Techs 4x4 Hilux Pickup Truck
NO REPACKING. Tech's 4x4 Hilux Dayz version 1.30 compatible. = Current Public Release Version 1.1.0= If you have any questions about the mod, or would like to join us over at Fall of Mankind, You can find us on our Discord. This mod is compatible with RaG_Immersive_Vehicles This mod Adds a 1985 4x4 Hilux Truck to the game, in many different colors and camos. Truck Specs & features -- 3 Lifted / Modified versions -… (more)
NO REPACKING. Tech's 4x4 Hilux Dayz version 1.30 compatible. = Current Public Release Version 1.1.0= If you have any questions about the mod, or would like to join us over at Fall of Mankind, You can find us on our Discord. This mod is compatible with RaG_Immersive_Vehicles This mod Adds a 1985 4x4 Hilux Truck to the game, in many different colors and camos. Truck Specs & features -- 3 Lifted / Modified versions - Made by Josie - Check out more of his work here -- 9+ Solid Colors -- 9+ Camo Patterns -- 450 Storage slots - - - If you wish the trucks to carry more Click Me -- Spare Tire slot -- Sea Chest Slot -- Rifle Slot -- Camo Net Slot - - - Car Cover Support -- Click Me -- Head Lights, Taillights, and Flood Lamps on Roll Bar. -- Working doors, Tailgate, and hood. -- Custom Sounds ( Still being adjusted, Planing to record actual 1985 Hilux truck soon) -- Suspension, and All terrain Capabilities, Go and Conquer the wild. Known Issues - Class Names and Server Files - Class Names And Other Extras included with mod, Inside Extras folder- = Check out some other mods from The Fall of Mankind Family! = Techs 4x4 Hilux Techs Weapon Mod Techs Batteries Expanded Fall of Mankind - Attachments Novas custom ghillies Fall Of Mankind Server Mod Credits and Thanks -- Many Thanks to Josie Garfunkle for his custom truck work! -- Check out more of his work here -- Thank you to Spurgle for the Example files and The Dayz Modding Community for helping with my First timer Questions. Thank you To the wonderful players over on Fall Of Mankind for helping me test this mod. - - DISCLAIMERS AND WARNINGS - - You are NOT allowed to extract, repack, modify, or re-upload this mod or its contents to steam or any other site without expressed permission From Myself (Tech). Doing so without Permission will result in a take down being issued without warning. This mod is only Authorized to be uploaded to the steam workshop by Tech From this Steam Profile (Tech). copyright Techs_Mods 2026 " Techs 4x4 Hilux" Mod is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/Pika-Tech
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
less than 0.001% of each server frame at 100 players (0.001 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 32 others share it. Ranked list.
Event hooks carry 99.8% of this mod's structural load. 0.001 ms/s in all.
3 hooks · 0.00059 ms/s
| Event hooksrun when something happens: an inventory move, a hit, an action | 3 hooks | 0.00059 ms/s | 99.8% | CamoNet.SetActions, SeaChest.SetActions, Weapon_Base.SetActions |
Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.
Where this mod runs often
Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 5 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
CamoNet.SetActions |
T2 | yes | ✓ | Techs_Hilux.pbo::scripts\4_world\Hilux\Techs_Hilux_Wheel.c:130 |
ModItemRegisterCallbacks.RegisterHeavy |
— | yes | ✓ | Techs_Hilux.pbo::scripts\4_world\Hilux\Josie_addons.c:3984 |
ModItemRegisterCallbacks.RegisterHeavy |
— | yes | ✓ | Techs_Hilux.pbo::scripts\4_world\Hilux\playerbase.c:3 |
SeaChest.SetActions |
T2 | yes | ✓ | Techs_Hilux.pbo::scripts\4_world\Hilux\Techs_Hilux_Wheel.c:120 |
Weapon_Base.SetActions |
T2 | yes | ✓ | Techs_Hilux.pbo::scripts\4_world\Hilux\Techs_Hilux_Wheel.c:140 |
Dispatch surfaces and timers the grade prices
| surface | tier | rate (Hz) | rate source | ms/s |
|---|---|---|---|---|
SeaChest.SetActions | T2 | 8.0 | placeholder | 0.0002 |
CamoNet.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Weapon_Base.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Includes 0.001 ms/s from placeholder-rated surfaces.
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
Techs_Hilux.pbo
Techs_HiluxrequiredVersion 0.1 — requiresTechs_Hilux_Scripts,Techs_Hilux_Sounds,DZ_Vehicles_Parts,DZ_Data,DZ_Vehicles_WheeledTechs_Hilux_JosiesAddonsrequiredVersion 0.1 — requiresTechs_Hilux,Techs_Hilux_Scripts,Techs_Hilux_Sounds,DZ_Vehicles_Parts,DZ_Data,DZ_Vehicles_WheeledTechs_Hilux_ScriptsrequiredVersion 0.1 — requiresDZ_ScriptsTechs_Hilux_SoundsrequiredVersion 0.1 — requiresDZ_Data,DZ_Sounds_Effects
census 1.1 · findings 1.1 · hash a57a78a6f3a5a76b