← modperf · analyzed mods

BasicExtensions

Server pack - only for use on Basically Vanilla community servers Permission to repack or use outside of Basically vanilla community servers is not allowed DISCORD CONTENTS Contains - Advanced Groups - Better Inspect - Hover Loot - Unknown Ghillie Mod - Earplugs (by LBmaster) - Autorun - Barrel Fix - Zen's Ammo Split UI - Nation Flags If any content creators has their mod included and wants it removed please contact… (more)

Server pack - only for use on Basically Vanilla community servers Permission to repack or use outside of Basically vanilla community servers is not allowed DISCORD CONTENTS Contains - Advanced Groups - Better Inspect - Hover Loot - Unknown Ghillie Mod - Earplugs (by LBmaster) - Autorun - Barrel Fix - Zen's Ammo Split UI - Nation Flags If any content creators has their mod included and wants it removed please contact us

Workshop 2859346663 · mod updated 2025-10-24 · analyzed 2026-10-03 08:14 UTC · history · 815 script files

Stall risks
1 pattern

Patterns that can stall a single frame regardless of the load figure — see below.

Compatibility
7 to review

7 chain breaks on base classes or persisted data. 41 more are whole-class replacements of specific classes.

Structural footprint 1.1
A
7 to review
Heavier than 95% of 328 scripted mods analyzed.

0.156% of each server frame at 100 players (1.561 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 7 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 41 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • This mod
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Repeating timers carry 99% of this mod's structural load. 1.561 ms/s in all.

Event hooks · 1.1%
54 hooks · 0.017 ms/s
Lifecycle hooks · <0.1%
14 hooks · 0.000028 ms/s
99%Repeating timers · 99%
11 timers · 1.5 ms/s
Event hooksrun when something happens: an inventory move, a hit, an action 54 hooks 0.017 ms/s 1.1% ItemBase.OnInventoryEnter, ItemBase.OnInventoryExit, A6_Storage_Base.CanReceiveAttachment and 45 more
Lifecycle hooksrun when an entity is created, loaded or deleted 14 hooks 0.000028 ms/s <0.1% Ammo_40mm_ChemGas.EEKilled, DayZPlayerImplement.EEKilled, GardenPlot.EOnInit and 9 more
Repeating timersstay in the timer queue, which is walked every frame 11 timers 1.5 ms/s 99% 5 × every 1 s, 3 × every 100 ms, every 10 ms and 2 more

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Chain breaks, by consequence

48 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

Review
Base class · every CarScript (27 vanilla subclasses)
CarScript.OnContact

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any CarScript.

BasicallyCore.pbo::Scripts\4_World\entities\vehicles\CarScript.c:4
Review
Base class · every DayZPlayerImplement (4 vanilla subclasses)
DayZPlayerImplement.HandleView

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any DayZPlayerImplement.

BasicallyCore.pbo::Scripts\4_World\entities\DayZPlayerImplement.c:18
Review
Base class · every DayZPlayerImplement (4 vanilla subclasses)
DayZPlayerImplement.RegisterTransportHit

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any DayZPlayerImplement.

BasicallyCore.pbo::Scripts\4_World\entities\DayZPlayerImplement.c:217
Review
Base class · every ItemBase (1514 vanilla subclasses)
ItemBase.OnRightClick

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any ItemBase.

ZenSplitItemUI.pbo::scripts\4_world\entities\ItemBase.c:4
Review
Base class · every PlayerBase (2 vanilla subclasses)
PlayerBase.CheckLiftWeapon

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.

BasicallyCore.pbo::Scripts\4_World\entities\manbase\playerbase.c:160
Review
Base class · every PlayerBase (2 vanilla subclasses)
PlayerBase.SetActionsRemoteTarget

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.

BasicallyCore.pbo::Scripts\4_World\entities\manbase\playerbase.c:151
Review
Base class · every Watchtower
Watchtower.EEHitBy T2

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any Watchtower.

BasicallyCore.pbo::Scripts\4_World\entities\itembase\BaseBuildingBase\Watchtower.c:8
By design
Leaf class · UiHintPanel
UiHintPanel replaced on 16 methods · 16 overrides

BuildLayout · Init · LoadContentList · PopulateLayout · RandomizePageIndex · RestartSlideShow · SetHintDescription · SetHintHeadline · SetHintImage · SetHintPaging · ShowNextPage · ShowPreviousPage · ShowRandomPage · SlideshowThread · StartSlideshow · StopSlideShow

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classUiHintPanel
16 locationsBasicallyCore.pbo::Scripts\3_Game\Gui\Hints\UiHintPanel.c:90
BasicallyCore.pbo::Scripts\3_Game\Gui\Hints\UiHintPanel.c:48
BasicallyCore.pbo::Scripts\3_Game\Gui\Hints\UiHintPanel.c:84
BasicallyCore.pbo::Scripts\3_Game\Gui\Hints\UiHintPanel.c:111
BasicallyCore.pbo::Scripts\3_Game\Gui\Hints\UiHintPanel.c:168
BasicallyCore.pbo::Scripts\3_Game\Gui\Hints\UiHintPanel.c:231
BasicallyCore.pbo::Scripts\3_Game\Gui\Hints\UiHintPanel.c:129
BasicallyCore.pbo::Scripts\3_Game\Gui\Hints\UiHintPanel.c:124
BasicallyCore.pbo::Scripts\3_Game\Gui\Hints\UiHintPanel.c:136
BasicallyCore.pbo::Scripts\3_Game\Gui\Hints\UiHintPanel.c:155
BasicallyCore.pbo::Scripts\3_Game\Gui\Hints\UiHintPanel.c:180
BasicallyCore.pbo::Scripts\3_Game\Gui\Hints\UiHintPanel.c:196
BasicallyCore.pbo::Scripts\3_Game\Gui\Hints\UiHintPanel.c:161
BasicallyCore.pbo::Scripts\3_Game\Gui\Hints\UiHintPanel.c:219
BasicallyCore.pbo::Scripts\3_Game\Gui\Hints\UiHintPanel.c:213
BasicallyCore.pbo::Scripts\3_Game\Gui\Hints\UiHintPanel.c:225
By design
Leaf class · CommonColdMdfr
CommonColdMdfr replaced on 4 methods · 4 overrides

Init · OnActivate · OnDeactivate · OnTick

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classCommonColdMdfr
4 locationsBasicallyCore.pbo::Scripts\4_World\classes\playermodifiers\modifiers\diseases\commoncold.c:6
BasicallyCore.pbo::Scripts\4_World\classes\playermodifiers\modifiers\diseases\commoncold.c:31
BasicallyCore.pbo::Scripts\4_World\classes\playermodifiers\modifiers\diseases\commoncold.c:36
BasicallyCore.pbo::Scripts\4_World\classes\playermodifiers\modifiers\diseases\commoncold.c:48
By design
Leaf class · Chat
Chat replaced on 3 methods · 3 overrides

Add · AddInternal · Init

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classChat
3 locationsLBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\Chat.c:147
LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\Chat.c:288
LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\Chat.c:28
By design
Another mod's class · ActionManageLockOnFence
ActionManageLockOnFence replaced on 2 methods · 2 overrides

CreateConditionComponents · OnStartClient

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classActionManageLockOnFence
2 locationsBasicallyCore.pbo::Scripts\4_World\classes\actions\interact\ActionManageLockOnFence_Extension.c:4
BasicallyCore.pbo::Scripts\4_World\classes\actions\interact\ActionManageLockOnFence_Extension.c:57
By design
Another mod's class · ExpansionQuestModule
ExpansionQuestModule replaced on 2 methods · 2 overrides

CreateMarkerClient · RemoveMarkersClient

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classExpansionQuestModule
2 locationsLBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\OtherMods\ExpansionQuestModule.c:8
LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\OtherMods\ExpansionQuestModule.c:23
By design
2 leaf classes
2 classes replaced on 1 method · 2 overrides

LBSetVehicle

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

2 classesBoatHud, CarHud
2 locationsLBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Hud\BoatHud.c:3
LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Hud\CarHud.c:3
By design
2 leaf classes
2 classes replaced on 1 method · 2 overrides

MarkChecked

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

2 classesIcon, SlotsIcon
2 locationsLBmaster_BetterInspect.pbo::scripts\5_Mission\LBmaster_BetterInspect\GUI\Inventory\Icon.c:13
LBmaster_BetterInspect.pbo::scripts\5_Mission\LBmaster_BetterInspect\GUI\Inventory\SlotsIcon.c:13
By design
Another mod's class · LB_Elevator_Mission
LB_Elevator_Mission replaced on 2 methods · 2 overrides

OnInviteReceived · OnItemInInventoryChanged

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classLB_Elevator_Mission
2 locationsLBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\System\LB_Elevator_Mission.c:36
LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\System\LB_Elevator_Mission.c:23
By design
2 classes from other mods
2 classes replaced on 1 method · 2 overrides

OnStartClient

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

2 classesActionManageLockOnA6, ActionManageLockOnTent
2 locationsBasicallyCore.pbo::Scripts\4_World\classes\actions\interact\ActionManageLockOnA6_Extension.c:43
BasicallyCore.pbo::Scripts\4_World\classes\actions\interact\ActionManageLockOnTent_Extension.c:44
By design
Leaf class · VicinitySlotsContainer
VicinitySlotsContainer replaced on 1 method · 1 override

DoubleClick

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classVicinitySlotsContainer
1 locationBasicallyCore.pbo::Scripts\5_Mission\GUI\InventoryNew\Inherited\VicinitySlotsContainer.c:3
By design
Family · GardenPlot and its 3 vanilla subclasses
GardenPlot replaced on 1 method · 1 override

EOnInit

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classGardenPlot
1 locationBasicallyCore.pbo::Scripts\4_World\entities\gardenbase\gardenplot.c:13
By design
Another mod's class · CodeLockServerRPC
CodeLockServerRPC replaced on 1 method · 1 override

EnterCode

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classCodeLockServerRPC
1 locationBasicallyCore.pbo::Scripts\4_World\pluginmanager\pluginbase\rpchandler\CodeLockServerRPC_Extension.c:3
By design
Leaf class · DayZPlayerImplementThrowing
DayZPlayerImplementThrowing replaced on 1 method · 1 override

HandleThrowing

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classDayZPlayerImplementThrowing
1 locationBasicallyCore.pbo::Scripts\4_World\entities\DayZPlayerImplementThrowing.c:3
By design
Leaf class · Inventory
Inventory replaced on 1 method · 1 override

Serialize

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classInventory
1 locationBasicallyCore.pbo::Scripts\5_Mission\GUI\InventoryNew\inventory.c:5
By design
Leaf class · LoadingScreen
LoadingScreen replaced on 1 method · 1 override

Show

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classLoadingScreen
1 locationBasicallyCore.pbo::Scripts\3_Game\DayZGame.c:137

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

OnInventoryEnter on ItemBase
every inventory move
no I/O, timers or RPC
OnInventoryExit on ItemBase
every inventory move
no I/O, timers or RPC
SetActions × 9 classes
per event
no I/O, timers or RPC
ActionCondition × 7 classes
per event
no I/O, timers or RPC replaces vanilla
ActionCondition × 5 classes
per event
no I/O, timers or RPC
CanReceiveAttachment × 3 classes
per event
no I/O, timers or RPC
CanReceiveItemIntoCargo × 3 classes
per event
no I/O, timers or RPC super() on some paths
OnRPC × 3 classes
per event
no I/O, timers or RPC
CanPutInCargo × 2 classes
per event
no I/O, timers or RPC replaces vanilla
EEHitBy × 2 classes
per event
no I/O, timers or RPC
OnVariablesSynchronized × 2 classes
per event
no I/O, timers or RPC
ActionCondition on ActionLockDoors
per event
no I/O, timers or RPC super() on some paths
ActionCondition on ActionManageLockOnA6
per event
RPC send replaces vanilla
CanPutIntoHands on Barrel_ColorBase
per event
no I/O, timers or RPC replaces vanilla
CanPutIntoHands on BarrelHoles_ColorBase
per event
no I/O, timers or RPC
CanReceiveAttachment on Weapon_Base
per event
no I/O, timers or RPC super() on some paths
CanReceiveAttachment on ItemBase
per event
no I/O, timers or RPC replaces vanilla
CanReceiveItemIntoCargo on AmmoBox
per event
no I/O, timers or RPC
CanReceiveItemIntoHands on PlayerBase
per event
no I/O, timers or RPC super() on some paths
EEHitBy on Watchtower
per event
no I/O, timers or RPC replaces vanilla
IsInventoryVisible on PlayerBase
per event
no I/O, timers or RPC replaces vanilla
OnRPC on PlayerBase
per event
file I/Otimer
OnRPC on ItemBase
per event
RPC send
OnRPC on PlayerBase
per event
no I/O, timers or RPC super() on some paths

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 411 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
A6_Storage_Base.CanReceiveAttachment T2 yes ✓ BasicallyCore.pbo::Scripts\4_World\classes\actions\singleuse\ActionAttachCodelock_Extension.c:137
ActionActivateTrap.SetupAction — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionActivateTrap.c:3
ActionActivateTrap.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionActivateTrap.c:20
ActionArmExplosive.SetupAction — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionArmExplosive.c:3
ActionArmExplosive.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionArmExplosive.c:20
ActionAttachCodeLockToA6.ActionCondition T2 yes ✗ none BasicallyCore.pbo::Scripts\4_World\classes\actions\singleuse\ActionAttachCodelock_Extension.c:112
ActionAttachCodeLockToFence.ActionCondition T2 yes ✗ none BasicallyCore.pbo::Scripts\4_World\classes\actions\singleuse\ActionAttachCodelock_Extension.c:58
ActionAttachCodeLockToTent.ActionCondition T2 yes ✗ none BasicallyCore.pbo::Scripts\4_World\classes\actions\singleuse\ActionAttachCodelock_Extension.c:85
ActionBase.Can — no ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Actions\ActionBase.c:4
ActionBase.IsInReach — no conditional LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Actions\ActionBase.c:16
ActionBuildPart.ActionCondition T2 yes ✓ BasicallyCore.pbo::Scripts\4_World\classes\actions\continuous\ActionBuildPart.c:22
ActionBuildPart.ActionConditionContinue — yes ✓ GateLimit.pbo::scripts\4_World\useractioncomponent\actions\continuous\actionbuildpart.c:3
ActionBuildPart.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionBuildPart.c:4
ActionBuildPartSwitch.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionBuildPartSwitch.c:4
ActionConstructor.RegisterActions — yes ✓ A6_Base_Storage.pbo::BaseScripts\4_world\Classes\UserActionComponent\ActionConstructor.c:2
ActionConstructor.RegisterActions — yes ✓ A6_Base_Storage.pbo::BaseScripts\4_world\Codelock\Actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ BasicallyCore.pbo::Scripts\4_World\classes\actions\actionconstructor.c:3
ActionConstructor.RegisterActions — yes ✓ BasicallyStorage.pbo::Scripts\4_World\classes\actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ LBmaster_Core.pbo::scripts\4_World\LBmaster_Core\Action\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ LBmaster_ItemRestrictions.pbo::scripts\4_World\LBmaster_ItemRestrictions\Action\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ LBmaster_SkinSystem.pbo::scripts\4_World\LBmaster_SkinSystem\Action\ActionConstructor.c:3
ActionDeployObject.ActionCondition T2 yes ✗ none BasicallyCore.pbo::Scripts\4_World\classes\actions\continuous\ActionDeployObject.c:3
ActionDeployObject.ActionCondition T2 yes ✓ GateLimit.pbo::scripts\4_World\useractioncomponent\actions\continuous\deployactions\actiondeployobject.c:19
ActionDeployObject.SetupAction — yes conditional LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionDeployObject.c:3
ActionDeployObject.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionDeployObject.c:23
ActionDestroyBBP.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionDestroyBBP.c:5
ActionDestroyCodeLockOnFence.ActionCondition T2 yes ✓ BasicallyCore.pbo::Scripts\4_World\classes\actions\continuous\ActionDestroyCodeLockOnFence.c:3
ActionDestroyCodeLockOnFence.ActionConditionContinue — yes ✓ BasicallyCore.pbo::Scripts\4_World\classes\actions\continuous\ActionDestroyCodeLockOnFence.c:20
ActionDestroyCodeLockOnFence.OnFinishProgressServer — yes ✓ BasicallyCore.pbo::Scripts\4_World\classes\actions\continuous\ActionDestroyCodeLockOnFence.c:37
ActionDestroyCodeLockOnTent.ActionCondition T2 yes ✓ BasicallyCore.pbo::Scripts\4_World\classes\actions\continuous\ActionDestroyCodeLockOnTent.c:3
ActionDestroyCodeLockOnTent.ActionConditionContinue — yes ✓ BasicallyCore.pbo::Scripts\4_World\classes\actions\continuous\ActionDestroyCodeLockOnTent.c:20
ActionDestroyCodeLockOnTent.OnFinishProgressServer — yes ✓ BasicallyCore.pbo::Scripts\4_World\classes\actions\continuous\ActionDestroyCodeLockOnTent.c:37
ActionDestroyPart.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionDestroyPart.c:4
ActionDigGardenPlot.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionDigGardenPlot.c:4
ActionDismantleBBP.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionDismantleBBP.c:5
ActionDismantlePart.DismantleCondition — yes ✓ BasicallyCore.pbo::Scripts\4_World\classes\actions\continuous\ActionDismantlePart.c:3
ActionDismantlePart.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionDismantlePart.c:4
ActionDismantlePart.DismantleCondition — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionDismantlePart.c:18
ActionLockDoors.ActionCondition T2 yes conditional BasicallyCore.pbo::Scripts\4_World\classes\actions\continuous\ActionUnlockDoors.c:23
ActionLowerFlag.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionLowerFlag.c:4
ActionManageLockOnA6.ActionCondition T2 yes ✗ none BasicallyCore.pbo::Scripts\4_World\classes\actions\interact\ActionManageLockOnA6_Extension.c:4
ActionManageLockOnA6.OnStartClient — yes ✗ none BasicallyCore.pbo::Scripts\4_World\classes\actions\interact\ActionManageLockOnA6_Extension.c:43
ActionManageLockOnFence.CreateConditionComponents — yes ✗ none BasicallyCore.pbo::Scripts\4_World\classes\actions\interact\ActionManageLockOnFence_Extension.c:4
ActionManageLockOnFence.GetText — yes ✗ none BasicallyCore.pbo::Scripts\4_World\classes\actions\interact\ActionManageLockOnFence_Extension.c:9
ActionManageLockOnFence.GetInputType — yes ✗ none BasicallyCore.pbo::Scripts\4_World\classes\actions\interact\ActionManageLockOnFence_Extension.c:13
ActionManageLockOnFence.HasProgress — yes ✗ none BasicallyCore.pbo::Scripts\4_World\classes\actions\interact\ActionManageLockOnFence_Extension.c:17
ActionManageLockOnFence.ActionCondition T2 yes ✗ none BasicallyCore.pbo::Scripts\4_World\classes\actions\interact\ActionManageLockOnFence_Extension.c:21
ActionManageLockOnFence.CanContinue — yes ✗ none BasicallyCore.pbo::Scripts\4_World\classes\actions\interact\ActionManageLockOnFence_Extension.c:53
ActionManageLockOnFence.OnStartClient — yes ✗ none BasicallyCore.pbo::Scripts\4_World\classes\actions\interact\ActionManageLockOnFence_Extension.c:57
ActionManageLockOnFence.CreateAndSetupActionCallback — yes ✓ BasicallyCore.pbo::Scripts\4_World\classes\actions\interact\ActionManageLockOnFence_Extension.c:82
ActionManageLockOnTent.ActionCondition T2 yes ✗ none BasicallyCore.pbo::Scripts\4_World\classes\actions\interact\ActionManageLockOnTent_Extension.c:4
ActionManageLockOnTent.OnStartClient — yes ✗ none BasicallyCore.pbo::Scripts\4_World\classes\actions\interact\ActionManageLockOnTent_Extension.c:44
ActionMountBarbedWire.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionMountBarbedWire.c:4
ActionOpenBarrel.GetText — yes conditional LBmaster_ItemRestrictions.pbo::scripts\4_World\LBmaster_ItemRestrictions\Action\ActionOpenBarrel.c:5
ActionOpenBarrel.ActionCondition T2 yes ✓ LBmaster_ItemRestrictions.pbo::scripts\4_World\LBmaster_ItemRestrictions\Action\ActionOpenBarrel.c:11
ActionPackTent.ActionCondition T2 yes ✗ none BasicallyCore.pbo::Scripts\4_World\classes\actions\interact\ActionPackTent.c:3
ActionRaiseFlag.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionRaiseFlag.c:4
ActionRepairPart.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionRepairPart.c:4
ActionTargets.ComputeUtility — yes ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Actions\ActionTargets.c:3
ActionUnmountBarbedWire.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionUnmountBarbedWire.c:4
ActionUseUndergroundPanel.OnStartServer — yes ✓ BasicallyCore.pbo::Scripts\4_World\classes\actions\interact\ActionUseUndergroundPanel.c:3
ActionWorldFlagActionSwitch.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionWorldFlagActionSwitch.c:4
Ammo_40mm_ChemGas.OnActivatedByItem — yes conditional BasicallyCore.pbo::Scripts\4_World\entities\itembase\magazine\ammunitionpiles.c:16
Ammo_40mm_ChemGas.EEKilled T3 yes conditional BasicallyCore.pbo::Scripts\4_World\entities\itembase\magazine\ammunitionpiles.c:23
Ammo_40mm_ChemGas.OnDamageDestroyed — yes conditional BasicallyCore.pbo::Scripts\4_World\entities\itembase\magazine\ammunitionpiles.c:30
AmmoBox.CanReceiveItemIntoCargo T2 yes ✓ A6_Base_Storage.pbo::BaseScripts\4_world\Entities\ItemBase\Containers\Containers.c:14
AmmoBox.CanSwapItemInCargo — yes ✓ A6_Base_Storage.pbo::BaseScripts\4_world\Entities\ItemBase\Containers\Containers.c:17
AnimalBase.EEHealthLevelChanged T2 no ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\AnimalBase.c:9
AreaExposureMdfr.OnTick — yes ✓ BasicallyCore.pbo::Scripts\4_World\classes\playermodifiers\modifiers\conditions\AreaExposure.c:134
Armband_ColorBase.SwitchItemSelectionTextureEx — no ✗ none LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase\Armband_Colorbase.c:4
AttachmentsOutOfReach.IsAttachmentReachable — yes ✗ none BasicallyCore.pbo::Scripts\4_World\systems\inventory\AttachmentsOutOfReach.c:3
Barrel_ColorBase.CanPutIntoHands T2 yes ✗ none BarrelFix.pbo::Scripts\4_World\Entities\ItemBase\Barrel_ColorBase_ModFix.c:3
Barrel_ColorBase.CanPutInCargo T2 yes ✗ none BarrelFix.pbo::Scripts\4_World\Entities\ItemBase\Barrel_ColorBase_ModFix.c:6
Barrel_ColorBase.CanReleaseCargo — yes ✗ none BarrelFix.pbo::Scripts\4_World\Entities\ItemBase\Barrel_ColorBase_ModFix.c:9
Barrel_ColorBase.CanReceiveItemIntoCargo T2 yes conditional BasicallyCore.pbo::Scripts\4_World\entities\itembase\Barrel_ColorBase.c:3
Barrel_ColorBase.Open — yes conditional LBmaster_ItemRestrictions.pbo::scripts\4_World\LBmaster_ItemRestrictions\Entities\ItemBase\Barrel_ColorBase.c:3
BarrelHoles_ColorBase.CanPutIntoHands T2 yes ✓ BarrelFix.pbo::Scripts\4_World\Entities\ItemBase\FireplaceBase\BarrelHoles_ColorBase_ModFix.c:3
BaseBuildingBase.SetActions T2 yes ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\ItemBase\BaseBuildingBase.c:7
BoatHud.LBSetVehicle — yes ✗ none LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Hud\BoatHud.c:3
BoatScript.EEHealthLevelChanged T2 no ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\Vehicles\BoatScript.c:8
BreathVapourMdfr.OnTick — yes conditional BasicAdminGear.pbo::Scripts\4_World\Classes\PlayerModifiers\Modifiers\BreathVapourMdfr.c:3
CargoContainer.IsDisplayable — yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Inventory\CargoContainer.c:2
CargoContainer.IsVisible — yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Inventory\CargoContainer.c:5
CarHud.LBSetVehicle — yes ✗ none LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Hud\CarHud.c:3
CarScript.OnContact — yes ✗ none BasicallyCore.pbo::Scripts\4_World\entities\vehicles\CarScript.c:4
CarScript.SetActions T2 yes ✓ BasicallyCore.pbo::Scripts\4_World\entities\vehicles\CarScript.c:9
CarScript.EEHealthLevelChanged T2 no ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\Vehicles\CarScript.c:8
Chat.Init — yes ✗ none LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\Chat.c:28
Chat.Add — yes ✗ none LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\Chat.c:147
Chat.AddInternal — yes ✗ none LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\Chat.c:288
ChatInputMenu.Init — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\ChatInputMenu.c:8
ChatInputMenu.OnMouseWheel — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\ChatInputMenu.c:74
ChatInputMenu.OnShow — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\ChatInputMenu.c:82
ChatInputMenu.OnHide — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\ChatInputMenu.c:93
ChatInputMenu.UpdateChannel — yes ✗ none LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\ChatInputMenu.c:103
ChatLine.Set — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\ChatLine.c:48
ChatLine.SetColour — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\ChatLine.c:99
ChernarusPlusData.Init — yes ✓ BasicallyCore.pbo::Scripts\4_World\classes\Worlds\chernarusplus.c:37
ChernarusPlusData.SetupWeatherSettings — yes ✓ BasicallyCore.pbo::Scripts\4_World\classes\Worlds\chernarusplus.c:82
ChernarusPlusData.WeatherOnBeforeChange — yes ✗ none BasicallyCore.pbo::Scripts\4_World\classes\Worlds\chernarusplus.c:95
ClosableContainer.IsDisplayable — yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Inventory\ClosableContainer.c:2
ClosableContainer.Open — yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Inventory\ClosableContainer.c:6
Clothing.CanPutInCargoClothingConditions — yes ✗ none A6_Base_Storage.pbo::BaseScripts\4_world\Entities\ItemBase\Clothing_Base.c:2
Clothing.CanReceiveItemIntoCargoClothingConditions — yes ✗ none A6_Base_Storage.pbo::BaseScripts\4_world\Entities\ItemBase\Clothing_Base.c:15
Clothing.CanLoadItemIntoCargoClothingConditions — yes ✗ none A6_Base_Storage.pbo::BaseScripts\4_world\Entities\ItemBase\Clothing_Base.c:18
Clothing.CanPutInCargoClothingConditions — yes ✗ none InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:3
Clothing.CanReceiveItemIntoCargoClothingConditions — yes ✗ none InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:27
Clothing.CanLoadItemIntoCargoClothingConditions — yes ✗ none InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:34
CodeLock.NewUnlockServer — yes ✓ A6_Base_Storage.pbo::BaseScripts\4_world\Codelock\CodeLock.c:3
CodeLock.SetActions T2 yes ✓ A6_Base_Storage.pbo::BaseScripts\4_world\Codelock\CodeLock.c:14
CodeLockServerRPC.OpenTarget — yes ✓ A6_Base_Storage.pbo::BaseScripts\4_world\Codelock\CodeLockServerRPC.c:3
CodeLockServerRPC.EnterCode — yes ✗ none BasicallyCore.pbo::Scripts\4_World\pluginmanager\pluginbase\rpchandler\CodeLockServerRPC_Extension.c:3
CommonColdMdfr.Init — yes ✗ none BasicallyCore.pbo::Scripts\4_World\classes\playermodifiers\modifiers\diseases\commoncold.c:6
CommonColdMdfr.GetDebugText — yes ✗ none BasicallyCore.pbo::Scripts\4_World\classes\playermodifiers\modifiers\diseases\commoncold.c:14
CommonColdMdfr.ActivateCondition — yes ✗ none BasicallyCore.pbo::Scripts\4_World\classes\playermodifiers\modifiers\diseases\commoncold.c:19
CommonColdMdfr.OnActivate — yes ✗ none BasicallyCore.pbo::Scripts\4_World\classes\playermodifiers\modifiers\diseases\commoncold.c:31
CommonColdMdfr.OnDeactivate — yes ✗ none BasicallyCore.pbo::Scripts\4_World\classes\playermodifiers\modifiers\diseases\commoncold.c:36
CommonColdMdfr.DeactivateCondition — yes ✗ none BasicallyCore.pbo::Scripts\4_World\classes\playermodifiers\modifiers\diseases\commoncold.c:43
CommonColdMdfr.OnTick — yes ✗ none BasicallyCore.pbo::Scripts\4_World\classes\playermodifiers\modifiers\diseases\commoncold.c:48
Construction.IsColliding — yes ✗ none BasicallyCore.pbo::Scripts\4_World\classes\BaseBuilding\Construction.c:3
Construction.IsCollidingEx — yes ✗ none BasicallyCore.pbo::Scripts\4_World\classes\BaseBuilding\Construction.c:8
Construction.IsColliding — yes ✗ none BuildBasically.pbo::scripts\4_world\classes\basebuilding\construction.c:2
Construction.IsCollidingEx — yes ✗ none BuildBasically.pbo::scripts\4_world\classes\basebuilding\construction.c:6
ConstructionBoxTrigger.IsColliding — yes ✗ none BasicallyCore.pbo::Scripts\4_World\classes\BaseBuilding\Construction.c:16
ConstructionBoxTrigger.IsColliding — yes ✗ none BuildBasically.pbo::scripts\4_world\classes\basebuilding\construction.c:12
ContainerWithCargo.IsDisplayable — yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Inventory\ContainerWithCargo.c:2
ContainerWithCargo.Open — yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Inventory\ContainerWithCargo.c:6
ContainerWithCargo.LockCargo — yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Inventory\ContainerWithCargo.c:12
ContainerWithCargo.IsVisible — yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Inventory\ContainerWithCargo.c:20
ContainerWithCargoAndAttachments.IsDisplayable — yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Inventory\ContainerWithCargoAndAttachments.c:2
ContainerWithCargoAndAttachments.Open — yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Inventory\ContainerWithCargoAndAttachments.c:6
ContainerWithCargoAndAttachments.HideCargo — yes conditional LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Inventory\ContainerWithCargoAndAttachments.c:12
CoughSymptom.OnGetActivatedServer — yes conditional BasicAdminGear.pbo::Scripts\4_World\Classes\PlayerSymptoms\States\Primary\CoughState.c:3
CraftArmbandFlag.CanDo — yes ✗ none BasicallyCore.pbo::Scripts\4_World\recipes\CraftArmbandFlag.c:3
CraftArmbandFlag.CanDo — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Recipe\CraftArmbandFlag.c:4
CraftRag.CanDo — yes ✗ none BasicallyCore.pbo::Scripts\4_World\recipes\CraftRag.c:3
CraftRag.CanDo — yes conditional LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Recipe\CraftRag.c:4
CraftSuppressor.CanDo — yes ✗ none BasicallyCore.pbo::Scripts\4_World\classes\recipes\recipes\CraftSuppressor.c:3
DayZGame.ConnectLaunch — no ✗ none BasicallyCore.pbo::Scripts\3_Game\DayZGame.c:184
DayZGame.OnInitialize — no ✓ BasicallyCore.pbo::Scripts\3_Game\DayZGame.c:203
DayZGame.OnRPC T2 no ✓ LBmaster_AdminTools.pbo::scripts\3_Game\LBmaster_AdminTools\DayZGame.c:29
DayZGame.SetLoadState — no ✓ LBmaster_AdminTools.pbo::scripts\3_Game\LBmaster_AdminTools\DayZGame.c:54
DayZGame.OnEvent — no ✓ LBmaster_AdminTools.pbo::scripts\3_Game\LBmaster_AdminTools\DayZGame.c:62
DayZGame.OnRPC T2 yes ✓ LBmaster_Core.pbo::scripts\3_Game\LBmaster_Core\DayZGame.c:109
DayZGame.OnUpdate T0 no ✓ LBmaster_Core.pbo::scripts\3_Game\LBmaster_Core\DayZGame.c:231
DayZGame.OnKeyPress — no ✓ LBmaster_Core.pbo::scripts\3_Game\LBmaster_Core\DayZGame.c:258
DayZGame.OnKeyRelease — no ✓ LBmaster_Core.pbo::scripts\3_Game\LBmaster_Core\DayZGame.c:277
DayZGame.OnEvent — yes ✓ LBmaster_Core.pbo::scripts\3_Game\LBmaster_Core\DayZGame.c:342
DayZPlayerImplement.CameraHandler — yes conditional BasicallyCore.pbo::Scripts\4_World\entities\DayZPlayerImplement.c:5
DayZPlayerImplement.HandleView — yes ✗ none BasicallyCore.pbo::Scripts\4_World\entities\DayZPlayerImplement.c:18
DayZPlayerImplement.EEKilled T3 yes ✓ BasicallyCore.pbo::Scripts\4_World\entities\DayZPlayerImplement.c:200
DayZPlayerImplement.RegisterTransportHit — yes ✗ none BasicallyCore.pbo::Scripts\4_World\entities\DayZPlayerImplement.c:217
DayZPlayerImplementAiming.ProcessAimFilters — yes ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\System\DayZPlayerImplementAiming.c:18
DayZPlayerImplementThrowing.HandleThrowing — yes ✗ none BasicallyCore.pbo::Scripts\4_World\entities\DayZPlayerImplementThrowing.c:3
Edible_Base.CanProcessDecay — yes ✗ none A6_Base_Storage.pbo::BaseScripts\4_world\Entities\ItemBase\Edible_Base.c:10
ElectronicRepairKit.SetActions T2 yes ✓ BasicallyCore.pbo::Scripts\4_World\entities\itembase\gear\tools\ElectronicRepairKit.c:3
ExpansionQuestModule.HasQuestMarker — yes ✗ none LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\OtherMods\ExpansionQuestModule.c:4
ExpansionQuestModule.CreateMarkerClient — yes ✗ none LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\OtherMods\ExpansionQuestModule.c:8
ExpansionQuestModule.RemoveMarkersClient — yes ✗ none LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\OtherMods\ExpansionQuestModule.c:23
ExpansionTraderAIBase.AddAutoMarker — yes ✗ none LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\System\Automarker\Entities\PlayerBase\ExpansionTraderAIBase.c:15
ExpansionTraderNPCBase.AddAutoMarker — yes ✗ none LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\System\Automarker\Entities\PlayerBase\ExpansionTraderNPCBase.c:14
Fence.CanReceiveAttachment T2 yes ✓ BasicallyCore.pbo::Scripts\4_World\classes\actions\singleuse\ActionAttachCodelock_Extension.c:6
Fence.EEHitBy T2 yes ✓ BasicallyCore.pbo::Scripts\4_World\entities\itembase\BaseBuildingBase\Fence.c:40
Fence.EEOnDamageCalculated — yes ✓ BasicallyCore.pbo::Scripts\4_World\entities\itembase\BaseBuildingBase\Fence.c:63
FenceKit.IgnorePlacementCollisions — yes ✗ none BuildBasically.pbo::scripts\4_world\entities\itembase\fencekit.c:3
FenceKit.HeightCheckOverride — yes ✗ none BuildBasically.pbo::scripts\4_world\entities\itembase\fencekit.c:8
FieldShovel.SetActions T2 yes ✓ BasicallyCore.pbo::Scripts\4_World\entities\itembase\fieldshovel.c:3
FreezeSymptom.OnGetActivatedServer — yes conditional BasicAdminGear.pbo::Scripts\4_World\Classes\PlayerSymptoms\States\Primary\FreezeState.c:3
GardenPlot.EOnInit T3 yes ✗ none BasicallyCore.pbo::Scripts\4_World\entities\gardenbase\gardenplot.c:13
HandEventBase.ReadFromContext — yes ✓ LBmaster_AdminTools.pbo::scripts\3_Game\LBmaster_AdminTools\System\HandEventBase.c:5
HandEventBase.WriteToContext — yes ✓ LBmaster_AdminTools.pbo::scripts\3_Game\LBmaster_AdminTools\System\HandEventBase.c:10
HandsContainer.ElectricityIcon — yes conditional LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\GUI\Inventory\HandsContainer.c:7
HandsHeader.UpdateInterval — yes conditional LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\GUI\Inventory\HandsHeader.c:10
HandShiversSymptom.OnGetActivatedServer — yes conditional BasicAdminGear.pbo::Scripts\4_World\Classes\PlayerSymptoms\States\Secondary\HandShivers.c:3
Hologram.UpdateHologram — yes ✓ A6_Base_Storage.pbo::BaseScripts\4_world\Classes\Hologram.c:2
Hologram.GetProjectionName — yes conditional A6_Base_Storage.pbo::BaseScripts\4_world\Classes\Hologram.c:15
Hologram.EvaluateCollision — yes conditional A6_Base_Storage.pbo::BaseScripts\4_world\Classes\Hologram.c:23
Hologram.RefreshVisual — yes conditional A6_Base_Storage.pbo::BaseScripts\4_world\Classes\Hologram.c:32
Hologram.IsFloating — yes conditional A6_Base_Storage.pbo::BaseScripts\4_world\Classes\Hologram.c:60
Hologram.SetProjectionPosition — yes conditional A6_Base_Storage.pbo::BaseScripts\4_world\Classes\Hologram.c:67
Hologram.GetProjectionEntityPosition — yes ✗ none A6_Base_Storage.pbo::BaseScripts\4_world\Classes\Hologram.c:90
Hologram.EvaluateCollision — yes ✓ BasicallyCore.pbo::Scripts\4_World\classes\Hologram.c:3
Hologram.IsCollidingBBox — yes ✗ none BasicallyCore.pbo::Scripts\4_World\classes\Hologram.c:12
Hologram.IsCollidingPlayer — yes ✗ none BasicallyCore.pbo::Scripts\4_World\classes\Hologram.c:17
Hologram.IsClippingRoof — yes ✗ none BasicallyCore.pbo::Scripts\4_World\classes\Hologram.c:22
Hologram.IsBaseViable — yes ✗ none BasicallyCore.pbo::Scripts\4_World\classes\Hologram.c:27
Hologram.IsCollidingAngle — yes ✗ none BasicallyCore.pbo::Scripts\4_World\classes\Hologram.c:32
Hologram.IsPlacementPermitted — yes ✗ none BasicallyCore.pbo::Scripts\4_World\classes\Hologram.c:37
Hologram.HeightPlacementCheck — yes ✗ none BasicallyCore.pbo::Scripts\4_World\classes\Hologram.c:42
Hologram.IsUnderwater — yes ✗ none BasicallyCore.pbo::Scripts\4_World\classes\Hologram.c:47
Hologram.IsInTerrain — yes ✗ none BasicallyCore.pbo::Scripts\4_World\classes\Hologram.c:52
Hologram.EvaluateCollision — yes conditional BuildBasically.pbo::scripts\4_world\classes\hologram.c:3
Hologram.GetProjectionEntityPosition — yes ✗ none BuildBasically.pbo::scripts\4_world\classes\hologram.c:18
Hologram.GetProjectionName — yes conditional LBmaster_SkinSystem.pbo::scripts\4_World\LBmaster_SkinSystem\System\Hologram.c:3
Hologram.PlaceEntity — yes conditional LBmaster_SkinSystem.pbo::scripts\4_World\LBmaster_SkinSystem\System\Hologram.c:11
HotSymptom.OnGetActivatedServer — yes conditional BasicAdminGear.pbo::Scripts\4_World\Classes\PlayerSymptoms\States\Primary\HotState.c:3
Icon.Init — yes ✓ LBmaster_BetterInspect.pbo::scripts\5_Mission\LBmaster_BetterInspect\GUI\Inventory\Icon.c:8
Icon.MarkChecked — yes ✗ none LBmaster_BetterInspect.pbo::scripts\5_Mission\LBmaster_BetterInspect\GUI\Inventory\Icon.c:13
Icon.FullScreen — yes ✓ LBmaster_BetterInspect.pbo::scripts\5_Mission\LBmaster_BetterInspect\GUI\Inventory\Icon.c:21
Icon.CreateWhiteBackground — yes ✓ LBmaster_BetterInspect.pbo::scripts\5_Mission\LBmaster_BetterInspect\GUI\Inventory\Icon.c:26
Icon.MouseEnter — yes ✓ LBmaster_BetterInspect.pbo::scripts\5_Mission\LBmaster_BetterInspect\GUI\Inventory\Icon.c:31
Icon.MouseLeave — yes ✓ LBmaster_BetterInspect.pbo::scripts\5_Mission\LBmaster_BetterInspect\GUI\Inventory\Icon.c:37
Icon.DoBetterInspect — yes conditional LBmaster_BetterInspect.pbo::scripts\5_Mission\LBmaster_BetterInspect\GUI\Inventory\Icon.c:43
IngameHud.ShowVehicleInfo — yes conditional LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Hud\IngameHud.c:5
IngameHud.Update — yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Hud\IngameHud.c:24
IngameHud.Init — yes ✓ LBmaster_EarPlugs.pbo::scripts\5_Mission\LBmaster_EarPlugs\GUI\Hud\IngameHud.c:12
IngameHud.Show — yes ✓ LBmaster_EarPlugs.pbo::scripts\5_Mission\LBmaster_EarPlugs\GUI\Hud\IngameHud.c:46
IngameHud.Update — yes ✓ LBmaster_EarPlugs.pbo::scripts\5_Mission\LBmaster_EarPlugs\GUI\Hud\IngameHud.c:52
InGameMenu.Init — yes ✗ none BasicallyCore.pbo::Scripts\5_Mission\GUI\InGameMenu.c:8
InGameMenu.OnClick — yes ✗ none BasicallyCore.pbo::Scripts\5_Mission\GUI\InGameMenu.c:65
InGameMenu.ColorHighlight — yes ✗ none BasicallyCore.pbo::Scripts\5_Mission\GUI\InGameMenu.c:122
InGameMenu.GameRespawn — yes ✗ none BasicallyCore.pbo::Scripts\5_Mission\GUI\InGameMenu.c:131
InspectMenuNew.SetItem — yes ✓ LBmaster_BetterInspect.pbo::scripts\5_Mission\LBmaster_BetterInspect\GUI\Menu\InspectMenuNew.c:65
Inventory.Serialize — yes ✗ none BasicallyCore.pbo::Scripts\5_Mission\GUI\InventoryNew\inventory.c:5
InventoryMenu.OnShow — yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Inventory\InventoryMenu.c:3
ItemBase.SetActions T2 yes ✓ A6_Base_Storage.pbo::BaseScripts\4_world\Entities\ItemBase.c:14
ItemBase.InitItemVariables — yes ✓ BasicallyCore.pbo::Scripts\4_World\entities\itembase.c:25
ItemBase.CanBeSplit — yes conditional BasicallyCore.pbo::Scripts\4_World\entities\itembase.c:32
ItemBase.EECargoIn — yes ✓ BasicallyCore.pbo::Scripts\4_World\entities\itembase.c:39
ItemBase.OnWasAttached — yes ✓ BasicallyCore.pbo::Scripts\4_World\entities\itembase.c:53
ItemBase.OnPlacementComplete — yes ✓ BasicallyCore.pbo::Scripts\4_World\entities\itembase.c:66
ItemBase.CanReceiveItemIntoCargo T2 yes conditional BasicallyCore.pbo::Scripts\4_World\entities\itembase.c:78
ItemBase.CanReceiveAttachment T2 yes ✗ none InventoryFixSolo.pbo::scripts\4_World\ItemBase.c:3
ItemBase.CanLoadAttachment — yes ✗ none InventoryFixSolo.pbo::scripts\4_World\ItemBase.c:8
ItemBase.EEItemLocationChanged T2 no ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\ItemBase.c:9
ItemBase.EEHealthLevelChanged T2 no ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\ItemBase.c:20
ItemBase.OnInventoryExit T2 yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase.c:10
ItemBase.OnInventoryEnter T2 yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase.c:15
ItemBase.OnVariablesSynchronized T2 yes ✓ LBmaster_ItemRestrictions.pbo::scripts\4_World\LBmaster_ItemRestrictions\Entities\ItemBase.c:53
ItemBase.SetActions T2 yes ✓ LBmaster_SkinSystem.pbo::scripts\4_World\LBmaster_SkinSystem\Entities\ItemBase.c:13
ItemBase.OnRPC T2 yes ✓ LBmaster_SkinSystem.pbo::scripts\4_World\LBmaster_SkinSystem\Entities\ItemBase.c:36
ItemBase.GetDisplayName — yes ✓ LBmaster_SkinSystem.pbo::scripts\4_World\LBmaster_SkinSystem\Entities\ItemBase.c:50
ItemBase.OnRightClick — yes ✗ none ZenSplitItemUI.pbo::scripts\4_world\entities\ItemBase.c:4
JMAnimRegister.RegisterTwoHanded — yes ✓ CamoNetPoncho.pbo::Scripts\4_World\Animations.c:3
LaughterSymptom.OnGetActivatedServer — yes conditional BasicAdminGear.pbo::Scripts\4_World\Classes\PlayerSymptoms\States\Primary\LaughterState.c:3
LB_Elevator_Mission.OnGroupChanged — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\System\LB_Elevator_Mission.c:3
LB_Elevator_Mission.OnItemInInventoryChanged — yes ✗ none LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\System\LB_Elevator_Mission.c:23
LB_Elevator_Mission.OnInviteReceived — yes ✗ none LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\System\LB_Elevator_Mission.c:36
LB_Elevator_World.AddAdminPlacedItem — yes ✓ LBmaster_SkinSystem.pbo::scripts\4_World\LBmaster_SkinSystem\System\LB_Elevator_World.c:3
LBGroupManager.GroupTagTaken — yes conditional BasicallyCore.pbo::Scripts\4_World\Groups\LBGroupManager.c:5
LBGroupUI.CreateCustomPages — yes ✓ LBmaster_AchievementsGroupPage.pbo::scripts\5_Mission\LBmaster_AchievementsGroupPage\LBGroupUI.c:3
LBGroupUI.AddCustomMarkersOnMapOpen — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\OtherMods\Care-Package-v1\LBGroupUI.c:4
LBGroupUI.AddCustomMarkersOnMapOpen — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\OtherMods\PVEZ\LBGroupUI.c:4
LBGroupUI.AddCustomMarkers — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\OtherMods\PVEZ\LBGroupUI.c:31
LBGroupUI.AddCustomMarkersOnMapOpen — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\OtherMods\Care-Package-v2\LBGroupUI.c:5
LBGroupUI.AddCustomMarkersOnMapOpen — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\OtherMods\Groups-RadiationZone-Markers\LBGroupUI.c:4
LBGroupUI.CreateCustomPages — yes ✓ LBmaster_ItemRestrictions.pbo::scripts\5_Mission\LBmaster_ItemRestrictions\GUI\Menu\LBGroupUI.c:4
LBLayoutManager.GetLayoutPathOriginal — yes conditional LBmaster_BetterInspect.pbo::scripts\3_Game\LBmaster_BetterInspect\LBLayoutManager.c:3
LBLayoutManager.GetLayoutPathOriginal — yes conditional LBmaster_HoverLoot.pbo::scripts\3_Game\LBmaster_HoverLoot\LBLayoutManager.c:3
LBLayoutManager.GetLayoutPathOriginal — yes conditional LBmaster_ItemRestrictions.pbo::scripts\3_Game\LBmaster_ItemRestrictions\LBLayoutManager.c:3
LBLayoutManager.GetLayoutPathOriginal — yes conditional LBmaster_SkinSystem.pbo::scripts\3_Game\LBmaster_SkinSystem\LBLayoutManager.c:3
LoadingScreen.Show — yes ✗ none BasicallyCore.pbo::Scripts\3_Game\DayZGame.c:137
LoginQueueBase.Init — yes ✗ none BasicallyCore.pbo::Scripts\3_Game\DayZGame.c:82
LoginQueueBase.OnClick — yes ✗ none BasicallyCore.pbo::Scripts\3_Game\DayZGame.c:103
LoginTimeBase.Init — yes ✓ BasicallyCore.pbo::Scripts\3_Game\DayZGame.c:67
MainMenu.Init — yes ✗ none BasicallyCore.pbo::Scripts\5_Mission\GUI\NewUi\MainMenu\MainMenu.c:22
MainMenu.OnClick — yes ✗ none BasicallyCore.pbo::Scripts\5_Mission\GUI\NewUi\MainMenu\MainMenu.c:72
MainMenu.OnChangeCharacter — yes ✗ none BasicallyCore.pbo::Scripts\5_Mission\GUI\NewUi\MainMenu\MainMenu.c:111
MainMenu.LoadMods — yes ✗ none BasicallyCore.pbo::Scripts\5_Mission\GUI\NewUi\MainMenu\MainMenu.c:153
MainMenu.Play — yes ✗ none BasicallyCore.pbo::Scripts\5_Mission\GUI\NewUi\MainMenu\MainMenu.c:158
MainMenu.ColorHighlight — yes ✗ none BasicallyCore.pbo::Scripts\5_Mission\GUI\NewUi\MainMenu\MainMenu.c:200
MissionBase.CreateScriptedMenu — yes conditional BasicallyCore.pbo::Scripts\5_Mission\MissionBase.c:3
MissionBase.CreateScriptedMenu — yes ✓ ZenSplitItemUI.pbo::scripts\5_mission\mission\MissionBase.c:3
MissionGameplay.OnMissionStart T3 yes ✓ A6_Base_Storage.pbo::BaseScripts\5_mission\GUI\MissionGameplay.c:5
MissionGameplay.OnUpdate T0 yes ✓ BasicallyCore.pbo::Scripts\5_Mission\MissionGameplay.c:3
MissionGameplay.OnUpdate T0 yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\Mission\MissionGameplay.c:118
MissionGameplay.OnUpdate T0 yes ✓ LBmaster_BetterInspect.pbo::scripts\5_Mission\LBmaster_BetterInspect\mission\missionGameplay.c:9
MissionGameplay.CloseAllMenus — yes ✓ LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\Mission\MissionGameplay.c:23
MissionGameplay.OnPlayerRespawned — yes ✓ LBmaster_EarPlugs.pbo::scripts\5_Mission\LBmaster_EarPlugs\mission\MissionGameplay.c:46
MissionGameplay.OnUpdate T0 yes ✓ LBmaster_EarPlugs.pbo::scripts\5_Mission\LBmaster_EarPlugs\mission\MissionGameplay.c:51
MissionGameplay.OnInitLB — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\mission\missionGameplay.c:46
MissionGameplay.OnUpdate T0 yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\mission\missionGameplay.c:167
MissionGameplay.OnUpdate T0 yes ✓ LBmaster_HoverLoot.pbo::scripts\5_Mission\LBmaster_HoverLoot\Mission\missionGameplay.c:3
MissionGameplay.OnUpdate T0 yes ✓ LBmaster_ItemRestrictions.pbo::scripts\5_Mission\LBmaster_ItemRestrictions\Mission\MissionGameplay.c:7
MissionGameplay.OnInitLB — yes ✓ LBmaster_SkinSystem.pbo::scripts\5_Mission\LBmaster_SkinSystem\Mission\MissionGameplay.c:3
MissionGameplay.OnInit T3 yes ✓ SchanaModAutorun.pbo::Mission\mission\missiongameplay.c:5
MissionGameplay.OnUpdate T0 yes ✓ SchanaModAutorun.pbo::Mission\mission\missiongameplay.c:110
MissionServer.OnInit T3 yes ✓ A6_Base_Storage.pbo::BaseScripts\5_mission\GUI\MissionServer.c:2
MissionServer.OnInit T3 yes ✓ BasicallyCore.pbo::Scripts\5_Mission\MissionServer.c:3
MissionServer.OnClientDisconnectedEvent T3 yes ✓ BasicallyCore.pbo::Scripts\5_Mission\MissionServer.c:37
MissionServer.InvokeOnConnect T3 yes ✓ GateLimit.pbo::scripts\5_Mission\MissionServer.c:3
MissionServer.InvokeOnConnect T3 yes ✓ LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\Mission\MissionServer.c:65
MissionServer.PlayerDisconnected T3 yes ✓ LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\Mission\MissionServer.c:75
MissionServer.OnEvent — yes ✓ LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\Mission\MissionServer.c:82
MissionServer.OnClientNewEvent T3 yes ✓ LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\Mission\MissionServer.c:102
MissionServer.OnInitLB — yes ✓ LBmaster_HoverLoot.pbo::scripts\5_Mission\LBmaster_HoverLoot\Mission\MissionServer.c:3
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ A6_Base_Storage.pbo::BaseScripts\4_world\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:2
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ BasicallyCore.pbo::Scripts\4_World\HoldAnim.c:3
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ BasicallyCore.pbo::Scripts\4_World\HoldAnim.c:10
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ BasicallyStorage.pbo::Scripts\4_World\Entities\animregister.c:3
ModItemRegisterCallbacks.RegisterRestrained — yes ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\System\ModItemRegisterCallbacks.c:3
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ LBmaster_SkinSystem.pbo::scripts\4_World\LBmaster_SkinSystem\System\ModItemRegisterCallbacks.c:3
PainHeavySymptom.OnGetActivatedServer — yes conditional BasicAdminGear.pbo::Scripts\4_World\Classes\PlayerSymptoms\States\Primary\PainHeavyState.c:3
PainLightSymptom.OnGetActivatedServer — yes conditional BasicAdminGear.pbo::Scripts\4_World\Classes\PlayerSymptoms\States\Primary\PainLightState.c:3
PipeWrench.SetActions T2 yes ✓ BasicallyCore.pbo::Scripts\4_World\entities\itembase\pipewrench.c:3
PlayerBase.OnConnect — yes ✓ BasicAdminGear.pbo::Scripts\4_World\Entities\ManBase\PlayerBase.c:55
PlayerBase.EEKilled T3 yes ✓ BasicAdminGear.pbo::Scripts\4_World\Entities\ManBase\PlayerBase.c:61
PlayerBase.CanBeTargetedByAI — yes ✓ BasicAdminGear.pbo::Scripts\4_World\Entities\ManBase\PlayerBase.c:68
PlayerBase.CanDisplayCargo — yes conditional BasicAdminGear.pbo::Scripts\4_World\Entities\ManBase\PlayerBase.c:73
PlayerBase.PreloadDecayTexture — yes conditional BasicAdminGear.pbo::Scripts\4_World\Entities\ManBase\PlayerBase.c:80
PlayerBase.CanSpawnBreathVaporEffect — yes conditional BasicAdminGear.pbo::Scripts\4_World\Entities\ManBase\PlayerBase.c:91
PlayerBase.IsInventoryVisible T2 yes ✗ none BasicallyCore.pbo::Scripts\4_World\entities\manbase\playerbase.c:139
PlayerBase.GiveShock — yes ✓ BasicallyCore.pbo::Scripts\4_World\entities\manbase\playerbase.c:146
PlayerBase.SetActionsRemoteTarget — yes ✗ none BasicallyCore.pbo::Scripts\4_World\entities\manbase\playerbase.c:151
PlayerBase.CheckLiftWeapon — yes ✗ none BasicallyCore.pbo::Scripts\4_World\entities\manbase\playerbase.c:160
PlayerBase.OnCommandVehicleStart — yes ✓ BasicallyCore.pbo::Scripts\4_World\entities\manbase\playerbase.c:178
PlayerBase.OnCommandVehicleFinish — yes ✓ BasicallyCore.pbo::Scripts\4_World\entities\manbase\playerbase.c:185
PlayerBase.CanReceiveItemIntoHands T2 yes conditional BasicallyCore.pbo::Scripts\4_World\entities\manbase\playerbase.c:192
PlayerBase.RemoveAllItems — yes conditional BasicallyCore.pbo::Scripts\4_World\entities\manbase\playerbase.c:199
PlayerBase.OnRPC T2 yes ✓ BasicallyCore.pbo::Scripts\4_World\entities\manbase\playerbase.c:224
PlayerBase.OnConnect — yes ✓ BasicallyCore.pbo::Scripts\4_World\entities\manbase\playerbase.c:247
PlayerBase.PlacingStartLocal — yes ✓ BasicallyCore.pbo::Scripts\4_World\entities\manbase\playerbase.c:255
PlayerBase.PlacingCancelLocal — yes ✓ BasicallyCore.pbo::Scripts\4_World\entities\manbase\playerbase.c:267
PlayerBase.PhysicalPredictiveDropItem — yes ✓ BasicallyCore.pbo::Scripts\4_World\entities\manbase\playerbase.c:280
PlayerBase.EEHitBy T2 yes ✓ BasicallyCore.pbo::Scripts\4_World\entities\manbase\playerbase.c:291
PlayerBase.OnScheduledTick T1 no ✓ Bridge.pbo::Scripts\4_World\ManBase\PlayerBase.c:6
PlayerBase.OnInventoryMenuOpen — yes ✓ LBmaster_Achievements.pbo::scripts\4_World\LBmaster_Achievements\Entities\PlayerBase.c:3
PlayerBase.Init — yes ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:16
PlayerBase.GetDeltaT — yes ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:49
PlayerBase.IsRestrained — no conditional LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:66
PlayerBase.CameraHandler — no conditional LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:72
PlayerBase.OnSelectPlayer — no ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:78
PlayerBase.EOnPostFrame T1 no ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:88
PlayerBase.GetActions — no conditional LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:96
PlayerBase.ProcessSoundEvent — no conditional LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:102
PlayerBase.ProcessAttachmentEvent — no conditional LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:107
PlayerBase.ProcessWeaponEvent — no conditional LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:112
PlayerBase.SpawnBreathVaporEffect — no conditional LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:116
PlayerBase.OnRPC T2 no conditional LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:121
PlayerBase.OnVariablesSynchronized T2 no ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:136
PlayerBase.OnStepEvent — no conditional LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:162
PlayerBase.EEHealthLevelChanged T2 no ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:167
PlayerBase.HandleView — no ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:173
PlayerBase.SetActions T2 yes ✓ LBmaster_Core.pbo::scripts\4_World\LBmaster_Core\Entities\PlayerBase.c:20
PlayerBase.IsTargetInActiveRefresherRange — yes ✗ none LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\PlayerBase.c:30
PlayerBase.OnVariablesSynchronized T2 yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\PlayerBase.c:42
PlayerBase.OnRPC T2 yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\PlayerBase.c:160
PlayerBase.SetActionsRemoteTarget — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\PlayerBase.c:200
PlayerBase.SetActions T2 yes ✓ LBmaster_ItemRestrictions.pbo::scripts\4_World\LBmaster_ItemRestrictions\Entities\PlayerBase.c:3
PlayerBase.OnRPC T2 yes ✓ LBmaster_ItemRestrictions.pbo::scripts\4_World\LBmaster_ItemRestrictions\Entities\PlayerBase.c:25
PlayerBase.OnRPC T2 yes conditional SchanaModAutorun.pbo::World\entities\manbase\playerbase.c:5
PlayerBase.HandleRemoteItemManipulation — yes conditional ZenSplitItemUI.pbo::scripts\4_world\entities\manbase\PlayerBase.c:3
PlayerContainer.SetPlayer — yes ✓ LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\GUI\Inventory\PlayerContainer.c:3
PlayerPreview.UpdateInterval — yes conditional LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Inventory\PlayerPreview.c:20
PlayerSoundEventHandler.PlayRequestEx — yes conditional LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\System\PlayerSoundEventHandler.c:3
PlayerSoundManagerClient.Update — yes conditional LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\System\PlayerSoundManagerClient.c:5
PluginRecipesManager.RegisterRecipies — yes ✓ BasicallyCore.pbo::Scripts\4_World\misc\pluginrecipesmanagerbase.c:3
PluginRecipesManagerBase.RegisterRecipies — yes ✓ A6_Base_Storage.pbo::BaseScripts\4_world\Plugins\PluginBase\PluginRecipesManagerBase.c:2
PluginRecipesManagerBase.RegisterRecipies — yes ✓ BasicallyCore.pbo::Scripts\4_World\recipes\recipes_manager.c:3
PluginRecipesManagerBase.RegisterRecipies — yes ✓ BasicallyStorage.pbo::Scripts\4_World\classes\recipes\PluginRecipesManagerBase.c:3
PluginRecipesManagerBase.RegisterRecipies — yes ✓ BuildBasically.pbo::scripts\4_world\classes\recipes\recipes\pluginrecipesmanagerbase.c:2
PluginRecipesManagerBase.RegisterRecipies — yes ✓ CamoNetPoncho.pbo::Scripts\4_World\Recipes\RegisterRecipes.c:3
PokeHolesBarrel.CanDo — yes ✗ none BasicallyCore.pbo::Scripts\4_World\classes\recipes\recipes\PokeHolesBarrel_Ext.c:3
RecipeBase.CheckRecipe — yes conditional LBmaster_ItemRestrictions.pbo::scripts\4_World\LBmaster_ItemRestrictions\Recipe\RecipeBase.c:3
SlotsIcon.Init — yes ✓ LBmaster_BetterInspect.pbo::scripts\5_Mission\LBmaster_BetterInspect\GUI\Inventory\SlotsIcon.c:8
SlotsIcon.MarkChecked — yes ✗ none LBmaster_BetterInspect.pbo::scripts\5_Mission\LBmaster_BetterInspect\GUI\Inventory\SlotsIcon.c:13
SlotsIcon.SetItemPreview — yes ✓ LBmaster_BetterInspect.pbo::scripts\5_Mission\LBmaster_BetterInspect\GUI\Inventory\SlotsIcon.c:21
SlotsIcon.MouseEnter — yes ✓ LBmaster_BetterInspect.pbo::scripts\5_Mission\LBmaster_BetterInspect\GUI\Inventory\SlotsIcon.c:26
SlotsIcon.MouseLeave — yes ✓ LBmaster_BetterInspect.pbo::scripts\5_Mission\LBmaster_BetterInspect\GUI\Inventory\SlotsIcon.c:32
SlotsIcon.DoBetterInspect — yes conditional LBmaster_BetterInspect.pbo::scripts\5_Mission\LBmaster_BetterInspect\GUI\Inventory\SlotsIcon.c:38
SneezeSymptom.OnGetActivatedServer — yes conditional BasicAdminGear.pbo::Scripts\4_World\Classes\PlayerSymptoms\States\Primary\SneezeState.c:3
StaminaHandler.Update — yes conditional BasicallyCore.pbo::Scripts\4_World\classes\StaminaHandler.c:3
StaminaHandler.RecalculateDepletionMultiplier — yes conditional LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\System\StaminaHandler.c:14
TentBase.CanReceiveAttachment T2 yes ✓ BasicallyCore.pbo::Scripts\4_World\classes\actions\singleuse\ActionAttachCodelock_Extension.c:32
TerritoryFlag.OnRPC T2 yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase\TerritoryFlag.c:27
TerritoryFlag.FindAttachmentBySlotName — yes conditional LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase\TerritoryFlag.c:37
TerritoryFlag.OnPartDismantledServer — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase\TerritoryFlag.c:43
TerritoryFlag.OnStoreSave T3 yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase\TerritoryFlag.c:70
TerritoryFlag.OnStoreLoad T3 yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase\TerritoryFlag.c:75
TerritoryFlag.AfterStoreLoad T3 yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase\TerritoryFlag.c:104
TerritoryFlag.SetActions T2 yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase\TerritoryFlag.c:172
TerritoryFlagKit.IgnorePlacementCollisions — yes ✗ none BuildBasically.pbo::scripts\4_world\entities\itembase\totemkit.c:2
UiHintPanel.Init — yes ✗ none BasicallyCore.pbo::Scripts\3_Game\Gui\Hints\UiHintPanel.c:48
UiHintPanel.LoadContentList — yes ✗ none BasicallyCore.pbo::Scripts\3_Game\Gui\Hints\UiHintPanel.c:84
UiHintPanel.BuildLayout — yes ✗ none BasicallyCore.pbo::Scripts\3_Game\Gui\Hints\UiHintPanel.c:90
UiHintPanel.PopulateLayout — yes ✗ none BasicallyCore.pbo::Scripts\3_Game\Gui\Hints\UiHintPanel.c:111
UiHintPanel.SetHintHeadline — yes ✗ none BasicallyCore.pbo::Scripts\3_Game\Gui\Hints\UiHintPanel.c:124
UiHintPanel.SetHintDescription — yes ✗ none BasicallyCore.pbo::Scripts\3_Game\Gui\Hints\UiHintPanel.c:129
UiHintPanel.SetHintImage — yes ✗ none BasicallyCore.pbo::Scripts\3_Game\Gui\Hints\UiHintPanel.c:136
UiHintPanel.SetHintPaging — yes ✗ none BasicallyCore.pbo::Scripts\3_Game\Gui\Hints\UiHintPanel.c:155
UiHintPanel.ShowRandomPage — yes ✗ none BasicallyCore.pbo::Scripts\3_Game\Gui\Hints\UiHintPanel.c:161
UiHintPanel.RandomizePageIndex — yes ✗ none BasicallyCore.pbo::Scripts\3_Game\Gui\Hints\UiHintPanel.c:168
UiHintPanel.ShowNextPage — yes ✗ none BasicallyCore.pbo::Scripts\3_Game\Gui\Hints\UiHintPanel.c:180
UiHintPanel.ShowPreviousPage — yes ✗ none BasicallyCore.pbo::Scripts\3_Game\Gui\Hints\UiHintPanel.c:196
UiHintPanel.StartSlideshow — yes ✗ none BasicallyCore.pbo::Scripts\3_Game\Gui\Hints\UiHintPanel.c:213
UiHintPanel.SlideshowThread — yes ✗ none BasicallyCore.pbo::Scripts\3_Game\Gui\Hints\UiHintPanel.c:219
UiHintPanel.StopSlideShow — yes ✗ none BasicallyCore.pbo::Scripts\3_Game\Gui\Hints\UiHintPanel.c:225
UiHintPanel.RestartSlideShow — yes ✗ none BasicallyCore.pbo::Scripts\3_Game\Gui\Hints\UiHintPanel.c:231
UiHintPanel.OnClick — yes ✗ none BasicallyCore.pbo::Scripts\3_Game\Gui\Hints\UiHintPanel.c:239
UiHintPanel.OnMouseEnter — yes ✗ none BasicallyCore.pbo::Scripts\3_Game\Gui\Hints\UiHintPanel.c:260
UiHintPanel.OnMouseLeave — yes ✗ none BasicallyCore.pbo::Scripts\3_Game\Gui\Hints\UiHintPanel.c:270
UiHintPanelLoading.Init — yes ✓ BasicallyCore.pbo::Scripts\3_Game\Gui\Hints\UiHintPanel.c:284
UndergroundHandlerClient.ApplyEyeAcco — yes conditional BasicallyCore.pbo::Scripts\4_World\classes\UndergroundHandlerClient.c:3
UndergroundStash.CanReceiveItemIntoCargo T2 yes conditional BasicallyCore.pbo::Scripts\4_World\entities\UndergroundStash.c:3
VicinityItemManager.AddVicinityItems — yes conditional A6_Base_Storage.pbo::BaseScripts\5_mission\GUI\InventoryNew\VicinityItemManager.c:2
VicinityItemManager.RefreshVicinityItems — yes conditional LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Hud\VicinityItemManager.c:3
VicinityItemManager.ExcludeFromContainer_Phase1 — yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Hud\VicinityItemManager.c:107
VicinityItemManager.GetVicinityItems — yes conditional LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\GUI\Inventory\VicinityItemManager.c:5
VicinitySlotsContainer.DoubleClick — yes ✗ none BasicallyCore.pbo::Scripts\5_Mission\GUI\InventoryNew\Inherited\VicinitySlotsContainer.c:3
VomitSymptom.OnGetActivatedServer — yes conditional BasicAdminGear.pbo::Scripts\4_World\Classes\PlayerSymptoms\States\Primary\VomitState.c:3
Watchtower.EEOnDamageCalculated — yes ✗ none BasicallyCore.pbo::Scripts\4_World\entities\itembase\BaseBuildingBase\Watchtower.c:3
Watchtower.EEHitBy T2 yes ✗ none BasicallyCore.pbo::Scripts\4_World\entities\itembase\BaseBuildingBase\Watchtower.c:8
WatchtowerKit.IgnorePlacementCollisions — yes ✗ none BuildBasically.pbo::scripts\4_world\entities\itembase\watchtowerkit.c:2
Weapon_Base.CanReceiveAttachment T2 yes conditional BasicallyCore.pbo::Scripts\4_World\Optics.c:3
Weapon_Base.EEFired — yes ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\Weapon_Base.c:3
Weapon_Base.JamCheck — yes ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\Weapon_Base.c:17
WoodenCrate.CanPutInCargo T2 yes ✗ none BasicallyCore.pbo::Scripts\4_World\entities\itembase\gear\tools\WoodenCrate.c:3
ZombieBase.ResistContaminatedEffect — yes ✗ none BasicallyCore.pbo::Scripts\4_World\entities\creatures\infected\ZombieBase.c:15
ZombieBase.EEHealthLevelChanged T2 no ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\ZombieBase.c:8
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
ItemBase.OnInventoryExitT2 130.0measured0.0032
ItemBase.OnInventoryEnterT2 130.0measured0.0032
CodeLock.SetActionsT2 8.0placeholder0.0002
ItemBase.SetActionsT2 8.0placeholder0.0002
AmmoBox.CanReceiveItemIntoCargoT2 8.0placeholder0.0002
Barrel_ColorBase.CanPutIntoHandsT2 8.0placeholder0.0002
Barrel_ColorBase.CanPutInCargoT2 8.0placeholder0.0002
BarrelHoles_ColorBase.CanPutIntoHandsT2 8.0placeholder0.0002
ActionBuildPart.ActionConditionT2 8.0placeholder0.0002
ActionDeployObject.ActionConditionT2 8.0placeholder0.0002
ActionDestroyCodeLockOnFence.ActionConditionT2 8.0placeholder0.0002
ActionDestroyCodeLockOnTent.ActionConditionT2 8.0placeholder0.0002
ActionLockDoors.ActionConditionT2 8.0placeholder0.0002
ActionManageLockOnA6.ActionConditionT2 8.0placeholder0.0002
ActionManageLockOnFence.ActionConditionT2 8.0placeholder0.0002
ActionManageLockOnTent.ActionConditionT2 8.0placeholder0.0002
ActionPackTent.ActionConditionT2 8.0placeholder0.0002
Fence.CanReceiveAttachmentT2 8.0placeholder0.0002
TentBase.CanReceiveAttachmentT2 8.0placeholder0.0002
ActionAttachCodeLockToFence.ActionConditionT2 8.0placeholder0.0002
ActionAttachCodeLockToTent.ActionConditionT2 8.0placeholder0.0002
ActionAttachCodeLockToA6.ActionConditionT2 8.0placeholder0.0002
A6_Storage_Base.CanReceiveAttachmentT2 8.0placeholder0.0002
ItemBase.CanReceiveItemIntoCargoT2 8.0placeholder0.0002
Barrel_ColorBase.CanReceiveItemIntoCargoT2 8.0placeholder0.0002
Fence.EEHitByT2 8.0placeholder0.0002
Watchtower.EEHitByT2 8.0placeholder0.0002
FieldShovel.SetActionsT2 8.0placeholder0.0002
ElectronicRepairKit.SetActionsT2 8.0placeholder0.0002
WoodenCrate.CanPutInCargoT2 8.0placeholder0.0002
PipeWrench.SetActionsT2 8.0placeholder0.0002
PlayerBase.IsInventoryVisibleT2 8.0placeholder0.0002
PlayerBase.CanReceiveItemIntoHandsT2 8.0placeholder0.0002
PlayerBase.OnRPCT2 8.0placeholder0.0002
PlayerBase.EEHitByT2 8.0placeholder0.0002
UndergroundStash.CanReceiveItemIntoCargoT2 8.0placeholder0.0002
CarScript.SetActionsT2 8.0placeholder0.0002
Weapon_Base.CanReceiveAttachmentT2 8.0placeholder0.0002
ActionDeployObject.ActionConditionT2 8.0placeholder0.0002
ItemBase.CanReceiveAttachmentT2 8.0placeholder0.0002
BaseBuildingBase.SetActionsT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
DayZGame.OnRPCT2 8.0placeholder0.0002
PlayerBase.OnVariablesSynchronizedT2 8.0placeholder0.0002
PlayerBase.OnRPCT2 8.0placeholder0.0002
TerritoryFlag.OnRPCT2 8.0placeholder0.0002
TerritoryFlag.SetActionsT2 8.0placeholder0.0002
ItemBase.OnVariablesSynchronizedT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
PlayerBase.OnRPCT2 8.0placeholder0.0002
ActionOpenBarrel.ActionConditionT2 8.0placeholder0.0002
ItemBase.SetActionsT2 8.0placeholder0.0002
ItemBase.OnRPCT2 8.0placeholder0.0002
PlayerBase.OnRPCT2 8.0placeholder0.0002
MissionServer.OnInitT3 0.1placeholder0.0000
PlayerBase.EEKilledT3 0.1placeholder0.0000
DayZPlayerImplement.EEKilledT3 0.1placeholder0.0000
GardenPlot.EOnInitT3 0.1placeholder0.0000
Ammo_40mm_ChemGas.EEKilledT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.OnClientDisconnectedEventT3 0.1placeholder0.0000
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000
MissionServer.PlayerDisconnectedT3 0.1placeholder0.0000
MissionServer.OnClientNewEventT3 0.1placeholder0.0000
TerritoryFlag.OnStoreSaveT3 0.1placeholder0.0000
TerritoryFlag.OnStoreLoadT3 0.1placeholder0.0000
TerritoryFlag.AfterStoreLoadT3 0.1placeholder0.0000

Repeating timers

period (ms)residency ms/sfiring ms/swhere
100.1400 0.002480LBmaster_Achievements.pbo::scripts\5_Mission\LBmaster_Achievements\GUI\Menu\LBAchievementsOverlay.c:57
200.1400 0.001240LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\ChatInputMenu.c:89
1000.1400 0.000248LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\MapMarker\LBMapMarkerManager.c:23
1000.1400 0.000248LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\LBGroupUI.c:387
1000.1400 0.000248LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\PlayerBase.c:22
10000.1400 0.000025LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Menu\LBAdminMenuMain.c:30
10000.1400 0.000025LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\GUI\AdminMenu\ErrorLogAdminMenu.c:18
10000.1400 0.000025LBmaster_Core.pbo::scripts\3_Game\LBmaster_Core\GUI\Menu\LBPlayerSelectorDialog.c:19
10000.1400 0.000025LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\LBGroupUI.c:386
10000.1400 0.000025LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\mission\missionGameplay.c:31
600000.1400 0.000000LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\mission\missionGameplay.c:32

Includes 0.010 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

A6_Base_Storage.pbo

  • A6_ArmorRack requiredVersion 0.1 — requires A6_BaseClasses, A6_BaseKitBoxes
  • A6_BaseClasses requiredVersion 0.1 — requires DZ_Data
  • A6_BaseKitBoxes requiredVersion 0.1 — requires DZ_Data
  • A6_GreenHouse requiredVersion 0.01 — requires DZ_Data, DZ_Gear_Cultivation, A6_BaseKitBoxes
  • A6_Safe_Big requiredVersion 0.1 — requires A6_BaseClasses, A6_BaseKitBoxes
  • A6_MedicalCabinet requiredVersion 0.1 — requires A6_BaseClasses, A6_BaseKitBoxes
  • A6_MilitaryStorageCrate requiredVersion 0.1 — requires A6_BaseClasses, A6_BaseKitBoxes
  • A6_MilitaryLocker requiredVersion 0.1 — requires A6_BaseClasses, A6_BaseKitBoxes
  • A6_Proxies requiredVersion 0.1 — requires DZ_Gear_Medical, DZ_Gear_Cooking, DZ_Weapons_Melee_Blade, DZ_Gear_Tools, DZ_Weapons_Melee, DZ_Gear_Crafting, DZ_Gear_Books, DZ_Gear_Containers, DZ_Vehicles_Wheeled
  • A6_Refrigerator requiredVersion 0.1 — requires A6_BaseClasses, A6_BaseKitBoxes
  • A6_Rifle_Safes requiredVersion 0.1 — requires A6_BaseClasses, A6_BaseKitBoxes
  • A6_Gunracks requiredVersion 0.1 — requires A6_BaseClasses, A6_BaseKitBoxes
  • A6_Base_Storage_Sounds requiredVersion 0.1 — requires DZ_Sounds_Effects
  • A6_Vault requiredVersion 0.1 — requires DZ_Gear_Camping
  • A6_Base_Storage — requires DZ_Data, DZ_Characters, DZ_Gear_Tools, DZ_Scripts
  • A6_Base_Storage_Expansion_Market_Previews requiredVersion 0.1 — requires DZ_Data

BarrelFix.pbo

  • BarrelFix requiredVersion 0.1 — no requiredAddons

BasicAdminGear.pbo

  • BasicAdminGear requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Characters, DZ_Characters_Tops
  • Armband_Custom requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Characters, DZ_Characters_Tops
  • Clothing_0 requiredVersion 0.1 —
    requires 16 addons DZ_Characters, DZ_Characters_Backpacks, DZ_Characters_Pants, DZ_Characters_Tops, DZ_Characters_Gloves, DZ_Gear_Containers, DZ_Characters_Headgear, DZ_Characters_Masks, DZ_Characters_Shoes, DZ_Data, DZ_Scripts, DZ_Characters_Heads, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Gear_Optics, DZ_Characters_Glasses
  • Admin_Clothes requiredVersion 0.1 —
    requires 15 addons DZ_Characters, DZ_Characters_Backpacks, DZ_Characters_Pants, DZ_Characters_Tops, DZ_Characters_Gloves, DZ_Gear_Containers, DZ_Characters_Headgear, DZ_Characters_Masks, DZ_Characters_Shoes, DZ_Data, DZ_Characters_Heads, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Gear_Optics, DZ_Characters_Glasses

BasicallyCore.pbo

  • BasicallyCore requiredVersion 0.1 —
    requires 12 addons DZ_Data, DZ_Scripts, DZ_Characters, DZ_Sounds_Effects, DZ_Characters_Tops, DZ_Sounds_Characters, DZ_Gear_Medical, CodeLock, LBmaster_Groups, Inkota_CamoNetPoncho, LBmaster_GroupDLCPlotpole, A6_Base_Storage
  • AdminGrenadeItem requiredVersion 0.1 — requires DZ_Data
  • BallisticsTweaks requiredVersion 0.1 — requires DZ_Weapons_Projectiles
  • BaseBuildingBaseHealthAdjustment requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Gear_Camping
  • BVShirts requiredVersion 0.1 — requires DZ_Characters_Tops, DZ_Data
  • ImprovedArmour requiredVersion 0.1 — requires DZ_Characters, DZ_Data, DZ_Weapons_Magazines
  • DZ_Characters_Backpack_Modded requiredVersion 0.1 — requires DZ_Data, DZ_Characters_Backpacks, DZ_Characters
  • MoreDurableClothing_Backpacks_Config requiredVersion 0.1 — requires DZ_Characters_Backpacks
  • MoreDurableClothing_Backpacks_Config requiredVersion 0.1 — requires DZ_Characters_Backpacks
  • MoreDurableClothing_Glasses_Config requiredVersion 0.1 — requires DZ_Characters_Glasses
  • MoreDurableClothing_Gloves_Config requiredVersion 0.1 — requires DZ_Characters_Gloves
  • MoreDurableClothing_Headgear_Config requiredVersion 0.1 — requires DZ_Characters_Headgear
  • MoreDurableClothing_Masks_Config requiredVersion 0.1 — requires DZ_Characters_Masks
  • MoreDurableClothing_Pants_Config requiredVersion 0.1 — requires DZ_Characters_Pants
  • MoreDurableClothing_Shoes_Config requiredVersion 0.1 — requires DZ_Characters_Shoes
  • MoreDurableClothing_Tops_Config requiredVersion 0.1 — requires DZ_Characters_Tops
  • MoreDurableClothing_Vests_Config requiredVersion 0.1 — requires DZ_Characters_Vests
  • BVDZ_Gear_Containers_MODDED requiredVersion 0.1 — requires DZ_Gear_Containers
  • MoreDurableClothing_Crafting_Config requiredVersion 0.1 — requires DZ_Gear_Crafting
  • DZ_Characters_Pants_MODDED requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Pants
  • DZ_Characters_Tops_MODDED requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • DZ_Characters_Vests_MODDED requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Vests
  • ItemCollisionTweaks requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Consumables, DZ_Vehicles_Wheeled, DZ_Structures_Residential
  • DZ_Data_MODDED requiredVersion 0.1 — requires DZ_Data
  • ItemsFix requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Magazines, DZ_Weapons_Firearms
  • DZ_Weapons_Projectiles_MODDED requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Projectiles
  • ImprovedFog requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces
  • ItemTweaks requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Melee, DZ_Gear_Medical, DZ_Gear_Drinks, DZ_Gear_Tools
  • LandMine_MODDED requiredVersion 0.1 — requires DZ_Data
  • DeinHood requiredVersion 0.1 — requires DZ_Data, DZ_Vehicles_Wheeled
  • BVRaidDriverItem requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Characters, DZ_Gear_Consumables, DZ_Gear_Containers, DZ_Weapons_Melee, DZ_Gear_Tools
  • RepairItemTweaks requiredVersion 0.1 — requires DZ_Data
  • RemoveSounds requiredVersion 0.1 — requires DZ_Sounds_Characters, DZ_Sounds_Effects
  • HeavySafe_MODDED requiredVersion 0.1 — requires DZ_Gear_Camping, A6_Base_Storage
  • A6_MilitaryStorageCrate_MODDED requiredVersion 0.1 — requires DZ_Gear_Camping, A6_Base_Storage
  • A6_MilitaryLocker_MODDED requiredVersion 0.1 — requires DZ_Gear_Camping, A6_Base_Storage
  • A6_Rifle_Safes_MODDED requiredVersion 0.1 — requires DZ_Gear_Camping, A6_Base_Storage
  • A6_Vault_MODDED requiredVersion 0.1 — requires DZ_Gear_Camping, A6_Base_Storage
  • ImprovedVehiclesTweaks requiredVersion 0.1 — requires DZ_Vehicles_Wheeled, DZ_Vehicles_Parts, DZ_Sounds_Effects, DZ_Data, DZ_Scripts
  • M134Minigun requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Sounds_Effects, DZ_Weapons_Ammunition, DZ_Weapons_Optics
  • WeatherTweaks requiredVersion 0.1 — requires DZ_Data, DZ_Worlds_Chernarusplus_World
  • DZ_Characters_Zombies_MODDED requiredVersion 0.1 — requires DZ_AI, DZ_Characters_Zombies
  • BasicallyCore_LanguageCore requiredVersion 0.1 — no requiredAddons

BasicallyCustomAssets.pbo

  • BasicallyCustomAssets requiredVersion 0.1 — requires DZ_Data

BasicallyStorage.pbo

  • BasicallyStorage requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Characters, DZ_Gear_Consumables, DZ_Gear_Containers, DZ_Weapons_Melee, DZ_Gear_Tools
  • BVStorageSupplyCrate requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Characters, DZ_Gear_Consumables, DZ_Gear_Containers

Bridge.pbo

  • Fairfight_Client requiredVersion 0.1 — requires DZ_Scripts

BuildBasically.pbo

  • BuildBasicallyMod requiredVersion 0.1 — requires DZ_Scripts
  • BuildBasically_Gear_Camping requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Camping, DZ_Scripts

CamoNetPoncho.pbo

  • Inkota_CamoNetPoncho requiredVersion 0.1 — requires DZ_Data, DZ_Characters

DisableWind.pbo

  • DisableWind — requires DZ_Sounds_Effects

GateLimit.pbo

  • GateLimit — requires DZ_Data, DZ_Scripts, BasicallyCore, LBmaster_Groups, LBmaster_GroupDLCPlotpole

InventoryFixSolo.pbo

  • InventoryFixSolo requiredVersion 0.1 — requires DZ_Data, DZ_Scripts

LBmaster_Achievements.pbo

  • LBmaster_Achievements requiredVersion 0.1 — requires DZ_Sounds_Effects, LBmaster_Core
  • Achievements_Version requiredVersion 1.0 — no requiredAddons

LBmaster_AchievementsGroupPage.pbo

  • LBmaster_AchievementsGroupPage requiredVersion 0.1 — requires DZ_Sounds_Effects, LBmaster_Core, LBmaster_Achievements, LBmaster_Groups

LBmaster_AdminTools.pbo

  • LBmaster_AdminTools requiredVersion 0.1 — requires LBmaster_Core, DZ_Vehicles_Water
  • Admin_Tools_Version requiredVersion 1.0 — no requiredAddons

LBmaster_BetterInspect.pbo

  • LBmaster_BetterInspect requiredVersion 0.1 — no requiredAddons
  • Better_Inspect_Version requiredVersion 1.0 — no requiredAddons

LBmaster_Core.pbo

  • LBmaster_Core requiredVersion 0.1 — requires DZ_Data
  • LBmaster_Core_Map requiredVersion 0.1 — requires DZ_Data, DZ_Worlds_Chernarusplus_World, DZ_Worlds_Enoch, DZ_Worlds_Sakhal
  • Core_Version requiredVersion 1.0 — no requiredAddons

LBmaster_EarPlugs.pbo

  • LBmaster_EarPlugs requiredVersion 0.1 — requires DZ_Data
  • Earplugs_Version requiredVersion 1.0 — no requiredAddons

LBmaster_GroupDLCPlotpole.pbo

  • LBmaster_GroupDLCPlotpole requiredVersion 0.1 — no requiredAddons

LBmaster_Groups.pbo

  • LBmaster_Groups requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Navigation, LBmaster_Core
  • Advanced_Groups_Version requiredVersion 1.0 — no requiredAddons

LBmaster_HoverLoot.pbo

  • LBmaster_HoverLoot requiredVersion 0.1 — requires LBmaster_Core
  • Hover_Loot_Version requiredVersion 1.0 — no requiredAddons

LBmaster_ItemRestrictions.pbo

  • LBmaster_ItemRestrictions requiredVersion 0.1 — requires DZ_Data, LBmaster_Groups, LBmaster_Core
  • Enhanced_Item_Restrictions_Version requiredVersion 1.0 — no requiredAddons

LBmaster_RepaintRepairItems.pbo

  • LBmaster_RepaintRepairItems requiredVersion 0.1 — requires DZ_Data

LBmaster_SkinSystem.pbo

  • LBmaster_SkinSystem requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Consumables, DZ_Sounds_Effects, LBmaster_RepaintRepairItems, LBmaster_Core, LBmaster_Groups
  • Skin_System_Version requiredVersion 1.0 — no requiredAddons

MapIconFix_Original_Icons.pbo

  • VanillaPlusPlusIconFix requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Navigation, LBmaster_Core

SchanaModAutorun.pbo

  • SchanaModAutorun — no requiredAddons

UnknownGhillieMod.pbo

  • UNK_Ghillie_Mod requiredVersion 0.1 — requires DZ_Data, DZ_Characters

Vanilla_Retexture_Welliton.pbo

  • Vanilla_Welliton_Retexture_AREO requiredVersion 0.1 —
    requires 12 addons DZ_Characters_Backpacks, DZ_Characters_Belts, DZ_Characters_Glasses, DZ_Characters_Gloves, DZ_Characters_Headgear, DZ_Characters_Heads, DZ_Characters_Masks, DZ_Characters_Pants, DZ_Characters_Shoes, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Data
  • Vanilla_Welliton_Retexture_Beige requiredVersion 0.1 —
    requires 12 addons DZ_Characters_Backpacks, DZ_Characters_Belts, DZ_Characters_Glasses, DZ_Characters_Gloves, DZ_Characters_Headgear, DZ_Characters_Heads, DZ_Characters_Masks, DZ_Characters_Pants, DZ_Characters_Shoes, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Data
  • Vanilla_Welliton_Retexture_COE requiredVersion 0.1 —
    requires 12 addons DZ_Characters_Backpacks, DZ_Characters_Belts, DZ_Characters_Glasses, DZ_Characters_Gloves, DZ_Characters_Headgear, DZ_Characters_Heads, DZ_Characters_Masks, DZ_Characters_Pants, DZ_Characters_Shoes, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Data
  • Vanilla_Retexture_Welliton requiredVersion 0.1 — requires DZ_Data
  • Vanilla_Welliton_Retexture_Black_Camo requiredVersion 0.1 —
    requires 12 addons DZ_Characters_Backpacks, DZ_Characters_Belts, DZ_Characters_Glasses, DZ_Characters_Gloves, DZ_Characters_Headgear, DZ_Characters_Heads, DZ_Characters_Masks, DZ_Characters_Pants, DZ_Characters_Shoes, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Data
  • Vanilla_Welliton_RetextureGucci_Black requiredVersion 0.1 —
    requires 12 addons DZ_Characters_Backpacks, DZ_Characters_Belts, DZ_Characters_Glasses, DZ_Characters_Gloves, DZ_Characters_Headgear, DZ_Characters_Heads, DZ_Characters_Masks, DZ_Characters_Pants, DZ_Characters_Shoes, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Data
  • Vanilla_Welliton_RetextureSamurai requiredVersion 0.1 —
    requires 12 addons DZ_Characters_Backpacks, DZ_Characters_Belts, DZ_Characters_Glasses, DZ_Characters_Gloves, DZ_Characters_Headgear, DZ_Characters_Heads, DZ_Characters_Masks, DZ_Characters_Pants, DZ_Characters_Shoes, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Data
  • Vanilla_Welliton_Retexture_DG requiredVersion 0.1 —
    requires 12 addons DZ_Characters_Backpacks, DZ_Characters_Belts, DZ_Characters_Glasses, DZ_Characters_Gloves, DZ_Characters_Headgear, DZ_Characters_Heads, DZ_Characters_Masks, DZ_Characters_Pants, DZ_Characters_Shoes, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Data
  • Vanilla_Welliton_Retexture_ED requiredVersion 0.1 —
    requires 12 addons DZ_Characters_Backpacks, DZ_Characters_Belts, DZ_Characters_Glasses, DZ_Characters_Gloves, DZ_Characters_Headgear, DZ_Characters_Heads, DZ_Characters_Masks, DZ_Characters_Pants, DZ_Characters_Shoes, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Data
  • Vanilla_Welliton_Retexture_EMR_H requiredVersion 0.1 —
    requires 12 addons DZ_Characters_Backpacks, DZ_Characters_Belts, DZ_Characters_Glasses, DZ_Characters_Gloves, DZ_Characters_Headgear, DZ_Characters_Heads, DZ_Characters_Masks, DZ_Characters_Pants, DZ_Characters_Shoes, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Data
  • Vanilla_Welliton_Retexture_EMR requiredVersion 0.1 —
    requires 12 addons DZ_Characters_Backpacks, DZ_Characters_Belts, DZ_Characters_Glasses, DZ_Characters_Gloves, DZ_Characters_Headgear, DZ_Characters_Heads, DZ_Characters_Masks, DZ_Characters_Pants, DZ_Characters_Shoes, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Data
  • Vanilla_Welliton_Retexture_GB requiredVersion 0.1 —
    requires 12 addons DZ_Characters_Backpacks, DZ_Characters_Belts, DZ_Characters_Glasses, DZ_Characters_Gloves, DZ_Characters_Headgear, DZ_Characters_Heads, DZ_Characters_Masks, DZ_Characters_Pants, DZ_Characters_Shoes, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Data
  • Welliton_Retexture_Ghillie requiredVersion 0.1 — requires DZ_Characters_Backpacks
  • Vanilla_Welliton_Retexture_Green_H requiredVersion 0.1 —
    requires 12 addons DZ_Characters_Backpacks, DZ_Characters_Belts, DZ_Characters_Glasses, DZ_Characters_Gloves, DZ_Characters_Headgear, DZ_Characters_Heads, DZ_Characters_Masks, DZ_Characters_Pants, DZ_Characters_Shoes, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Data
  • Grey_Camo_Vanilla_Retexture_Grey_Camo requiredVersion 0.1 —
    requires 12 addons DZ_Characters_Backpacks, DZ_Characters_Belts, DZ_Characters_Glasses, DZ_Characters_Gloves, DZ_Characters_Headgear, DZ_Characters_Heads, DZ_Characters_Masks, DZ_Characters_Pants, DZ_Characters_Shoes, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Data
  • Vanilla_Welliton_Retexture_Gucci requiredVersion 0.1 —
    requires 12 addons DZ_Characters_Backpacks, DZ_Characters_Belts, DZ_Characters_Glasses, DZ_Characters_Gloves, DZ_Characters_Headgear, DZ_Characters_Heads, DZ_Characters_Masks, DZ_Characters_Pants, DZ_Characters_Shoes, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Data
  • Vanilla_Welliton_Retexture_MARPAT requiredVersion 0.1 —
    requires 12 addons DZ_Characters_Backpacks, DZ_Characters_Belts, DZ_Characters_Glasses, DZ_Characters_Gloves, DZ_Characters_Headgear, DZ_Characters_Heads, DZ_Characters_Masks, DZ_Characters_Pants, DZ_Characters_Shoes, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Data
  • Vanilla_Welliton_Retexture_NWU requiredVersion 0.1 —
    requires 12 addons DZ_Characters_Backpacks, DZ_Characters_Belts, DZ_Characters_Glasses, DZ_Characters_Gloves, DZ_Characters_Headgear, DZ_Characters_Heads, DZ_Characters_Masks, DZ_Characters_Pants, DZ_Characters_Shoes, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Data
  • Vanilla_Welliton_Retexture_RR_Admin requiredVersion 0.1 —
    requires 12 addons DZ_Characters_Backpacks, DZ_Characters_Belts, DZ_Characters_Glasses, DZ_Characters_Gloves, DZ_Characters_Headgear, DZ_Characters_Heads, DZ_Characters_Masks, DZ_Characters_Pants, DZ_Characters_Shoes, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Data
  • Vanilla_Welliton_Retexture_NWU requiredVersion 0.1 —
    requires 12 addons DZ_Characters_Backpacks, DZ_Characters_Belts, DZ_Characters_Glasses, DZ_Characters_Gloves, DZ_Characters_Headgear, DZ_Characters_Heads, DZ_Characters_Masks, DZ_Characters_Pants, DZ_Characters_Shoes, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Data
  • Vanilla_Welliton_Retexture_STICK requiredVersion 0.1 —
    requires 12 addons DZ_Characters_Backpacks, DZ_Characters_Belts, DZ_Characters_Glasses, DZ_Characters_Gloves, DZ_Characters_Headgear, DZ_Characters_Heads, DZ_Characters_Masks, DZ_Characters_Pants, DZ_Characters_Shoes, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Data
  • Vanilla_Welliton_Retexture_UCP requiredVersion 0.1 —
    requires 12 addons DZ_Characters_Backpacks, DZ_Characters_Belts, DZ_Characters_Glasses, DZ_Characters_Gloves, DZ_Characters_Headgear, DZ_Characters_Heads, DZ_Characters_Masks, DZ_Characters_Pants, DZ_Characters_Shoes, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Data
  • Vanilla_Welliton_Retexture_White_Pixel requiredVersion 0.1 —
    requires 12 addons DZ_Characters_Backpacks, DZ_Characters_Belts, DZ_Characters_Glasses, DZ_Characters_Gloves, DZ_Characters_Headgear, DZ_Characters_Heads, DZ_Characters_Masks, DZ_Characters_Pants, DZ_Characters_Shoes, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Data

ZenSplitItemUI.pbo

  • ZenSplitItemUI requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • ZenSplitItemUI requiredVersion 0.1 — requires DZ_Data, DZ_Scripts

cars.pbo

  • Real_Names requiredVersion 0.1 — requires DZ_Data, DZ_Vehicles_Wheeled

penetration.pbo

  • Rearmed_DZ_Penetration_Overwrite — no requiredAddons

weapon_firearms.pbo

  • Real_Names requiredVersion 0.1 —
    requires 42 addons DZ_Data, DZ_Pistols_1911, DZ_Pistols_CZ75, DZ_Pistols_DE, DZ_Pistols_Derringer, DZ_Pistols_Encore, DZ_Pistols_FNX45, DZ_Pistols_Glock, DZ_Pistols_Magnum, DZ_Pistols_mkii, DZ_Pistols_p1, DZ_Pistols_pmm, DZ_Weapons_Firearms_AK101, DZ_Weapons_Firearms_AK74, DZ_Weapons_Firearms_AKM, DZ_Weapons_Firearms_aug, DZ_Weapons_Firearms_B95, DZ_Weapons_Firearms_CZ527, DZ_Weapons_Firearms_CZ550, DZ_Weapons_Firearms_cz61, DZ_Weapons_Firearms_FAL, DZ_Weapons_Firearms_Famas, DZ_Weapons_Firearms_IZH18, DZ_Weapons_Firearms_M14, DZ_Weapons_Firearms_M16A2, DZ_Weapons_Firearms_M4, DZ_Weapons_Firearms_MosinNagant, DZ_Weapons_Firearms_MP5, DZ_Weapons_Firearms_PP19, DZ_Weapons_Firearms_Repeater, DZ_Weapons_Firearms_Ruger1022, DZ_Weapons_Firearms_Scout, DZ_Weapons_Firearms_SKS, DZ_Weapons_Firearms_SSG82, DZ_Weapons_Firearms_SVD, DZ_Weapons_Firearms_UMP, DZ_Weapons_Firearms_VSS, DZ_Weapons_Firearms_Winchester70, DZ_Weapons_Firearms_SaigaK, DZ_Weapons_Shotguns_Izh18Shotgun, DZ_Weapons_Shotguns_Izh43, DZ_Weapons_Shotguns_MP133

weapon_magazines.pbo

  • Real_Names requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Magazines

weapon_muzzles.pbo

  • Real_Names requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Muzzles

weapon_supports.pbo

  • Real_Names requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Supports

weapons_explosives.pbo

  • Real_Names requiredVersion 0.1 — requires DZ_Data

census 1.1 · findings 1.1 · hash 9c762721d5e16173