Paragon Collectable items
SUPPORT FOR THIS MOD HAS ENDED ON 4/6/2025. THIS MEANS THAT IF THE MOD BREAKS DUE TO A UPDATE I WILL NOT FIX IT. I DO ALLOW YOU TO FIX THE MOD THROUGH CONFIGS AND SCRIPTS THO. Feel free to use this on your servers YOU CAN ONLY REPACK WITH MY PERMISSION Class names,types,and trader files in the extras folder I allow this mod to be used on monetized servers… (more)
SUPPORT FOR THIS MOD HAS ENDED ON 4/6/2025. THIS MEANS THAT IF THE MOD BREAKS DUE TO A UPDATE I WILL NOT FIX IT. I DO ALLOW YOU TO FIX THE MOD THROUGH CONFIGS AND SCRIPTS THO. Feel free to use this on your servers YOU CAN ONLY REPACK WITH MY PERMISSION Class names,types,and trader files in the extras folder I allow this mod to be used on monetized servers ------------------------------------------------------------------------- discord- https://discord.gg/mHrQzD7uWP Copyright 202X This item is not authorized for posting on Steam, except under the Steam account named BreezyGoinCrazy Search engine stuff: Collectable Collectables Paragon rare items sellables
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 2 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | ParagonCollectables.pbo::Scripts\4_World\Entities\ModdedPlayercfgBase.c:3 |
PlayerBase.Init |
— | yes | ✓ | ParagonCollectables.pbo::Scripts\4_World\Entities\AnimRegistration.c:3 |
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
ParagonCollectables.pbo
AxesrequiredVersion 0.1 — requiresDZ_DataBitcoinrequiredVersion 0.1 — requiresDZ_DataCanistersrequiredVersion 0.1 — requiresDZ_DataParagon_Collectables— requiresDZ_Data,DZ_Characters_Vests,DZ_Scripts,DZ_CharactersCrownrequiredVersion 0.1 — requiresDZ_DataCrystalsrequiredVersion 0.1 — requiresDZ_DataDiamondsrequiredVersion 0.1 — requiresDZ_DataDocumentsrequiredVersion 0.1 — requiresDZ_DataDSrequiredVersion 0.1 — requiresDZ_DataGameBoyrequiredVersion 0.1 — requiresDZ_DataGlow_RockrequiredVersion 0.1 — requiresDZ_DataGoldBarrequiredVersion 0.1 — requiresDZ_DataGoldBar_StackrequiredVersion 0.1 — requiresDZ_DataHolocron_CuberequiredVersion 0.1 — requiresDZ_DataHolocron_TrianglerequiredVersion 0.1 — requiresDZ_DataIntelrequiredVersion 0.1 — requiresDZ_DataKawsrequiredVersion 0.1 — requiresDZ_DataLionrequiredVersion 0.1 — requiresDZ_DataMoneyrequiredVersion 0.1 — requiresDZ_DataSilverrequiredVersion 0.1 — requiresDZ_DataSilver_StackrequiredVersion 0.1 — requiresDZ_DataSkullrequiredVersion 0.1 — requiresDZ_DataSwordsrequiredVersion 0.1 — requiresDZ_DataTrophyrequiredVersion 0.1 — requiresDZ_DataWIIrequiredVersion 0.1 — requiresDZ_Data
census 1.1 · findings 1.1 · hash d051677c00e5a3f4