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Ground Zero Weapons

Ground Zero Server Weapon Pack. Please visit Our Discord [https://discord.gg/GroundZero] for more info. You are not authorized to use this mod on any of your servers. Do not unpack or repack any of the contents. Special thanks to LordeJadus for the donation of these weapons <3

Workshop 2843257543 · mod updated 2026-10-18 · analyzed 2026-10-18 23:38 UTC · history · 292 script files

Stall risks
1 pattern

Patterns that can stall a single frame regardless of the load figure — see below.

Compatibility
1 by design

1 chain break, all on specific classes the mod replaces wholesale — matters only if another mod patches the same classes.

Structural footprint 1.1
A
1 by design
Heavier than 64% of 328 scripted mods analyzed.

0.00917% of each server frame at 100 players (0.092 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 16 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • This mod
  • 41 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Per-player hooks carry 81% of this mod's structural load. 0.092 ms/s in all.

81%Per-player hooks · 81%
1 hook · 0.074 ms/s
19%Event hooks · 19%
11 hooks · 0.017 ms/s
Lifecycle hooks · <0.1%
2 hooks · 0.000004 ms/s
Per-player hooksrun about 30 times a second for each player 1 hook 0.074 ms/s 81% DayZPlayerImplement.HandleWeapons
Event hooksrun when something happens: an inventory move, a hit, an action 11 hooks 0.017 ms/s 19% ItemBase.EEItemAttached, ItemBase.EEItemDetached, ItemBase.OnInventoryEnter and 6 more
Lifecycle hooksrun when an entity is created, loaded or deleted 2 hooks 0.000004 ms/s <0.1% MissionServer.OnInit

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Chain breaks, by consequence

1 override that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

By design
Another mod's class · GZ_Bipod_Harris
GZ_Bipod_Harris replaced on 1 method · 1 override

OnVariablesSynchronized

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classGZ_Bipod_Harris
1 locationBlackoutScripts.pbo::4_World\Attachments\Bipods\Bipod.c:11

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

HandleWeapons on DayZPlayerImplement
about 30× per player per second
no I/O, timers or RPC
EEItemAttached on ItemBase
every inventory move
no I/O, timers or RPC
EEItemDetached on ItemBase
every inventory move
no I/O, timers or RPC
OnInventoryEnter on ItemBase
every inventory move
no I/O, timers or RPC
OnInventoryExit on ItemBase
every inventory move
no I/O, timers or RPC
OnItemLocationChanged on Weapon_Base
every inventory move
no I/O, timers or RPC
CanReceiveAttachment on Weapon_Base
per event
no I/O, timers or RPC super() on some paths
OnVariablesSynchronized on DayZPlayerImplement
per event
no I/O, timers or RPC
OnVariablesSynchronized on GZ_Bipod_Harris
per event
no I/O, timers or RPC replaces vanilla
SetActions on Weapon_Base
per event
no I/O, timers or RPC

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 63 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionConstructor.RegisterActions — yes ✓ BlackoutScripts.pbo::4_World\Attachments\Bipods\actionconstructor.c:3
ActionConstructor.RegisterActions — yes ✓ OpticScripts.pbo::Scripts\4_world\Classes\UserActionComponent\ActionConstructor.c:3
DayZGame.FirearmEffects — yes ✓ BlackoutScripts.pbo::3_Game\Ammunition\dayzgame.c:3
DayZGame.FirearmEffects — yes ✓ BlackoutScripts.pbo::3_Game\Launchers\dayzgame.c:2
DayZPlayerCameraOptics.OnActivate — yes ✓ A6_Gunplay.pbo::Scripts\4_world\Entities\ManBase\DayZPlayer\DayZPlayerCameraOptics.c:3
DayZPlayerImplement.OnSprintStart — yes conditional A6_Client.pbo::Scripts\4_World\Entities\DayZPlayerImplement.c:20
DayZPlayerImplement.OnSprintEnd — yes conditional A6_Client.pbo::Scripts\4_World\Entities\DayZPlayerImplement.c:33
DayZPlayerImplement.OnVariablesSynchronized T2 yes ✓ A6_Gunplay.pbo::Scripts\4_world\Entities\DayZPlayerImplement.c:14
DayZPlayerImplement.HandleWeapons T1 yes ✓ A6_Gunplay.pbo::Scripts\4_world\Entities\DayZPlayerImplement.c:31
DayZPlayerImplement.ExitSights — yes ✓ A6_Gunplay.pbo::Scripts\4_world\Entities\DayZPlayerImplement.c:132
DayZPlayerImplement.SwitchOptics — yes conditional A6_Gunplay.pbo::Scripts\4_world\Entities\DayZPlayerImplement.c:151
DayZPlayerImplement.IsShootingFromCamera — yes ✗ none A6_Gunplay.pbo::Scripts\4_world\Entities\DayZPlayerImplement.c:190
DayZPlayerImplementAiming.OnRaiseBegin — yes ✓ A6_Gunplay.pbo::Scripts\4_world\Entities\DayZPlayerImplementAiming.c:5
ExpansionMarketMenu.UpdatePreview — yes ✓ A6_Gunplay.pbo::Scripts\5_Mission\mission\ExpansionMarket\ExpansionMarketMenu.c:16
GZ_Bipod_Harris.OnVariablesSynchronized T2 yes ✗ none BlackoutScripts.pbo::4_World\Attachments\Bipods\Bipod.c:11
GZ_Bipod_Harris.CanPutAsAttachment — yes ✓ BlackoutScripts.pbo::4_World\Attachments\Bipods\Bipod.c:16
GZ_Bipod_Harris.CanDetachAttachment — yes ✗ none BlackoutScripts.pbo::4_World\Attachments\Bipods\Bipod.c:21
InspectMenuNew.SetItem — yes ✓ A6_Gunplay.pbo::Scripts\5_Mission\mission\InspectMenuNew.c:3
ItemBase.EEItemAttached T2 yes ✓ A6_Gunplay.pbo::Scripts\4_world\Entities\ItemBase\ItemBase.c:22
ItemBase.EEItemDetached T2 yes ✓ A6_Gunplay.pbo::Scripts\4_world\Entities\ItemBase\ItemBase.c:45
ItemBase.OnInventoryEnter T2 yes ✓ A6_Gunplay.pbo::Scripts\4_world\Entities\ItemBase\ItemBase.c:68
ItemBase.OnInventoryExit T2 yes ✓ A6_Gunplay.pbo::Scripts\4_world\Entities\ItemBase\ItemBase.c:80
ItemManager.PrepareTooltip — yes ✓ A6_Gunplay.pbo::Scripts\5_Mission\mission\ItemManager.c:83
MagazineStorage.EEOnDamageCalculated — yes conditional A6_Gunplay.pbo::Scripts\4_world\Entities\ItemBase\Magazine\MagazineStorage.c:3
MissionGameplay.OnMissionStart T3 yes ✓ A6_Client.pbo::Scripts\5_Mission\Mission\MissionGameplay.c:34
MissionServer.OnInit T3 yes ✓ A6_Client.pbo::Scripts\5_Mission\Mission\MissionServer.c:5
MissionServer.OnInit T3 yes ✓ A6_Gunplay.pbo::Scripts\5_Mission\mission\MissionServer.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ A6_Gunplay.pbo::Scripts\4_world\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ BlackoutScripts.pbo::4_World\Ammunition\Animations.c:4
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ BlackoutScripts.pbo::4_World\Attachments\Animations.c:4
ModItemRegisterCallbacks.RegisterPistol — yes ✓ BlackoutScripts.pbo::4_World\Launchers\WeaponAnimations.c:3
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ BlackoutScripts.pbo::4_World\LMGs\WeaponAnimations.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ BlackoutScripts.pbo::4_World\LMGs\WeaponAnimations.c:18
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ BlackoutScripts.pbo::4_World\Pistols\WeaponAnimations.c:3
ModItemRegisterCallbacks.RegisterPistol — yes ✓ BlackoutScripts.pbo::4_World\Pistols\WeaponAnimations.c:10
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ BlackoutScripts.pbo::4_World\Pistols\WeaponAnimations.c:25
ModItemRegisterCallbacks.CustomBoneRemapping — yes ✓ BlackoutScripts.pbo::4_World\Pistols\WeaponAnimations.c:41
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ BlackoutScripts.pbo::4_World\Rifles\WeaponAnimations.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ BlackoutScripts.pbo::4_World\Rifles\WeaponAnimations.c:58
ModItemRegisterCallbacks.CustomBoneRemapping — yes ✓ BlackoutScripts.pbo::4_World\Rifles\WeaponAnimations.c:93
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ BlackoutScripts.pbo::4_World\Shotguns\WeaponAnimations.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ BlackoutScripts.pbo::4_World\Shotguns\WeaponAnimations.c:19
ModItemRegisterCallbacks.CustomBoneRemapping — yes ✓ BlackoutScripts.pbo::4_World\Shotguns\WeaponAnimations.c:31
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ BlackoutScripts.pbo::4_World\SMGs\WeaponAnimations.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ BlackoutScripts.pbo::4_World\SMGs\WeaponAnimations.c:22
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ BlackoutScripts.pbo::4_World\Snipers\WeaponAnimations.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ BlackoutScripts.pbo::4_World\Snipers\WeaponAnimations.c:52
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ OpticScripts.pbo::Scripts\4_world\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:3
PlayerBase.HideClothing — yes ✓ BlackoutScripts.pbo::4_World\HideClothing.c:3
PlayerBase.HideClothing — yes ✓ OpticScripts.pbo::Scripts\4_world\Entities\ManBase\DayZPlayer\Playerbase.c:3
PluginRecipesManagerBase.RegisterRecipies — yes ✓ A6_Gunplay.pbo::Scripts\4_world\Plugins\PluginsBase\PluginRecipesManagerBase.c:3
PluginRecipesManagerBase.RegisterRecipies — yes ✓ BlackoutScripts.pbo::4_World\Attachments\GlockConversionKit.c:5
PluginRecipesManagerBase.RegisterRecipies — yes ✓ OpticScripts.pbo::Scripts\4_world\Plugins\PluginsBase\PluginRecipesManagerBase.c:3
PropertyModifiers.UpdateModifiers — yes conditional A6_Gunplay.pbo::Scripts\4_world\Classes\PropertyModifiers.c:8
QuickBarBase.updateSlotsCount — yes conditional A6_Client.pbo::Scripts\4_World\Classes\QuickBarBase.c:15
UniversalLight.CanPutAsAttachment — yes conditional BlackoutScripts.pbo::4_World\Rifles\moddedUniversalLight.c:3
UniversalLight.CanPutAsAttachment — yes conditional BlackoutScripts.pbo::4_World\Snipers\moddedUniversalLight.c:3
Weapon_Base.EEOnDamageCalculated — yes conditional A6_Gunplay.pbo::Scripts\4_world\Entities\Firearms\Weapon_Base.c:3
Weapon_Base.CanReceiveAttachment T2 yes conditional BlackoutScripts.pbo::4_World\Attachments\BananIsTheMan.c:3
Weapon_Base.CanReceiveAttachment T2 yes conditional BlackoutScripts.pbo::4_World\Attachments\BananIsTheManButForSuppressors.c:3
Weapon_Base.SetActions T2 yes ✓ BlackoutScripts.pbo::4_World\Attachments\Bipods\weapon_base.c:19
Weapon_Base.OnItemLocationChanged T2 yes ✓ BlackoutScripts.pbo::4_World\Attachments\Bipods\weapon_base.c:27
Weapon_Base.SetActions T2 yes ✓ OpticScripts.pbo::Scripts\4_world\Entities\Firearms\Weapon_Base.c:3
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
DayZPlayerImplement.HandleWeaponsT1 3000.0measured0.0744
ItemBase.EEItemAttachedT2 130.0measured0.0032
ItemBase.EEItemDetachedT2 130.0measured0.0032
ItemBase.OnInventoryEnterT2 130.0measured0.0032
ItemBase.OnInventoryExitT2 130.0measured0.0032
Weapon_Base.OnItemLocationChangedT2 130.0measured0.0032
DayZPlayerImplement.OnVariablesSynchronizedT2 8.0placeholder0.0002
Weapon_Base.CanReceiveAttachmentT2 8.0placeholder0.0002
Weapon_Base.CanReceiveAttachmentT2 8.0placeholder0.0002
GZ_Bipod_Harris.OnVariablesSynchronizedT2 8.0placeholder0.0002
Weapon_Base.SetActionsT2 8.0placeholder0.0002
Weapon_Base.SetActionsT2 8.0placeholder0.0002
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000

Includes 0.001 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

A6_Client.pbo

  • A6_CLIENT requiredVersion 0.1 — requires DZ_Scripts

A6_Gunplay.pbo

  • A6_Gunplay requiredVersion 0.1 — requires DZ_Data, A6_Client
  • A6_AimingSounds requiredVersion 0.1 — requires DZ_Data
  • A6_WeaponRepairKit requiredVersion 0.1 — requires DZ_Data

BlackoutAmmunition.pbo

  • GZ_Ammunition_127x55 requiredVersion 0.1 — requires DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • GZ_Ammunition_145x114 requiredVersion 0.1 — requires DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • GZ_Ammunition_50BW requiredVersion 0.1 — requires DZ_Weapons_Ammunition
  • GZ_Ammunition_3006 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • BlackoutAmmunition_300BLK requiredVersion 0.1 — requires DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • BlackoutAmmunition_338LM requiredVersion 0.1 — requires DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • BlackoutAmmunition_408CT requiredVersion 0.1 — requires DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • GZ_Ammunition_40mmShell requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Projectiles, DZ_Weapons_Explosives, DZ_Weapons_Ammunition
  • GZ_Ammunition_46x30 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • BlackoutAmmunition_50BMG requiredVersion 0.1 — requires DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • GZ_Ammunition_50Beo requiredVersion 0.1 — requires DZ_Weapons_Ammunition
  • GZ_Ammunition_57x28 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • GZ_Ammunition_86B requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • BlackoutAmmunition_APAmmo requiredVersion 0.1 — requires DZ_Weapons_Magazines, DZ_Weapons_Melee, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • Blackout_Weapons_Ammunition requiredVersion 0.1 — requires DZ_Data
  • VanillaOverrides requiredVersion 0.1 — requires DZ_Weapons_Magazines, DZ_Weapons_Melee, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • DZ_Weapons_Firearms_M4 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms

BlackoutAttachments.pbo

  • A6_Optics_Modded requiredVersion 0.1 —
    requires 24 addons DZ_Data, DZ_Scripts, A6_CollimatorOptic, A6_DocterOptic, A6_HAMR_Optic, A6_HensoldtFF_Optic, A6_ElcanSpecterOptic, A6_BarskaOptic, A6_LeupoldMark6Optic, A6_AcogOptic, DZ_Weapons_Optics, A6_OpticScripts, A6_RAZOR_AMG_Optic, A6_MatchProOptic, A6_NFATACRF1_Optic, A6_SigSauerBravo4Optic, A6_LeupoldOptic, A6_SigSauerTango6T, A6_Spitfire_Optic, A6_VortexRazorGenII, A6_VortexRazor, A6_XTRIOptic, A6_VuduOptic, A6_Optics
  • GZ_WeaponAttachments requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Supports
  • GZ_WeaponAttachments requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Supports
  • optics_bravo4 requiredVersion 0.1 — requires DZ_Data
  • Blackout_Weapons_Attachments requiredVersion 0.1 — requires DZ_Data
  • GZ_MK18_Stocks requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Supports
  • GZ_DeltaPoint requiredVersion 0.1 — requires DZ_Weapons_Optics
  • GZ_Optic_FedorovOptics requiredVersion 0.1 — requires DZ_Weapons_Optics
  • GZ_GlockPDWKit requiredVersion 0.1 — requires DZ_Data
  • GZ_HarvesterSuppressor requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • HuntingOpticOverride requiredVersion 0.1 — requires DZ_Weapons_Optics
  • GZ_Optic_LeupoldCarbineOptics requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • GZ_WeaponAttachments requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Muzzles
  • GZ_optics_okp7 requiredVersion 0.1 — requires DZ_Data
  • GZ_OspreySuppressor requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • GZ_WeaponAttachments requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Supports
  • GZ_PMAG requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Characters
  • GZ_Optic_Prism requiredVersion 0.1 — requires DZ_Data
  • GZ_Set07Suppressors requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Muzzles
  • GZ_ShmidtBender20 requiredVersion 0.1 — requires DZ_Weapons_Optics
  • GZ_Optic_SpecterDROptic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • GZ_MK18_Stocks requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Supports
  • GZ_Optic_SVT40Optic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • GZ_VortexRazor requiredVersion 0.1 — requires DZ_Weapons_Optics

BlackoutLMGs.pbo

  • Blackout_Weapons_LMGs requiredVersion 0.1 — requires DZ_Data
  • GZ_HK23E requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • GZ_M134 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Sounds_Effects
  • GZ_M240B requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • GZ_M249 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Sounds_Effects, DZ_Weapons_Firearms_M4
  • GZ_M60 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • GZ_M60_Sounds requiredVersion 0.1 — requires DZ_Data
  • GZ_MG3 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • GZ_PKM requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • GZ_PKP requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Scripts, DZ_Weapons_Optics
  • GZ_Weapons_XM250 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines

BlackoutLaunchers.pbo

  • Blackout_Weapons_Launchers requiredVersion 0.1 — requires DZ_Data
  • GZ_M32 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Ammunition
  • GZ_M79 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • GZ_GrenadeLauncherSounds requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Projectiles, DZ_Weapons_Explosives

BlackoutPistols.pbo

  • GZ_Beretta requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • Blackout_Weapons_Pistols requiredVersion 0.1 — requires DZ_Data
  • GZ_DesertEagle requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • GZ_DesertEagle_Sounds requiredVersion 0.1 — requires DZ_Data
  • GZ_FiveSeven requiredVersion 0.1 — requires DZ_Data
  • GZ_Glock18C requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • GZ_Glock26 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • GZ_GlockPDW requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines
  • GZ_MagnumSuperSport requiredVersion 0.1 — requires DZ_Data, DZ_Pistols, DZ_Sounds_Effects
  • GZ_MAGNUMSUPERSPORT_SOUNDS requiredVersion 0.1 — requires DZ_Data
  • GZ_RagingBull requiredVersion 0.1 — requires DZ_Data, DZ_Pistols, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles, DZ_Sounds_Effects
  • GZ_RAGINGBULL_SOUNDS requiredVersion 0.1 — requires DZ_Data
  • GZ_Revolver50 requiredVersion 0.1 — requires DZ_Data, DZ_Pistols, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles, DZ_Sounds_Effects
  • GZ_Revolver50_SOUNDS requiredVersion 0.1 — requires DZ_Data
  • GZ_Tec9 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms

BlackoutRifles.pbo

  • GZ_ACR requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • GZ_AK5C requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • GZ_AK74 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • GZ_AK74_Sounds requiredVersion 0.1 — requires DZ_Data
  • GZ_AKM requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • GZ_AKM_Sounds requiredVersion 0.1 — requires DZ_Data
  • GZ_AK74u_Sounds requiredVersion 0.1 — requires DZ_Data
  • GZ_AN94 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Characters
  • GZ_AR15 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • GZ_ARX160 requiredVersion 0.1 — requires DZ_Data
  • GZ_Beowulf requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Ammunition, DZ_Sounds_Effects
  • Blackout_Weapons_Rifles requiredVersion 0.1 — requires DZ_Data
  • GZ_MK18 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • GZ_WeaponZ_F2000 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • GZ_FedorovAvtomat requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • GZ_FG42 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Characters
  • GZ_FNFAL requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • GZ_G36 requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • GZ_G3A3 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • GZ_HK416 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • GZ_HKG28 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Sounds_Effects, DZ_Weapons_Magazines, DZ_Weapons_Muzzles
  • GZ_HoneyBadger requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • GZ_HONEYBADGER_SOUNDS requiredVersion 0.1 — requires DZ_Data
  • GZ_WeaponZ_L85 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • GZ_M110 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Sounds_Effects, DZ_Weapons_Magazines
  • GZ_M110_Sounds requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Characters
  • GZ_M16A4 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • GZ_M1981 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines
  • GZ_M1941 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • GZ_M1A requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • GZ_M4 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • GZ_MDR requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Sounds_Effects
  • GZ_Mk14 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines
  • GZ_MK47 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • GZ_MK47_Sounds requiredVersion 0.1 — requires DZ_Data
  • GZ_ACR17S requiredVersion 0.1 — requires DZ_Weapons_Magazines, DZ_Weapons_Firearms, DZ_Sounds_Effects
  • GZ_RPK16 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • GZ_RPK16_Sounds requiredVersion 0.1 — requires DZ_Data
  • GZ_RSASS requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Sounds_Effects, DZ_Weapons_Magazines
  • GZ_RSASS_Sounds requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Characters
  • GZ_SA58 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Firearms_FAL
  • GZ_SCARH requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • GZ_SCARH_sounds requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • GZ_Sig552 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • Blackout_Sounds requiredVersion 0.1 — requires DZ_Data
  • GZ_Stoner63A requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Characters
  • GZ_TAR21 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • GZ_TheFix requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • GZ_TheFix_Sounds requiredVersion 0.1 — requires DZ_Data
  • GZ_Winchester1873 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms

BlackoutScripts.pbo

  • Blackout_Weapons_Scripts requiredVersion 0.1 — requires DZ_Data

BlackoutShotguns.pbo

  • GZ_AA12 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines
  • GZ_BenelliM4 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • GZ_M1014_Sounds requiredVersion 0.1 — requires DZ_Data
  • Blackout_Weapons_Shotguns requiredVersion 0.1 — requires DZ_Data
  • GZ_KSG requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • GZ_HS12 requiredVersion 0.1 — requires DZ_Data, DZ_Sounds_Weapons
  • GZ_R870 requiredVersion 0.1 — requires DZ_Sounds_Weapons
  • GZ_Saiga requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines
  • GZ_SPAS12 requiredVersion 0.1 — requires DZ_Scripts, DZ_Sounds_Effects, DZ_Weapons_Muzzles, DZ_Weapons_Shotguns_MP133
  • GZ_Trenchgun requiredVersion 0.1 — requires DZ_Sounds_Weapons
  • GZ_VR80 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics

BlackoutSnipers.pbo

  • GZ_AlligatorSniper requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • GZ_AlligatorSniper_Sounds requiredVersion 0.1 — requires DZ_Sounds_Effects, DZ_Data, DZ_Weapons_Firearms
  • GZ_AS50 requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • GZ_AX50 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • GZ_AX50_Sounds requiredVersion 0.1 — requires DZ_Data
  • GZ_M82A1 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • Blackout_Weapons_Snipers requiredVersion 0.1 — requires DZ_Data
  • GZ_Delta5 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Optics, DZ_Weapons_Magazines, DZ_Sounds_Effects
  • GZ_Delta5_Sounds requiredVersion 0.1 — requires DZ_Sounds_Effects, DZ_Data, DZ_Weapons_Firearms
  • GZ_DVL10M1 requiredVersion 0.1 — requires DZ_Weapons_Magazines, DZ_Weapons_Firearms
  • GZ_DVL_Sounds requiredVersion 0.1 — requires DZ_Sounds_Effects, DZ_Data, DZ_Weapons_Firearms
  • GZ_G43 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • GZ_Gevar requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Sounds_Effects
  • GZ_Gevar_Sounds requiredVersion 0.1 — requires DZ_Sounds_Effects, DZ_Data, DZ_Weapons_Firearms
  • GZ_GM6Lynx requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • GZ_GM6LYNX_SOUNDS requiredVersion 0.1 — requires DZ_Data
  • GZ_Kar98K requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • GZ_L115A3 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Optics, DZ_Weapons_Magazines, DZ_Sounds_Effects
  • BO_L115A3_SOUNDS requiredVersion 0.1 — requires DZ_Sounds_Effects, DZ_Data, DZ_Weapons_Firearms
  • GZ_M1Garand requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • GZ_M1Garand_Sounds requiredVersion 0.1 — requires DZ_Data, Blackout_Weapons_Scripts
  • GZ_M200 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Muzzles, DZ_Weapons_Magazines, GZ_SRSA2
  • GZ_M200_SOUNDS requiredVersion 0.1 — requires DZ_Sounds_Effects, DZ_Data, DZ_Weapons_Firearms
  • GZ_M24 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • GZ_M24_Sounds requiredVersion 0.1 — requires DZ_Sounds_Effects, DZ_Data, DZ_Weapons_Firearms
  • GZ_M300 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • GZ_M40A1 requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • GZ_M40A1_Sounds requiredVersion 0.1 — requires DZ_Data
  • GZ_M82A1_SOUNDS requiredVersion 0.1 — requires DZ_Sounds_Effects, DZ_Data, DZ_Weapons_Firearms
  • GZ_M96 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Sounds_Effects, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • GZ_M96_SOUNDS requiredVersion 0.1 — requires DZ_Sounds_Effects, DZ_Data, DZ_Weapons_Firearms
  • GZ_MAR10 requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • GZ_MAR10_Sounds requiredVersion 0.1 — requires DZ_Data
  • GZ_MK12 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • GZ_Mk18Mjolnir requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Sounds_Effects
  • GZ_Mk18Mjolnir_Sounds requiredVersion 0.1 — requires DZ_Sounds_Effects, DZ_Data, DZ_Weapons_Firearms
  • GZ_MRAD requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • GZ_MRAD_Sounds requiredVersion 0.1 — requires DZ_Data
  • GZ_OSV requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • BO_OSV_Sounds requiredVersion 0.1 — requires DZ_Sounds_Effects, DZ_Data, DZ_Weapons_Firearms
  • GZ_R700 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • GZ_R700Timberwolf requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • GZ_Timberwolf_Sounds requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • GZ_Ruger requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Sounds_Effects
  • GZ_RUGER_SOUNDS requiredVersion 0.1 — requires DZ_Sounds_Effects, DZ_Data, DZ_Weapons_Firearms
  • GZ_SAKOTRG requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Sounds_Effects
  • GZ_SCAR20S requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • BO_SCAR20S_SOUNDS requiredVersion 0.1 — requires DZ_Sounds_Effects, DZ_Data, DZ_Weapons_Firearms
  • GZ_Springfield1903 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • GZ_SR25 requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines
  • GZ_SRSA2 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Sounds_Effects
  • GZ_SRSA2_SOUNDS requiredVersion 0.1 — requires DZ_Sounds_Effects, DZ_Data, DZ_Weapons_Firearms
  • GZ_Vultar requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Sounds_Effects, DZ_Weapons_Magazines
  • GZ_SVD requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • GZ_SVT40 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • GZ_T5000 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • GZ_T5000_Sounds requiredVersion 0.1 — requires DZ_Data
  • GZ_Tac21 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Sounds_Effects, GZ_TAC21_Sounds
  • GZ_TAC21_Sounds requiredVersion 0.1 — requires DZ_Sounds_Effects, DZ_Data, DZ_Weapons_Firearms
  • GZ_VSSK requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Sounds_Effects
  • GZ_WA2000 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • GZ_WA2000_Sounds requiredVersion 0.1 — requires DZ_Data

NcSTAR.pbo

  • NcStar_Laser requiredVersion 0.1 — requires DZ_Data
  • DZ_Weapons_Lights_Laser requiredVersion 0.1 — requires DZ_Data

OpticScripts.pbo

  • A6_AcogOptic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_AimpointCompM4Optic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_BarskaOptic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_BaseOpticClasses requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_CollimatorOptic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_OpticScripts requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, A6_Optics, A6_CLIENT
  • A6_DocterOptic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_ElcanSpecterOptic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_EoTechHWS512_Optic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_EoTechOptic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_HAMR_Optic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_HensoldtFF_Optic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_LeupoldMark6Optic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_LeupoldOptic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_MatchProOptic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_MRDMount requiredVersion 0.1 — requires DZ_Data
  • A6_MRS_Optic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_NFATACRF1_Optic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_NXSOptic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_RAZOR_AMG_Optic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_RMROptic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_SchmidtBenderPMII_Optic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_SigSauerBravo4Optic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_SigSauerRomeo0_Optic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_SigSauerRomeo2_Optic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • SigSauerRomeo5Optic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_SigSauerRomeoXLOptic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_SigSauerTango6T requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_Spitfire_Optic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_VortexOptic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_VortexRazor requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_VortexRazorGenII requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_VuduOptic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_XTRIOptic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics

Optics.pbo

  • A6_Optics requiredVersion 0.1 — requires DZ_Data

taser.pbo

  • DZ_Pistols_FNX45 requiredVersion 0.1 — requires DZ_Data, DZ_Pistols, DZ_Sounds_Weapons, DZ_Nonlethal_Shockpistol, DZ_Weapons_Magazines, DZ_Weapons_Ammunition

Some configs could not be read · BlackoutSMGs.pbo · GZWeapons.pbo — their constraints are omitted.

census 1.1 · findings 1.1 · hash 521da3c8883fd841