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Freezing Mutant

New Update With Own Mutant With this Mod you'll get Freezin Mutant on your server. a .JSON will be generated with all the params you need for tweaking and selecting the zombie/mutant you want. Classname: NYFreezingMutant "IceAll": [ { "qtyTemp": 200.0, //Temper under Zero "qtyShock": 14.0, //Shock per Sec while in the Radius "radiusTemp": 20.0, //Radius "radiusExplosion": 5.0, //Radius within when the zombie die… (more)

New Update With Own Mutant With this Mod you'll get Freezin Mutant on your server. a .JSON will be generated with all the params you need for tweaking and selecting the zombie/mutant you want. Classname: NYFreezingMutant "IceAll": [ { "qtyTemp": 200.0, //Temper under Zero "qtyShock": 14.0, //Shock per Sec while in the Radius "radiusTemp": 20.0, //Radius "radiusExplosion": 5.0, //Radius within when the zombie die Shock and Wet you "freezeTimer": 5 //Seconds in which the player is frozen after the zombie's death } ] } "IceClothDamage": [ { "pristineProtection": 1.0, // Multiplier for Cloth Protection "wornProtection": 0.75, // Multiplier for Cloth Protection "damagedProtection": 0.5, // Multiplier for Cloth Protection "badlyDamagedProtection": 0.25 // Multiplier for Cloth Protection // RUINED = 0 Protection } ], "IceClothAll": [ { "clothName": "GasMask", //Clothes protection for Temperature and Shock ( in Percentage ) "protection": 100 }, { "clothName": "GP5GasMask", "protection": 50 } ] Protection shock and wetness are based on the distance. Join My Discord for more information about the Mod:

Workshop 2867537797

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 2 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.