CJ187-ImmersiveNVG
DESCRIPTION: This mod provides 6 new night vision devices with respective features. Depending on the type of night vision device, the image rendering quality is divided from poor to good among the 6 different devices. The image rendering quality differs in color, grain, resolution and brightness. In addition, when the device is turned on or off, a distinctive noise will be heard in the immediate vicinity.… (more)
DESCRIPTION: This mod provides 6 new night vision devices with respective features. Depending on the type of night vision device, the image rendering quality is divided from poor to good among the 6 different devices. The image rendering quality differs in color, grain, resolution and brightness. In addition, when the device is turned on or off, a distinctive noise will be heard in the immediate vicinity. Furthermore, the night vision displays imitate a small light source to be able to recognize something in absolute darkness, even in dark corners. But you can also be spotted in this way. 3 of the devices need a standard 9V battery, which does not guarantee a long runtime. the three larger devices need their own battery. In addition, the night vision devices can now also be used in the car while driving. KNOWN ISSUES: -not compatible with sVisuals For suggestions or questions, please contact me in my Discord. No Repack requests! Dont ask! It will be nice, when you will support me for more free Mods in the Future.
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
1 chain break on base classes or persisted data.
No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Chain breaks, by consequence
1 override that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.
Clothing.UpdateNVGStatus
Vanilla's work on this method, and any earlier-loaded mod's, never runs for any Clothing.
CJ187_Immersive_NVG.pbo::scripts\4_World\Entities\ItemBase\Clothing_Base.c:3Other findings
Checks answered without super() · 1 · warning
- ActionToggleNVG.CanBeUsedInVehicle returns its own answer without consulting super.CanBeUsedInVehicle() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
CJ187_Immersive_NVG.pbo::scripts\4_World\Classes\ModdedActionToggleNVG.c:3
- ActionToggleNVG.CanBeUsedInVehicle returns its own answer without consulting super.CanBeUsedInVehicle() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 5 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
ActionToggleNVG.CanBeUsedInVehicle |
— | yes | ✗ none | CJ187_Immersive_NVG.pbo::scripts\4_World\Classes\ModdedActionToggleNVG.c:3 |
Clothing.UpdateNVGStatus |
— | yes | ✗ none | CJ187_Immersive_NVG.pbo::scripts\4_World\Entities\ItemBase\Clothing_Base.c:3 |
DayZPlayerCameraBase.SetNVPostprocess |
— | yes | ✗ none | CJ187_Immersive_NVG.pbo::scripts\4_World\Entities\ManBase\DayZPlayer\DayZPlayerCameraBase.c:19 |
GameplayEffectWidgets.CompileEffectListing |
— | yes | ✗ none | CJ187_Immersive_NVG.pbo::scripts\5_Mission\Mission\GameplayEffectWidgets\GameplayEffectWidgets.c:52 |
PPERequester_CameraNV.SetNVMode |
— | yes | ✓ | CJ187_Immersive_NVG.pbo::scripts\3_Game\PPEManager\Requesters\PPERequester_CameraNV.c:10 |
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
CJ187_Immersive_NVG.pbo
CJ187_Immersive_NVGrequiredVersion 0.1 — requiresDZ_Characters_Glasses,DZ_Gear_Optics,DZ_Characters,DZ_Scripts,DZ_Data
census 1.1 · findings 1.1 · hash 899fcc214bd81acb