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Zombie Kids 4.0

▸ Zombie Kids 4.0 ZombieKids introduces custom kid-scale infected variants to DayZ — featuring configurable spawning, optional loot support, runtime server-side tuning, and companion custom sounds. Designed for server owners seeking a darker, more unsettling infected experience without sacrificing control over spawn behavior and deployment. ▸ Features ● 12 custom kid-scale infected variants across base, runner, and… (more)

▸ Zombie Kids 4.0 ZombieKids introduces custom kid-scale infected variants to DayZ — featuring configurable spawning, optional loot support, runtime server-side tuning, and companion custom sounds. Designed for server owners seeking a darker, more unsettling infected experience without sacrificing control over spawn behavior and deployment. ▸ Features ● 12 custom kid-scale infected variants across base, runner, and sprinter groups ⠀⠀ ● Runtime JSON spawn configuration with per-variant control ⠀⠀ ● Optional runtime loot injection for spawned infected ⠀⠀ ● CE-style spawnabletypes fallback support ⠀⠀ ● Runtime config and log generation under server profile ⠀⠀ ● Companion custom sound integration ⠀⠀ ● Conservative scripting approach for cleaner mod compatibility ▸ Runtime System or CE Fallback — Your Choice ZombieKids ships with its own runtime spawn and loot system, but use of it is entirely optional. Disable the runtime systems at any time and rely on the included CE fallback files instead. Included CE Fallback Files: ● types_ZombieKids.xml ⠀⠀ ● spawnabletypes_ZombieKids.xml ⠀⠀ ● cfgrandompresets_ZombieKids.xml ⠀⠀ ● events_ZombieKids.xml ⠀⠀ ● README_CE_FALLBACK.md Full setup instructions and a sample cfgeconomycore.xml snippet are provided in the included README_CE_FALLBACK.md. ▸ Server Runtime Files $profile:HypJo/ZombieKids/ZombieKidsConfig.json $profile:HypJo/ZombieKids/ZombieKidsLoot.json $profile:HypJo/Logs/ZombieKids.log ▸ Built for Server Owners ● Adjust spawn behavior without constant repacks ⠀⠀ ● Iterate faster using runtime config files ⠀⠀ ● Disable built-in systems in favor of CE-driven integration at any time ⠀⠀ ● Tune loot and spawn behavior independently ⠀⠀ ● Deploy with confidence using a compatibility-first scripting approach ▸ What's Included ● Custom infected class set — 12 variants ⠀⠀ ● Runtime spawn system ⠀⠀ ● Optional runtime loot system ⠀⠀ ● CE fallback files with full documentation ⠀⠀ ● Companion sound package support ⠀⠀ ● Example configuration files ▸ Credits Original inspiration and source mod credit goes to C7kizer for Zombie Kids 2: https://steamcommunity.com/sharedfiles/filedetails/?id=2833712631 This version builds on that foundation with substantial additions — runtime configuration, spawn control, loot support, companion sound integration, and CE fallback support. ▸ Permissions ✔ Unpack, inspect, modify, and repack for learning, private testing, and private server use. ⠀⠀ ✖ Public reuploads, mirrored copies, or near-identical reposts of this mod. ⠀⠀ ◈ If you build on this publicly, make it meaningfully your own and provide proper credit. ▸ Content Warning This mod introduces disturbing infected themes intended to heighten the horror atmosphere of DayZ. Server owners should consider their community when deploying.

Workshop 2834523147

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 1 live server in the crawl publishes it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.