GAREA_Leaderboard
GAREA Leadboard - Built for everyone! A lightweight leaderboard that supports both PVP and PVE Completely free for the Day-Z Community ♥ Does not require any cloud service (Directly processed by the Day-Z server) Learn more about this mod under https://www.yourgamearea.de/mods/dayz-garea_leaderboard Plugins (server) GAREA_Leaderboard_P_CZD for CrimsonZamboniDeathmatch… (more)
GAREA Leadboard - Built for everyone! A lightweight leaderboard that supports both PVP and PVE Completely free for the Day-Z Community ♥ Does not require any cloud service (Directly processed by the Day-Z server) Learn more about this mod under https://www.yourgamearea.de/mods/dayz-garea_leaderboard Plugins (server) GAREA_Leaderboard_P_CZD for CrimsonZamboniDeathmatch https://steamcommunity.com/sharedfiles/filedetails/?id=2858261725 Repacking is allowed with one exception => Monetization, one buy option or anything else to gain money of a repacked version of this mod is forbidden and will be punished! (This mod must be free for every one) Do you like to contribute? Here you are https://github.com/Maxallica/DayZ_GAREA_Leaderboard
Patterns that can stall a single frame regardless of the load figure — see below.
Every server-visible override preserves its chain.
0.0075% of each server frame at 100 players (0.075 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 16 others share it. Ranked list.
Per-player hooks carry 99% of this mod's structural load. 0.075 ms/s in all.
1 hook · 0.074 ms/s
3 hooks · 0.00059 ms/s
3 hooks · 0.000006 ms/s
| Per-player hooksrun about 30 times a second for each player | 1 hook | 0.074 ms/s | 99% | DayZPlayerImplement.CommandHandler |
| Event hooksrun when something happens: an inventory move, a hit, an action | 3 hooks | 0.00059 ms/s | 0.8% | ActionUnpin.ActionCondition, AnimalBase.EEHitBy, PlayerBase.EEHitBy |
| Lifecycle hooksrun when an entity is created, loaded or deleted | 3 hooks | 0.000006 ms/s | <0.1% | AnimalBase.EEKilled, PlayerBase.EEKilled, ZombieBase.EEKilled |
Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.
Where this mod runs often
Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.
Other findings
Per-player-per-frame hooks · 1 · warning
- DayZPlayerImplement.CommandHandler runs once per player per tick (~30 Hz/player): cost scales with population on the hottest per-player surface.
GAREA_Leaderboard.pbo::scripts\4_World\GAREA_Leaderboard\Entities\DayZPlayerImplement.c:3
- DayZPlayerImplement.CommandHandler runs once per player per tick (~30 Hz/player): cost scales with population on the hottest per-player surface.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 17 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
ActionUnpin.ActionCondition |
T2 | yes | ✓ | GAREA_Leaderboard.pbo::scripts\4_World\GAREA_Leaderboard\Entities\ItemBase\Grenade_Base.c:3 |
AnimalBase.EEHitBy |
T2 | yes | ✓ | GAREA_Leaderboard.pbo::scripts\4_World\GAREA_Leaderboard\Entities\Creatures\Animals\AnimalBase.c:6 |
AnimalBase.EEKilled |
T3 | yes | ✓ | GAREA_Leaderboard.pbo::scripts\4_World\GAREA_Leaderboard\Entities\Creatures\Animals\AnimalBase.c:16 |
BearTrap.OnSteppedOn |
— | yes | ✓ | GAREA_Leaderboard.pbo::scripts\4_World\GAREA_Leaderboard\Entities\ItemBase\TrapBase\Trap_Bear.c:6 |
DayZPlayerImplement.CommandHandler |
T1 | yes | ✓ | GAREA_Leaderboard.pbo::scripts\4_World\GAREA_Leaderboard\Entities\DayZPlayerImplement.c:3 |
Grenade_Base.OnUnpin |
— | yes | ✓ | GAREA_Leaderboard.pbo::scripts\4_World\GAREA_Leaderboard\Entities\ItemBase\Grenade_Base.c:69 |
Grenade_Base.OnPin |
— | yes | ✓ | GAREA_Leaderboard.pbo::scripts\4_World\GAREA_Leaderboard\Entities\ItemBase\Grenade_Base.c:75 |
LandMineTrap.StartActivate |
— | yes | ✓ | GAREA_Leaderboard.pbo::scripts\4_World\GAREA_Leaderboard\Entities\ItemBase\TrapBase\Trap_LandMine.c:6 |
MissionGameplay.OpenGAREALeaderboardGUIPVP |
— | yes | ✗ none | GAREA_Leaderboard.pbo::scripts\5_Mission\GAREA_Leaderboard\Mission\MissionGameplay.c:16 |
MissionGameplay.OpenGAREALeaderboardGUIPVE |
— | yes | ✗ none | GAREA_Leaderboard.pbo::scripts\5_Mission\GAREA_Leaderboard\Mission\MissionGameplay.c:48 |
PlayerBase.EEHitBy |
T2 | yes | ✓ | GAREA_Leaderboard.pbo::scripts\4_World\GAREA_Leaderboard\Entities\ManBase\PlayerBase.c:8 |
PlayerBase.OnUnconsciousStart |
— | yes | ✓ | GAREA_Leaderboard.pbo::scripts\4_World\GAREA_Leaderboard\Entities\ManBase\PlayerBase.c:17 |
PlayerBase.OnUnconsciousStop |
— | yes | ✓ | GAREA_Leaderboard.pbo::scripts\4_World\GAREA_Leaderboard\Entities\ManBase\PlayerBase.c:61 |
PlayerBase.EEKilled |
T3 | yes | ✓ | GAREA_Leaderboard.pbo::scripts\4_World\GAREA_Leaderboard\Entities\ManBase\PlayerBase.c:71 |
PlayerBase.OnConnect |
— | yes | ✓ | GAREA_Leaderboard.pbo::scripts\4_World\GAREA_Leaderboard\Entities\ManBase\PlayerBase.c:80 |
PlayerBase.OnDisconnect |
— | yes | ✓ | GAREA_Leaderboard.pbo::scripts\4_World\GAREA_Leaderboard\Entities\ManBase\PlayerBase.c:94 |
ZombieBase.EEKilled |
T3 | yes | ✓ | GAREA_Leaderboard.pbo::scripts\4_World\GAREA_Leaderboard\Entities\Creatures\Infected\ZombieBase.c:4 |
Dispatch surfaces and timers the grade prices
| surface | tier | rate (Hz) | rate source | ms/s |
|---|---|---|---|---|
DayZPlayerImplement.CommandHandler | T1 | 3000.0 | measured | 0.0744 |
AnimalBase.EEHitBy | T2 | 8.0 | placeholder | 0.0002 |
ActionUnpin.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
PlayerBase.EEHitBy | T2 | 8.0 | placeholder | 0.0002 |
AnimalBase.EEKilled | T3 | 0.1 | placeholder | 0.0000 |
ZombieBase.EEKilled | T3 | 0.1 | placeholder | 0.0000 |
PlayerBase.EEKilled | T3 | 0.1 | placeholder | 0.0000 |
Includes 0.001 ms/s from placeholder-rated surfaces.
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
GAREA_Leaderboard.pbo
GAREA_LeaderboardrequiredVersion 0.1 — requiresDZ_Data
census 1.1 · findings 1.1 · hash 564dd902bd2b1fed