Area Of Decay Building
Area Of Decay Building This modification serves as a dependent element to the original Area of Decay map Exclusion Zone. And it can also be used as objects for other maps, for example, Chernarus or Namalsk ------------------------------------------------------------------------------------------------------ Разрешено использовать мод на вашем сервере строго через коллекцию модов. Запрещено перепаковывать, изменять… (more)
Area Of Decay Building This modification serves as a dependent element to the original Area of Decay map Exclusion Zone. And it can also be used as objects for other maps, for example, Chernarus or Namalsk ------------------------------------------------------------------------------------------------------ Разрешено использовать мод на вашем сервере строго через коллекцию модов. Запрещено перепаковывать, изменять контент из мода без разрешения! It is allowed to use the mod on your server strictly through the collection of mods. It is forbidden to repackage or change content from the mod without permission! ------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------ License: This Content is shared under Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) license. You must give credits to authors if you include this modification as dependency. You must ask authors for permission if you want to include any content provided by authors in your modpack or your own modification. You are not allowed to remix/transform/modify this content if you didn't get permission from authors. You are not allowed to use this content in any way for commercial usage. You are not allowed distribute content outside the workshop. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
dz_aod_assets_part1.pbo
dz_aod_assets_part1requiredVersion 0.1 — requiresDZ_Structuresstructures_agropromrequiredVersion 0.1 — requiresDZ_Datastructures_agroprom_basementrequiredVersion 0.1 — requiresDZ_Datastructures_agroprom_logovorequiredVersion 0.1 — requiresDZ_Datastructures_backwaterrequiredVersion 0.1 — requiresDZ_Datastructures_chnpprequiredVersion 0.1 — requiresDZ_Datastructures_darkscaperequiredVersion 0.1 — requiresDZ_Datastructures_darkvalleyrequiredVersion 0.1 — requiresDZ_Datastructures_darkvalleyrequiredVersion 0.1 — requiresDZ_Datastructures_deadcityrequiredVersion 0.1 — requiresDZ_Datastructures_dry_gullyrequiredVersion 0.1 — requiresDZ_Datastructures_escaperequiredVersion 0.1 — requiresDZ_Datastructures_escape_undergroundrequiredVersion 0.1 — requiresDZ_Dataaod_structures_frequiredVersion 0.1 — requiresDZ_DataDZ_Gear_CookingrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Meleeaod_structures_frequiredVersion 0.1 — requiresDZ_Dataaod_structures_f_lamprequiredVersion 0.1 — requiresDZ_Data,DZ_Sounds_Effectsstructures_garbagerequiredVersion 0.1 — requiresDZ_Datastructures_jupiterrequiredVersion 0.1 — requiresDZ_Datastructures_jupiter_kopachirequiredVersion 0.1 — requiresDZ_Datastructures_jupiter_miscrequiredVersion 0.1 — requiresDZ_Datastructures_jupiter_plantrequiredVersion 0.1 — requiresDZ_Datastructures_jupiter_overpassrequiredVersion 0.1 — requiresDZ_Datastructures_limanskrequiredVersion 0.1 — requiresDZ_Datastructures_limansk_miscrequiredVersion 0.1 — requiresDZ_Datastructures_marshesrequiredVersion 0.1 — requiresDZ_Datastructures_metalworksrequiredVersion 0.1 — requiresDZ_Datastructures_militaryrequiredVersion 0.1 — requiresDZ_Datastructures_predbannikrequiredVersion 0.1 — requiresDZ_Datastructures_red_forestrequiredVersion 0.1 — requiresDZ_Datastructures_rostokrequiredVersion 0.1 — requiresDZ_Datastructures_yantarrequiredVersion 0.1 — requiresDZ_Data
dz_aod_assets_patch.pbo
dz_aod_assets_part1requiredVersion 0.1 — requiresDZ_Structures
dz_aod_sinkhole_concr.pbo
DZ_Bunker_Sinkhole_ConcreterequiredVersion 0.1 — requiresDZ_DataDZ_Bunker_Sinkhole_ConcreterequiredVersion 0.1 — requiresDZ_Data
dz_aod_textures_part1.pbo
dz_aod_textures_part1requiredVersion 0.1 — requiresDZ_Data
dz_aod_textures_part2.pbo
dz_aod_textures_part2requiredVersion 0.1 — requiresDZ_Data
dz_aod_textures_part3.pbo
dz_aod_textures_part3requiredVersion 0.1 — requiresDZ_Data
census 1.1 · findings 1.1 · hash 666f8c151632ea04