Ground Zero Weapons
Ground Zero Server Weapon Pack. Please visit Our Discord [https://discord.gg/GroundZero] for more info. You are not authorized to use this mod on any of your servers. Do not unpack or repack any of the contents. Special thanks to LordeJadus for the donation of these weapons <3
Patterns that can stall a single frame regardless of the load figure — see below.
1 chain break, all on specific classes the mod replaces wholesale — matters only if another mod patches the same classes.
0.00917% of each server frame at 100 players (0.092 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 16 others share it. Ranked list.
Per-player hooks carry 81% of this mod's structural load. 0.092 ms/s in all.
1 hook · 0.074 ms/s
11 hooks · 0.017 ms/s
2 hooks · 0.000004 ms/s
| Per-player hooksrun about 30 times a second for each player | 1 hook | 0.074 ms/s | 81% | DayZPlayerImplement.HandleWeapons |
| Event hooksrun when something happens: an inventory move, a hit, an action | 11 hooks | 0.017 ms/s | 19% | ItemBase.EEItemAttached, ItemBase.EEItemDetached, ItemBase.OnInventoryEnter and 6 more |
| Lifecycle hooksrun when an entity is created, loaded or deleted | 2 hooks | 0.000004 ms/s | <0.1% | MissionServer.OnInit |
Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.
Chain breaks, by consequence
1 override that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.
OnVariablesSynchronized
Only this class is affected. Matters only if another mod in your stack patches the same class.
1 class
GZ_Bipod_Harris1 location
BlackoutScripts.pbo::4_World\Attachments\Bipods\Bipod.c:11Where this mod runs often
Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.
Other findings
super() only on some paths · 11 · warning
- DayZPlayerImplement.OnSprintEnd calls super.OnSprintEnd() only on some paths — on the others the chain below this mod is dropped.
A6_Client.pbo::Scripts\4_World\Entities\DayZPlayerImplement.c:33 - DayZPlayerImplement.OnSprintStart calls super.OnSprintStart() only on some paths — on the others the chain below this mod is dropped.
A6_Client.pbo::Scripts\4_World\Entities\DayZPlayerImplement.c:20 - DayZPlayerImplement.SwitchOptics calls super.SwitchOptics() only on some paths — on the others the chain below this mod is dropped.
A6_Gunplay.pbo::Scripts\4_world\Entities\DayZPlayerImplement.c:151 - MagazineStorage.EEOnDamageCalculated calls super.EEOnDamageCalculated() only on some paths — on the others the chain below this mod is dropped.
A6_Gunplay.pbo::Scripts\4_world\Entities\ItemBase\Magazine\MagazineStorage.c:3 - PropertyModifiers.UpdateModifiers calls super.UpdateModifiers() only on some paths — on the others the chain below this mod is dropped.
A6_Gunplay.pbo::Scripts\4_world\Classes\PropertyModifiers.c:8 - QuickBarBase.updateSlotsCount calls super.updateSlotsCount() only on some paths — on the others the chain below this mod is dropped.
A6_Client.pbo::Scripts\4_World\Classes\QuickBarBase.c:15 - UniversalLight.CanPutAsAttachment returns true without consulting super.CanPutAsAttachment() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
BlackoutScripts.pbo::4_World\Rifles\moddedUniversalLight.c:3 - UniversalLight.CanPutAsAttachment returns true without consulting super.CanPutAsAttachment() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
BlackoutScripts.pbo::4_World\Snipers\moddedUniversalLight.c:3 - Weapon_Base.EEOnDamageCalculated calls super.EEOnDamageCalculated() only on some paths — on the others the chain below this mod is dropped.
A6_Gunplay.pbo::Scripts\4_world\Entities\Firearms\Weapon_Base.c:3 - Weapon_Base.CanReceiveAttachment vetoes early (returns false) on some paths and defers to super.CanReceiveAttachment() otherwise — composes safely with vanilla's and earlier mods' conditions.
BlackoutScripts.pbo::4_World\Attachments\BananIsTheMan.c:3 - Weapon_Base.CanReceiveAttachment vetoes early (returns false) on some paths and defers to super.CanReceiveAttachment() otherwise — composes safely with vanilla's and earlier mods' conditions.
BlackoutScripts.pbo::4_World\Attachments\BananIsTheManButForSuppressors.c:3
- DayZPlayerImplement.OnSprintEnd calls super.OnSprintEnd() only on some paths — on the others the chain below this mod is dropped.
Checks answered without super() · 2 · warning
- DayZPlayerImplement.IsShootingFromCamera returns its own answer without consulting super.IsShootingFromCamera() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
A6_Gunplay.pbo::Scripts\4_world\Entities\DayZPlayerImplement.c:190 - GZ_Bipod_Harris.CanDetachAttachment returns its own answer without consulting super.CanDetachAttachment() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
BlackoutScripts.pbo::4_World\Attachments\Bipods\Bipod.c:21
- DayZPlayerImplement.IsShootingFromCamera returns its own answer without consulting super.IsShootingFromCamera() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
Per-player-per-frame hooks · 1 · warning
- DayZPlayerImplement.HandleWeapons runs once per player per tick (~30 Hz/player): cost scales with population on the hottest per-player surface.
A6_Gunplay.pbo::Scripts\4_world\Entities\DayZPlayerImplement.c:31
- DayZPlayerImplement.HandleWeapons runs once per player per tick (~30 Hz/player): cost scales with population on the hottest per-player surface.
Several overrides of one hot surface · 2 · info
- 2 overrides of Weapon_Base.CanReceiveAttachment within this mod.
- 2 overrides of Weapon_Base.SetActions within this mod.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 63 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
ActionConstructor.RegisterActions |
— | yes | ✓ | BlackoutScripts.pbo::4_World\Attachments\Bipods\actionconstructor.c:3 |
ActionConstructor.RegisterActions |
— | yes | ✓ | OpticScripts.pbo::Scripts\4_world\Classes\UserActionComponent\ActionConstructor.c:3 |
DayZGame.FirearmEffects |
— | yes | ✓ | BlackoutScripts.pbo::3_Game\Ammunition\dayzgame.c:3 |
DayZGame.FirearmEffects |
— | yes | ✓ | BlackoutScripts.pbo::3_Game\Launchers\dayzgame.c:2 |
DayZPlayerCameraOptics.OnActivate |
— | yes | ✓ | A6_Gunplay.pbo::Scripts\4_world\Entities\ManBase\DayZPlayer\DayZPlayerCameraOptics.c:3 |
DayZPlayerImplement.OnSprintStart |
— | yes | conditional | A6_Client.pbo::Scripts\4_World\Entities\DayZPlayerImplement.c:20 |
DayZPlayerImplement.OnSprintEnd |
— | yes | conditional | A6_Client.pbo::Scripts\4_World\Entities\DayZPlayerImplement.c:33 |
DayZPlayerImplement.OnVariablesSynchronized |
T2 | yes | ✓ | A6_Gunplay.pbo::Scripts\4_world\Entities\DayZPlayerImplement.c:14 |
DayZPlayerImplement.HandleWeapons |
T1 | yes | ✓ | A6_Gunplay.pbo::Scripts\4_world\Entities\DayZPlayerImplement.c:31 |
DayZPlayerImplement.ExitSights |
— | yes | ✓ | A6_Gunplay.pbo::Scripts\4_world\Entities\DayZPlayerImplement.c:132 |
DayZPlayerImplement.SwitchOptics |
— | yes | conditional | A6_Gunplay.pbo::Scripts\4_world\Entities\DayZPlayerImplement.c:151 |
DayZPlayerImplement.IsShootingFromCamera |
— | yes | ✗ none | A6_Gunplay.pbo::Scripts\4_world\Entities\DayZPlayerImplement.c:190 |
DayZPlayerImplementAiming.OnRaiseBegin |
— | yes | ✓ | A6_Gunplay.pbo::Scripts\4_world\Entities\DayZPlayerImplementAiming.c:5 |
ExpansionMarketMenu.UpdatePreview |
— | yes | ✓ | A6_Gunplay.pbo::Scripts\5_Mission\mission\ExpansionMarket\ExpansionMarketMenu.c:16 |
GZ_Bipod_Harris.OnVariablesSynchronized |
T2 | yes | ✗ none | BlackoutScripts.pbo::4_World\Attachments\Bipods\Bipod.c:11 |
GZ_Bipod_Harris.CanPutAsAttachment |
— | yes | ✓ | BlackoutScripts.pbo::4_World\Attachments\Bipods\Bipod.c:16 |
GZ_Bipod_Harris.CanDetachAttachment |
— | yes | ✗ none | BlackoutScripts.pbo::4_World\Attachments\Bipods\Bipod.c:21 |
InspectMenuNew.SetItem |
— | yes | ✓ | A6_Gunplay.pbo::Scripts\5_Mission\mission\InspectMenuNew.c:3 |
ItemBase.EEItemAttached |
T2 | yes | ✓ | A6_Gunplay.pbo::Scripts\4_world\Entities\ItemBase\ItemBase.c:22 |
ItemBase.EEItemDetached |
T2 | yes | ✓ | A6_Gunplay.pbo::Scripts\4_world\Entities\ItemBase\ItemBase.c:45 |
ItemBase.OnInventoryEnter |
T2 | yes | ✓ | A6_Gunplay.pbo::Scripts\4_world\Entities\ItemBase\ItemBase.c:68 |
ItemBase.OnInventoryExit |
T2 | yes | ✓ | A6_Gunplay.pbo::Scripts\4_world\Entities\ItemBase\ItemBase.c:80 |
ItemManager.PrepareTooltip |
— | yes | ✓ | A6_Gunplay.pbo::Scripts\5_Mission\mission\ItemManager.c:83 |
MagazineStorage.EEOnDamageCalculated |
— | yes | conditional | A6_Gunplay.pbo::Scripts\4_world\Entities\ItemBase\Magazine\MagazineStorage.c:3 |
MissionGameplay.OnMissionStart |
T3 | yes | ✓ | A6_Client.pbo::Scripts\5_Mission\Mission\MissionGameplay.c:34 |
MissionServer.OnInit |
T3 | yes | ✓ | A6_Client.pbo::Scripts\5_Mission\Mission\MissionServer.c:5 |
MissionServer.OnInit |
T3 | yes | ✓ | A6_Gunplay.pbo::Scripts\5_Mission\mission\MissionServer.c:3 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | A6_Gunplay.pbo::Scripts\4_world\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:3 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | BlackoutScripts.pbo::4_World\Ammunition\Animations.c:4 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | BlackoutScripts.pbo::4_World\Attachments\Animations.c:4 |
ModItemRegisterCallbacks.RegisterPistol |
— | yes | ✓ | BlackoutScripts.pbo::4_World\Launchers\WeaponAnimations.c:3 |
ModItemRegisterCallbacks.RegisterFireArms |
— | yes | ✓ | BlackoutScripts.pbo::4_World\LMGs\WeaponAnimations.c:3 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | BlackoutScripts.pbo::4_World\LMGs\WeaponAnimations.c:18 |
ModItemRegisterCallbacks.RegisterFireArms |
— | yes | ✓ | BlackoutScripts.pbo::4_World\Pistols\WeaponAnimations.c:3 |
ModItemRegisterCallbacks.RegisterPistol |
— | yes | ✓ | BlackoutScripts.pbo::4_World\Pistols\WeaponAnimations.c:10 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | BlackoutScripts.pbo::4_World\Pistols\WeaponAnimations.c:25 |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | yes | ✓ | BlackoutScripts.pbo::4_World\Pistols\WeaponAnimations.c:41 |
ModItemRegisterCallbacks.RegisterFireArms |
— | yes | ✓ | BlackoutScripts.pbo::4_World\Rifles\WeaponAnimations.c:3 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | BlackoutScripts.pbo::4_World\Rifles\WeaponAnimations.c:58 |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | yes | ✓ | BlackoutScripts.pbo::4_World\Rifles\WeaponAnimations.c:93 |
ModItemRegisterCallbacks.RegisterFireArms |
— | yes | ✓ | BlackoutScripts.pbo::4_World\Shotguns\WeaponAnimations.c:3 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | BlackoutScripts.pbo::4_World\Shotguns\WeaponAnimations.c:19 |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | yes | ✓ | BlackoutScripts.pbo::4_World\Shotguns\WeaponAnimations.c:31 |
ModItemRegisterCallbacks.RegisterFireArms |
— | yes | ✓ | BlackoutScripts.pbo::4_World\SMGs\WeaponAnimations.c:3 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | BlackoutScripts.pbo::4_World\SMGs\WeaponAnimations.c:22 |
ModItemRegisterCallbacks.RegisterFireArms |
— | yes | ✓ | BlackoutScripts.pbo::4_World\Snipers\WeaponAnimations.c:3 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | BlackoutScripts.pbo::4_World\Snipers\WeaponAnimations.c:52 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | OpticScripts.pbo::Scripts\4_world\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:3 |
PlayerBase.HideClothing |
— | yes | ✓ | BlackoutScripts.pbo::4_World\HideClothing.c:3 |
PlayerBase.HideClothing |
— | yes | ✓ | OpticScripts.pbo::Scripts\4_world\Entities\ManBase\DayZPlayer\Playerbase.c:3 |
PluginRecipesManagerBase.RegisterRecipies |
— | yes | ✓ | A6_Gunplay.pbo::Scripts\4_world\Plugins\PluginsBase\PluginRecipesManagerBase.c:3 |
PluginRecipesManagerBase.RegisterRecipies |
— | yes | ✓ | BlackoutScripts.pbo::4_World\Attachments\GlockConversionKit.c:5 |
PluginRecipesManagerBase.RegisterRecipies |
— | yes | ✓ | OpticScripts.pbo::Scripts\4_world\Plugins\PluginsBase\PluginRecipesManagerBase.c:3 |
PropertyModifiers.UpdateModifiers |
— | yes | conditional | A6_Gunplay.pbo::Scripts\4_world\Classes\PropertyModifiers.c:8 |
QuickBarBase.updateSlotsCount |
— | yes | conditional | A6_Client.pbo::Scripts\4_World\Classes\QuickBarBase.c:15 |
UniversalLight.CanPutAsAttachment |
— | yes | conditional | BlackoutScripts.pbo::4_World\Rifles\moddedUniversalLight.c:3 |
UniversalLight.CanPutAsAttachment |
— | yes | conditional | BlackoutScripts.pbo::4_World\Snipers\moddedUniversalLight.c:3 |
Weapon_Base.EEOnDamageCalculated |
— | yes | conditional | A6_Gunplay.pbo::Scripts\4_world\Entities\Firearms\Weapon_Base.c:3 |
Weapon_Base.CanReceiveAttachment |
T2 | yes | conditional | BlackoutScripts.pbo::4_World\Attachments\BananIsTheMan.c:3 |
Weapon_Base.CanReceiveAttachment |
T2 | yes | conditional | BlackoutScripts.pbo::4_World\Attachments\BananIsTheManButForSuppressors.c:3 |
Weapon_Base.SetActions |
T2 | yes | ✓ | BlackoutScripts.pbo::4_World\Attachments\Bipods\weapon_base.c:19 |
Weapon_Base.OnItemLocationChanged |
T2 | yes | ✓ | BlackoutScripts.pbo::4_World\Attachments\Bipods\weapon_base.c:27 |
Weapon_Base.SetActions |
T2 | yes | ✓ | OpticScripts.pbo::Scripts\4_world\Entities\Firearms\Weapon_Base.c:3 |
Dispatch surfaces and timers the grade prices
| surface | tier | rate (Hz) | rate source | ms/s |
|---|---|---|---|---|
DayZPlayerImplement.HandleWeapons | T1 | 3000.0 | measured | 0.0744 |
ItemBase.EEItemAttached | T2 | 130.0 | measured | 0.0032 |
ItemBase.EEItemDetached | T2 | 130.0 | measured | 0.0032 |
ItemBase.OnInventoryEnter | T2 | 130.0 | measured | 0.0032 |
ItemBase.OnInventoryExit | T2 | 130.0 | measured | 0.0032 |
Weapon_Base.OnItemLocationChanged | T2 | 130.0 | measured | 0.0032 |
DayZPlayerImplement.OnVariablesSynchronized | T2 | 8.0 | placeholder | 0.0002 |
Weapon_Base.CanReceiveAttachment | T2 | 8.0 | placeholder | 0.0002 |
Weapon_Base.CanReceiveAttachment | T2 | 8.0 | placeholder | 0.0002 |
GZ_Bipod_Harris.OnVariablesSynchronized | T2 | 8.0 | placeholder | 0.0002 |
Weapon_Base.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Weapon_Base.SetActions | T2 | 8.0 | placeholder | 0.0002 |
MissionServer.OnInit | T3 | 0.1 | placeholder | 0.0000 |
MissionServer.OnInit | T3 | 0.1 | placeholder | 0.0000 |
Includes 0.001 ms/s from placeholder-rated surfaces.
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
A6_Client.pbo
A6_CLIENTrequiredVersion 0.1 — requiresDZ_Scripts
A6_Gunplay.pbo
A6_GunplayrequiredVersion 0.1 — requiresDZ_Data,A6_ClientA6_AimingSoundsrequiredVersion 0.1 — requiresDZ_DataA6_WeaponRepairKitrequiredVersion 0.1 — requiresDZ_Data
BlackoutAmmunition.pbo
GZ_Ammunition_127x55requiredVersion 0.1 — requiresDZ_Weapons_Ammunition,DZ_Weapons_ProjectilesGZ_Ammunition_145x114requiredVersion 0.1 — requiresDZ_Weapons_Ammunition,DZ_Weapons_ProjectilesGZ_Ammunition_50BWrequiredVersion 0.1 — requiresDZ_Weapons_AmmunitionGZ_Ammunition_3006requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Magazines,DZ_Weapons_Ammunition,DZ_Weapons_ProjectilesBlackoutAmmunition_300BLKrequiredVersion 0.1 — requiresDZ_Weapons_Ammunition,DZ_Weapons_ProjectilesBlackoutAmmunition_338LMrequiredVersion 0.1 — requiresDZ_Weapons_Ammunition,DZ_Weapons_ProjectilesBlackoutAmmunition_408CTrequiredVersion 0.1 — requiresDZ_Weapons_Ammunition,DZ_Weapons_ProjectilesGZ_Ammunition_40mmShellrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Projectiles,DZ_Weapons_Explosives,DZ_Weapons_AmmunitionGZ_Ammunition_46x30requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Magazines,DZ_Weapons_Ammunition,DZ_Weapons_ProjectilesBlackoutAmmunition_50BMGrequiredVersion 0.1 — requiresDZ_Weapons_Ammunition,DZ_Weapons_ProjectilesGZ_Ammunition_50BeorequiredVersion 0.1 — requiresDZ_Weapons_AmmunitionGZ_Ammunition_57x28requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Magazines,DZ_Weapons_Ammunition,DZ_Weapons_ProjectilesGZ_Ammunition_86BrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Magazines,DZ_Weapons_Ammunition,DZ_Weapons_ProjectilesBlackoutAmmunition_APAmmorequiredVersion 0.1 — requiresDZ_Weapons_Magazines,DZ_Weapons_Melee,DZ_Weapons_Ammunition,DZ_Weapons_ProjectilesBlackout_Weapons_AmmunitionrequiredVersion 0.1 — requiresDZ_DataVanillaOverridesrequiredVersion 0.1 — requiresDZ_Weapons_Magazines,DZ_Weapons_Melee,DZ_Weapons_Ammunition,DZ_Weapons_ProjectilesDZ_Weapons_Firearms_M4requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms
BlackoutAttachments.pbo
A6_Optics_ModdedrequiredVersion 0.1 —requires 24 addons
DZ_Data,DZ_Scripts,A6_CollimatorOptic,A6_DocterOptic,A6_HAMR_Optic,A6_HensoldtFF_Optic,A6_ElcanSpecterOptic,A6_BarskaOptic,A6_LeupoldMark6Optic,A6_AcogOptic,DZ_Weapons_Optics,A6_OpticScripts,A6_RAZOR_AMG_Optic,A6_MatchProOptic,A6_NFATACRF1_Optic,A6_SigSauerBravo4Optic,A6_LeupoldOptic,A6_SigSauerTango6T,A6_Spitfire_Optic,A6_VortexRazorGenII,A6_VortexRazor,A6_XTRIOptic,A6_VuduOptic,A6_OpticsGZ_WeaponAttachmentsrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_SupportsGZ_WeaponAttachmentsrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Supportsoptics_bravo4requiredVersion 0.1 — requiresDZ_DataBlackout_Weapons_AttachmentsrequiredVersion 0.1 — requiresDZ_DataGZ_MK18_StocksrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_SupportsGZ_DeltaPointrequiredVersion 0.1 — requiresDZ_Weapons_OpticsGZ_Optic_FedorovOpticsrequiredVersion 0.1 — requiresDZ_Weapons_OpticsGZ_GlockPDWKitrequiredVersion 0.1 — requiresDZ_DataGZ_HarvesterSuppressorrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_FirearmsHuntingOpticOverriderequiredVersion 0.1 — requiresDZ_Weapons_OpticsGZ_Optic_LeupoldCarbineOpticsrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsGZ_WeaponAttachmentsrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_MuzzlesGZ_optics_okp7requiredVersion 0.1 — requiresDZ_DataGZ_OspreySuppressorrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_FirearmsGZ_WeaponAttachmentsrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_SupportsGZ_PMAGrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_CharactersGZ_Optic_PrismrequiredVersion 0.1 — requiresDZ_DataGZ_Set07SuppressorsrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_MuzzlesGZ_ShmidtBender20requiredVersion 0.1 — requiresDZ_Weapons_OpticsGZ_Optic_SpecterDROpticrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsGZ_MK18_StocksrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_SupportsGZ_Optic_SVT40OpticrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsGZ_VortexRazorrequiredVersion 0.1 — requiresDZ_Weapons_Optics
BlackoutLMGs.pbo
Blackout_Weapons_LMGsrequiredVersion 0.1 — requiresDZ_DataGZ_HK23ErequiredVersion 0.1 — requiresDZ_Weapons_FirearmsGZ_M134requiredVersion 0.1 — requiresDZ_Weapons_Firearms,DZ_Weapons_Magazines,DZ_Sounds_EffectsGZ_M240BrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsGZ_M249requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Sounds_Effects,DZ_Weapons_Firearms_M4GZ_M60requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsGZ_M60_SoundsrequiredVersion 0.1 — requiresDZ_DataGZ_MG3requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsGZ_PKMrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsGZ_PKPrequiredVersion 0.1 — requiresDZ_Weapons_Firearms,DZ_Scripts,DZ_Weapons_OpticsGZ_Weapons_XM250requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines
BlackoutLaunchers.pbo
Blackout_Weapons_LaunchersrequiredVersion 0.1 — requiresDZ_DataGZ_M32requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_AmmunitionGZ_M79requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsGZ_GrenadeLauncherSoundsrequiredVersion 0.1 — requiresDZ_Weapons_Firearms,DZ_Weapons_Projectiles,DZ_Weapons_Explosives
BlackoutPistols.pbo
GZ_BerettarequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsBlackout_Weapons_PistolsrequiredVersion 0.1 — requiresDZ_DataGZ_DesertEaglerequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsGZ_DesertEagle_SoundsrequiredVersion 0.1 — requiresDZ_DataGZ_FiveSevenrequiredVersion 0.1 — requiresDZ_DataGZ_Glock18CrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsGZ_Glock26requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsGZ_GlockPDWrequiredVersion 0.1 — requiresDZ_Weapons_Firearms,DZ_Weapons_MagazinesGZ_MagnumSuperSportrequiredVersion 0.1 — requiresDZ_Data,DZ_Pistols,DZ_Sounds_EffectsGZ_MAGNUMSUPERSPORT_SOUNDSrequiredVersion 0.1 — requiresDZ_DataGZ_RagingBullrequiredVersion 0.1 — requiresDZ_Data,DZ_Pistols,DZ_Weapons_Ammunition,DZ_Weapons_Projectiles,DZ_Sounds_EffectsGZ_RAGINGBULL_SOUNDSrequiredVersion 0.1 — requiresDZ_DataGZ_Revolver50requiredVersion 0.1 — requiresDZ_Data,DZ_Pistols,DZ_Weapons_Ammunition,DZ_Weapons_Projectiles,DZ_Sounds_EffectsGZ_Revolver50_SOUNDSrequiredVersion 0.1 — requiresDZ_DataGZ_Tec9requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms
BlackoutRifles.pbo
GZ_ACRrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsGZ_AK5CrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsGZ_AK74requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_FirearmsGZ_AK74_SoundsrequiredVersion 0.1 — requiresDZ_DataGZ_AKMrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_FirearmsGZ_AKM_SoundsrequiredVersion 0.1 — requiresDZ_DataGZ_AK74u_SoundsrequiredVersion 0.1 — requiresDZ_DataGZ_AN94requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_CharactersGZ_AR15requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsGZ_ARX160requiredVersion 0.1 — requiresDZ_DataGZ_BeowulfrequiredVersion 0.1 — requiresDZ_Weapons_Firearms,DZ_Weapons_Magazines,DZ_Weapons_Ammunition,DZ_Sounds_EffectsBlackout_Weapons_RiflesrequiredVersion 0.1 — requiresDZ_DataGZ_MK18requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsGZ_WeaponZ_F2000requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_FirearmsGZ_FedorovAvtomatrequiredVersion 0.1 — requiresDZ_Weapons_FirearmsGZ_FG42requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_CharactersGZ_FNFALrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsGZ_G36requiredVersion 0.1 — requiresDZ_Weapons_FirearmsGZ_G3A3requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsGZ_HK416requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsGZ_HKG28requiredVersion 0.1 — requiresDZ_Weapons_Firearms,DZ_Sounds_Effects,DZ_Weapons_Magazines,DZ_Weapons_MuzzlesGZ_HoneyBadgerrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsGZ_HONEYBADGER_SOUNDSrequiredVersion 0.1 — requiresDZ_DataGZ_WeaponZ_L85requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_FirearmsGZ_M110requiredVersion 0.1 — requiresDZ_Weapons_Firearms,DZ_Sounds_Effects,DZ_Weapons_MagazinesGZ_M110_SoundsrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_CharactersGZ_M16A4requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsGZ_M1981requiredVersion 0.1 — requiresDZ_Weapons_Firearms,DZ_Weapons_MagazinesGZ_M1941requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_FirearmsGZ_M1ArequiredVersion 0.1 — requiresDZ_Weapons_FirearmsGZ_M4requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_FirearmsGZ_MDRrequiredVersion 0.1 — requiresDZ_Weapons_Firearms,DZ_Sounds_EffectsGZ_Mk14requiredVersion 0.1 — requiresDZ_Weapons_Firearms,DZ_Weapons_MagazinesGZ_MK47requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_FirearmsGZ_MK47_SoundsrequiredVersion 0.1 — requiresDZ_DataGZ_ACR17SrequiredVersion 0.1 — requiresDZ_Weapons_Magazines,DZ_Weapons_Firearms,DZ_Sounds_EffectsGZ_RPK16requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsGZ_RPK16_SoundsrequiredVersion 0.1 — requiresDZ_DataGZ_RSASSrequiredVersion 0.1 — requiresDZ_Weapons_Firearms,DZ_Sounds_Effects,DZ_Weapons_MagazinesGZ_RSASS_SoundsrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_CharactersGZ_SA58requiredVersion 0.1 — requiresDZ_Weapons_Firearms,DZ_Weapons_Magazines,DZ_Weapons_Firearms_FALGZ_SCARHrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsGZ_SCARH_soundsrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsGZ_Sig552requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsBlackout_SoundsrequiredVersion 0.1 — requiresDZ_DataGZ_Stoner63ArequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_CharactersGZ_TAR21requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsGZ_TheFixrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_FirearmsGZ_TheFix_SoundsrequiredVersion 0.1 — requiresDZ_DataGZ_Winchester1873requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms
BlackoutScripts.pbo
Blackout_Weapons_ScriptsrequiredVersion 0.1 — requiresDZ_Data
BlackoutShotguns.pbo
GZ_AA12requiredVersion 0.1 — requiresDZ_Weapons_Firearms,DZ_Weapons_MagazinesGZ_BenelliM4requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsGZ_M1014_SoundsrequiredVersion 0.1 — requiresDZ_DataBlackout_Weapons_ShotgunsrequiredVersion 0.1 — requiresDZ_DataGZ_KSGrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsGZ_HS12requiredVersion 0.1 — requiresDZ_Data,DZ_Sounds_WeaponsGZ_R870requiredVersion 0.1 — requiresDZ_Sounds_WeaponsGZ_SaigarequiredVersion 0.1 — requiresDZ_Weapons_Firearms,DZ_Weapons_MagazinesGZ_SPAS12requiredVersion 0.1 — requiresDZ_Scripts,DZ_Sounds_Effects,DZ_Weapons_Muzzles,DZ_Weapons_Shotguns_MP133GZ_TrenchgunrequiredVersion 0.1 — requiresDZ_Sounds_WeaponsGZ_VR80requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_Optics
BlackoutSnipers.pbo
GZ_AlligatorSniperrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsGZ_AlligatorSniper_SoundsrequiredVersion 0.1 — requiresDZ_Sounds_Effects,DZ_Data,DZ_Weapons_FirearmsGZ_AS50requiredVersion 0.1 — requiresDZ_Weapons_FirearmsGZ_AX50requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsGZ_AX50_SoundsrequiredVersion 0.1 — requiresDZ_DataGZ_M82A1requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsBlackout_Weapons_SnipersrequiredVersion 0.1 — requiresDZ_DataGZ_Delta5requiredVersion 0.1 — requiresDZ_Weapons_Firearms,DZ_Weapons_Optics,DZ_Weapons_Magazines,DZ_Sounds_EffectsGZ_Delta5_SoundsrequiredVersion 0.1 — requiresDZ_Sounds_Effects,DZ_Data,DZ_Weapons_FirearmsGZ_DVL10M1requiredVersion 0.1 — requiresDZ_Weapons_Magazines,DZ_Weapons_FirearmsGZ_DVL_SoundsrequiredVersion 0.1 — requiresDZ_Sounds_Effects,DZ_Data,DZ_Weapons_FirearmsGZ_G43requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsGZ_GevarrequiredVersion 0.1 — requiresDZ_Weapons_Firearms,DZ_Sounds_EffectsGZ_Gevar_SoundsrequiredVersion 0.1 — requiresDZ_Sounds_Effects,DZ_Data,DZ_Weapons_FirearmsGZ_GM6LynxrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsGZ_GM6LYNX_SOUNDSrequiredVersion 0.1 — requiresDZ_DataGZ_Kar98KrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsGZ_L115A3requiredVersion 0.1 — requiresDZ_Weapons_Firearms,DZ_Weapons_Optics,DZ_Weapons_Magazines,DZ_Sounds_EffectsBO_L115A3_SOUNDSrequiredVersion 0.1 — requiresDZ_Sounds_Effects,DZ_Data,DZ_Weapons_FirearmsGZ_M1GarandrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsGZ_M1Garand_SoundsrequiredVersion 0.1 — requiresDZ_Data,Blackout_Weapons_ScriptsGZ_M200requiredVersion 0.1 — requiresDZ_Weapons_Firearms,DZ_Weapons_Muzzles,DZ_Weapons_Magazines,GZ_SRSA2GZ_M200_SOUNDSrequiredVersion 0.1 — requiresDZ_Sounds_Effects,DZ_Data,DZ_Weapons_FirearmsGZ_M24requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsGZ_M24_SoundsrequiredVersion 0.1 — requiresDZ_Sounds_Effects,DZ_Data,DZ_Weapons_FirearmsGZ_M300requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsGZ_M40A1requiredVersion 0.1 — requiresDZ_Weapons_FirearmsGZ_M40A1_SoundsrequiredVersion 0.1 — requiresDZ_DataGZ_M82A1_SOUNDSrequiredVersion 0.1 — requiresDZ_Sounds_Effects,DZ_Data,DZ_Weapons_FirearmsGZ_M96requiredVersion 0.1 — requiresDZ_Weapons_Firearms,DZ_Weapons_Magazines,DZ_Sounds_Effects,DZ_Weapons_Ammunition,DZ_Weapons_ProjectilesGZ_M96_SOUNDSrequiredVersion 0.1 — requiresDZ_Sounds_Effects,DZ_Data,DZ_Weapons_FirearmsGZ_MAR10requiredVersion 0.1 — requiresDZ_Weapons_FirearmsGZ_MAR10_SoundsrequiredVersion 0.1 — requiresDZ_DataGZ_MK12requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsGZ_Mk18MjolnirrequiredVersion 0.1 — requiresDZ_Weapons_Firearms,DZ_Sounds_EffectsGZ_Mk18Mjolnir_SoundsrequiredVersion 0.1 — requiresDZ_Sounds_Effects,DZ_Data,DZ_Weapons_FirearmsGZ_MRADrequiredVersion 0.1 — requiresDZ_Weapons_FirearmsGZ_MRAD_SoundsrequiredVersion 0.1 — requiresDZ_DataGZ_OSVrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsBO_OSV_SoundsrequiredVersion 0.1 — requiresDZ_Sounds_Effects,DZ_Data,DZ_Weapons_FirearmsGZ_R700requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsGZ_R700TimberwolfrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsGZ_Timberwolf_SoundsrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_FirearmsGZ_RugerrequiredVersion 0.1 — requiresDZ_Weapons_Firearms,DZ_Weapons_Magazines,DZ_Sounds_EffectsGZ_RUGER_SOUNDSrequiredVersion 0.1 — requiresDZ_Sounds_Effects,DZ_Data,DZ_Weapons_FirearmsGZ_SAKOTRGrequiredVersion 0.1 — requiresDZ_Weapons_Firearms,DZ_Weapons_Magazines,DZ_Sounds_EffectsGZ_SCAR20SrequiredVersion 0.1 — requiresDZ_Weapons_FirearmsBO_SCAR20S_SOUNDSrequiredVersion 0.1 — requiresDZ_Sounds_Effects,DZ_Data,DZ_Weapons_FirearmsGZ_Springfield1903requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_FirearmsGZ_SR25requiredVersion 0.1 — requiresDZ_Data,DZ_Scripts,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_MagazinesGZ_SRSA2requiredVersion 0.1 — requiresDZ_Weapons_Firearms,DZ_Weapons_Magazines,DZ_Sounds_EffectsGZ_SRSA2_SOUNDSrequiredVersion 0.1 — requiresDZ_Sounds_Effects,DZ_Data,DZ_Weapons_FirearmsGZ_VultarrequiredVersion 0.1 — requiresDZ_Weapons_Firearms,DZ_Sounds_Effects,DZ_Weapons_MagazinesGZ_SVDrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_FirearmsGZ_SVT40requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsGZ_T5000requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsGZ_T5000_SoundsrequiredVersion 0.1 — requiresDZ_DataGZ_Tac21requiredVersion 0.1 — requiresDZ_Weapons_Firearms,DZ_Weapons_Magazines,DZ_Sounds_Effects,GZ_TAC21_SoundsGZ_TAC21_SoundsrequiredVersion 0.1 — requiresDZ_Sounds_Effects,DZ_Data,DZ_Weapons_FirearmsGZ_VSSKrequiredVersion 0.1 — requiresDZ_Weapons_Firearms,DZ_Weapons_Magazines,DZ_Sounds_EffectsGZ_WA2000requiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Weapons_Ammunition,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Weapons_OpticsGZ_WA2000_SoundsrequiredVersion 0.1 — requiresDZ_Data
NcSTAR.pbo
NcStar_LaserrequiredVersion 0.1 — requiresDZ_DataDZ_Weapons_Lights_LaserrequiredVersion 0.1 — requiresDZ_Data
OpticScripts.pbo
A6_AcogOpticrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsA6_AimpointCompM4OpticrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsA6_BarskaOpticrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsA6_BaseOpticClassesrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsA6_CollimatorOpticrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsA6_OpticScriptsrequiredVersion 0.1 — requiresDZ_Data,DZ_Scripts,A6_Optics,A6_CLIENTA6_DocterOpticrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsA6_ElcanSpecterOpticrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsA6_EoTechHWS512_OpticrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsA6_EoTechOpticrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsA6_HAMR_OpticrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsA6_HensoldtFF_OpticrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsA6_LeupoldMark6OpticrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsA6_LeupoldOpticrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsA6_MatchProOpticrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsA6_MRDMountrequiredVersion 0.1 — requiresDZ_DataA6_MRS_OpticrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsA6_NFATACRF1_OpticrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsA6_NXSOpticrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsA6_RAZOR_AMG_OpticrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsA6_RMROpticrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsA6_SchmidtBenderPMII_OpticrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsA6_SigSauerBravo4OpticrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsA6_SigSauerRomeo0_OpticrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsA6_SigSauerRomeo2_OpticrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsSigSauerRomeo5OpticrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsA6_SigSauerRomeoXLOpticrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsA6_SigSauerTango6TrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsA6_Spitfire_OpticrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsA6_VortexOpticrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsA6_VortexRazorrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsA6_VortexRazorGenIIrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsA6_VuduOpticrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_OpticsA6_XTRIOpticrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Optics
Optics.pbo
A6_OpticsrequiredVersion 0.1 — requiresDZ_Data
taser.pbo
DZ_Pistols_FNX45requiredVersion 0.1 — requiresDZ_Data,DZ_Pistols,DZ_Sounds_Weapons,DZ_Nonlethal_Shockpistol,DZ_Weapons_Magazines,DZ_Weapons_Ammunition
Some configs could not be read · BlackoutSMGs.pbo · GZWeapons.pbo — their constraints are omitted.
census 1.1 · findings 1.1 · hash 521da3c8883fd841