sVisual_experimental
Information WARNING This is an experimental version of the mod meant for testing purposes. It may be unstable; use at your own risk. sVisual aims to improve the PostProcessing effects and make them easier to work with, while allowing for extensibility and easy tweaking. It also adds some new features like: Dynamic Depth of Field Headbob Motion blur Camera improvements Need help? Come over to my DISCORD Modding… (more)
Information WARNING This is an experimental version of the mod meant for testing purposes. It may be unstable; use at your own risk. sVisual aims to improve the PostProcessing effects and make them easier to work with, while allowing for extensibility and easy tweaking. It also adds some new features like: Dynamic Depth of Field Headbob Motion blur Camera improvements Need help? Come over to my DISCORD Modding sVisual has been made with the primary goal of being modified / used by other mods too, so you can modify the effects I've already implemented or make completely new ones. You could for example change the saturation, the radial blur, the overlay color and so on upon eating a certain food, doing certain action or whatever you could achieve. How to use it The core of this mod is the PPEManager, which takes care of all PostProcess Effects, defined using a PPEParams. To define a PPEParams you can do as follow: PPEParams myPPE = new PPEParams(); myPPE.setVignette(intensity, color); myPPE.setRadialBlur(powerX, powerY, offsetX, offsetY); myPPE.setChromAber(powerX, powerY); //more... To apply it, "hand it over" to the PPEManager, which will calculate the correct value of all active PPEParam and then apply it: PPEManager.activate(myPPE); Animations! sVisual also allows for animations! Can be easily defined as follows: class MyCoolAnimation: PPELoopedParams{ override void onAnimate(float deltaTime){ /* change PPE values here setOverlay(...); setChromAber(...); setCameraEffects(...); */ setVignetteIntensity( Math.Sin(getTime()) ); } } and then activate it: To apply it, "hand it over" to the PPEManager, which will calculate the correct value of all active PPEParams and then apply it: PPEManager.activate(myCoolAnimation); Github page For a better insight give a look at the github page: github.com/simonvic/sVisual Monetization You are hereby given monetization approval, as long as you follow the DayZ Server Monetization rules and have obtained permission from Bohemia Repack You are NOT allowed to repack any part of this mod, unless given my explicit consent Contact me Found a bug or want to give a suggestion? Feel free to contact me! Discord server: DISCORD Buy me a coffee
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