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Area Of Decay Building

Area Of Decay Building This modification serves as a dependent element to the original Area of Decay map Exclusion Zone. And it can also be used as objects for other maps, for example, Chernarus or Namalsk ------------------------------------------------------------------------------------------------------ Разрешено использовать мод на вашем сервере строго через коллекцию модов. Запрещено перепаковывать, изменять… (more)

Area Of Decay Building This modification serves as a dependent element to the original Area of Decay map Exclusion Zone. And it can also be used as objects for other maps, for example, Chernarus or Namalsk ------------------------------------------------------------------------------------------------------ Разрешено использовать мод на вашем сервере строго через коллекцию модов. Запрещено перепаковывать, изменять контент из мода без разрешения! It is allowed to use the mod on your server strictly through the collection of mods. It is forbidden to repackage or change content from the mod without permission! ------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------ License: This Content is shared under Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) license. You must give credits to authors if you include this modification as dependency. You must ask authors for permission if you want to include any content provided by authors in your modpack or your own modification. You are not allowed to remix/transform/modify this content if you didn't get permission from authors. You are not allowed to use this content in any way for commercial usage. You are not allowed distribute content outside the workshop. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Workshop 2871588282 · mod updated 2026-10-17 · analyzed 2026-10-17 08:34 UTC · history · 1 script files

EnvironmentEquipmentSoundVehicle Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

dz_aod_assets_part1.pbo

  • dz_aod_assets_part1 requiredVersion 0.1 — requires DZ_Structures
  • structures_agroprom requiredVersion 0.1 — requires DZ_Data
  • structures_agroprom_basement requiredVersion 0.1 — requires DZ_Data
  • structures_agroprom_logovo requiredVersion 0.1 — requires DZ_Data
  • structures_backwater requiredVersion 0.1 — requires DZ_Data
  • structures_chnpp requiredVersion 0.1 — requires DZ_Data
  • structures_darkscape requiredVersion 0.1 — requires DZ_Data
  • structures_darkvalley requiredVersion 0.1 — requires DZ_Data
  • structures_darkvalley requiredVersion 0.1 — requires DZ_Data
  • structures_deadcity requiredVersion 0.1 — requires DZ_Data
  • structures_dry_gully requiredVersion 0.1 — requires DZ_Data
  • structures_escape requiredVersion 0.1 — requires DZ_Data
  • structures_escape_underground requiredVersion 0.1 — requires DZ_Data
  • aod_structures_f requiredVersion 0.1 — requires DZ_Data
  • DZ_Gear_Cooking requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Melee
  • aod_structures_f requiredVersion 0.1 — requires DZ_Data
  • aod_structures_f_lamp requiredVersion 0.1 — requires DZ_Data, DZ_Sounds_Effects
  • structures_garbage requiredVersion 0.1 — requires DZ_Data
  • structures_jupiter requiredVersion 0.1 — requires DZ_Data
  • structures_jupiter_kopachi requiredVersion 0.1 — requires DZ_Data
  • structures_jupiter_misc requiredVersion 0.1 — requires DZ_Data
  • structures_jupiter_plant requiredVersion 0.1 — requires DZ_Data
  • structures_jupiter_overpass requiredVersion 0.1 — requires DZ_Data
  • structures_limansk requiredVersion 0.1 — requires DZ_Data
  • structures_limansk_misc requiredVersion 0.1 — requires DZ_Data
  • structures_marshes requiredVersion 0.1 — requires DZ_Data
  • structures_metalworks requiredVersion 0.1 — requires DZ_Data
  • structures_military requiredVersion 0.1 — requires DZ_Data
  • structures_predbannik requiredVersion 0.1 — requires DZ_Data
  • structures_red_forest requiredVersion 0.1 — requires DZ_Data
  • structures_rostok requiredVersion 0.1 — requires DZ_Data
  • structures_yantar requiredVersion 0.1 — requires DZ_Data

dz_aod_assets_patch.pbo

  • dz_aod_assets_part1 requiredVersion 0.1 — requires DZ_Structures

dz_aod_sinkhole_concr.pbo

  • DZ_Bunker_Sinkhole_Concrete requiredVersion 0.1 — requires DZ_Data
  • DZ_Bunker_Sinkhole_Concrete requiredVersion 0.1 — requires DZ_Data

dz_aod_textures_part1.pbo

  • dz_aod_textures_part1 requiredVersion 0.1 — requires DZ_Data

dz_aod_textures_part2.pbo

  • dz_aod_textures_part2 requiredVersion 0.1 — requires DZ_Data

dz_aod_textures_part3.pbo

  • dz_aod_textures_part3 requiredVersion 0.1 — requires DZ_Data

census 1.1 · findings 1.1 · hash 666f8c151632ea04