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SilentZ

ATTENTION: THE MOD "Proxy Search Framework" IS NO LONGER REQUIRED. This mod contains items, props, custom zombies and weapons that were designed for a now discontinued map. It aims to bring a bit more horror atmosphere to DayZ. Some objects need to be placed via DayZ Editor or init.c -> They are marked with an X below The models are either purchased from Sketchfab or custom made. In the future new items might be… (more)

ATTENTION: THE MOD "Proxy Search Framework" IS NO LONGER REQUIRED. This mod contains items, props, custom zombies and weapons that were designed for a now discontinued map. It aims to bring a bit more horror atmosphere to DayZ. Some objects need to be placed via DayZ Editor or init.c -> They are marked with an X below The models are either purchased from Sketchfab or custom made. In the future new items might be added. If you encounter any problems please let me know. You can contact me here: https://discord.gg/5XAKWwAyWJ or Buddy#1170 IM ALSO HAPPY TO HEAR YOUR IDEAS OR SUGGESTIONS FOR NEW CONTENT. Repacking is not prohibited, yet you should still refrain from doing it, because that way you won´t get the future updates. This is the content list, you can interact with some items / objects. You can "unlock" the grandfather clock with a clock key and it moves aside afterwards. Same for the fireplace, except that you need a crowbar. The small clock shows the real ingame time and has a swinging pendulum. You can wash your hands in the bloody sinks and fill your water bottles. You can vomit into the toilet and also fill your water bottle (but might be not a good idea). When opening the inventory a custom sound plays. There are random sounds that will play during the day and night. There is a working pocket watch that displays the correct ingame time. You are now able to get a single match from a matchbox and light it to use as a source of light / fire. Zombies: -Era_BuddyZmb_armless -Era_BuddyZmb_Nurse Items: -AidBox -SilentHill_Map -LegsCover_PH -FeetCover_PH -HandsCover_PH -TorsoCover_PH -Clock_Key -Pyramid_Head -strange_radio -PH_Sword -Letter_Mary_Part -PocketJacketC -PocketJacketO -Pocket_Watch -Single_Match -Cinderella_Musicbox -Snowwhite_Musicbox -Ariel_Musicbox Placeable Particles: -land_silenthill_fog (X) -land_silenthill_ash (X) Placeable Sounds: -land_sh_test_character (X) -land_sh_test_walking (X) -land_sh_test_wind (X) -land_sh_test_ambient (X) -land_sh_test_door (X) -land_sh_test_knocking (X) -land_sh_test_moving (X) -land_sh_test_piano (X) -land_sh_test_static (X) Placeable Objects: -land_sh_sign (X) -land_bloody_sink (X) -land_bloody_bed (X) -land_sh_dead_men (X) -land_antique_mirror (X) -land_mirror_prints (X) -land_pontiac_ventura (X) -land_sh_door (X) -land_white_van (X) -land_sh_siren (X) -land_shtoilet_vomit (X) -land_sh_bath (X) -land_bloody_sink (X) -land_hn_sign (X) -land_paradise_sign (X) -land_small_clock (X) -land_old_elevator (X) -land_gmc_pickup (X) -land_old_clock (X) -land_old_mannequin (X) -land_antique_fireplace (X) -land_laura_wall (X) The following stuff isnt´t required, its extra stuff you CAN do. You need to add this to your init.c: DONT USE THIS AT THE MOMENT #include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\CustomObjects\\environment.c" -> you may need to alter the path and create a new folder, e.g. CustomObjects In your init.c you also need to add this: modded class CustomMission { ref enviropment m_enviropment; void OnInit() { super.OnInit(); m_enviropment = new enviropment(); } }; This is the content of the environment.c : class enviropment { int SLUJEBNIY_INTERVAL = 10000; //Temps de mise à jour en ms (overhead) int ENV_COOLDOWN = 120; //Temps en secondes entre les inserts musicaux. int ENV_STAMP; int CURRENT_STAMP; void enviropment() { CURRENT_STAMP = GetGame().GetTime(); ENV_STAMP = CURRENT_STAMP; GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLater(this.onUpdate, SLUJEBNIY_INTERVAL, true); Print("enviropment"); } void onUpdate() { private PlayerBase v_player; int newStamp = GetGame().GetTime(); private array<Man> env_players = new array<Man>; GetGame().GetPlayers( env_players ); array<ref Param> params = new array<ref Pa

Workshop 2846049941

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 2 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.