PVEZ Reloaded
This is an updated version of the abandoned original PVEZ mod by Ermiq: https://steamcommunity.com/sharedfiles/filedetails/?id=1878060278 Unlike the other reuploads on the Workshop, this one has been cleaned up properly by removing bad refs and renaming variables so they don't collide with vanilla DayZ. It also fixes the long-standing issue of one-hit kills in PVE zones. Please refer to the original mod page for… (more)
This is an updated version of the abandoned original PVEZ mod by Ermiq: https://steamcommunity.com/sharedfiles/filedetails/?id=1878060278 Unlike the other reuploads on the Workshop, this one has been cleaned up properly by removing bad refs and renaming variables so they don't collide with vanilla DayZ. It also fixes the long-standing issue of one-hit kills in PVE zones. Please refer to the original mod page for information on how to set up. Note that when using this with Expansion, you do NOT need the PVEZ Expansion Plug-In as it has been integrated. All other plugins made for the original PVEZ should work with Reloaded as well. This mod will only receive bug fixes and no new features (unless they are sent to me via pull request, GitHub link below). MIT License, like the original mod. GitHub https://github.com/lava76/PVEZ Contributors: inkihh (support for showing zones in VPPAT teleport manager) schana (Carim maps plugin)
Patterns that can stall a single frame regardless of the load figure — see below.
2 chain breaks, all on specific classes the mod replaces wholesale — matters only if another mod patches the same classes.
0.0383% of each server frame at 100 players (0.383 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 25 others share it. Ranked list.
Repeating timers carry 73% of this mod's structural load. 0.383 ms/s in all.
1 hook · 0.025 ms/s
1 hook · 0.074 ms/s
3 hooks · 0.0036 ms/s
4 hooks · 0.000008 ms/s
2 timers · 0.28 ms/s
| Every-frame hooksrun every server frame | 1 hook | 0.025 ms/s | 6.5% | MissionServer.OnUpdate |
| Per-player hooksrun about 30 times a second for each player | 1 hook | 0.074 ms/s | 19% | PlayerBase.OnScheduledTick |
| Event hooksrun when something happens: an inventory move, a hit, an action | 3 hooks | 0.0036 ms/s | 0.9% | ItemBase.OnItemLocationChanged, DayZGame.OnRPC, PlayerBase.OnRPC |
| Lifecycle hooksrun when an entity is created, loaded or deleted | 4 hooks | 0.000008 ms/s | <0.1% | MissionServer.PlayerDisconnected, PlayerBase.EEKilled, Wreck_Mi8_Crashed.EEDelete and 1 more |
| Repeating timersstay in the timer queue, which is walked every frame | 2 timers | 0.28 ms/s | 73% | every 1 s, every 5 s |
Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.
Chain breaks, by consequence
2 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.
EEDelete
Only these classes are affected. Matters only if another mod in your stack patches the same classes.
2 classes
Wreck_Mi8_Crashed, Wreck_UH1Y2 locations
PVEZ.pbo::4_world\entities\building\wrecks\wreck_mi8.c:9PVEZ.pbo::4_world\entities\building\wrecks\wreck_uh1y.c:9Where this mod runs often
Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.
Other findings
Per-player-per-frame hooks · 1 · warning
- PlayerBase.OnScheduledTick runs once per player per tick (~30 Hz/player): cost scales with population on the hottest per-player surface.
PVEZ.pbo::4_world\entities\manbase\playerbase.c:202
- PlayerBase.OnScheduledTick runs once per player per tick (~30 Hz/player): cost scales with population on the hottest per-player surface.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 33 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
ActionUnpin.OnStartServer |
— | yes | ✓ | PVEZ.pbo::4_world\classes\useractionscomponent\actions\singleuse\actionunpin.c:3 |
BasicMapMenu.Init |
— | yes | ✓ | PVEZ.pbo::plugins\basicmap\3_game\basicmapmenu.c:4 |
BasicMapMenu.UpdateMarkers |
— | yes | ✓ | PVEZ.pbo::plugins\basicmap\3_game\basicmapmenu.c:11 |
CarimMenuMap.LoadMapMarkers |
— | yes | ✓ | PVEZ.pbo::plugins\carim\5_mission\carimmapmenu.c:3 |
DayZGame.OnRPC |
T2 | yes | ✓ | PVEZ.pbo::3_game\dayzgame.c:77 |
DayZPlayerImplement.HandleView |
— | yes | ✓ | PVEZ.pbo::4_world\entities\dayzplayerimplement.c:3 |
ExpansionMapMenu.Init |
— | yes | ✓ | PVEZ.pbo::plugins\expansion\5_mission\gui\mapmenu.c:4 |
ExpansionMapMenu.UpdateMarkers |
— | yes | ✓ | PVEZ.pbo::plugins\expansion\5_mission\gui\mapmenu.c:12 |
IngameHud.Init |
— | yes | ✓ | PVEZ.pbo::5_mission\gui\ingamehud.c:5 |
IngameHud.ShowHud |
— | yes | ✓ | PVEZ.pbo::5_mission\gui\ingamehud.c:11 |
IngameHud.ShowHudUI |
— | yes | ✓ | PVEZ.pbo::5_mission\gui\ingamehud.c:17 |
IngameHud.UpdatePVEZIcon |
— | yes | ✓ | PVEZ.pbo::5_mission\gui\ingamehud.c:23 |
IngameHud.ShowPVEZNotification |
— | yes | ✓ | PVEZ.pbo::5_mission\gui\ingamehud.c:29 |
ItemBase.OnItemLocationChanged |
T2 | yes | ✓ | PVEZ.pbo::4_world\entities\itembase.c:17 |
ItemBase.EEOnDamageCalculated |
— | yes | ✓ | PVEZ.pbo::4_world\entities\itembase.c:35 |
ItemBase.DamageItemInCargo |
— | yes | ✓ | PVEZ.pbo::4_world\entities\itembase.c:55 |
MapMenu.Init |
— | yes | ✓ | PVEZ.pbo::5_mission\gui\mapmenu.c:3 |
MenuTeleportManager.UpdateMapEx |
— | yes | ✓ | PVEZ.pbo::plugins\vppadmintools\5_Mission\menuteleportmanager.c:4 |
MissionGameplay.OnUpdate |
T0 | yes | ✓ | PVEZ.pbo::5_mission\missiongameplay.c:11 |
MissionServer.OnUpdate |
T0 | yes | ✓ | PVEZ.pbo::5_mission\missionserver.c:49 |
MissionServer.PlayerDisconnected |
T3 | yes | ✓ | PVEZ.pbo::5_mission\missionserver.c:88 |
PlayerBase.OnPlayerLoaded |
— | yes | ✓ | PVEZ.pbo::4_world\entities\manbase\playerbase.c:18 |
PlayerBase.EEOnDamageCalculated |
— | yes | ✓ | PVEZ.pbo::4_world\entities\manbase\playerbase.c:46 |
PlayerBase.OnBleedingSourceRemoved |
— | yes | ✓ | PVEZ.pbo::4_world\entities\manbase\playerbase.c:72 |
PlayerBase.EEKilled |
T3 | yes | ✓ | PVEZ.pbo::4_world\entities\manbase\playerbase.c:81 |
PlayerBase.OnRPC |
T2 | yes | ✓ | PVEZ.pbo::4_world\entities\manbase\playerbase.c:114 |
PlayerBase.OnScheduledTick |
T1 | yes | ✓ | PVEZ.pbo::4_world\entities\manbase\playerbase.c:202 |
TerritoryFlag.SetRefresherActive |
— | yes | ✓ | PVEZ.pbo::4_world\entities\itembase\basebuildingbase\totem.c:18 |
Wreck_Mi8_Crashed.EEDelete |
T3 | yes | ✗ none | PVEZ.pbo::4_world\entities\building\wrecks\wreck_mi8.c:9 |
Wreck_UH1Y.EEDelete |
T3 | yes | ✗ none | PVEZ.pbo::4_world\entities\building\wrecks\wreck_uh1y.c:9 |
ZombieBase.Init |
— | yes | ✓ | PVEZ.pbo::4_world\entities\creatures\infected\zombiebase.c:11 |
ZombieBase.EEOnDamageCalculated |
— | yes | ✓ | PVEZ.pbo::4_world\entities\creatures\infected\zombiebase.c:16 |
ZombieBase.EvaluateDeathAnimation |
— | yes | ✓ | PVEZ.pbo::4_world\entities\creatures\infected\zombiebase.c:38 |
Dispatch surfaces and timers the grade prices
| surface | tier | rate (Hz) | rate source | ms/s |
|---|---|---|---|---|
PlayerBase.OnScheduledTick | T1 | 3000.0 | measured | 0.0744 |
MissionServer.OnUpdate | T0 | 1000.0 | measured | 0.0248 |
ItemBase.OnItemLocationChanged | T2 | 130.0 | measured | 0.0032 |
DayZGame.OnRPC | T2 | 8.0 | placeholder | 0.0002 |
PlayerBase.OnRPC | T2 | 8.0 | placeholder | 0.0002 |
Wreck_Mi8_Crashed.EEDelete | T3 | 0.1 | placeholder | 0.0000 |
Wreck_UH1Y.EEDelete | T3 | 0.1 | placeholder | 0.0000 |
PlayerBase.EEKilled | T3 | 0.1 | placeholder | 0.0000 |
MissionServer.PlayerDisconnected | T3 | 0.1 | placeholder | 0.0000 |
Repeating timers
| period (ms) | residency ms/s | firing ms/s | where |
|---|---|---|---|
| 1000 | 0.1400 | 0.000025 | PVEZ.pbo::3_game\pvez_notificationgui.c:65 |
| 5000 | 0.1400 | 0.000005 | PVEZ.pbo::plugins\expansion\4_world\airdropcontainerbase.c:14 |
Includes 0.000 ms/s from placeholder-rated surfaces.
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
PVEZ.pbo
PVEZrequiredVersion 0.1 — requiresDZ_Data,DZ_Gear_Navigation
census 1.1 · findings 1.1 · hash 64137a7d76a31fd9