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BoomLay's Things

The idea behind this mod was to create craftable furniture that makes sense. That's why most things revolve around a simple wooden pallet, because it's great for building furniture yourself. The wooden pallet can be found by players or crafted by themselves. In addition, the pallet can be broken down into Planks and nails. A lot of other things have come up around this idea, have a look at this feature-list:… (more)

The idea behind this mod was to create craftable furniture that makes sense. That's why most things revolve around a simple wooden pallet, because it's great for building furniture yourself. The wooden pallet can be found by players or crafted by themselves. In addition, the pallet can be broken down into Planks and nails. A lot of other things have come up around this idea, have a look at this feature-list: Features of this Mod: - Craftable furniture and storage. - Decorative items like plants, and paintings. - Items with cool mechanics, like: a working fridge, a working rain collector advanced crafting on the workbench improved repairing with a repair bench a Solarpanel some new lamps indoor stove personal storage - available at every deposit point a coffee and a snack vending machine for traders a cool storage for wooden logs or firewood a trashcan a greenhouse ... - many config possibilities - an integrated spawning system, that can also ignite spawned fireplaces (like BarrelHoles or my static version of the stove barrel). This mod is multilingual... not because I'm linguistically gifted, but thanks to the GDZ stringtable creator. If there are any Bugs or incompatibilities, please join my discord server and report them. Klick here to join my DISCORD Information for Players - CRAFTING: Have a look at this list to see what you need for crafting: Crafting List. Crafting may be disabled by your server owner. Other Items: The indoor plants, the paintings and the carpets are NOT craftable. Information for Players - DISMANTLING: Wooden Pallets can be dismantled to gather Planks and Nails. The amount you get and the Tools you need may vary depending on the server settings. Default Tools are: Hatchet, Wood Axe, Firefighter Axe, Crowbar, Pickaxe Default outcome: 6 Planks and 20 Nails By default you can use a screwdriver or pliers to dismantle furniture - but your server owner can configure the possible tools. If crafting is enabled, dismantling will always return the crafting Kit. Whether or not you get the materials back depends on the configuration of the server owner. If crafting is disabled, you will always get a prefab Kit in form of a cardbox. To dismantle the greenhouse, you need to be inside the greenhouse and aim at the middle of the greenhouse (with tool in hand). Information for Server Owners: There are a lot of things in this mod, that you can configure. Have look at this Guide to get all possibilities explained: BL_Things Config Guilde The directory 00_Info in the mod files, contains an example types.xml and a Delta-Version of the latest Update. You can also find a sample configuration of the recipes for the Expansion Book in the same folder. There is an integrated spawning system to spawn Items ( see config guide ). You can also use this to autoignite everything that is based on a fireplace. "Static" Items ( not for players ) in this Mod: bl_large_depot Large deposit point where Players can access their personal deposit container. bl_small_depot The small version of a deposit point - in case you don't have that much space available. bldr_bl_wooden_lantern A wooden lantern, that can be placed via editor/admintool/trader or my own spawning system. Use this lantern to illuminate places like your trader. The light of the lantern doesn't cast shadows. If you need light in an area with artificial Darkness, use the "..._DAY" version of the lantern. bl_snackomat_TRADER A little fun-object... players can buy a random snack at this snack vending machine. Works with Trader by Jones, TraderPlus and Expansion Market. bl_coffee_machine_TRADER A trader version of my coffee machine. Players can buy a cup of coffee at it. Works with Trader by Jones, Trader Plus and Expansion Market. BarrelHoles_bl_stove Previously this version of my stove barrel was ment to be spawned and ignited by trader mods. This is why it's called "BarrelHoles", because I had to fake a Barrel for this. Now you should spawn this stove via my integrated spawning system and set "autoignite" to "1". Consider joining my discord server to get all update information. Check out my other mod for craftable things. If you like my work, feel free to buy me a Coffee. Klick here to join my DISCORD This work is licensed under a Creative Commons License Agreemen Creative Commons Attribution - NonCommercial - ShareAlike 4.0 International This means you are allowed to repack this mod in a serverpack - as long as you give propper credits.

Workshop 2860643107 · mod updated 2023-03-05 · analyzed 2026-10-03 08:51 UTC · history · 173 script files

EquipmentMechanicsProps Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
Heavier than 59% of 328 scripted mods analyzed.

0.0032% of each server frame at 100 players (0.032 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 17 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • This mod
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 41 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Every-frame hooks carry 77% of this mod's structural load. 0.032 ms/s in all.

77%Every-frame hooks · 77%
1 hook · 0.025 ms/s
22%Event hooks · 22%
21 hooks · 0.0072 ms/s
Lifecycle hooks · <0.1%
5 hooks · 0.00001 ms/s
Every-frame hooksrun every server frame 1 hook 0.025 ms/s 77% MissionServer.OnUpdate
Event hooksrun when something happens: an inventory move, a hit, an action 21 hooks 0.0072 ms/s 22% WoodenLog.EEItemLocationChanged, ActionDrink.ActionCondition, ActionLightItemOnFire.ActionCondition and 8 more
Lifecycle hooksrun when an entity is created, loaded or deleted 5 hooks 0.00001 ms/s <0.1% Edible_Base.OnStoreLoad, Edible_Base.OnStoreSave, MissionServer.OnInit and 1 more

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

OnUpdate on MissionServer
every server frame
timer
EEItemLocationChanged on WoodenLog
every inventory move
no I/O, timers or RPC
SetActions × 6 classes
per event
no I/O, timers or RPC
ActionCondition × 2 classes
per event
no I/O, timers or RPC super() on some paths
ActionCondition on ActionDrink
per event
no I/O, timers or RPC replaces vanilla
CanReceiveAttachment on ItemBase
per event
no I/O, timers or RPC replaces vanilla

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 91 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionConstructor.RegisterActions — yes ✓ bl_carpet.pbo::scripts\4_World\classes\Constructor.c:3
ActionConstructor.RegisterActions — yes ✓ bl_deposit.pbo::scripts\4_World\classes\actions\Constructor.c:3
ActionConstructor.RegisterActions — yes ✓ bl_lamps.pbo::scripts\4_World\classes\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ bl_paintings.pbo::scripts\4_World\classes\actions\Constructor.c:3
ActionConstructor.RegisterActions — yes ✓ bl_pallet_bed.pbo::scripts\4_World\classes\action\Constructor.c:3
ActionConstructor.RegisterActions — yes ✓ bl_shared_data.pbo::scripts\4_World\classes\actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ bl_specials.pbo::scripts\4_World\classes\action\Constructor.c:3
ActionConstructor.RegisterActions — yes ✓ bl_stove.pbo::scripts\4_World\classes\Constructor.c:3
ActionConstructor.RegisterActions — yes ✓ pallet.pbo::scripts\4_World\classes\actions\Constructor.c:3
ActionDrink.ActionCondition T2 yes ✗ none bl_specials.pbo::scripts\4_World\classes\ModdedActionDrink.c:4
ActionLightItemOnFire.ActionCondition T2 yes conditional bl_stove.pbo::scripts\4_World\entities\itembase\bl_stove_barrel.c:492
ActionTogglePlaceObject.ActionCondition T2 yes conditional bl_pallet_bed.pbo::scripts\4_World\classes\action\ModdedTogglePlaceObjects.c:3
ActionTogglePlaceObject.ActionCondition T2 yes conditional bl_pallet_box.pbo::scripts\4_World\classes\action\ModdedTogglePlaceObjects.c:4
ActionTogglePlaceObject.ActionCondition T2 yes conditional bl_pallet_table.pbo::scripts\4_World\classes\action\ModdedTogglePlaceObjects.c:3
ActionTogglePlaceObject.ActionCondition T2 yes conditional bl_rain_collector.pbo::scripts\4_World\classes\actions\ModdedTogglePlaceObjects.c:4
ActionTogglePlaceObject.ActionCondition T2 yes conditional bl_shared_data.pbo::scripts\4_World\classes\actions\ModdedTogglePlaceObjects.c:3
ActionTogglePlaceObject.ActionCondition T2 yes conditional bl_stove.pbo::scripts\4_World\classes\ModdedTogglePlaceObjects.c:4
Blowtorch.SetActions T2 yes ✓ bl_specials.pbo::scripts\4_World\entities\itembase\ModdedBlowtorch.c:3
Clothing.CanReceiveItemIntoCargoClothingConditions — yes ✗ none bl_shared_data.pbo::scripts\4_World\clothing_fix.c:30
Clothing.CanLoadItemIntoCargoClothingConditions — yes ✗ none bl_shared_data.pbo::scripts\4_World\clothing_fix.c:40
Clothing.SmershException — yes ✗ none bl_shared_data.pbo::scripts\4_World\clothing_fix.c:50
Edible_Base.OnStoreSave T3 yes ✓ bl_fridge.pbo::scripts\4_World\entities\ModdedEdibleBase.c:6
Edible_Base.OnStoreLoad T3 yes ✓ bl_fridge.pbo::scripts\4_World\entities\ModdedEdibleBase.c:14
Hologram.ProjectionBasedOnParent — yes conditional bl_pallet_bed.pbo::scripts\4_World\holo.c:4
Hologram.GetProjectionName — yes conditional bl_pallet_bed.pbo::scripts\4_World\holo.c:15
Hologram.PlaceEntity — yes conditional bl_pallet_bed.pbo::scripts\4_World\holo.c:30
Hologram.EvaluateCollision — yes conditional bl_pallet_bed.pbo::scripts\4_World\holo.c:41
Hologram.GetDefaultOrientation — yes ✓ bl_pallet_bed.pbo::scripts\4_World\holo.c:52
Hologram.SetProjectionPosition — yes conditional bl_pallet_bed.pbo::scripts\4_World\holo.c:64
Hologram.ProjectionBasedOnParent — yes conditional bl_shared_data.pbo::scripts\4_World\holo.c:4
Hologram.GetProjectionName — yes conditional bl_shared_data.pbo::scripts\4_World\holo.c:15
Hologram.PlaceEntity — yes conditional bl_shared_data.pbo::scripts\4_World\holo.c:27
Hologram.EvaluateCollision — yes conditional bl_shared_data.pbo::scripts\4_World\holo.c:38
Hologram.GetDefaultOrientation — yes ✓ bl_shared_data.pbo::scripts\4_World\holo.c:49
Hologram.RefreshVisual — yes conditional bl_shared_data.pbo::scripts\4_World\holo.c:61
Hologram.SetProjectionPosition — yes conditional bl_shared_data.pbo::scripts\4_World\holo.c:89
Hologram.GetProjectionEntityPosition — yes conditional bl_shared_data.pbo::scripts\4_World\holo.c:125
Hologram.ProjectionBasedOnParent — yes conditional bl_stove.pbo::scripts\4_World\entities\itembase\holo.c:4
Hologram.GetProjectionName — yes conditional bl_stove.pbo::scripts\4_World\entities\itembase\holo.c:15
Hologram.PlaceEntity — yes conditional bl_stove.pbo::scripts\4_World\entities\itembase\holo.c:30
Hologram.EvaluateCollision — yes conditional bl_stove.pbo::scripts\4_World\entities\itembase\holo.c:41
Hologram.GetDefaultOrientation — yes ✓ bl_stove.pbo::scripts\4_World\entities\itembase\holo.c:52
Hologram.SetProjectionPosition — yes conditional bl_stove.pbo::scripts\4_World\entities\itembase\holo.c:64
Hologram.RefreshVisual — yes conditional bl_stove.pbo::scripts\4_World\entities\itembase\holo.c:83
ItemBase.SetActions T2 yes ✓ bl_pallet_bed.pbo::scripts\4_World\entities\itembase\ModdedItemBase.c:3
ItemBase.SetActions T2 yes ✓ bl_shared_data.pbo::scripts\4_World\classes\actions\ModdedItemBase.c:3
ItemBase.CanReceiveAttachment T2 yes ✗ none bl_shared_data.pbo::scripts\4_World\clothing_fix.c:6
ItemBase.SetActions T2 yes ✓ bl_stove.pbo::scripts\4_World\entities\itembase\ModdedItemBase.c:3
ItemBase.SetActions T2 yes ✓ pallet.pbo::scripts\4_World\entities\ModdedItemBase.c:3
MissionGameplay.OnMissionStart T3 yes ✓ bl_shared_data.pbo::scripts\5_Mission\ModdedMissionGameplay.c:3
MissionGameplay.OnMissionStart T3 yes ✓ bl_specials.pbo::scripts\5_Mission\ModdedMissionGameplay.c:4
MissionServer.OnInit T3 yes ✓ bl_shared_data.pbo::scripts\5_Mission\ModdedMissionServer.c:8
MissionServer.OnMissionFinish T3 yes ✓ bl_shared_data.pbo::scripts\5_Mission\ModdedMissionServer.c:66
MissionServer.OnUpdate T0 yes ✓ bl_shared_data.pbo::scripts\5_Mission\ModdedMissionServer.c:82
MissionServer.OnInit T3 yes ✓ bl_specials.pbo::scripts\5_Mission\ModdedMissionServer.c:5
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ bl_carpet.pbo::scripts\4_World\manbase\dayzplayer\ModdedPlayercfgBase.c:4
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ bl_fridge.pbo::scripts\4_World\entities\manbase\dayzplayer\ModdedPlayercfgBase.c:4
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ bl_lamps.pbo::scripts\4_World\entities\manbase\dayzplayer\ModdedPlayercfgBase.c:4
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ bl_lamps.pbo::scripts\4_World\entities\manbase\dayzplayer\ModdedPlayercfgBase.c:13
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ bl_paintings.pbo::scripts\4_World\manbase\ModdedPlayercfgBase.c:5
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ bl_paintings.pbo::scripts\4_World\manbase\ModdedPlayercfgBase.c:17
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ bl_pallet_bed.pbo::scripts\4_World\entities\manbase\dayzplayer\ModdedPlayercfgBase.c:4
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ bl_pallet_box.pbo::scripts\4_World\entities\manbase\dayzplayer\ModdedPlayercfgBase.c:4
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ bl_pallet_box.pbo::scripts\4_World\entities\manbase\dayzplayer\ModdedPlayercfgBase.c:10
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ bl_pallet_cabinet.pbo::scripts\4_World\entities\manbase\dayzplayer\ModdedPlayercfgBase.c:4
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ bl_pallet_cabinet.pbo::scripts\4_World\entities\manbase\dayzplayer\ModdedPlayercfgBase.c:13
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ bl_pallet_table.pbo::scripts\4_World\entities\manbase\dayzplayer\ModdedPlayercfgBase.c:4
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ bl_pallet_table.pbo::scripts\4_World\entities\manbase\dayzplayer\ModdedPlayercfgBase.c:13
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ bl_plants.pbo::scripts\4_World\manbase\dayzplayer\ModdedPlayercfgBase.c:4
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ bl_rain_collector.pbo::scripts\4_World\entities\manbase\dayzplayer\ModdedPlayercfgBase.c:5
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ bl_shared_data.pbo::scripts\4_World\entities\manbase\dayzplayer\ModdedPlayercfgBase.c:4
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ bl_shared_data.pbo::scripts\4_World\entities\manbase\dayzplayer\ModdedPlayercfgBase.c:10
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ bl_specials.pbo::scripts\4_World\entities\manbase\dayzplayer\ModdedPlayercfgBase.c:4
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ bl_specials.pbo::scripts\4_World\entities\manbase\dayzplayer\ModdedPlayercfgBase.c:14
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ bl_specials.pbo::scripts\4_World\entities\manbase\dayzplayer\ModdedPlayercfgBase.c:26
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ bl_stove.pbo::scripts\4_World\entities\manbase\dayzplayer\ModdedPlayercfgBase.c:4
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ pallet.pbo::scripts\4_World\entities\manbase\dayzplayer\ModdedPlayercfgBase.c:4
PlayerBase.SetActions T2 yes ✓ bl_carpet.pbo::scripts\4_World\classes\playerbase.c:3
PlayerBase.Init — yes ✓ bl_deposit.pbo::scripts\4_World\manbase\ModdedPlayerBase.c:7
PlayerBase.OnSelectPlayer — yes ✓ bl_deposit.pbo::scripts\4_World\manbase\ModdedPlayerBase.c:16
PlayerBase.SetActions T2 yes ✓ bl_pallet_bed.pbo::scripts\4_World\classes\action\playerbase.c:3
PlayerBase.SetActions T2 yes ✓ bl_specials.pbo::scripts\4_World\entities\playerbase.c:3
PluginManager.Init — yes ✓ bl_specials.pbo::scripts\4_World\classes\PluginRegister.c:4
PluginRecipesManagerBase.RegisterRecipies — yes ✓ bl_shared_data.pbo::scripts\4_World\classes\recipes\register.c:3
RainProcurementManager.InitRainProcurement — yes conditional bl_rain_collector.pbo::scripts\4_World\entities\itembase\ModdedRainProcurementManager.c:17
RainProcurementManager.RainProcurementCheck — yes conditional bl_rain_collector.pbo::scripts\4_World\entities\itembase\ModdedRainProcurementManager.c:32
Screwdriver.SetActions T2 yes ✓ bl_specials.pbo::scripts\4_World\classes\action\ModdedScrewdriver.c:3
Shovel.SetActions T2 yes ✓ bl_specials.pbo::scripts\4_World\entities\itembase\ModdedShovel.c:3
WoodenLog.EEItemLocationChanged T2 yes ✓ bl_specials.pbo::scripts\4_World\entities\itembase\bl_logstorage.c:162
WoodenLog.OnQuantityChanged — yes ✓ bl_specials.pbo::scripts\4_World\entities\itembase\bl_logstorage.c:176
WoodenLog.SetActions T2 yes ✓ bl_specials.pbo::scripts\4_World\entities\itembase\bl_logstorage.c:188
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
MissionServer.OnUpdateT0 1000.0measured0.0248
WoodenLog.EEItemLocationChangedT2 130.0measured0.0032
PlayerBase.SetActionsT2 8.0placeholder0.0002
ActionTogglePlaceObject.ActionConditionT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
ItemBase.SetActionsT2 8.0placeholder0.0002
ActionTogglePlaceObject.ActionConditionT2 8.0placeholder0.0002
ActionTogglePlaceObject.ActionConditionT2 8.0placeholder0.0002
ActionTogglePlaceObject.ActionConditionT2 8.0placeholder0.0002
ItemBase.SetActionsT2 8.0placeholder0.0002
ActionTogglePlaceObject.ActionConditionT2 8.0placeholder0.0002
ItemBase.CanReceiveAttachmentT2 8.0placeholder0.0002
Screwdriver.SetActionsT2 8.0placeholder0.0002
ActionDrink.ActionConditionT2 8.0placeholder0.0002
WoodenLog.SetActionsT2 8.0placeholder0.0002
Blowtorch.SetActionsT2 8.0placeholder0.0002
Shovel.SetActionsT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
ActionTogglePlaceObject.ActionConditionT2 8.0placeholder0.0002
ActionLightItemOnFire.ActionConditionT2 8.0placeholder0.0002
ItemBase.SetActionsT2 8.0placeholder0.0002
ItemBase.SetActionsT2 8.0placeholder0.0002
Edible_Base.OnStoreSaveT3 0.1placeholder0.0000
Edible_Base.OnStoreLoadT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.OnMissionFinishT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000

Includes 0.004 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

bl_carpet.pbo

  • bl_anatolian_carpet requiredVersion 0.1 — requires DZ_Data, bl_shared_data
  • bl_carpet requiredVersion 0.1 — requires DZ_Data, bl_shared_data

bl_deposit.pbo

  • bl_deposit requiredVersion 0.1 — requires DZ_Data, bl_shared_data

bl_fridge.pbo

  • bl_pallet_tables requiredVersion 0.1 — requires DZ_Data, bl_pallet, bl_shared_data
  • bl_fridge requiredVersion 0.1 — requires DZ_Data, bl_pallet, bl_shared_data

bl_lamps.pbo

  • bl_lamps requiredVersion 0.1 — requires DZ_Data, bl_shared_data
  • bl_desklamp requiredVersion 0.1 — requires DZ_Data, bl_shared_data
  • bl_floorlamp requiredVersion 0.1 — requires DZ_Data, bl_shared_data
  • bl_spotlight requiredVersion 0.1 — requires DZ_Data, bl_shared_data

bl_paintings.pbo

  • bl_paintings requiredVersion 0.1 — requires DZ_Data, bl_shared_data
  • bl_oilpaintings requiredVersion 0.1 — requires DZ_Data, bl_shared_data

bl_pallet_bed.pbo

  • bl_pallet_bed requiredVersion 0.1 — requires DZ_Data, bl_pallet, bl_shared_data
  • bl_pallet_bed requiredVersion 0.1 — requires DZ_Data, bl_pallet, bl_shared_data

bl_pallet_box.pbo

  • bl_pallet_box requiredVersion 0.1 — requires DZ_Data, bl_pallet
  • bl_pallet_box requiredVersion 0.1 — requires DZ_Data, bl_shared_data
  • bl_pallet_box_slots requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Consumables
  • bl_pallet_box_sounds requiredVersion 0.1 — requires DZ_Data, DZ_Sounds_Effects

bl_pallet_cabinet.pbo

  • bl_pallet_cabinet requiredVersion 0.1 — requires DZ_Data, bl_pallet
  • bl_pallet_cabinet requiredVersion 0.1 — requires DZ_Data, bl_pallet, bl_shared_data

bl_pallet_table.pbo

  • bl_pallet_table requiredVersion 0.1 — requires DZ_Data, bl_pallet, bl_shared_data
  • bl_pallet_tables requiredVersion 0.1 — requires DZ_Data, bl_pallet, bl_shared_data

bl_plants.pbo

  • bl_bonsai requiredVersion 0.1 — requires DZ_Data, bl_shared_data
  • bl_mirabilis requiredVersion 0.1 — requires DZ_Data, bl_shared_data
  • bl_plants requiredVersion 0.1 — requires DZ_Data, bl_shared_data
  • bl_dieffenbachia requiredVersion 0.1 — requires DZ_Data, bl_shared_data
  • bl_monstera requiredVersion 0.1 — requires DZ_Data, bl_shared_data

bl_rain_collector.pbo

  • bl_rain_collector requiredVersion 0.1 — requires DZ_Data, bl_pallet
  • bl_rain_collector requiredVersion 0.1 — requires DZ_Data, bl_pallet
  • bl_rain_collector_slots requiredVersion 0.1 — requires DZ_Data, DZ_Vehicles_Parts

bl_shared_data.pbo

  • bl_shared_data requiredVersion 0.1 — requires DZ_Data
  • bl_old_crate requiredVersion 0.1 — requires DZ_Data, bl_shared_data_slots
  • bl_paint_tube requiredVersion 0.1 — requires DZ_Data, bl_shared_data_slots
  • bl_shared_data_slots requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Gear_Containers, DZ_Gear_Navigation, DZ_Weapons_Melee_Blade, DZ_Gear_Tools, DZ_Weapons_Melee_Blunt, DZ_Weapons_Firearms
  • bl_shared_data_sounds requiredVersion 0.1 — requires DZ_Data, DZ_Sounds_Effects

bl_specials.pbo

  • bl_special_coffee_bag requiredVersion 0.1 — requires DZ_Data, bl_pallet, bl_shared_data
  • bl_special_coffee_machine requiredVersion 0.1 — requires DZ_Data, bl_pallet, bl_shared_data
  • bl_coffee requiredVersion 0.1 — requires DZ_Data, bl_pallet, bl_shared_data, DZ_Gear_Drinks
  • bl_special requiredVersion 0.1 — requires DZ_Data, bl_pallet
  • bl_extension_cable requiredVersion 0.1 — requires DZ_Data, bl_shared_data
  • bl_food requiredVersion 0.1 — requires DZ_Data, bl_shared_data
  • bl_greenhouse requiredVersion 0.1 — requires DZ_Data, bl_shared_data
  • bl_infoboard requiredVersion 0.1 — requires DZ_Data, bl_pallet, bl_shared_data
  • bl_old_anvil requiredVersion 0.1 — requires DZ_Data, bl_shared_data
  • bl_repairbench requiredVersion 0.1 — requires DZ_Data, bl_shared_data
  • bl_solarpanel requiredVersion 0.1 — requires DZ_Data, bl_pallet, bl_shared_data
  • bl_trashcan requiredVersion 0.1 — requires DZ_Data, bl_pallet, bl_shared_data
  • bl_trashcan requiredVersion 0.1 — requires DZ_Data, bl_pallet, bl_shared_data, DZ_Gear_Consumables
  • bl_workbench requiredVersion 0.1 — requires DZ_Data, bl_shared_data

bl_stove.pbo

  • bl_stove requiredVersion 0.1 — requires DZ_Data, bl_shared_data
  • bl_stove_slots requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Consumables, DZ_Scripts
  • bl_stove_barrel requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Cooking

pallet.pbo

  • bl_pallet requiredVersion 0.1 — requires DZ_Data

census 1.1 · findings 1.1 · hash ede72764843ffb6c