← modperf · analyzed mods

Techs 4x4 Hilux Pickup Truck

NO REPACKING. Tech's 4x4 Hilux Dayz version 1.30 compatible. = Current Public Release Version 1.1.0= If you have any questions about the mod, or would like to join us over at Fall of Mankind, You can find us on our Discord. This mod is compatible with RaG_Immersive_Vehicles This mod Adds a 1985 4x4 Hilux Truck to the game, in many different colors and camos. Truck Specs & features -- 3 Lifted / Modified versions -… (more)

NO REPACKING. Tech's 4x4 Hilux Dayz version 1.30 compatible. = Current Public Release Version 1.1.0= If you have any questions about the mod, or would like to join us over at Fall of Mankind, You can find us on our Discord. This mod is compatible with RaG_Immersive_Vehicles This mod Adds a 1985 4x4 Hilux Truck to the game, in many different colors and camos. Truck Specs & features -- 3 Lifted / Modified versions - Made by Josie - Check out more of his work here -- 9+ Solid Colors -- 9+ Camo Patterns -- 450 Storage slots - - - If you wish the trucks to carry more Click Me -- Spare Tire slot -- Sea Chest Slot -- Rifle Slot -- Camo Net Slot - - - Car Cover Support -- Click Me -- Head Lights, Taillights, and Flood Lamps on Roll Bar. -- Working doors, Tailgate, and hood. -- Custom Sounds ( Still being adjusted, Planing to record actual 1985 Hilux truck soon) -- Suspension, and All terrain Capabilities, Go and Conquer the wild. Known Issues - Class Names and Server Files - Class Names And Other Extras included with mod, Inside Extras folder- = Check out some other mods from The Fall of Mankind Family! = Techs 4x4 Hilux Techs Weapon Mod Techs Batteries Expanded Fall of Mankind - Attachments Novas custom ghillies Fall Of Mankind Server Mod Credits and Thanks -- Many Thanks to Josie Garfunkle for his custom truck work! -- Check out more of his work here -- Thank you to Spurgle for the Example files and The Dayz Modding Community for helping with my First timer Questions. Thank you To the wonderful players over on Fall Of Mankind for helping me test this mod. - - DISCLAIMERS AND WARNINGS - - You are NOT allowed to extract, repack, modify, or re-upload this mod or its contents to steam or any other site without expressed permission From Myself (Tech). Doing so without Permission will result in a take down being issued without warning. This mod is only Authorized to be uploaded to the steam workshop by Tech From this Steam Profile (Tech). copyright Techs_Mods 2026 " Techs 4x4 Hilux" Mod is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/Pika-Tech

Workshop 2839126911 · mod updated 2026-10-18 · analyzed 2026-10-18 13:33 UTC · history · 6 script files

Vehicle Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
Heavier than 29% of 328 scripted mods analyzed.

less than 0.001% of each server frame at 100 players (0.001 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 32 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • This mod
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 41 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Event hooks carry 99.8% of this mod's structural load. 0.001 ms/s in all.

99.8%Event hooks · 99.8%
3 hooks · 0.00059 ms/s
Event hooksrun when something happens: an inventory move, a hit, an action 3 hooks 0.00059 ms/s 99.8% CamoNet.SetActions, SeaChest.SetActions, Weapon_Base.SetActions

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

SetActions × 3 classes
per event
no I/O, timers or RPC
What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 5 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
CamoNet.SetActions T2 yes ✓ Techs_Hilux.pbo::scripts\4_world\Hilux\Techs_Hilux_Wheel.c:130
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ Techs_Hilux.pbo::scripts\4_world\Hilux\Josie_addons.c:3984
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ Techs_Hilux.pbo::scripts\4_world\Hilux\playerbase.c:3
SeaChest.SetActions T2 yes ✓ Techs_Hilux.pbo::scripts\4_world\Hilux\Techs_Hilux_Wheel.c:120
Weapon_Base.SetActions T2 yes ✓ Techs_Hilux.pbo::scripts\4_world\Hilux\Techs_Hilux_Wheel.c:140
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
SeaChest.SetActionsT2 8.0placeholder0.0002
CamoNet.SetActionsT2 8.0placeholder0.0002
Weapon_Base.SetActionsT2 8.0placeholder0.0002

Includes 0.001 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

Techs_Hilux.pbo

  • Techs_Hilux requiredVersion 0.1 — requires Techs_Hilux_Scripts, Techs_Hilux_Sounds, DZ_Vehicles_Parts, DZ_Data, DZ_Vehicles_Wheeled
  • Techs_Hilux_JosiesAddons requiredVersion 0.1 — requires Techs_Hilux, Techs_Hilux_Scripts, Techs_Hilux_Sounds, DZ_Vehicles_Parts, DZ_Data, DZ_Vehicles_Wheeled
  • Techs_Hilux_Scripts requiredVersion 0.1 — requires DZ_Scripts
  • Techs_Hilux_Sounds requiredVersion 0.1 — requires DZ_Data, DZ_Sounds_Effects

census 1.1 · findings 1.1 · hash a57a78a6f3a5a76b