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CJ187-ImmersiveNVG

DESCRIPTION: This mod provides 6 new night vision devices with respective features. Depending on the type of night vision device, the image rendering quality is divided from poor to good among the 6 different devices. The image rendering quality differs in color, grain, resolution and brightness. In addition, when the device is turned on or off, a distinctive noise will be heard in the immediate vicinity.… (more)

DESCRIPTION: This mod provides 6 new night vision devices with respective features. Depending on the type of night vision device, the image rendering quality is divided from poor to good among the 6 different devices. The image rendering quality differs in color, grain, resolution and brightness. In addition, when the device is turned on or off, a distinctive noise will be heard in the immediate vicinity. Furthermore, the night vision displays imitate a small light source to be able to recognize something in absolute darkness, even in dark corners. But you can also be spotted in this way. 3 of the devices need a standard 9V battery, which does not guarantee a long runtime. the three larger devices need their own battery. In addition, the night vision devices can now also be used in the car while driving. KNOWN ISSUES: -not compatible with sVisuals For suggestions or questions, please contact me in my Discord. No Repack requests! Dont ask! It will be nice, when you will support me for more free Mods in the Future.

Workshop 2852243529 · mod updated 2025-06-14 · analyzed 2026-10-03 04:28 UTC · history · 16 script files

CharacterEquipment Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
1 to review

1 chain break on base classes or persisted data.

Structural footprint 1.1
A
1 to review
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Chain breaks, by consequence

1 override that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

Review
Base class · every Clothing (903 vanilla subclasses)
Clothing.UpdateNVGStatus

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any Clothing.

CJ187_Immersive_NVG.pbo::scripts\4_World\Entities\ItemBase\Clothing_Base.c:3

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 5 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionToggleNVG.CanBeUsedInVehicle — yes ✗ none CJ187_Immersive_NVG.pbo::scripts\4_World\Classes\ModdedActionToggleNVG.c:3
Clothing.UpdateNVGStatus — yes ✗ none CJ187_Immersive_NVG.pbo::scripts\4_World\Entities\ItemBase\Clothing_Base.c:3
DayZPlayerCameraBase.SetNVPostprocess — yes ✗ none CJ187_Immersive_NVG.pbo::scripts\4_World\Entities\ManBase\DayZPlayer\DayZPlayerCameraBase.c:19
GameplayEffectWidgets.CompileEffectListing — yes ✗ none CJ187_Immersive_NVG.pbo::scripts\5_Mission\Mission\GameplayEffectWidgets\GameplayEffectWidgets.c:52
PPERequester_CameraNV.SetNVMode — yes ✓ CJ187_Immersive_NVG.pbo::scripts\3_Game\PPEManager\Requesters\PPERequester_CameraNV.c:10
Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

CJ187_Immersive_NVG.pbo

  • CJ187_Immersive_NVG requiredVersion 0.1 — requires DZ_Characters_Glasses, DZ_Gear_Optics, DZ_Characters, DZ_Scripts, DZ_Data

census 1.1 · findings 1.1 · hash 899fcc214bd81acb