Area Of Decay Map
Area Of Decay Map In the final project, we should expect a completely transferred exclusion zone and the main mechanics from the STALKER series of games (Merchants, grouping players into groups, raids of groups, a war for territory, anomalies, artifacts, mutants and much more) Our international team is working tirelessly creating the Exclusion Zone from scratch. It is important for us to preserve the canonicity and… (more)
Area Of Decay Map In the final project, we should expect a completely transferred exclusion zone and the main mechanics from the STALKER series of games (Merchants, grouping players into groups, raids of groups, a war for territory, anomalies, artifacts, mutants and much more) Our international team is working tirelessly creating the Exclusion Zone from scratch. It is important for us to preserve the canonicity and authenticity of the gameplay, as well as the history of the Zone as it was conceived by the scriptwriters of GSC Game World! ------------------------------------------------------------------------------------------------------ Разрешено использовать мод на вашем сервере строго через коллекцию модов. Запрещено перепаковывать, изменять контент из мода без разрешения! It is allowed to use the mod on your server strictly through the collection of mods. It is forbidden to repackage or change content from the mod without permission! ------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------ License: This Content is shared under Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) license. You must give credits to authors if you include this modification as dependency. You must ask authors for permission if you want to include any content provided by authors in your modpack or your own modification. You are not allowed to remix/transform/modify this content if you didn't get permission from authors. You are not allowed to use this content in any way for commercial usage. You are not allowed distribute content outside the workshop. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
dz_aod_bunker_fix_surf.pbo
dz_aod_textures_part2_surfrequiredVersion 0.1 — requiresDZ_Data
dz_aod_exclusion_map.pbo
DZ_AreaofDecay_MaprequiredVersion 0.1 — requiresDZ_Data,DZ_Surfaces
dz_aod_exclusion_zone.pbo
DZ_AreaofDecay_ZonerequiredVersion 0.1 — requiresDZ_Data,DZ_Surfaces
census 1.1 · findings 1.1 · hash 666f8c151632ea04