✗ none LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase\Armband_Colorbase.c:4
BandageDressing.InitItemVariables — yes ✓ AM_CombineableItems.pbo::scripts\4_World\BandageDressing.c:3
BarbedWire.SetActions T2 yes ✓ BaseParts.pbo::Scripts\4_World\Entities\ItemBase\BarbedWire.c:3
Barrel_ColorBase.CanPutIntoHands T2 yes ✗ none Aftermath.pbo::scripts\4_World\BarrelFix.c:3
Barrel_ColorBase.CanRemoveFromHands — yes ✗ none Aftermath.pbo::scripts\4_World\BarrelFix.c:9
BaseBuildingBase.SetActions T2 yes ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\ItemBase\BaseBuildingBase.c:7
BearTrap.OnPlacementComplete — yes ✓ Aftermath.pbo::scripts\4_World\entities\itembase\trap_bear.c:3
BearTrap.IsDeployable — yes ✗ none Aftermath.pbo::scripts\4_World\entities\itembase\trap_bear.c:22
BearTrap.OnServerSteppedOn — yes ✗ none AftermathBaseBuilding.pbo::scripts\4_World\Classes\trap_bear.c:3
BoatHud.LBSetVehicle — yes ✗ none LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Hud\BoatHud.c:3
BoatScript.EEInit T3 yes ✓ AM_Vehicle3PP.pbo::scripts\4_World\BoatScript.c:12
BoatScript.EEInit T3 yes ✓ AM_VehicleManager.pbo::scripts\4_World\BoatScript.c:3
BoatScript.SetActions T2 yes ✓ AM_VehicleRepairKit.pbo::scripts\4_world\Entities\ItemBase\BoatScript.c:14
BoatScript.EEHealthLevelChanged T2 no ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\Vehicles\BoatScript.c:8
BoltActionRifle_Base.GetAntiCombatLogWeaponDistance — yes ✗ none ZenAntiCombatLogout.pbo::scripts\4_world\entities\firearms\TriggerDistanceConfig.c:128
BoltRifle_Base.GetAntiCombatLogWeaponDistance — yes ✗ none ZenAntiCombatLogout.pbo::scripts\4_world\entities\firearms\TriggerDistanceConfig.c:117
BoneKnife.SetActions T2 yes ✓ AM_HeadOnSpike.pbo::scripts\4_World\Actions\ActionOverwrites.c:73
CAContinuousFill.CalcAndSetQuantity — yes ✗ none AftermathCollectables.pbo::scripts\4_World\Classes\actions\CAContinuousFill.c:3
CargoContainer.IsDisplayable — yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Inventory\CargoContainer.c:2
CargoContainer.IsVisible — yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Inventory\CargoContainer.c:5
CarHud.LBSetVehicle — yes ✗ none LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Hud\CarHud.c:3
CarScript.PickLock — yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementGameplayHooks.c:409
CarScript.EEInit T3 yes ✓ AM_Carcover.pbo::Scripts\4_world\Entities\Vehicles\CarScript.c:3
CarScript.OnStoreSave T3 yes ✓ AM_Carkey.pbo::scripts\4_World\Entities\Vehicles\CarScript.c:272
CarScript.OnStoreLoad T3 yes ✓ AM_Carkey.pbo::scripts\4_World\Entities\Vehicles\CarScript.c:281
CarScript.CanDisplayAttachmentSlot T2 yes ✓ AM_Carkey.pbo::scripts\4_World\Entities\Vehicles\CarScript.c:312
CarScript.CanDisplayAttachmentCategory — yes ✓ AM_Carkey.pbo::scripts\4_World\Entities\Vehicles\CarScript.c:320
CarScript.IsInventoryVisible T2 yes ✗ none AM_Carkey.pbo::scripts\4_World\Entities\Vehicles\CarScript.c:328
CarScript.CanReleaseAttachment T2 yes ✓ AM_Carkey.pbo::scripts\4_World\Entities\Vehicles\CarScript.c:333
CarScript.EEInit T3 yes ✓ AM_Courier.pbo::scripts\4_World\Entities\CarScript.c:3
CarScript.SetActions T2 yes ✓ AM_Refuel.pbo::scripts\4_World\Entities\CarScript.c:2
CarScript.EEInit T3 yes ✓ AM_Vehicle3PP.pbo::scripts\4_World\CarScript.c:12
CarScript.EEInit T3 yes ✓ AM_VehicleManager.pbo::scripts\4_World\CarScript.c:3
CarScript.EEInit T3 yes ✓ AM_VehicleModification.pbo::scripts\4_World\CarScript.c:6
CarScript.EEDelete T3 yes ✓ AM_VehicleModification.pbo::scripts\4_World\CarScript.c:18
CarScript.SetActions T2 yes ✓ AM_VehicleRepairKit.pbo::scripts\4_world\Entities\ItemBase\CarScript.c:108
CarScript.CanReleaseAttachment T2 yes conditional Aftermath.pbo::scripts\4_World\entities\vehicles\carscript.c:68
CarScript.CanDisplayCargo — yes ✓ Aftermath.pbo::scripts\4_World\entities\vehicles\carscript.c:83
CarScript.CanDisplayAttachmentCategory — yes ✓ Aftermath.pbo::scripts\4_World\entities\vehicles\carscript.c:103
CarScript.OnStoreLoad T3 yes ✓ Aftermath.pbo::scripts\4_World\entities\vehicles\carscript.c:123
CarScript.OnStoreSave T3 yes ✓ Aftermath.pbo::scripts\4_World\entities\vehicles\carscript.c:140
CarScript.SetActions T2 yes ✓ Aftermath.pbo::scripts\4_World\entities\vehicles\carscript.c:155
CarScript.EEKilled T3 yes ✗ none ExplosiveCar.pbo::Scripts\4_World\ExplosiveCars.c:18
CarScript.OnVariablesSynchronized T2 yes ✓ ExplosiveCar.pbo::Scripts\4_World\ExplosiveCars.c:33
CarScript.EEHealthLevelChanged T2 no ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\Vehicles\CarScript.c:8
CarScript.OnContact — yes ✗ none NVD.pbo::4_World\entities\vehicles\CarScript.c:3
CarScript.SetActions T2 yes ✓ VehicleFlip.pbo::scripts\4_World\CarScript.c:3
CarScript.SetActions T2 yes ✓ VehicleImpulse.pbo::4_World\CarScript.c:3
ChainedDropAndRestrainLambda.OnSuccess — yes ✓ AM_Carkey.pbo::scripts\4_World\Actions\ChainedDropAndRestrainLambda.c:8
ChainedDropAndRestrainLambda.CopyOldPropertiesToNew — yes ✓ AM_Carkey.pbo::scripts\4_World\Actions\ChainedDropAndRestrainLambda.c:44
Chat.Add — yes ✓ AM_Achievements.pbo::scripts\5_Mission\AchievementChatHook.c:17
Chat.Init — yes ✗ none LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\Chat.c:28
Chat.Add — yes ✗ none LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\Chat.c:147
Chat.AddInternal — yes ✗ none LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\Chat.c:288
ChatInputMenu.Init — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\ChatInputMenu.c:10
ChatInputMenu.OnMouseWheel — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\ChatInputMenu.c:77
ChatInputMenu.OnShow — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\ChatInputMenu.c:85
ChatInputMenu.OnHide — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\ChatInputMenu.c:96
ChatInputMenu.UpdateChannel — yes ✗ none LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\ChatInputMenu.c:106
ChatLine.Set — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\ChatLine.c:48
ChatLine.SetColour — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\ChatLine.c:109
ChernarusPlusData.Init — yes ✓ Aftermath.pbo::scripts\4_World\classes\worlds\ChernarusPlusData.c:3
Cinder_Door.EEKilled T3 yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementGameplayHooks.c:371
Cinder_Garage_Door.EEKilled T3 yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementGameplayHooks.c:389
Cinder_Hanger_Door.EEKilled T3 yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementGameplayHooks.c:398
Cinder_Small_Door.EEKilled T3 yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementGameplayHooks.c:380
Cleaver.SetActions T2 yes ✓ AM_HeadOnSpike.pbo::scripts\4_World\Actions\ActionOverwrites.c:83
ClosableContainer.IsDisplayable — yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Inventory\ClosableContainer.c:2
ClosableContainer.Open — yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Inventory\ClosableContainer.c:6
ClosableHeader.SetLayoutName — yes ✗ none AM_AdvancedStorage.pbo::scripts\5_Mission\gui\inventorynew\containers\closableheader.c:67
ClosableHeader.OnHide — yes ✓ AM_AdvancedStorage.pbo::scripts\5_Mission\gui\inventorynew\containers\closableheader.c:295
ClosableHeader.SetupIcons — yes ✓ CompensationMod.pbo::scripts\5_Mission\ClosableHeader.c:3
Clothing.CanPutInCargoClothingConditions — yes ✗ none AM_InventoryFix.pbo::scripts\4_World\clothing_base.c:3
Clothing.CanReceiveItemIntoCargoClothingConditions — yes ✗ none AM_InventoryFix.pbo::scripts\4_World\clothing_base.c:27
Clothing.CanLoadItemIntoCargoClothingConditions — yes ✗ none AM_InventoryFix.pbo::scripts\4_World\clothing_base.c:34
Clothing.CanReceiveAttachment T2 yes ✓ AM_InventoryFix.pbo::scripts\4_World\clothing_base.c:41
CombatKnife.SetActions T2 yes ✓ AM_HeadOnSpike.pbo::scripts\4_World\Actions\ActionOverwrites.c:93
CommonColdMdfr.ActivateCondition — yes ✗ none Aftermath.pbo::scripts\4_World\entities\diseases.c:3
CommonColdMdfr.DeactivateCondition — yes ✗ none Aftermath.pbo::scripts\4_World\entities\diseases.c:8
Construction.IsColliding — yes ✗ none BuildEverywhere.pbo::Scripts\4_World\Classes\BaseBuilding\Construction.c:3
Construction.IsCollidingEx — yes ✗ none BuildEverywhere.pbo::Scripts\4_World\Classes\BaseBuilding\Construction.c:8
ConstructionBoxTrigger.IsColliding — yes ✗ none BuildEverywhere.pbo::Scripts\4_World\Classes\BaseBuilding\Construction.c:17
ContainerWithCargo.DraggingOver — yes ✗ none AM_AdvancedStorage.pbo::scripts\5_Mission\gui\inventorynew\containers\containerwithcargo.c:49
ContainerWithCargo.IsDisplayable — yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Inventory\ContainerWithCargo.c:2
ContainerWithCargo.Open — yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Inventory\ContainerWithCargo.c:6
ContainerWithCargo.LockCargo — yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Inventory\ContainerWithCargo.c:12
ContainerWithCargo.IsVisible — yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Inventory\ContainerWithCargo.c:20
ContainerWithCargoAndAttachments.DraggingOver — yes ✗ none AM_AdvancedStorage.pbo::scripts\5_Mission\gui\inventorynew\containers\containerwithcargoandattachments.c:49
ContainerWithCargoAndAttachments.IsDisplayable — yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Inventory\ContainerWithCargoAndAttachments.c:2
ContainerWithCargoAndAttachments.Open — yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Inventory\ContainerWithCargoAndAttachments.c:6
ContainerWithCargoAndAttachments.HideCargo — yes conditional LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Inventory\ContainerWithCargoAndAttachments.c:12
CraftArmbandFlag.CanDo — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Recipe\CraftArmbandFlag.c:4
CraftFenceKit.Init — yes ✗ none BaseParts.pbo::Scripts\4_World\Recipe\CraftFenceKit.c:3
CraftFenceKit.CanDo — yes ✗ none BaseParts.pbo::Scripts\4_World\Recipe\CraftFenceKit.c:60
CraftFenceKit.Do — yes ✗ none BaseParts.pbo::Scripts\4_World\Recipe\CraftFenceKit.c:65
CraftRag.CanDo — yes conditional LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Recipe\CraftRag.c:4
CraftTerritoryFlagKit.Init — yes ✗ none BaseParts.pbo::Scripts\4_World\Recipe\CraftTerritoryFlagKit.c:3
CraftTerritoryFlagKit.CanDo — yes ✗ none BaseParts.pbo::Scripts\4_World\Recipe\CraftTerritoryFlagKit.c:59
CraftTerritoryFlagKit.Do — yes ✗ none BaseParts.pbo::Scripts\4_World\Recipe\CraftTerritoryFlagKit.c:79
CraftWatchtowerKit.Init — yes ✗ none BaseParts.pbo::Scripts\4_World\Recipe\CraftWatchtowerKit.c:3
CraftWatchtowerKit.CanDo — yes ✗ none BaseParts.pbo::Scripts\4_World\Recipe\CraftWatchtowerKit.c:59
CraftWatchtowerKit.Do — yes ✗ none BaseParts.pbo::Scripts\4_World\Recipe\CraftWatchtowerKit.c:64
CraftWoodenPlank.Do — yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementGameplayHooks.c:70
Crowbar.SetActions T2 yes ✓ AM_HeadOnSpike.pbo::scripts\4_World\Actions\ActionOverwrites.c:33
Crowbar.SetActions T2 yes ✓ AM_LootChests.pbo::scripts\4_World\Actions\UnlockTools.c:14
Crowbar.SetActions T2 yes ✓ BaseParts.pbo::Scripts\4_World\Classes\AttachToolsToWorkbench\Tools.c:3
CrudeMachete.SetActions T2 yes ✓ AM_HeadOnSpike.pbo::scripts\4_World\Actions\ActionOverwrites.c:103
DayZGame.Connect — yes conditional ANVI.pbo::scripts\3_game\dayzgame.c:12
DayZGame.DisconnectSessionScript — yes ✓ ANVI.pbo::scripts\3_game\dayzgame.c:25
DayZGame.OnUpdate T0 no ✓ LBmaster_AdminTools.pbo::scripts\3_Game\LBmaster_AdminTools\DayZGame.c:43
DayZGame.OnRPC T2 no ✓ LBmaster_AdminTools.pbo::scripts\3_Game\LBmaster_AdminTools\DayZGame.c:102
DayZGame.SetLoadState — no ✓ LBmaster_AdminTools.pbo::scripts\3_Game\LBmaster_AdminTools\DayZGame.c:133
DayZGame.OnEvent — no ✓ LBmaster_AdminTools.pbo::scripts\3_Game\LBmaster_AdminTools\DayZGame.c:141
DayZGame.OnRPC T2 yes ✓ LBmaster_Core.pbo::scripts\3_Game\LBmaster_Core\DayZGame.c:141
DayZGame.OnUpdate T0 no ✓ LBmaster_Core.pbo::scripts\3_Game\LBmaster_Core\DayZGame.c:269
DayZGame.OnKeyPress — no ✓ LBmaster_Core.pbo::scripts\3_Game\LBmaster_Core\DayZGame.c:296
DayZGame.OnKeyRelease — no ✓ LBmaster_Core.pbo::scripts\3_Game\LBmaster_Core\DayZGame.c:317
DayZGame.OnEvent — yes ✓ LBmaster_Core.pbo::scripts\3_Game\LBmaster_Core\DayZGame.c:382
DayZGame.FirearmEffects — yes ✓ ZenAntiCombatLogout.pbo::scripts\3_game\DayZGame.c:4
DayZPlayerImplement.EOnContact — yes ✓ AM_Airdrop.pbo::scripts\4_World\DayZPlayerImplement.c:3
DayZPlayerImplement.CameraHandler — yes ✓ AM_Vehicle3PP.pbo::scripts\4_World\DayZPlayerImplement.c:5
DayZPlayerImplement.HandleView — yes ✓ AM_Vehicle3PP.pbo::scripts\4_World\DayZPlayerImplement.c:32
DayZPlayerImplementAiming.ProcessAimFilters — yes ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\System\DayZPlayerImplementAiming.c:18
DayZPlayerImplementFallDamage.HandleFallDamage — yes ✗ none Aftermath.pbo::scripts\4_World\entities\DayZPlayerImplementFallDamage.C:34
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — yes conditional Aftermath.pbo::scripts\4_World\Trading\Trader\Classes\DayZPlayerMeleeFightLogic_LightHeavy.c:3
Deagle_Base.GetAntiCombatLogWeaponDistance — yes ✗ none ZenAntiCombatLogout.pbo::scripts\4_world\entities\firearms\TriggerDistanceConfig.c:85
Derringer_Base.GetAntiCombatLogWeaponDistance — yes ✗ none ZenAntiCombatLogout.pbo::scripts\4_world\entities\firearms\TriggerDistanceConfig.c:58
DuctTape.InitItemVariables — yes ✓ AM_CombineableItems.pbo::scripts\4_World\DuctTape.c:3
DuctTape.SetActions T2 yes ✓ BaseParts.pbo::Scripts\4_World\Classes\AttachToolsToWorkbench\Tools.c:66
Edible_Base.CanFreeze — yes ✗ none Aftermath.pbo::scripts\4_World\entities\itembase\Edible_Base.c:3
Edible_Base.GetTemperatureThawTime — yes ✗ none Aftermath.pbo::scripts\4_World\entities\itembase\Edible_Base.c:8
ElectronicRepairKit.InitItemVariables — yes ✓ AM_CombineableItems.pbo::scripts\4_World\ElectronicRepairKit.c:3
EmoteManager.CanPlayEmote — yes conditional Aftermath.pbo::scripts\4_World\classes\EmoteManager.c:3
Environment.SetEnvironmentTemperature — yes ✗ none Aftermath.pbo::scripts\4_World\Environment.c:3
EpoxyPutty.InitItemVariables — yes ✓ AM_CombineableItems.pbo::scripts\4_World\EpoxyPutty.c:3
ExpansionQuestModule.HasQuestMarker — yes ✗ none LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\OtherMods\ExpansionQuestModule.c:4
ExpansionQuestModule.CreateMarkerClient — yes ✗ none LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\OtherMods\ExpansionQuestModule.c:8
ExpansionQuestModule.RemoveMarkersClient — yes ✗ none LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\OtherMods\ExpansionQuestModule.c:23
ExpansionTraderAIBase.AddAutoMarker — yes ✗ none LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\System\Automarker\Entities\PlayerBase\ExpansionTraderAIBase.c:15
ExpansionTraderNPCBase.AddAutoMarker — yes ✗ none LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\System\Automarker\Entities\PlayerBase\ExpansionTraderNPCBase.c:14
ExplosivesBase.OnExplode — yes ✓ ZenAntiCombatLogout.pbo::scripts\4_world\entities\explosives\ExplosivesBase.c:6
FangeKnife.SetActions T2 yes ✓ AM_HeadOnSpike.pbo::scripts\4_World\Actions\ActionOverwrites.c:113
FarmingHoe.SetActions T2 yes ✓ Aftermath.pbo::scripts\4_World\entities\itembase\DisableGardenPlots.c:3
FarmingHoe.SetActions T2 yes ✓ BetterStash.pbo::scripts\4_world\Entities\ItemBase\Shovel.c:12
Fence.CanOpenFence — yes conditional AM_Codelock.pbo::Scripts\4_world\entities\ItemBase\Fence.c:11
Fence.CanDisplayAttachmentSlot T2 yes ✓ AM_Codelock.pbo::Scripts\4_world\entities\ItemBase\Fence.c:67
FieldShovel.SetActions T2 yes ✓ Aftermath.pbo::scripts\4_World\entities\itembase\DisableGardenPlots.c:23
FieldShovel.SetActions T2 yes ✓ BetterStash.pbo::scripts\4_world\Entities\ItemBase\Shovel.c:32
FirefighterAxe.SetActions T2 yes ✓ AM_HeadOnSpike.pbo::scripts\4_World\Actions\ActionOverwrites.c:123
FireplaceBase.StartFire — yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementActionHooks.c:76
FleaMarketServer.OnFleaMarketListingClaimed — yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementGameplayHooks.c:474
GardenLime.InitItemVariables — yes ✓ AM_CombineableItems.pbo::scripts\4_World\GardenLime.c:3
Grenade_ChemGas.EOnContact — yes ✓ ZenAntiCombatLogout.pbo::scripts\4_world\entities\explosives\Grenade_ChemGas.c:4
Hacksaw.SetActions T2 yes ✓ AM_HeadOnSpike.pbo::scripts\4_World\Actions\ActionOverwrites.c:133
Hacksaw.SetActions T2 yes ✓ AftermathBaseBuilding.pbo::scripts\4_World\Entities\HackSaw.c:3
Hacksaw.SetActions T2 yes ✓ BaseParts.pbo::Scripts\4_World\Classes\AttachToolsToWorkbench\Tools.c:13
Hammer.SetActions T2 yes ✓ BaseParts.pbo::Scripts\4_World\Classes\AttachToolsToWorkbench\Tools.c:55
Hammer.SetActions T2 yes ✓ GreenhousePack.pbo::scripts\4_World\Modded\DismantlingTools.c:3
HandEventBase.ReadFromContext — yes ✓ LBmaster_AdminTools.pbo::scripts\3_Game\LBmaster_AdminTools\System\HandEventBase.c:5
HandEventBase.WriteToContext — yes ✓ LBmaster_AdminTools.pbo::scripts\3_Game\LBmaster_AdminTools\System\HandEventBase.c:10
HandSaw.SetActions T2 yes ✓ AM_HeadOnSpike.pbo::scripts\4_World\Actions\ActionOverwrites.c:43
HandSaw.SetActions T2 yes ✓ AftermathBaseBuilding.pbo::scripts\4_World\Entities\HandSaw.c:3
HandsContainer.ElectricityIcon — yes conditional LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\GUI\Inventory\HandsContainer.c:7
HandsHeader.UpdateInterval — yes conditional LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\GUI\Inventory\HandsHeader.c:10
Hatchet.SetActions T2 yes ✓ AM_HeadOnSpike.pbo::scripts\4_World\Actions\ActionOverwrites.c:143
HayHook.SetActions T2 yes ✓ AM_HeadOnSpike.pbo::scripts\4_World\Actions\ActionOverwrites.c:53
Hit_MeatBones.CalculateStoppingForce — yes ✗ none GoreZ.pbo::3_game\Effects\EffectParticle\BulletImpactBase\hit_meatbones.c:18
Hit_MeatBones.Event_OnStarted — yes ✓ GoreZ.pbo::3_game\Effects\EffectParticle\BulletImpactBase\hit_meatbones.c:32
Hit_MeatBones.BloodSplatGround — yes ✗ none GoreZ.pbo::3_game\Effects\EffectParticle\BulletImpactBase\hit_meatbones.c:50
Hit_MeatBones.BloodSplatWall — yes ✗ none GoreZ.pbo::3_game\Effects\EffectParticle\BulletImpactBase\hit_meatbones.c:80
Hit_MeatBones.OnEnterCalculations — yes ✗ none GoreZ.pbo::3_game\Effects\EffectParticle\BulletImpactBase\hit_meatbones.c:106
Hit_MeatBones.OnExitCalculations — yes ✗ none GoreZ.pbo::3_game\Effects\EffectParticle\BulletImpactBase\hit_meatbones.c:157
Hologram.UpdateHologram — yes conditional AM_C4.pbo::Scripts\4_world\classes\Hologram.c:3
Hologram.EvaluateCollision — yes conditional AM_Notes.pbo::scripts\4_World\classes\Hologram.c:4
Hologram.UpdateHologram — yes conditional AftermathBaseBuilding.pbo::scripts\4_World\Classes\Hologram.c:348
Hologram.ProjectionBasedOnParent — yes ✓ AftermathBaseBuilding.pbo::scripts\4_World\Classes\Hologram.c:3924
Hologram.PlaceEntity — yes ✗ none AftermathBaseBuilding.pbo::scripts\4_World\Classes\Hologram.c:4052
Hologram.EvaluateCollision — yes ✓ AftermathBaseBuilding.pbo::scripts\4_World\Classes\Hologram.c:4071
Hologram.AddProjectionRotation — yes ✗ none AftermathBaseBuilding.pbo::scripts\4_World\Classes\Hologram.c:4278
Hologram.SubtractProjectionRotation — yes ✗ none AftermathBaseBuilding.pbo::scripts\4_World\Classes\Hologram.c:4283
Hologram.GetProjectionEntityPosition — yes ✗ none AftermathBaseBuilding.pbo::scripts\4_World\Classes\Hologram.c:4313
Hologram.EvaluateCollision — yes ✗ none BuildEverywhere.pbo::Scripts\4_World\Classes\Hologram.c:3
Hologram.ProjectionBasedOnParent — yes conditional GreenhousePack.pbo::scripts\4_World\Modded\holograms.c:3
Hologram.EvaluateCollision — yes ✓ GreenhousePack.pbo::scripts\4_World\Modded\holograms.c:13
HungerSoundHandlerClient.PlaySound — yes ✗ none Aftermath.pbo::scripts\4_World\Trading\Trader\Classes\ActionToDisable.c:221
HuntingKnife.SetActions T2 yes ✓ AM_HeadOnSpike.pbo::scripts\4_World\Actions\ActionOverwrites.c:153
Iceaxe.SetActions T2 yes ✓ AM_HeadOnSpike.pbo::scripts\4_World\Actions\ActionOverwrites.c:63
Icon.InitEx — yes ✗ none AM_AdvancedStorage.pbo::scripts\5_Mission\gui\inventorynew\icon.c:8
Icon.MouseClick — yes ✗ none AM_AdvancedStorage.pbo::scripts\5_Mission\gui\inventorynew\icon.c:61
Icon.MouseEnter — yes ✗ none AM_AdvancedStorage.pbo::scripts\5_Mission\gui\inventorynew\icon.c:145
Icon.MouseLeave — yes ✗ none AM_AdvancedStorage.pbo::scripts\5_Mission\gui\inventorynew\icon.c:174
IngameHud.ShowVehicleInfo — yes conditional LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Hud\IngameHud.c:5
IngameHud.Update — yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Hud\IngameHud.c:24
InspectMenuNew.UpdateItemInfoLiquidType — yes ✗ none AM_Carkey.pbo::scripts\5_Mission\GUI\InspectMenuNew.c:3
InspectMenuNew.SetItem — yes ✓ AM_Carkey.pbo::scripts\5_Mission\GUI\InspectMenuNew.c:121
InspectMenuNew.SetItem — yes ✓ AM_Dogtags.pbo::scripts\5_Mission\GUI\InspectMenuNew.c:3
Inventory.OnHide — yes ✓ AM_AdvancedStorage.pbo::scripts\5_Mission\gui\inventorynew\inventory.c:3
InventoryMenu.OnShow — yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Inventory\InventoryMenu.c:3
ItemBase.OnInventoryExit T2 yes ✓ AM_AntiCheat.pbo::scripts\4_World\LootWatcher\AC_InventoryItem.c:6
ItemBase.OnInventoryEnter T2 yes ✓ AM_AntiCheat.pbo::scripts\4_World\LootWatcher\AC_InventoryItem.c:18
ItemBase.CanReceiveAttachment T2 yes ✗ none AM_InventoryFix.pbo::scripts\4_World\ItemBase.c:3
ItemBase.CanLoadAttachment — yes ✗ none AM_InventoryFix.pbo::scripts\4_World\ItemBase.c:23
ItemBase.OnStoreSave T3 yes ✓ Aftermath.pbo::scripts\4_World\entities\itembase\ItemBase.c:6
ItemBase.OnStoreLoad T3 yes ✓ Aftermath.pbo::scripts\4_World\entities\itembase\ItemBase.c:18
ItemBase.EEItemLocationChanged T2 no ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\ItemBase.c:9
ItemBase.EEHealthLevelChanged T2 no ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\ItemBase.c:20
ItemBase.OnInventoryExit T2 yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase.c:10
ItemBase.OnInventoryEnter T2 yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase.c:15
ItemManager.PrepareTooltip — yes ✓ AM_Carkey.pbo::scripts\5_Mission\GUI\ItemManager.c:3
ItemManager.PrepareTooltip — yes ✓ AM_Dogtags.pbo::scripts\5_Mission\GUI\ItemManager.c:3
Izh18Shotgun_Base.GetAntiCombatLogWeaponDistance — yes ✗ none ZenAntiCombatLogout.pbo::scripts\4_world\entities\firearms\TriggerDistanceConfig.c:16
Izh43Shotgun_Base.GetAntiCombatLogWeaponDistance — yes ✗ none ZenAntiCombatLogout.pbo::scripts\4_world\entities\firearms\TriggerDistanceConfig.c:8
KitchenKnife.SetActions T2 yes ✓ AM_HeadOnSpike.pbo::scripts\4_World\Actions\ActionOverwrites.c:163
KOTH.OnCaptured — yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementGameplayHooks.c:560
KukriKnife.SetActions T2 yes ✓ AM_HeadOnSpike.pbo::scripts\4_World\Actions\ActionOverwrites.c:173
LB_Elevator_Mission.OnGroupChanged — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\System\LB_Elevator_Mission.c:3
LB_Elevator_Mission.OnItemInInventoryChanged — yes ✗ none LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\System\LB_Elevator_Mission.c:23
LB_Elevator_Mission.OnInviteReceived — yes ✗ none LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\System\LB_Elevator_Mission.c:36
LBGroupUI.AddCustomMarkersOnMapOpen — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\OtherMods\Care-Package-v1\LBGroupUI.c:4
LBGroupUI.AddCustomMarkersOnMapOpen — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\OtherMods\PVEZ\LBGroupUI.c:4
LBGroupUI.AddCustomMarkers — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\OtherMods\PVEZ\LBGroupUI.c:31
LBGroupUI.AddCustomMarkersOnMapOpen — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\OtherMods\Care-Package-v2\LBGroupUI.c:5
LBGroupUI.AddCustomMarkersOnMapOpen — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\OtherMods\Groups-RadiationZone-Markers\LBGroupUI.c:4
LeatherSewingKit.InitItemVariables — yes ✓ AM_CombineableItems.pbo::scripts\4_World\LeatherSewingKit.c:3
Lockpick.SetActions T2 yes ✓ AM_LootChests.pbo::scripts\4_World\Actions\UnlockTools.c:25
LoginQueueBase.Init — yes ✗ none LoadingScreen.pbo::scripts\3_Game\DayZGame.c:286
LoginQueueBase.OnClick — yes ✓ LoadingScreen.pbo::scripts\3_Game\DayZGame.c:393
LoginQueueBase.OnMouseButtonDown — yes ✓ LoadingScreen.pbo::scripts\3_Game\DayZGame.c:521
LoginQueueBase.OnMouseButtonUp — yes ✓ LoadingScreen.pbo::scripts\3_Game\DayZGame.c:543
LoginQueueBase.OnMouseEnter — yes ✓ LoadingScreen.pbo::scripts\3_Game\DayZGame.c:549
LoginQueueBase.OnMouseLeave — yes ✓ LoadingScreen.pbo::scripts\3_Game\DayZGame.c:595
LoginTimeBase.Init — yes ✗ none LoadingScreen.pbo::scripts\3_Game\DayZGame.c:110
LoginTimeBase.OnClick — yes ✓ LoadingScreen.pbo::scripts\3_Game\DayZGame.c:151
LogoutMenu.UpdateInfo — yes ✓ ZenAntiCombatLogout.pbo::scripts\5_mission\gui\LogoutMenu.c:7
LogoutMenu.Update — yes ✓ ZenAntiCombatLogout.pbo::scripts\5_mission\gui\LogoutMenu.c:51
LongHorn_Base.GetAntiCombatLogWeaponDistance — yes ✗ none ZenAntiCombatLogout.pbo::scripts\4_world\entities\firearms\TriggerDistanceConfig.c:74
M79_Base.GetAntiCombatLogWeaponDistance — yes ✗ none ZenAntiCombatLogout.pbo::scripts\4_world\entities\firearms\TriggerDistanceConfig.c:97
M9A1_Bayonet.SetActions T2 yes ✓ AM_HeadOnSpike.pbo::scripts\4_World\Actions\ActionOverwrites.c:13
Machete.SetActions T2 yes ✓ AM_HeadOnSpike.pbo::scripts\4_World\Actions\ActionOverwrites.c:183
Magnum_Base.GetAntiCombatLogWeaponDistance — yes ✗ none ZenAntiCombatLogout.pbo::scripts\4_world\entities\firearms\TriggerDistanceConfig.c:66
MainMenu.Init — yes ✗ none LoadingScreen.pbo::scripts\5_Mission\mission\MainMenu.c:3
Metal_Floor_Door.EEKilled T3 yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementGameplayHooks.c:326
MissionBase.CreateScriptedMenu — yes ✓ AM_Notes.pbo::scripts\5_Mission\mission\MissionBase.c:4
MissionBase.CreateScriptedMenu — yes ✓ AM_Recycling.pbo::scripts\5_Mission\MissionBase.c:3
MissionBase.CreateScriptedMenu — yes conditional ANVI.pbo::scripts\5_mission\missionbase.c:7
MissionBase.CreateScriptedMenu — yes ✓ Aftermath.pbo::scripts\5_Mission\MissionBase.c:3
MissionBase.CreateScriptedMenu — yes ✓ SpawnSelect.pbo::scripts\5_Mission\MissionBase.c:3
MissionGameplay.OnKeyRelease — yes ✓ AM_Achievements.pbo::scripts\5_Mission\MissionGameplay.c:10
MissionGameplay.OnUpdate T0 yes ✓ AM_Achievements.pbo::scripts\5_Mission\MissionGameplay.c:29
MissionGameplay.OnUpdate T0 yes ✓ AM_AdminJoinTerritory.pbo::scripts\5_Mission\MissionGameplay.c:10
MissionGameplay.OnUpdate T0 yes ✓ AM_AdvancedStorage.pbo::scripts\5_Mission\MissionGameplay.c:8
MissionGameplay.OnInit T3 yes ✓ AM_Courier.pbo::scripts\5_Mission\MissionGameplay.c:3
MissionGameplay.OnUpdate T0 yes ✓ AM_Earplugs.pbo::scripts\5_Mission\MissionGameplay.c:3
MissionGameplay.OnKeyPress — yes ✓ AM_Notes.pbo::scripts\5_Mission\mission\MissionGameplay.c:4
MissionGameplay.OnKeyPress — yes ✓ AM_Temperature.pbo::scripts\5_mission\KTInput.c:155
MissionGameplay.OnKeyRelease — yes ✓ AM_Temperature.pbo::scripts\5_mission\KTInput.c:162
MissionGameplay.OnUpdate T0 yes ✓ AM_Vehicle3PP.pbo::scripts\5_Mission\missiongameplay.c:3
MissionGameplay.OnKeyRelease — yes ✓ Aftermath.pbo::scripts\5_Mission\missionGameplay.c:26
MissionGameplay.OnUpdate T0 yes ✓ Aftermath.pbo::scripts\5_Mission\missionGameplay.c:66
MissionGameplay.OnEvent — yes conditional Aftermath.pbo::scripts\5_Mission\missionGameplay.c:92
MissionGameplay.OnInit T3 yes ✓ AftermathBaseBuilding.pbo::scripts\5_Mission\missionGameplay.c:34
MissionGameplay.OnUpdate T0 yes ✓ AftermathBaseBuilding.pbo::scripts\5_Mission\missionGameplay.c:44
MissionGameplay.OnUpdate T0 yes ✓ CompensationMod.pbo::scripts\5_Mission\missionGameplay.c:8
MissionGameplay.OnKeyRelease — yes ✓ KillChecker.pbo::scripts\5_Mission\MissionGameplay.c:9
MissionGameplay.OnUpdate T0 yes ✓ KillChecker.pbo::scripts\5_Mission\MissionGameplay.c:31
MissionGameplay.OnUpdate T0 yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\Mission\MissionGameplay.c:100
MissionGameplay.CloseAllMenus — yes ✓ LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\Mission\MissionGameplay.c:24
MissionGameplay.OnInitLB — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\mission\missionGameplay.c:46
MissionGameplay.OnUpdate T0 yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\mission\missionGameplay.c:145
MissionGameplay.OnPlayerRespawned — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\mission\missionGameplay.c:341
MissionGameplay.OnInit T3 yes ✓ SchanaModAutorun.pbo::Scripts\5_mission\missiongameplay.c:5
MissionGameplay.OnUpdate T0 yes ✓ SchanaModAutorun.pbo::Scripts\5_mission\missiongameplay.c:110
MissionMainMenu.OnMissionStart T3 yes ✗ none LoadingScreen.pbo::scripts\5_Mission\mission\missionMainMenu.c:5
MissionMainMenu.OnMissionFinish T3 yes ✗ none LoadingScreen.pbo::scripts\5_Mission\mission\missionMainMenu.c:28
MissionMainMenu.PlayMusic — yes ✗ none LoadingScreen.pbo::scripts\5_Mission\mission\missionMainMenu.c:43
MissionMainMenu.StopMusic — yes ✗ none LoadingScreen.pbo::scripts\5_Mission\mission\missionMainMenu.c:59
MissionServer.InvokeOnConnect T3 yes ✓ AFT_KEYCARD.pbo::scripts\5_Mission\MissionServer.c:8
MissionServer.OnInit T3 yes ✓ AM_Achievements.pbo::scripts\5_Mission\MissionServer.c:3
MissionServer.InvokeOnConnect T3 yes ✓ AM_Achievements.pbo::scripts\5_Mission\MissionServer.c:9
MissionServer.PlayerDisconnected T3 yes ✓ AM_Achievements.pbo::scripts\5_Mission\MissionServer.c:15
MissionServer.OnClientDisconnectedEvent T3 yes ✓ AM_AdminJoinTerritory.pbo::scripts\5_Mission\MissionServer.c:10
MissionServer.OnUpdate T0 yes ✓ AM_AntiCheat.pbo::scripts\5_Mission\MissionServer.c:3
MissionServer.OnInit T3 yes ✓ AM_CarCrate.pbo::Scripts\5_Mission\MissionServer.c:3
MissionServer.OnUpdate T0 yes ✓ AM_CarCrate.pbo::Scripts\5_Mission\MissionServer.c:13
MissionServer.GLActionRegisterHook — yes ✓ AM_Carcover.pbo::Scripts\5_Mission\missionServer.c:9
MissionServer.GLActionRegisterHook — yes ✓ AM_Carkey.pbo::scripts\5_Mission\MissionServer.c:9
MissionServer.OnInit T3 yes ✓ AM_Courier.pbo::scripts\5_Mission\MissionServer.c:3
MissionServer.OnClientReadyEvent T3 yes ✓ AM_Courier.pbo::scripts\5_Mission\MissionServer.c:15
MissionServer.EquipCharacter — yes ✓ AM_Dogtags.pbo::scripts\5_Mission\MissionServer.c:8
MissionServer.InvokeOnConnect T3 yes ✓ AM_Dogtags.pbo::scripts\5_Mission\MissionServer.c:15
MissionServer.InvokeOnConnect T3 yes ✓ AM_LootChests.pbo::scripts\5_Mission\MissionServer.c:8
MissionServer.OnInit T3 yes ✓ AM_Notes.pbo::scripts\5_Mission\mission\MissionServer.c:3
MissionServer.InvokeOnConnect T3 yes ✓ AM_Recycling.pbo::scripts\5_Mission\MissionServer.c:8
MissionServer.OnInit T3 yes ✓ ANVI.pbo::scripts\5_mission\missionserver.c:8
MissionServer.InvokeOnConnect T3 yes ✓ Aftermath.pbo::scripts\5_Mission\missionserver.c:133
MissionServer.OnEvent — yes ✓ Aftermath.pbo::scripts\5_Mission\missionserver.c:153
MissionServer.PlayerDisconnected T3 yes ✓ Aftermath.pbo::scripts\5_Mission\missionserver.c:164
MissionServer.HandleBody — yes ✓ Aftermath.pbo::scripts\5_Mission\missionserver.c:177
MissionServer.GLActionRegisterHook — yes ✓ Aftermath.pbo::scripts\5_Mission\missionserver.c:195
MissionServer.InvokeOnConnect T3 yes ✓ AftermathBaseBuilding.pbo::scripts\5_Mission\missionServer.c:14
MissionServer.InvokeOnDisconnect T3 yes ✓ AftermathBaseBuilding.pbo::scripts\5_Mission\missionServer.c:21
MissionServer.OnInit T3 yes ✓ BetterStash.pbo::scripts\5_Mission\Mission\MissionServer.c:3
MissionServer.OnMissionStart T3 yes ✓ CompensationMod.pbo::scripts\5_Mission\MissionServer.c:8
MissionServer.OnEvent — yes ✓ CompensationMod.pbo::scripts\5_Mission\MissionServer.c:16
MissionServer.InvokeOnConnect T3 yes ✓ KOTH.pbo::scripts\5_Mission\missionServer.c:8
MissionServer.InvokeOnDisconnect T3 yes ✓ KOTH.pbo::scripts\5_Mission\missionServer.c:14
MissionServer.OnInit T3 yes ✓ KillChecker.pbo::scripts\5_Mission\MissionServer.c:3
MissionServer.InvokeOnConnect T3 yes ✓ LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\Mission\MissionServer.c:86
MissionServer.PlayerDisconnected T3 yes ✓ LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\Mission\MissionServer.c:101
MissionServer.OnEvent — yes ✓ LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\Mission\MissionServer.c:114
MissionServer.OnClientNewEvent T3 yes ✓ LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\Mission\MissionServer.c:135
MissionServer.InvokeOnConnect T3 yes ✓ SpawnSelect.pbo::scripts\5_Mission\MissionServer.c:8
MissionServer.OnClientNewEvent T3 yes ✗ none SpawnSelect.pbo::scripts\5_Mission\MissionServer.c:14
MissionServer.OnInit T3 yes ✓ ZenAntiCombatLogout.pbo::scripts\5_mission\mission\MissionServer.c:9
MissionServer.OnMissionStart T3 yes ✓ ZenAntiCombatLogout.pbo::scripts\5_mission\mission\MissionServer.c:31
MissionServer.OnClientDisconnectedEvent T3 yes ✓ ZenAntiCombatLogout.pbo::scripts\5_mission\mission\MissionServer.c:40
MissionServer.OnEvent — yes ✓ ZenAntiCombatLogout.pbo::scripts\5_mission\mission\MissionServer.c:70
MissionServer.InvokeOnDisconnect T3 yes ✓ ZenAntiCombatLogout.pbo::scripts\5_mission\mission\MissionServer.c:154
MissionServer.ShouldPlayerBeKilled — yes ✓ ZenAntiCombatLogout.pbo::scripts\5_mission\mission\MissionServer.c:181
ModifiersManager.Init — yes ✓ AM_Medical.pbo::Scripts\4_World\Classes\PlayerModifiers\ModifiersManager.c:3
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ AFT_KEYCARD.pbo::scripts\4_world\Entities\DayZPlayerCfgBase.c:3
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ AFT_KEYCARD.pbo::scripts\4_world\Entities\DayZPlayerCfgBase.c:8
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ AFT_KEYCARD.pbo::scripts\4_world\Entities\DayZPlayerCfgBase.c:13
ModItemRegisterCallbacks.RegisterEmptyHanded — yes ✓ AFT_KEYCARD.pbo::scripts\4_world\Entities\DayZPlayerCfgBase.c:20
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ AFT_KEYCARD.pbo::scripts\4_world\Entities\DayZPlayerCfgBase.c:25
ModItemRegisterCallbacks.RegisterRestrained — yes ✓ AFT_KEYCARD.pbo::scripts\4_world\Entities\DayZPlayerCfgBase.c:30
ModItemRegisterCallbacks.RegisterSurrender — yes ✓ AFT_KEYCARD.pbo::scripts\4_world\Entities\DayZPlayerCfgBase.c:35
ModItemRegisterCallbacks.RegisterPistol — yes ✓ AFT_KEYCARD.pbo::scripts\4_world\Entities\DayZPlayerCfgBase.c:40
ModItemRegisterCallbacks.RegisterArcheryItem — yes ✓ AFT_KEYCARD.pbo::scripts\4_world\Entities\DayZPlayerCfgBase.c:45
ModItemRegisterCallbacks.RegisterLauncher — yes ✓ AFT_KEYCARD.pbo::scripts\4_world\Entities\DayZPlayerCfgBase.c:50
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ AM_C4.pbo::Scripts\4_world\entities\manbase\dayzplayer\DayZPlayerCfgBase.c:3
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ AM_C4.pbo::Scripts\4_world\entities\manbase\dayzplayer\DayZPlayerCfgBase.c:8
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ AM_C4.pbo::Scripts\4_world\entities\manbase\dayzplayer\DayZPlayerCfgBase.c:13
ModItemRegisterCallbacks.RegisterEmptyHanded — yes ✓ AM_C4.pbo::Scripts\4_world\entities\manbase\dayzplayer\DayZPlayerCfgBase.c:26
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ AM_C4.pbo::Scripts\4_world\entities\manbase\dayzplayer\DayZPlayerCfgBase.c:31
ModItemRegisterCallbacks.RegisterRestrained — yes ✓ AM_C4.pbo::Scripts\4_world\entities\manbase\dayzplayer\DayZPlayerCfgBase.c:36
ModItemRegisterCallbacks.RegisterSurrender — yes ✓ AM_C4.pbo::Scripts\4_world\entities\manbase\dayzplayer\DayZPlayerCfgBase.c:41
ModItemRegisterCallbacks.RegisterPistol — yes ✓ AM_C4.pbo::Scripts\4_world\entities\manbase\dayzplayer\DayZPlayerCfgBase.c:46
ModItemRegisterCallbacks.RegisterArcheryItem — yes ✓ AM_C4.pbo::Scripts\4_world\entities\manbase\dayzplayer\DayZPlayerCfgBase.c:51
ModItemRegisterCallbacks.RegisterLauncher — yes ✓ AM_C4.pbo::Scripts\4_world\entities\manbase\dayzplayer\DayZPlayerCfgBase.c:56
ModItemRegisterCallbacks.CustomBoneRemapping — yes ✓ AM_C4.pbo::Scripts\4_world\entities\manbase\dayzplayer\DayZPlayerCfgBase.c:61
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ AM_Carkey.pbo::scripts\4_World\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ AM_Codelock.pbo::Scripts\4_world\entities\manbase\dayzplayer\DayZPlayerCfgBase.c:3
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ AM_Courier.pbo::scripts\4_World\Entities\Manbase\DayZPlayerCfgBase.c:3
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ AM_Courier.pbo::scripts\4_World\Entities\Manbase\DayZPlayerCfgBase.c:8
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ AM_Courier.pbo::scripts\4_World\Entities\Manbase\DayZPlayerCfgBase.c:13
ModItemRegisterCallbacks.RegisterEmptyHanded — yes ✓ AM_Courier.pbo::scripts\4_World\Entities\Manbase\DayZPlayerCfgBase.c:18
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ AM_Courier.pbo::scripts\4_World\Entities\Manbase\DayZPlayerCfgBase.c:23
ModItemRegisterCallbacks.RegisterRestrained — yes ✓ AM_Courier.pbo::scripts\4_World\Entities\Manbase\DayZPlayerCfgBase.c:32
ModItemRegisterCallbacks.RegisterSurrender — yes ✓ AM_Courier.pbo::scripts\4_World\Entities\Manbase\DayZPlayerCfgBase.c:37
ModItemRegisterCallbacks.RegisterPistol — yes ✓ AM_Courier.pbo::scripts\4_World\Entities\Manbase\DayZPlayerCfgBase.c:42
ModItemRegisterCallbacks.RegisterArcheryItem — yes ✓ AM_Courier.pbo::scripts\4_World\Entities\Manbase\DayZPlayerCfgBase.c:47
ModItemRegisterCallbacks.RegisterLauncher — yes ✓ AM_Courier.pbo::scripts\4_World\Entities\Manbase\DayZPlayerCfgBase.c:52
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ AM_Dogtags.pbo::scripts\4_World\entities\manbase\DayZPlayerCfgBase.c:3
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ AM_Dustbin.pbo::scripts\4_world\Entities\Manbase\Playerbase\DayZPlayerCfgBase.c:3
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ AM_Dustbin.pbo::scripts\4_world\Entities\Manbase\Playerbase\DayZPlayerCfgBase.c:11
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ AM_Dustbin.pbo::scripts\4_world\Entities\Manbase\Playerbase\DayZPlayerCfgBase.c:17
ModItemRegisterCallbacks.RegisterEmptyHanded — yes ✓ AM_Dustbin.pbo::scripts\4_world\Entities\Manbase\Playerbase\DayZPlayerCfgBase.c:23
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ AM_Dustbin.pbo::scripts\4_world\Entities\Manbase\Playerbase\DayZPlayerCfgBase.c:29
ModItemRegisterCallbacks.RegisterRestrained — yes ✓ AM_Dustbin.pbo::scripts\4_world\Entities\Manbase\Playerbase\DayZPlayerCfgBase.c:35
ModItemRegisterCallbacks.RegisterSurrender — yes ✓ AM_Dustbin.pbo::scripts\4_world\Entities\Manbase\Playerbase\DayZPlayerCfgBase.c:41
ModItemRegisterCallbacks.RegisterPistol — yes ✓ AM_Dustbin.pbo::scripts\4_world\Entities\Manbase\Playerbase\DayZPlayerCfgBase.c:47
ModItemRegisterCallbacks.RegisterArcheryItem — yes ✓ AM_Dustbin.pbo::scripts\4_world\Entities\Manbase\Playerbase\DayZPlayerCfgBase.c:54
ModItemRegisterCallbacks.RegisterLauncher — yes ✓ AM_Dustbin.pbo::scripts\4_world\Entities\Manbase\Playerbase\DayZPlayerCfgBase.c:60
ModItemRegisterCallbacks.CustomBoneRemapping — yes ✓ AM_Dustbin.pbo::scripts\4_world\Entities\Manbase\Playerbase\DayZPlayerCfgBase.c:67
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ AM_Medical.pbo::Scripts\4_World\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:3
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ AM_Medical.pbo::Scripts\4_World\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:12
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ AM_Notes.pbo::scripts\4_World\classes\DayZPlayerCfgBase.c:3
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ AM_Notes.pbo::scripts\4_World\classes\DayZPlayerCfgBase.c:8
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ AM_Notes.pbo::scripts\4_World\classes\DayZPlayerCfgBase.c:13
ModItemRegisterCallbacks.RegisterEmptyHanded — yes ✓ AM_Notes.pbo::scripts\4_World\classes\DayZPlayerCfgBase.c:20
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ AM_Notes.pbo::scripts\4_World\classes\DayZPlayerCfgBase.c:25
ModItemRegisterCallbacks.RegisterRestrained — yes ✓ AM_Notes.pbo::scripts\4_World\classes\DayZPlayerCfgBase.c:30
ModItemRegisterCallbacks.RegisterSurrender — yes ✓ AM_Notes.pbo::scripts\4_World\classes\DayZPlayerCfgBase.c:35
ModItemRegisterCallbacks.RegisterPistol — yes ✓ AM_Notes.pbo::scripts\4_World\classes\DayZPlayerCfgBase.c:40
ModItemRegisterCallbacks.RegisterArcheryItem — yes ✓ AM_Notes.pbo::scripts\4_World\classes\DayZPlayerCfgBase.c:45
ModItemRegisterCallbacks.RegisterLauncher — yes ✓ AM_Notes.pbo::scripts\4_World\classes\DayZPlayerCfgBase.c:50
ModItemRegisterCallbacks.CustomBoneRemapping — yes ✓ AM_Notes.pbo::scripts\4_World\classes\DayZPlayerCfgBase.c:55
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ AM_VehicleRepairKit.pbo::scripts\4_world\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:3
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ AM_VehicleRepairKit.pbo::scripts\4_world\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:8
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ AM_VehicleRepairKit.pbo::scripts\4_world\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:13
ModItemRegisterCallbacks.RegisterEmptyHanded — yes ✓ AM_VehicleRepairKit.pbo::scripts\4_world\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:18
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ AM_VehicleRepairKit.pbo::scripts\4_world\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:23
ModItemRegisterCallbacks.RegisterRestrained — yes ✓ AM_VehicleRepairKit.pbo::scripts\4_world\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:30
ModItemRegisterCallbacks.RegisterSurrender — yes ✓ AM_VehicleRepairKit.pbo::scripts\4_world\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:35
ModItemRegisterCallbacks.RegisterPistol — yes ✓ AM_VehicleRepairKit.pbo::scripts\4_world\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:40
ModItemRegisterCallbacks.RegisterArcheryItem — yes ✓ AM_VehicleRepairKit.pbo::scripts\4_world\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:45
ModItemRegisterCallbacks.RegisterLauncher — yes ✓ AM_VehicleRepairKit.pbo::scripts\4_world\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:50
ModItemRegisterCallbacks.CustomBoneRemapping — yes ✓ AM_VehicleRepairKit.pbo::scripts\4_world\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:56
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ AftermathBaseItems.pbo::scripts\4_world\Player\AnimRegisterIK.c:3
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ AftermathBaseItems.pbo::scripts\4_world\Player\AnimRegisterIK.c:8
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ AftermathBaseItems.pbo::scripts\4_world\Player\AnimRegisterIK.c:17
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ AftermathCollectables.pbo::scripts\4_World\Player\AnimRegisterIK.c:3
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ AftermathCollectables.pbo::scripts\4_World\Player\AnimRegisterIK.c:25
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ AftermathCollectables.pbo::scripts\4_World\Player\AnimRegisterIK.c:40
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ Aftermath_Items.pbo::scripts\4_world\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:3
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ Aftermath_Items.pbo::scripts\4_world\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:8
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ Aftermath_Items.pbo::scripts\4_world\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:13
ModItemRegisterCallbacks.RegisterEmptyHanded — yes ✓ Aftermath_Items.pbo::scripts\4_world\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:30
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ Aftermath_Items.pbo::scripts\4_world\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:35
ModItemRegisterCallbacks.RegisterRestrained — yes ✓ Aftermath_Items.pbo::scripts\4_world\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:40
ModItemRegisterCallbacks.RegisterSurrender — yes ✓ Aftermath_Items.pbo::scripts\4_world\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:45
ModItemRegisterCallbacks.RegisterPistol — yes ✓ Aftermath_Items.pbo::scripts\4_world\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:50
ModItemRegisterCallbacks.RegisterArcheryItem — yes ✓ Aftermath_Items.pbo::scripts\4_world\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:55
ModItemRegisterCallbacks.RegisterLauncher — yes ✓ Aftermath_Items.pbo::scripts\4_world\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:60
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ Aftermath_Items.pbo::Splint\scripts\4_World\anim.c:3
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ BaseParts.pbo::Scripts\4_World\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:3
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ BaseParts.pbo::Scripts\4_World\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:13
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ BaseParts.pbo::Scripts\4_World\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:19
ModItemRegisterCallbacks.RegisterEmptyHanded — yes ✓ BaseParts.pbo::Scripts\4_World\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:27
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ BaseParts.pbo::Scripts\4_World\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:33
ModItemRegisterCallbacks.RegisterRestrained — yes ✓ BaseParts.pbo::Scripts\4_World\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:43
ModItemRegisterCallbacks.RegisterSurrender — yes ✓ BaseParts.pbo::Scripts\4_World\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:49
ModItemRegisterCallbacks.RegisterPistol — yes ✓ BaseParts.pbo::Scripts\4_World\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:55
ModItemRegisterCallbacks.RegisterArcheryItem — yes ✓ BaseParts.pbo::Scripts\4_World\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:61
ModItemRegisterCallbacks.RegisterLauncher — yes ✓ BaseParts.pbo::Scripts\4_World\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:67
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ BetterStash.pbo::scripts\4_world\Entities\Manbase\DayZPlayer\DayZPlayerCfgBase.c:3
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ GreenhousePack.pbo::scripts\4_World\Modded\PlayerBase.c:3
ModItemRegisterCallbacks.RegisterRestrained — yes ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\System\ModItemRegisterCallbacks.c:3
Mp133Shotgun_Base.GetAntiCombatLogWeaponDistance — yes ✗ none ZenAntiCombatLogout.pbo::scripts\4_world\entities\firearms\TriggerDistanceConfig.c:24
NotificationSystem.AddNotif — yes ✓ AM_Notifications.pbo::scripts\3_Game\NotificationSystem.c:61
NotificationUI.AddNotification — yes ✗ none AM_Notifications.pbo::scripts\3_Game\notificationui.c:19
NotificationUI.RemoveNotification — yes ✗ none AM_Notifications.pbo::scripts\3_Game\notificationui.c:61
OrientalMachete.SetActions T2 yes ✓ AM_HeadOnSpike.pbo::scripts\4_World\Actions\ActionOverwrites.c:193
Paper.SetActions T2 yes ✓ AM_Notes.pbo::scripts\4_World\entities\itembase\Paper.c:14
Paper.OnRPC T2 yes ✓ AM_Notes.pbo::scripts\4_World\entities\itembase\Paper.c:28
Pen_ColorBase.SetActions T2 yes ✓ AM_Notes.pbo::scripts\4_World\entities\itembase\Pen.c:3
Pickaxe.SetActions T2 yes ✓ AM_HeadOnSpike.pbo::scripts\4_World\Actions\ActionOverwrites.c:203
Pickaxe.SetActions T2 yes ✓ Aftermath.pbo::scripts\4_World\entities\itembase\DisableGardenPlots.c:33
Pickaxe.SetActions T2 yes ✓ BaseParts.pbo::Scripts\4_World\Classes\AttachToolsToWorkbench\Tools.c:86
Pickaxe.SetActions T2 yes ✓ BetterStash.pbo::scripts\4_world\Entities\ItemBase\Shovel.c:22
Pistol_Base.GetAntiCombatLogWeaponDistance — yes ✗ none ZenAntiCombatLogout.pbo::scripts\4_world\entities\firearms\TriggerDistanceConfig.c:50
PlantBase.Harvest — yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementGameplayHooks.c:128
PlayerBase.EEHitBy T2 yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\PlayerBase.c:14
PlayerBase.EEKilled T3 yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\PlayerBase.c:27
PlayerBase.OnConnect — yes ✓ AM_AntiCheat.pbo::scripts\4_World\PlayerBase.c:3
PlayerBase.OnDisconnect — yes ✓ AM_AntiCheat.pbo::scripts\4_World\PlayerBase.c:9
PlayerBase.EEKilled T3 yes ✓ AM_AntiCheat.pbo::scripts\4_World\PlayerBase.c:15
PlayerBase.CanReceiveItemIntoHands T2 yes ✓ AM_AntiCheat.pbo::scripts\4_World\PlayerBase.c:36
PlayerBase.EEItemIntoHands T2 yes ✓ AM_AntiCheat.pbo::scripts\4_World\PlayerBase.c:45
PlayerBase.EEItemAttached T2 yes ✓ AM_AntiCheat.pbo::scripts\4_World\PlayerBase.c:55
PlayerBase.SetActions T2 yes ✓ AM_C4.pbo::Scripts\4_world\entities\manbase\dayzplayer\PlayerBase.c:3
PlayerBase.SetActions T2 yes ✓ AM_CarCrate.pbo::Scripts\4_World\Actions\PlayerBase.c:3
PlayerBase.SetActions T2 yes ✓ AM_Carcover.pbo::Scripts\4_world\Entities\ManBase\PlayerBase.c:3
PlayerBase.SetActions T2 yes ✓ AM_Carkey.pbo::scripts\4_World\Entities\ManBase\PlayerBase.c:3
PlayerBase.SetActions T2 yes ✓ AM_Codelock.pbo::Scripts\4_world\entities\manbase\PlayerBase.c:3
PlayerBase.SetActions T2 yes ✓ AM_Courier.pbo::scripts\4_World\Entities\Manbase\Playerbase.c:39
PlayerBase.EEKilled T3 yes ✓ AM_Courier.pbo::scripts\4_World\Entities\Manbase\Playerbase.c:47
PlayerBase.OnScheduledTick T1 yes ✓ AM_Dogtags.pbo::scripts\4_World\entities\manbase\PlayerBase.c:38
PlayerBase.EEKilled T3 yes ✓ AM_Dogtags.pbo::scripts\4_World\entities\manbase\PlayerBase.c:51
PlayerBase.CanReleaseAttachment T2 yes ✓ AM_Dogtags.pbo::scripts\4_World\entities\manbase\PlayerBase.c:74
PlayerBase.CalculateVisibilityForAI — yes ✗ none AM_InventoryFix.pbo::scripts\4_World\player_base.c:3
PlayerBase.HandleRemoteItemManipulation — yes ✗ none AM_InventoryFix.pbo::scripts\4_World\player_base.c:68
PlayerBase.OnUnconsciousStart — yes ✓ AM_Notes.pbo::scripts\4_World\entities\manbase\PlayerBase.c:4
PlayerBase.Init — yes ✓ Aftermath.pbo::scripts\4_World\entities\manbase\playerbase.c:19
PlayerBase.EEHitBy T2 yes ✓ Aftermath.pbo::scripts\4_World\entities\manbase\playerbase.c:114
PlayerBase.OnCommandVehicleStart — yes ✓ Aftermath.pbo::scripts\4_World\entities\manbase\playerbase.c:128
PlayerBase.OnCommandVehicleFinish — yes ✓ Aftermath.pbo::scripts\4_World\entities\manbase\playerbase.c:136
PlayerBase.CanReceiveItemIntoHands T2 yes conditional Aftermath.pbo::scripts\4_World\entities\manbase\playerbase.c:144
PlayerBase.EEKilled T3 yes ✓ Aftermath.pbo::scripts\4_World\entities\manbase\playerbase.c:151
PlayerBase.OnDisconnect — yes ✓ Aftermath.pbo::scripts\4_World\entities\manbase\playerbase.c:181
PlayerBase.OnConnect — yes ✓ Aftermath.pbo::scripts\4_World\entities\manbase\playerbase.c:200
PlayerBase.OnScheduledTick T1 no ✓ Aftermath.pbo::scripts\4_World\entities\manbase\playerbase.c:248
PlayerBase.PlacingCancelLocal — yes ✓ AftermathBaseBuilding.pbo::scripts\4_World\Entities\Manbase\PlayerBase.c:12
PlayerBase.SetActions T2 yes ✓ BaseParts.pbo::Scripts\4_World\Entities\PlayerBase\PlayerBase.c:3
PlayerBase.EEHitBy T2 yes ✓ KillChecker.pbo::scripts\4_World\KillCheckerPlayerBase.c:18
PlayerBase.EEKilled T3 yes ✓ KillChecker.pbo::scripts\4_World\KillCheckerPlayerBase.c:45
PlayerBase.Init — yes ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:18
PlayerBase.GetDeltaT — yes ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:79
PlayerBase.IsRestrained — no conditional LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:96
PlayerBase.CameraHandler — no conditional LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:102
PlayerBase.OnSelectPlayer — no ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:108
PlayerBase.EOnPostFrame T1 no ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:119
PlayerBase.GetActions — no conditional LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:128
PlayerBase.ProcessSoundEvent — no conditional LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:134
PlayerBase.ProcessAttachmentEvent — no conditional LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:139
PlayerBase.ProcessWeaponEvent — no conditional LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:144
PlayerBase.SpawnBreathVaporEffect — no conditional LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:148
PlayerBase.OnRPC T2 no conditional LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:153
PlayerBase.OnVariablesSynchronized T2 no ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:187
PlayerBase.OnStepEvent — no conditional LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:217
PlayerBase.EEHealthLevelChanged T2 no ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:222
PlayerBase.HandleView — no ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:228
PlayerBase.SetActions T2 yes ✓ LBmaster_Core.pbo::scripts\4_World\LBmaster_Core\Entities\PlayerBase.c:20
PlayerBase.IsTargetInActiveRefresherRange — yes ✗ none LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\PlayerBase.c:30
PlayerBase.OnVariablesSynchronized T2 yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\PlayerBase.c:44
PlayerBase.OnRPC T2 yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\PlayerBase.c:162
PlayerBase.SetActionsRemoteTarget — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\PlayerBase.c:202
PlayerBase.OnRPC T2 yes conditional SchanaModAutorun.pbo::Scripts\4_world\playerbase.c:5
PlayerBase.EEKilled T3 yes ✓ SpawnSelect.pbo::scripts\4_World\PlayerBase.c:3
PlayerBase.OnPlayerLoaded — yes ✓ ZenAntiCombatLogout.pbo::scripts\4_world\entities\manbase\PlayerBase.c:15
PlayerBase.OnRPC T2 yes ✓ ZenAntiCombatLogout.pbo::scripts\4_world\entities\manbase\PlayerBase.c:55
PlayerBase.EEHitBy T2 yes ✓ ZenAntiCombatLogout.pbo::scripts\4_world\entities\manbase\PlayerBase.c:98
PlayerContainer.SetPlayer — yes ✓ LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\GUI\Inventory\PlayerContainer.c:3
PlayerPreview.UpdateInterval — yes conditional LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Inventory\PlayerPreview.c:20
PlayerSoundEventHandler.PlayRequestEx — yes conditional LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\System\PlayerSoundEventHandler.c:3
PlayerSoundManagerClient.Update — yes conditional LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\System\PlayerSoundManagerClient.c:5
Pliers.SetActions T2 yes ✓ BaseParts.pbo::Scripts\4_World\Classes\AttachToolsToWorkbench\Tools.c:44
PluginAdminLog.GetPlayerListTimer — yes ✗ none Aftermath.pbo::scripts\4_World\classes\plugins\pluginbase\pluginadminlog.c:5
PluginAdminLog.GetPlayerPrefix — yes ✗ none Aftermath.pbo::scripts\4_World\classes\plugins\pluginbase\pluginadminlog.c:27
PluginRecipesManagerBase.RegisterRecipies — yes ✓ AM_C4.pbo::Scripts\4_world\entities\manbase\dayzplayer\classes\recipies\PluginRecipesManager.c:3
PluginRecipesManagerBase.RegisterRecipies — yes ✓ AM_HeadOnSpike.pbo::scripts\4_World\Recipe\PluginRecipesManagerBase.c:3
PluginRecipesManagerBase.RegisterRecipies — yes ✓ AM_Repairkits.pbo::scripts\4_World\Classes\Recipes\PluginRecipesManagerBase.c:3
PluginRecipesManagerBase.RegisterRecipies — yes ✓ BaseParts.pbo::Scripts\4_World\Recipe\RegisterRecipies.c:3
PPERequesterBase.Start — yes ✓ LBmaster_AdminTools.pbo::scripts\3_Game\LBmaster_AdminTools\PPEffects\PPERequesterBase.c:3
PPERequesterBase.Stop — yes ✓ LBmaster_AdminTools.pbo::scripts\3_Game\LBmaster_AdminTools\PPEffects\PPERequesterBase.c:11
PurifyWater.Init — yes ✗ none AftermathCollectables.pbo::scripts\4_World\Classes\Recipes\PurifyWater.c:3
RepairClothing.Do — yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementGameplayHooks.c:652
RepairWithLeatherSewingKit.Do — yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementGameplayHooks.c:643
RepairWithSewingKit.Do — yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementGameplayHooks.c:634
RespawnDialogue.Init — yes ✗ none LoadingScreen.pbo::scripts\5_Mission\mission\GUI\RespawnDialog.c:3
RespawnDialogue.SetTooltipTexts — yes ✗ none LoadingScreen.pbo::scripts\5_Mission\mission\GUI\RespawnDialog.c:16
Rifle_Base.SetActions T2 yes ✓ BaseParts.pbo::Scripts\4_World\Entities\ItemBase\rifle_base.c:3
Rifle_Base.GetAntiCombatLogWeaponDistance — yes ✗ none ZenAntiCombatLogout.pbo::scripts\4_world\entities\firearms\TriggerDistanceConfig.c:106
Saiga_Base.GetAntiCombatLogWeaponDistance — yes ✗ none ZenAntiCombatLogout.pbo::scripts\4_world\entities\firearms\TriggerDistanceConfig.c:40
Screwdriver.SetActions T2 yes ✓ AM_HeadOnSpike.pbo::scripts\4_World\Actions\ActionOverwrites.c:213
Screwdriver.SetActions T2 yes ✓ BaseParts.pbo::Scripts\4_World\Classes\AttachToolsToWorkbench\Tools.c:34
Screwdriver.SetActions T2 yes ✓ BaseParts.pbo::Scripts\4_World\Entities\ItemBase\Screwdriver.c:3
SewingKit.InitItemVariables — yes ✓ AM_CombineableItems.pbo::scripts\4_World\Sewingkit.c:3
Shovel.SetActions T2 yes ✓ Aftermath.pbo::scripts\4_World\entities\itembase\DisableGardenPlots.c:13
Shovel.SetActions T2 yes ✓ BaseParts.pbo::Scripts\4_World\Classes\AttachToolsToWorkbench\Tools.c:23
Shovel.SetActions T2 yes ✓ BetterStash.pbo::scripts\4_world\Entities\ItemBase\Shovel.c:3
Sickle.SetActions T2 yes ✓ AM_HeadOnSpike.pbo::scripts\4_World\Actions\ActionOverwrites.c:223
SizeToChild.OnWidgetScriptInit — yes ✓ LBmaster_AdminTools.pbo::scripts\3_Game\LBmaster_AdminTools\GUI\SizeToChild.c:14
SKS_Bayonet.SetActions T2 yes ✓ AM_HeadOnSpike.pbo::scripts\4_World\Actions\ActionOverwrites.c:23
SledgeHammer.SetActions T2 yes ✓ AM_LootChests.pbo::scripts\4_World\Actions\UnlockTools.c:3
SledgeHammer.SetActions T2 yes ✓ AftermathBaseBuilding.pbo::scripts\4_World\Entities\SledgeHammer.c:3
SledgeHammer.SetActions T2 yes ✓ BaseParts.pbo::Scripts\4_World\Classes\AttachToolsToWorkbench\Tools.c:76
SlotsIcon.MouseEnter — yes ✗ none AM_AdvancedStorage.pbo::scripts\5_Mission\gui\inventorynew\slotsicon.c:3
SlotsIcon.MouseLeave — yes ✗ none AM_AdvancedStorage.pbo::scripts\5_Mission\gui\inventorynew\slotsicon.c:45
SlotsIcon.ClearRemainSelected — yes ✗ none AM_AdvancedStorage.pbo::scripts\5_Mission\gui\inventorynew\slotsicon.c:75
SmokeGrenadeBase.TriggerCombatLogTimer — yes ✗ none ZenAntiCombatLogout.pbo::scripts\4_world\entities\explosives\ExplosivesBase.c:55
StaminaHandler.RecalculateDepletionMultiplier — yes conditional LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\System\StaminaHandler.c:14
SteakKnife.SetActions T2 yes ✓ AM_HeadOnSpike.pbo::scripts\4_World\Actions\ActionOverwrites.c:233
StoneKnife.SetActions T2 yes ✓ AM_HeadOnSpike.pbo::scripts\4_World\Actions\ActionOverwrites.c:243
Sword.SetActions T2 yes ✓ AM_HeadOnSpike.pbo::scripts\4_World\Actions\ActionOverwrites.c:253
TerritoryFlag.OnRPC T2 yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase\TerritoryFlag.c:34
TerritoryFlag.FindAttachmentBySlotName — yes conditional LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase\TerritoryFlag.c:44
TerritoryFlag.OnPartDismantledServer — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase\TerritoryFlag.c:50
TerritoryFlag.OnStoreSave T3 yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase\TerritoryFlag.c:77
TerritoryFlag.OnStoreLoad T3 yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase\TerritoryFlag.c:82
TerritoryFlag.AfterStoreLoad T3 yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase\TerritoryFlag.c:111
TerritoryFlag.SetActions T2 yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase\TerritoryFlag.c:178
ThirstSoundHandlerClient.PlaySound — yes ✗ none Aftermath.pbo::scripts\4_World\Trading\Trader\Classes\ActionToDisable.c:241
VicinityItemManager.IsObstructed — yes ✓ Aftermath.pbo::scripts\5_Mission\VicinityItemManager.c:18
VicinityItemManager.ExcludeFromContainer_Phase1 — yes ✓ Aftermath.pbo::scripts\5_Mission\VicinityItemManager.c:31
VicinityItemManager.ExcludeFromContainer_Phase2 — yes ✓ Aftermath.pbo::scripts\5_Mission\VicinityItemManager.c:39
VicinityItemManager.ExcludeFromContainer_Phase3 — yes ✓ Aftermath.pbo::scripts\5_Mission\VicinityItemManager.c:47
VicinityItemManager.RefreshVicinityItems — yes ✓ Aftermath.pbo::scripts\5_Mission\VicinityItemManager.c:55
VicinityItemManager.RefreshVicinityItems — yes conditional LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Hud\VicinityItemManager.c:3
VicinityItemManager.ExcludeFromContainer_Phase1 — yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Hud\VicinityItemManager.c:107
VicinityItemManager.GetVicinityItems — yes conditional LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\GUI\Inventory\VicinityItemManager.c:5
VomitSymptom.IsContaminationActive — yes ✗ none Aftermath.pbo::scripts\4_World\MaskOnly.c:3
Weapon_Base.SaveCurrentFSMState — yes ✗ none Aftermath.pbo::scripts\4_World\entities\firearms\Weapon_Base.c:3
Weapon_Base.EEFired — yes ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\Weapon_Base.c:5
Weapon_Base.JamCheck — yes ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\Weapon_Base.c:19
Weapon_Base.OnFire — yes ✓ ZenAntiCombatLogout.pbo::scripts\4_world\entities\firearms\Weapon_Base.c:16
WeaponCleaningKit.InitItemVariables — yes ✓ AM_CombineableItems.pbo::scripts\4_World\WeaponCleaningKit.c:3
WeaponFSM.SaveCurrentFSMState — yes ✗ none Aftermath.pbo::scripts\4_World\entities\firearms\WeaponFSM.c:7
Whetstone.InitItemVariables — yes ✓ AM_CombineableItems.pbo::scripts\4_World\Whetstone.c:3
Wood_Door.EEKilled T3 yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementGameplayHooks.c:344
Wood_Floor_Door.EEKilled T3 yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementGameplayHooks.c:335
Wood_Garage_Door.EEKilled T3 yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementGameplayHooks.c:362
Wood_Small_Door.EEKilled T3 yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\AchievementGameplayHooks.c:353
WoodAxe.SetActions T2 yes ✓ AM_HeadOnSpike.pbo::scripts\4_World\Actions\ActionOverwrites.c:263
WoodenLog.EEItemLocationChanged T2 yes ✓ BaseParts.pbo::Scripts\4_World\Entities\ItemBase\WoodenLog.c:3
WoodenLog.SetActions T2 yes ✓ BaseParts.pbo::Scripts\4_World\Entities\ItemBase\WoodenLog.c:19
WoodenPlank.EEItemLocationChanged T2 yes ✓ BaseParts.pbo::Scripts\4_World\Entities\ItemBase\WoodenPlank.c:3
WoodenPlank.SetActions T2 yes ✓ BaseParts.pbo::Scripts\4_World\Entities\ItemBase\WoodenPlank.c:19
WoundInfectionMdfr.ActivateCondition — yes ✗ none Aftermath.pbo::scripts\4_World\entities\diseases.c:16
WoundInfectionMdfr.DeactivateCondition — yes ✗ none Aftermath.pbo::scripts\4_World\entities\diseases.c:21
WoundInfectStage1Mdfr.ActivateCondition — yes ✗ none Aftermath.pbo::scripts\4_World\entities\diseases.c:29
WoundInfectStage1Mdfr.DeactivateCondition — yes ✗ none Aftermath.pbo::scripts\4_World\entities\diseases.c:34
WoundInfectStage2Mdfr.ActivateCondition — yes ✗ none Aftermath.pbo::scripts\4_World\entities\diseases.c:42
WoundInfectStage2Mdfr.DeactivateCondition — yes ✗ none Aftermath.pbo::scripts\4_World\entities\diseases.c:47
ZombieBase.EEKilled T3 yes ✓ AM_Achievements.pbo::scripts\4_World\Entities\ZombieBase.c:3
ZombieBase.ChaseAttackLogic — yes conditional Aftermath.pbo::scripts\4_World\entities\creatures\ZombieBase.c:3
ZombieBase.FightAttackLogic — yes conditional Aftermath.pbo::scripts\4_World\entities\creatures\ZombieBase.c:15
ZombieBase.EEHealthLevelChanged T2 no ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\ZombieBase.c:8
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
PlayerBase.OnScheduledTickT1 3000.0measured0.0744
MissionServer.OnUpdateT0 1000.0measured0.0248
MissionServer.OnUpdateT0 1000.0measured0.0248
AM_Dogtag_Base.OnInventoryEnterT2 130.0measured0.0032
ItemBase.OnInventoryExitT2 130.0measured0.0032
ItemBase.OnInventoryEnterT2 130.0measured0.0032
PlayerBase.EEItemIntoHandsT2 130.0measured0.0032
PlayerBase.EEItemAttachedT2 130.0measured0.0032
WoodenLog.EEItemLocationChangedT2 130.0measured0.0032
WoodenPlank.EEItemLocationChangedT2 130.0measured0.0032
ItemBase.OnInventoryExitT2 130.0measured0.0032
ItemBase.OnInventoryEnterT2 130.0measured0.0032
ActionLockDoors.ActionConditionT2 8.0placeholder0.0002
PlayerBase.EEHitByT2 8.0placeholder0.0002
PlayerBase.CanReceiveItemIntoHandsT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
ActionCarDoorsOutside.ActionConditionT2 8.0placeholder0.0002
ActionOpenCarDoors.ActionConditionT2 8.0placeholder0.0002
ActionGetInTransport.ActionConditionT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
CarScript.CanDisplayAttachmentSlotT2 8.0placeholder0.0002
CarScript.IsInventoryVisibleT2 8.0placeholder0.0002
CarScript.CanReleaseAttachmentT2 8.0placeholder0.0002
Fence.CanDisplayAttachmentSlotT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
ActionGetInTransport.ActionConditionT2 8.0placeholder0.0002
ActionSwitchSeats.ActionConditionT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
PlayerBase.CanReleaseAttachmentT2 8.0placeholder0.0002
AK_Bayonet.SetActionsT2 8.0placeholder0.0002
M9A1_Bayonet.SetActionsT2 8.0placeholder0.0002
SKS_Bayonet.SetActionsT2 8.0placeholder0.0002
Crowbar.SetActionsT2 8.0placeholder0.0002
HandSaw.SetActionsT2 8.0placeholder0.0002
HayHook.SetActionsT2 8.0placeholder0.0002
Iceaxe.SetActionsT2 8.0placeholder0.0002
BoneKnife.SetActionsT2 8.0placeholder0.0002
Cleaver.SetActionsT2 8.0placeholder0.0002
CombatKnife.SetActionsT2 8.0placeholder0.0002
CrudeMachete.SetActionsT2 8.0placeholder0.0002
FangeKnife.SetActionsT2 8.0placeholder0.0002
FirefighterAxe.SetActionsT2 8.0placeholder0.0002
Hacksaw.SetActionsT2 8.0placeholder0.0002
Hatchet.SetActionsT2 8.0placeholder0.0002
HuntingKnife.SetActionsT2 8.0placeholder0.0002
KitchenKnife.SetActionsT2 8.0placeholder0.0002
KukriKnife.SetActionsT2 8.0placeholder0.0002
Machete.SetActionsT2 8.0placeholder0.0002
OrientalMachete.SetActionsT2 8.0placeholder0.0002
Pickaxe.SetActionsT2 8.0placeholder0.0002
Screwdriver.SetActionsT2 8.0placeholder0.0002
Sickle.SetActionsT2 8.0placeholder0.0002
SteakKnife.SetActionsT2 8.0placeholder0.0002
StoneKnife.SetActionsT2 8.0placeholder0.0002
Sword.SetActionsT2 8.0placeholder0.0002
WoodAxe.SetActionsT2 8.0placeholder0.0002
Clothing.CanReceiveAttachmentT2 8.0placeholder0.0002
ItemBase.CanReceiveAttachmentT2 8.0placeholder0.0002
SledgeHammer.SetActionsT2 8.0placeholder0.0002
Crowbar.SetActionsT2 8.0placeholder0.0002
Lockpick.SetActionsT2 8.0placeholder0.0002
Aftermath_Gold_Key.SetActionsT2 8.0placeholder0.0002
ActionDeployObject.ActionConditionT2 8.0placeholder0.0002
Paper.SetActionsT2 8.0placeholder0.0002
Paper.OnRPCT2 8.0placeholder0.0002
Pen_ColorBase.SetActionsT2 8.0placeholder0.0002
CarScript.SetActionsT2 8.0placeholder0.0002
BoatScript.SetActionsT2 8.0placeholder0.0002
CarScript.SetActionsT2 8.0placeholder0.0002
Barrel_ColorBase.CanPutIntoHandsT2 8.0placeholder0.0002
ActionGetInTransport.ActionConditionT2 8.0placeholder0.0002
ActionOpenCarDoorsOutside.ActionConditionT2 8.0placeholder0.0002
ActionStartEngine.ActionConditionT2 8.0placeholder0.0002
ActionCheckPulse.ActionConditionT2 8.0placeholder0.0002
ActionCheckPulseTarget.ActionConditionT2 8.0placeholder0.0002
FarmingHoe.SetActionsT2 8.0placeholder0.0002
Shovel.SetActionsT2 8.0placeholder0.0002
FieldShovel.SetActionsT2 8.0placeholder0.0002
Pickaxe.SetActionsT2 8.0placeholder0.0002
PlayerBase.EEHitByT2 8.0placeholder0.0002
PlayerBase.CanReceiveItemIntoHandsT2 8.0placeholder0.0002
CarScript.CanReleaseAttachmentT2 8.0placeholder0.0002
CarScript.SetActionsT2 8.0placeholder0.0002
ActionInjectTarget.ActionConditionT2 8.0placeholder0.0002
ActionDisinfectTarget.ActionConditionT2 8.0placeholder0.0002
ActionForceConsumeSingle.ActionConditionT2 8.0placeholder0.0002
ActionForceConsume.ActionConditionT2 8.0placeholder0.0002
ActionGiveBloodTarget.ActionConditionT2 8.0placeholder0.0002
ActionCollectBloodTarget.ActionConditionT2 8.0placeholder0.0002
ActionBurnSewTarget.ActionConditionT2 8.0placeholder0.0002
ActionDeployObject.ActionConditionT2 8.0placeholder0.0002
ActionRestrainSelf.ActionConditionT2 8.0placeholder0.0002
ActionRestrainTarget.ActionConditionT2 8.0placeholder0.0002
ActionForceFeedCan.ActionConditionT2 8.0placeholder0.0002
ActionLockDoors.ActionConditionT2 8.0placeholder0.0002
ActionUnpin.ActionConditionT2 8.0placeholder0.0002
ActionTurnOnWhileInHands.ActionConditionT2 8.0placeholder0.0002
ActionRaiseMegaphone.ActionConditionT2 8.0placeholder0.0002
ActionMineTree.ActionConditionT2 8.0placeholder0.0002
ActionSawPlanks.ActionConditionT2 8.0placeholder0.0002
ActionFishingNew.ActionConditionT2 8.0placeholder0.0002
ActionPushCar.ActionConditionT2 8.0placeholder0.0002
ActionPickLockVehicle.ActionConditionT2 8.0placeholder0.0002
ActionDigGardenPlot.ActionConditionT2 8.0placeholder0.0002
ActionDeployObject.ActionConditionT2 8.0placeholder0.0002
ActionPackTent.ActionConditionT2 8.0placeholder0.0002
ActionTogglePlaceObject.ActionConditionT2 8.0placeholder0.0002
Hacksaw.SetActionsT2 8.0placeholder0.0002
HandSaw.SetActionsT2 8.0placeholder0.0002
SledgeHammer.SetActionsT2 8.0placeholder0.0002
ActionDrinkWellContinuous.ActionConditionT2 8.0placeholder0.0002
ActionObtainLiquidBase.ActionConditionT2 8.0placeholder0.0002
ActionWashHandsWell.ActionConditionT2 8.0placeholder0.0002
ActionCloseFence.ActionConditionT2 8.0placeholder0.0002
ActionOpenFence.ActionConditionT2 8.0placeholder0.0002
Crowbar.SetActionsT2 8.0placeholder0.0002
Hacksaw.SetActionsT2 8.0placeholder0.0002
Shovel.SetActionsT2 8.0placeholder0.0002
Screwdriver.SetActionsT2 8.0placeholder0.0002
Pliers.SetActionsT2 8.0placeholder0.0002
Hammer.SetActionsT2 8.0placeholder0.0002
DuctTape.SetActionsT2 8.0placeholder0.0002
SledgeHammer.SetActionsT2 8.0placeholder0.0002
Pickaxe.SetActionsT2 8.0placeholder0.0002
BarbedWire.SetActionsT2 8.0placeholder0.0002
Rifle_Base.SetActionsT2 8.0placeholder0.0002
Screwdriver.SetActionsT2 8.0placeholder0.0002
WoodenLog.SetActionsT2 8.0placeholder0.0002
WoodenPlank.SetActionsT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
ActionTogglePlaceObject.ActionConditionT2 8.0placeholder0.0002
Shovel.SetActionsT2 8.0placeholder0.0002
FarmingHoe.SetActionsT2 8.0placeholder0.0002
Pickaxe.SetActionsT2 8.0placeholder0.0002
FieldShovel.SetActionsT2 8.0placeholder0.0002
CarScript.OnVariablesSynchronizedT2 8.0placeholder0.0002
Hammer.SetActionsT2 8.0placeholder0.0002
PlayerBase.EEHitByT2 8.0placeholder0.0002
BaseBuildingBase.SetActionsT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
DayZGame.OnRPCT2 8.0placeholder0.0002
PlayerBase.OnVariablesSynchronizedT2 8.0placeholder0.0002
PlayerBase.OnRPCT2 8.0placeholder0.0002
TerritoryFlag.OnRPCT2 8.0placeholder0.0002
TerritoryFlag.SetActionsT2 8.0placeholder0.0002
PlayerBase.OnRPCT2 8.0placeholder0.0002
CarScript.SetActionsT2 8.0placeholder0.0002
CarScript.SetActionsT2 8.0placeholder0.0002
PlayerBase.OnRPCT2 8.0placeholder0.0002
PlayerBase.EEHitByT2 8.0placeholder0.0002
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000
Metal_Floor_Door.EEKilledT3 0.1placeholder0.0000
Wood_Floor_Door.EEKilledT3 0.1placeholder0.0000
Wood_Door.EEKilledT3 0.1placeholder0.0000
Wood_Small_Door.EEKilledT3 0.1placeholder0.0000
Wood_Garage_Door.EEKilledT3 0.1placeholder0.0000
Cinder_Door.EEKilledT3 0.1placeholder0.0000
Cinder_Small_Door.EEKilledT3 0.1placeholder0.0000
Cinder_Garage_Door.EEKilledT3 0.1placeholder0.0000
Cinder_Hanger_Door.EEKilledT3 0.1placeholder0.0000
PlayerBase.EEKilledT3 0.1placeholder0.0000
ZombieBase.EEKilledT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000
MissionServer.PlayerDisconnectedT3 0.1placeholder0.0000
MissionServer.OnClientDisconnectedEventT3 0.1placeholder0.0000
PlayerBase.EEKilledT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
CarScript.EEInitT3 0.1placeholder0.0000
CarScript.OnStoreSaveT3 0.1placeholder0.0000
CarScript.OnStoreLoadT3 0.1placeholder0.0000
CarScript.EEInitT3 0.1placeholder0.0000
PlayerBase.EEKilledT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.OnClientReadyEventT3 0.1placeholder0.0000
PlayerBase.EEKilledT3 0.1placeholder0.0000
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000
BoatScript.EEInitT3 0.1placeholder0.0000
CarScript.EEInitT3 0.1placeholder0.0000
BoatScript.EEInitT3 0.1placeholder0.0000
AM_CarCoverBase.EEInitT3 0.1placeholder0.0000
CarScript.EEInitT3 0.1placeholder0.0000
CarScript.EEInitT3 0.1placeholder0.0000
CarScript.EEDeleteT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
ItemBase.OnStoreSaveT3 0.1placeholder0.0000
ItemBase.OnStoreLoadT3 0.1placeholder0.0000
PlayerBase.EEKilledT3 0.1placeholder0.0000
CarScript.OnStoreLoadT3 0.1placeholder0.0000
CarScript.OnStoreSaveT3 0.1placeholder0.0000
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000
MissionServer.PlayerDisconnectedT3 0.1placeholder0.0000
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000
MissionServer.InvokeOnDisconnectT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.OnMissionStartT3 0.1placeholder0.0000
CarScript.EEKilledT3 0.1placeholder0.0000
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000
MissionServer.InvokeOnDisconnectT3 0.1placeholder0.0000
PlayerBase.EEKilledT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000
MissionServer.PlayerDisconnectedT3 0.1placeholder0.0000
MissionServer.OnClientNewEventT3 0.1placeholder0.0000
TerritoryFlag.OnStoreSaveT3 0.1placeholder0.0000
TerritoryFlag.OnStoreLoadT3 0.1placeholder0.0000
TerritoryFlag.AfterStoreLoadT3 0.1placeholder0.0000
PlayerBase.EEKilledT3 0.1placeholder0.0000
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000
MissionServer.OnClientNewEventT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.OnMissionStartT3 0.1placeholder0.0000
MissionServer.OnClientDisconnectedEventT3 0.1placeholder0.0000
MissionServer.InvokeOnDisconnectT3 0.1placeholder0.0000

Repeating timers

period (ms)residency ms/sfiring ms/swhere
00.1400 0.024800BaseParts.pbo::Scripts\4_World\BaseClasses\AftermathBaseBuildingItemBase.c:261
50.1400 0.004960KillChecker.pbo::scripts\5_Mission\KillCheckerCanvas.c:71
100.1400 0.002480BaseParts.pbo::Scripts\4_World\Furniture\Aftermath_Slot_Machine.c:41
160.1400 0.001550AM_Groups.pbo::scripts\4_World\GUI\AM_GroupsMenu.c:244
160.1400 0.001550AM_PC.pbo::scripts\4_World\GUI\Applications\FleaMarket\AM_PC_FleaMarket_MarketTab.c:160
160.1400 0.001550AM_PC.pbo::scripts\4_World\GUI\Applications\FleaMarket\AM_PC_FleaMarket_PlayerListingsTab.c:87
160.1400 0.001550AM_PC.pbo::scripts\4_World\GUI\Applications\Leaderboard\AM_PC_LeaderboardApp.c:98
160.1400 0.001550Aftermath.pbo::scripts\4_World\Trading\FleaMarket\GUI\Tabs\MarketTab.c:158
160.1400 0.001550Aftermath.pbo::scripts\4_World\Trading\FleaMarket\GUI\Tabs\PlayerListingsTab.c:87
160.1400 0.001550Aftermath.pbo::scripts\4_World\Trading\Trader\GUI\SafeZoneNameTag.c:13
160.1400 0.001550Aftermath.pbo::scripts\4_World\Trading\Trader\TraderClient.c:32
160.1400 0.001550AftermathBaseBuilding.pbo::scripts\4_World\BaseBuilding\BaseBuildingInfoMenu.c:46
160.1400 0.001550LoadingScreen.pbo::scripts\3_Game\GUI\LoadingScreenGame.c:156
200.1400 0.001240AM_Airdrop.pbo::scripts\4_World\AM_AirDropManagerServer.c:881
200.1400 0.001240LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\ChatInputMenu.c:92
1000.1400 0.000248AM_C4.pbo::Scripts\4_world\entities\ItemBase\AM_Breachingcharge_Base.c:198
1000.1400 0.000248AM_Groups.pbo::scripts\4_World\GUI\Components\IconSelector.c:46
1000.1400 0.000248AM_PC.pbo::scripts\4_World\GUI\Applications\FleaMarket\AM_PC_FleaMarketApp.c:95
1000.1400 0.000248AM_Recycling.pbo::scripts\4_World\GUI\RepairBenchMenu.c:78
1000.1400 0.000248Aftermath.pbo::scripts\4_World\Trading\FleaMarket\GUI\FleaMarketMenu.c:158
1000.1400 0.000248Aftermath.pbo::scripts\4_World\Trading\FleaMarket\GUI\Modals\CreateListingModal.c:78
1000.1400 0.000248Aftermath.pbo::scripts\4_World\Trading\Trader\GUI\TraderMenu.c:262
1000.1400 0.000248LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\MapMarker\LBMapMarkerManager.c:23
1000.1400 0.000248LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\LBGroupUI.c:411
1000.1400 0.000248LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\PlayerBase.c:22
1000.1400 0.000248SpawnSelect.pbo::scripts\4_World\SpawnSelectClient.c:76
2000.1400 0.000124AM_Notes.pbo::scripts\4_World\entities\itembase\Paper.c:169
2000.1400 0.000124AftermathBaseBuilding.pbo::scripts\4_World\Territory\GUI\TerritoryManagementMenu.c:106
5000.1400 0.000050Aftermath.pbo::scripts\4_World\Trading\FleaMarket\GUI\FleaMarketMenu.c:160
10000.1400 0.000025AM_Courier.pbo::scripts\4_World\AM_CourierManagerClient.c:31
10000.1400 0.000025AM_Courier.pbo::scripts\4_World\Entities\CarScript.c:8
10000.1400 0.000025AM_PC.pbo::scripts\4_World\GUI\AM_PC_Menu.c:87
10000.1400 0.000025Aftermath.pbo::scripts\4_World\Trading\Trader\GUI\SafeZoneNotificationUI.c:34
10000.1400 0.000025Aftermath.pbo::scripts\5_Mission\missionserver.c:46
10000.1400 0.000025LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Menu\LBAdminMenuMain.c:30
10000.1400 0.000025LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\GUI\AdminMenu\ErrorLogAdminMenu.c:19
10000.1400 0.000025LBmaster_Core.pbo::scripts\3_Game\LBmaster_Core\GUI\Menu\LBPlayerSelectorDialog.c:19
10000.1400 0.000025LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\LBGroupUI.c:410
10000.1400 0.000025LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\mission\missionGameplay.c:31
10000.1400 0.000025SpawnSelect.pbo::scripts\4_World\SpawnSelectMenu.c:40
20000.1400 0.000012Aftermath.pbo::scripts\4_World\Trading\Trader\TraderClient.c:138
100000.1400 0.000002LoadingScreen.pbo::scripts\3_Game\DayZGame.c:730
600000.1400 0.000000LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\mission\missionGameplay.c:32
3000000.1400 0.000000Aftermath.pbo::scripts\4_World\Trading\Trader\TraderServer.c:27

Includes 0.028 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

AFTDoorKeys.pbo

  • AFTDoorKeys requiredVersion 0.1 — requires Aftermath_Keycards

AFT_KEYCARD.pbo

  • Aftermath_Keycards requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Consumables, DZ_Gear_Camping, DZ_Weapons_Melee, AM_LootChests, AM_SoundManager, St_TarkovCards_CfgPatches

AM_Achievements.pbo

  • AM_Achievements requiredVersion 0.1 —
    requires 21 addons DZ_Data, DZ_Scripts, Aftermath, AM_Groups, AM_Notifications, AM_Medical, KOTH, AM_Codelock, AM_Carkey_Gear_Tools, AM_Refuel, AM_LootChests, AM_SupplyCrate, AM_Courier, AM_Dogtags, AM_Gear_Tools, Aftermath_BreachingCharges, Aftermath_Base_Building, BaseParts, AM_HeadOnSpike, AM_Recycling, Aftermath_Base_Items

AM_AdminJoinTerritory.pbo

  • AM_AdminJoinTerritory requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, Aftermath

AM_AdvancedStorage.pbo

  • AM_AdvancedStorage requiredVersion 0.1 — no requiredAddons

AM_Airdrop.pbo

  • AM_SupplyCrate requiredVersion 0.1 — requires DZ_Data, Aftermath
  • AM_Airdrop_Sounds requiredVersion 0.1 — requires DZ_Sounds_Effects

AM_AntiCheat.pbo

  • AM_AntiCheat requiredVersion 0.1 — no requiredAddons

AM_Assets.pbo

  • AM_Assets requiredVersion 0.1 — requires DZ_Data, Aftermath

AM_C4.pbo

  • Aftermath_BreachingCharges requiredVersion 0.1 — requires DZ_Data, Aftermath
  • AM_Gear_Crafting requiredVersion 0.1 — requires DZ_Data

AM_CarCrate.pbo

  • AM_CarCrate requiredVersion 0.1 — requires DZ_Data, Aftermath, BaseParts, AM_SupplyCrate

AM_Carcover.pbo

  • Aftermath_Carcover requiredVersion 0.1 — requires DZ_Data, Aftermath

AM_Carkey.pbo

  • AM_Carkey_Gear_Tools requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Melee, Aftermath
  • AM_Carkey_Gear_Tools requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Melee

AM_Codelock.pbo

  • AM_Codelock requiredVersion 0.1 — requires DZ_Data, Aftermath_Base_Building

AM_CombineableItems.pbo

  • AM_CombineableItems requiredVersion 0.1 — requires DZ_Gear_Consumables

AM_Courier.pbo

  • AM_Courier requiredVersion 0.1 — requires DZ_Data, BaseParts

AM_Dogtags.pbo

  • AM_Dogtags requiredVersion 0.1 — requires DZ_Characters, DZ_Data
  • AM_Dogtags_Case requiredVersion 0.1 — requires DZ_Data
  • AM_Dogtag — requires DZ_Data

AM_Dustbin.pbo

  • AM_Dustbin requiredVersion 0.1 — requires DZ_Data, BaseParts

AM_Earplugs.pbo

  • AM_Earplugs requiredVersion 0.1 — no requiredAddons

AM_Groups.pbo

  • AM_Groups requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, Aftermath

AM_HeadOnSpike.pbo

  • AM_HeadOnSpike requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, BaseParts

AM_Icons.pbo

  • AM_Icons requiredVersion 0.1 — no requiredAddons

AM_InventoryFix.pbo

  • AM_InventoryFix requiredVersion 0.1 — no requiredAddons

AM_LootChests.pbo

  • AM_LootChests requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, Aftermath

AM_Medical.pbo

  • AM_Medical_AI2 requiredVersion 0.1 — requires DZ_Data
  • AM_Medical requiredVersion 0.1 — requires DZ_Data
  • AM_Medical_FirstAidKit requiredVersion 0.1 — requires DZ_Data
  • AM_Medical_Scripts requiredVersion 0.1 — no requiredAddons

AM_Notes.pbo

  • AM_Notes requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Tools, DZ_Gear_Consumables, Aftermath

AM_Notifications.pbo

  • AM_Notifications requiredVersion 0.1 — requires JM_CF_Scripts

AM_PC.pbo

  • AM_PC requiredVersion 0.1 — requires Aftermath, Aftermath_Collectables_PC

AM_Recycling.pbo

  • AM_Recycling requiredVersion 0.1 — requires DZ_Data

AM_Refuel.pbo

  • AM_Refuel requiredVersion 0.1 — no requiredAddons

AM_Repairkits.pbo

  • AM_Gear_Tools requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Tools, Aftermath

AM_Signs.pbo

  • AM_Signs requiredVersion 0.1 — no requiredAddons

AM_SoundManager.pbo

  • AM_SoundManager requiredVersion 0.1 — no requiredAddons

AM_Temperature.pbo

  • AM_Temperature requiredVersion 0.1 — no requiredAddons

AM_Vehicle3PP.pbo

  • AM_Vehicle3PP requiredVersion 0.1 — no requiredAddons

AM_VehicleManager.pbo

  • AM_VehicleManager requiredVersion 0.1 — requires DZ_Data, Aftermath_Carcover

AM_VehicleModification.pbo

  • AM_VehicleModification requiredVersion 0.1 — requires DZ_Data

AM_VehicleRepairKit.pbo

  • AM_VehicleRepairKit requiredVersion 0.1 — requires DZ_Scripts, Aftermath, AM_Carkey_Gear_Tools

ANVI.pbo

  • ANVI — requires DZ_Scripts, DZ_Data

Aftermath.pbo

  • Aftermath requiredVersion 0.1 — requires DZ_Data, RPC_Scripts, DZ_Surfaces, DZ_Scripts, JM_CF_Scripts

AftermathBaseBuilding.pbo

  • Aftermath_Base_Building requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Camping, Aftermath, BaseParts

AftermathBaseItems.pbo

  • Aftermath_Base_Items requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, AM_Recycling, BaseParts
  • Aftermath_Gas_Cylinder_Icon requiredVersion 0.1 — requires DZ_Data, DZ_Scripts

AftermathCollectables.pbo

  • Aftermath_Collectables requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • Aftermath_Collectables_ArmorPlate requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • Aftermath_Collectables_Fabric requiredVersion 0.1 — requires DZ_Data
  • Aftermath_Collectables_Kevlar requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • Aftermath_Collectables_Leather requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Medical
  • Aftermath_Collectables_PC requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • Aftermath_Collectables_Plastic requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • Aftermath_Collectables_Pouches requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • Aftermath_Collectables_Thread requiredVersion 0.1 — requires DZ_Data
  • Aftermath_Collectables_WeaponParts requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • Aftermath_Bottle_Icon requiredVersion 0.1 — requires DZ_Data, DZ_Scripts

AftermathTerminals.pbo

  • Aftermath_Terminals requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, Aftermath

Aftermath_Items.pbo

  • Aftermath_Items_Bitcoin requiredVersion 0.1 — requires DZ_Data
  • Aftermath_Items_Camera requiredVersion 0.1 — requires DZ_Data, DZ_Pistols
  • aftermath_items requiredVersion 0.1 — requires DZ_Data
  • Aftermath_Items_Gameboy requiredVersion 0.1 — requires DZ_Data
  • Aftermath_Items_Nokia requiredVersion 0.1 — requires DZ_Data
  • Aftermath_Items_RubkisCube requiredVersion 0.1 — requires DZ_Data
  • Aftermath_Items_Sounds requiredVersion 0.1 — requires DZ_Data, DZ_Vehicles_Wheeled
  • AM_Splint requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Medical
  • Aftermath_Items_Tetris requiredVersion 0.1 — requires DZ_Data
  • Aftermath_Items_Walkman requiredVersion 0.1 — requires DZ_Data

BaseParts.pbo

  • Aftermath_Buildings_Cinder requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Camping
  • Baseparts_Chainsaw requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • Cinderblock requiredVersion 0.1 — requires DZ_Data
  • BaseParts requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Camping, DZ_Gear_Tools, DZ_Weapons_Melee_Blade
  • Aftermath_Buildings_Furniture requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Camping, DZ_Gear_Consumables, DZ_Gear_Tools
  • Aftermath_Buildings_Furniture_WoodStorage requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Camping, DZ_Gear_Consumables, DZ_Gear_Tools
  • Baseparts_Materials requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Consumables
  • BaseParts_Sounds requiredVersion 0.1 — requires DZ_Data
  • Baseparts_Toolbox requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Tools

BetterStash.pbo

  • BetterStash requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Containers

BuildEverywhere.pbo

  • BuildEverywhere requiredVersion 0.1 — requires DZ_Scripts

CompensationMod.pbo

  • CompensationMod requiredVersion 0.1 — requires DZ_Data, BaseParts, Aftermath

ExplosiveCar.pbo

  • FirstMod requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Explosives
  • ExplosiveCar requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Explosives

GoreZ.pbo

  • GoreZ requiredVersion 0.1 — requires DZ_Scripts, DZ_Data

GreenhousePack.pbo

  • GreenhousePack requiredVersion 0.1 — requires DZ_Data
  • GP_Sounds requiredVersion 0.1 — requires DZ_Data

KOTH.pbo

  • KOTH requiredVersion 0.1 — requires AM_LootChests, Aftermath

KillChecker.pbo

  • KillChecker requiredVersion 0.1 — requires DZ_Data, RPC_Scripts, AM_Groups

LBmaster_AdminTools.pbo

  • LBmaster_AdminTools requiredVersion 0.1 — requires LBmaster_Core
  • Admin_Tools_Version requiredVersion 1.0 — no requiredAddons

LBmaster_Core.pbo

  • LBmaster_Core requiredVersion 0.1 — requires DZ_Data
  • LBmaster_Core_Map requiredVersion 0.1 — requires DZ_Data, DZ_Worlds_Chernarusplus_World, DZ_Worlds_Enoch, DZ_Worlds_Sakhal
  • Core_Version requiredVersion 1.0 — no requiredAddons

LBmaster_Groups.pbo

  • LBmaster_Groups requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Navigation, LBmaster_Core
  • Advanced_Groups_Version requiredVersion 1.0 — no requiredAddons

LoadingScreen.pbo

  • Loadingscreen requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Consumables, DZ_Vehicles_Wheeled, DZ_Structures_Residential, DZ_Sounds_Effects, DZ_Sounds_Weapons

NVD.pbo

  • nvd requiredVersion 0.1 — no requiredAddons

SchanaModAutorun.pbo

  • SchanaModAutorun — no requiredAddons

SpawnSelect.pbo

  • SpawnSelect requiredVersion 0.1 — requires RPC_Scripts, DZ_Data, Aftermath, KOTH, AM_SupplyCrate

TarkovCards.pbo

  • St_TarkovCards_CfgPatches requiredVersion 0.1 — requires DZ_Data

VehicleFlip.pbo

  • VehicleFlip requiredVersion 0.1 — no requiredAddons

VehicleImpulse.pbo

  • DZM_VehicleImpulse requiredVersion 0.1 — requires DZ_Data

ZenAntiCombatLogout.pbo

  • ZenAntiCombatLogout requiredVersion 0.1 — requires DZ_Data

bloodsucker.pbo

  • BloodSucker requiredVersion 0.1 —
    requires 13 addons DZ_Characters, DZ_Characters_Backpacks, DZ_Characters_Pants, DZ_Characters_Tops, DZ_Characters_Gloves, DZ_Gear_Containers, DZ_Characters_Headgear, DZ_Characters_Masks, DZ_Characters_Shoes, DZ_Data, DZ_Characters_Heads, DZ_Weapons_Firearms, DZ_Weapons_Magazines
  • BloodSucker_Weapons_Melee requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Projectiles, DZ_Weapons_Firearms, DZ_Weapons_Melee
  • Bloodsucker_Sounds_Effects requiredVersion 0.1 — requires DZ_Data, DZ_Sounds_Effects

tarkov_sounds.pbo

  • Tarkov_Sounds requiredVersion 0.1 — requires DZ_Data

wz_overwrites_ambientsounds.pbo

  • WZ_BranchCrackingFix requiredVersion 0.1 — requires DZ_Data, DZ_Sounds_Effects
  • wz_overwrites_ambientsounds — requires DZ_Sounds_Effects

census 1.1 · findings 1.1 · hash 36706e49072ee273