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GSC Gameworld Assets OLD

This mod is no longer being worked on. Apologies for this but team members do move on. You can find "GSC Gameworld Assets 2026" for the updated 2026 version https://steamcommunity.com/sharedfiles/filedetails/?id=3711012403 GSC TERMS! 1. The third party software (e.g. EULA of the game where you wish to implement GSC assets) allows you to use third party assets. 2. Such mods/maps must at all times remain… (more)

This mod is no longer being worked on. Apologies for this but team members do move on. You can find "GSC Gameworld Assets 2026" for the updated 2026 version https://steamcommunity.com/sharedfiles/filedetails/?id=3711012403 GSC TERMS! 1. The third party software (e.g. EULA of the game where you wish to implement GSC assets) allows you to use third party assets. 2. Such mods/maps must at all times remain non-commercial. 3. It must be evident that your project is not official, has no connection to GSC. This may be implemented by showing the messages on the greeting page of the map/server/launcher/loading screens or by other means that would allow the user to clearly understand that. Something along the lines “This mod/map is based on the S.T.A.L.K.E.R. universe and its assets which are created and fully owned by GSC Game World studio. This is fan made creation and it has no affiliation to GSC Game World Studio” 4. It must contain links to our store pages, where the user could purchase the original games from which the assets are borrowed. If the links are prohibited for any reason, a QR image leading to something similar and describing what it does could suffice. 5. It must at all times follow the remainder of the Guidelines, which mean no nudity, defamation and other prohibited, offensive content or damaging the reputation of GSC and so on. Please note, that this is not a license of any kind, we are not waiving any of our rights regarding our assets and not specifically granting you any, except as described in EULA and Guidelines. https://store.steampowered.com/franchise/stalker www.bohemia.net/community/licenses/dayz-end-user-license https://store.steampowered.com/subscriber_agreement/ Over 250+ Imported Stalker Buildings, all content is owned by either Bohemia Interactive or GSC Gameworld. Fixes to nearly all remaining assets, only a few more remaining. JUPITER PLANT DAYZ EDITOR FIX HERE - https://steamcommunity.com/sharedfiles/filedetails/?id=3038290111 ALL CHANGES: - Added - 5x Ladders to Darkvalley_base_building4_1 - Added - 3x Ladders to Rostok_wild_building10 - Added - Marshes_structures_13 Door open/close animations - Added - Military_building43 Gate open/close animations - Fixed - 2x Ladder bugs in Deadcity_building8 - Fixed - Stairs Placement in Dead City - Updated Textures - Agroprom_basement - Updated Textures - Rostok_wild_building25_3 - Updated Textures - Rostok_wild_building27_1 - 2 - Updated Textures - Jupiter_Building_anom1_1 - 4 - Updated Textures - Jupiter_Building_33_terr1 - 4 - Updated Textures - Darkvalley_base_building4_1 - Updated Textures - RedForest_building9terrain_1 - 6 - Updated Textures - RedForest_building11terrain_1 - 4 - Updated Textures - Darkvalley_gas_station_baks - Fixed Agroprom_underground_9 to 13 - Collision, Ladders, Step/Bullet Sounds, (number 11 got a new texture). - Fixed Agroprom_underground_11_proxy1 - Ladders where hanging off. Re-attached them to the wall so we can use them in the parent model - Added Doors and Doorways to agroprom_underground_3, 14 and 2 - Replaced Textures in most agro_underground assets - Replaced Texture escape_spline_terrain - Replaced Texture escape_village_dugout_spline - Replaced Texture Escape_village_traidershelter_spline - Replaced Texture Jupiter_Overpass_28 - Replaced Textures Escape_tunnels_terrain_1 to 7 - Replaced Textures Escape_tunnel_marshes1 and Escape_tunnel_marshes4 - Replaced Textures Escape_underground_x2_terrain_1 to 10 - Added 2x New cooking pots Land_Y_CookingPot and Y_CookingPotItem (land class for mappers Item class for player/economy) - Added the animated lights light_lamp2 - 4 (lights are for your bunkers/labs/sids/dugouts) (scripts in dz_yanova_scripts.pbo) - Fixed Jupiter_Overpass_2 large gate animations/sounds - Fixed Agroprom_shahta (Fake agroprom lab entrance) Ladders/Textures - Fixed Agroprom_underground_6 - hole in wall collision - Fixed Agroprom_Underground_11 - Invisible wall in doorway - Fixed Agroprom_underground_14 Collision, Footstep/Bullet Sounds and Ladders. - Fixed Agroprom_underground_1 to 8 Collision, Footstep/Bullet Sounds, Ladders. Fan animations. - Changed Model Textures. (If you are pulling models make sure you also take the new dz_yanova_textures.pbo or you will have issues) - Fixed Agroprom_underground_14 Collision, Footstep/Bullet Sounds and Ladders. - Fixed Agroprom_underground_1 to 8 Collision, Footstep/Bullet Sounds, Ladders. Fan animations. - Changed Model Textures. (If you are pulling models make sure you also take the new dz_yanova_textures.pbo or you will have issues) - Fixed Jupiter_Overpass_23 to 28 Collision, Doors, Ladders Animations, Footsteps, Bullet Sounds - Fixed Cooking Config

Workshop 2868091107 · mod updated 2024-01-08 · analyzed 2026-10-03 02:36 UTC · history · 7 script files

EnvironmentProps Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

dz_aod_assets_part1.pbo

  • dz_aod_assets_part1 requiredVersion 0.1 — requires DZ_Structures
  • structures_agroprom requiredVersion 0.1 — requires DZ_Data
  • structures_agroprom_basement requiredVersion 0.1 — requires DZ_Data
  • structures_agroprom_logovo requiredVersion 0.1 — requires DZ_Data
  • structures_backwater requiredVersion 0.1 — requires DZ_Data
  • structures_chnpp requiredVersion 0.1 — requires DZ_Data
  • structures_darkscape requiredVersion 0.1 — requires DZ_Data
  • structures_darkvalley requiredVersion 0.1 — requires DZ_Data
  • structures_darkvalley requiredVersion 0.1 — requires DZ_Data
  • structures_deadcity requiredVersion 0.1 — requires DZ_Data
  • structures_dry_gully requiredVersion 0.1 — requires DZ_Data
  • structures_escape requiredVersion 0.1 — requires DZ_Data
  • structures_escape_tunnels requiredVersion 0.1 — requires DZ_Data
  • structures_escape_underground requiredVersion 0.1 — requires DZ_Data
  • aod_structures_f requiredVersion 0.1 — requires DZ_Structures, DZ_Data, DZ_Weapons_Melee
  • structures_f_covers requiredVersion 0.1 — requires DZ_Data
  • structures_f_decals requiredVersion 0.1 — requires DZ_Data
  • structures_f_fences requiredVersion 0.1 — requires DZ_Data
  • structures_f_Furniture requiredVersion 0.1 — requires DZ_Data
  • aod_structures_f requiredVersion 0.1 — requires DZ_Data
  • aod_structures_f_house requiredVersion 0.1 — requires DZ_Data
  • aod_structures_f_lamp requiredVersion 0.1 — requires DZ_Data, DZ_Sounds_Effects
  • aod_structures_f_Lorry requiredVersion 0.1 — requires DZ_Data
  • aod_structures_f_Playground requiredVersion 0.1 — requires DZ_Data
  • aod_structures_f_Ponds requiredVersion 0.1 — requires DZ_Data
  • aod_structures_f_RailRoads requiredVersion 0.1 — requires DZ_Data
  • aod_structures_f_Roads requiredVersion 0.1 — requires DZ_Structures_Roads, DZ_Data
  • aod_structures_f_Shelves requiredVersion 0.1 — requires DZ_Data
  • aod_structures_f_Sign requiredVersion 0.1 — requires DZ_Data
  • aod_structures_f_Towers requiredVersion 0.1 — requires DZ_Data
  • aod_structures_f_Trash requiredVersion 0.1 — requires DZ_Data
  • aod_structures_f_TrashBox requiredVersion 0.1 — requires DZ_Data
  • aod_structures_f_Trees requiredVersion 0.1 — requires DZ_Data
  • aod_structures_f_Vehicles requiredVersion 0.1 — requires DZ_Data
  • structures_garbage requiredVersion 0.1 — requires DZ_Data
  • structures_jupiter requiredVersion 0.1 — requires DZ_Data
  • structures_jupiter_kopachi requiredVersion 0.1 — requires DZ_Data
  • structures_jupiter_misc requiredVersion 0.1 — requires DZ_Data
  • structures_jupiter_plant requiredVersion 0.1 — requires DZ_Data
  • structures_jupiter_overpass requiredVersion 0.1 — requires DZ_Data
  • structures_limansk requiredVersion 0.1 — requires DZ_Data
  • structures_limansk_misc requiredVersion 0.1 — requires DZ_Data
  • structures_marshes requiredVersion 0.1 — requires DZ_Data
  • structures_metalworks requiredVersion 0.1 — requires DZ_Data
  • structures_military requiredVersion 0.1 — requires DZ_Data
  • structures_predbannik requiredVersion 0.1 — requires DZ_Data
  • structures_pripyat_central requiredVersion 0.1 — requires DZ_Data
  • structures_pripyat_central_misc requiredVersion 0.1 — requires DZ_Data
  • structures_pripyat_vostok requiredVersion 0.1 — requires DZ_Data
  • structures_pripyat_vostok_x10 requiredVersion 0.1 — requires DZ_Data
  • structures_red_forest requiredVersion 0.1 — requires DZ_Data, DZ_Structures, DZ_Scripts, DZ_Sounds_Effects
  • structures_rostok requiredVersion 0.1 — requires DZ_Data
  • structures_yantar requiredVersion 0.1 — requires DZ_Data

dz_aod_sinkhole_concr.pbo

  • DZ_Bunker_Sinkhole_Concrete requiredVersion 0.1 — requires DZ_Data

dz_aod_textures_part1.pbo

  • dz_aod_textures_part1 requiredVersion 0.1 — requires DZ_Data

dz_aod_textures_part2.pbo

  • dz_aod_textures_part2 requiredVersion 0.1 — requires DZ_Data

dz_aod_textures_part3.pbo

  • dz_aod_textures_part3 requiredVersion 0.1 — requires DZ_Data

dz_yanova_models.pbo

  • dz_yanova_models requiredVersion 0.1 — requires DZ_Structures, DZ_Data, DZ_Weapons_Melee

dz_yanova_scripts.pbo

  • dz_yanova_scripts requiredVersion 0.1 — requires DZ_Data, DZ_Scripts

dz_yanova_textures.pbo

  • dz_yanova_textures_scripts requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces

census 1.1 · findings 1.1 · hash eea28fee1f0da9e1