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RaG_Viking_Pack

RaG Viking Pack A Collection of all sorts of Viking related Items. To craft the Viking Shelter Kit you need: 3x Wooden Planks + 5 Wooden Sticks To dismantle, you need a Screwdriver Donations If you want to support me: Ko-fi Monetization and Repacking This mod is not allowed to be monetized, repacked or reuploaded. However, you are allowed to use this Mod on your approved Monetized Server, as long as this Mod is not… (more)

RaG Viking Pack A Collection of all sorts of Viking related Items. To craft the Viking Shelter Kit you need: 3x Wooden Planks + 5 Wooden Sticks To dismantle, you need a Screwdriver Donations If you want to support me: Ko-fi Monetization and Repacking This mod is not allowed to be monetized, repacked or reuploaded. However, you are allowed to use this Mod on your approved Monetized Server, as long as this Mod is not part of the Monetization. read more here: Monetization Any "Can i repack" questions will be ignored. The Answer is no. Don't even ask. For any kind of question join my Discord: discord.gg/MRfe4c9h3x I do not accept Steam invites.

Workshop 2879070654 · mod updated 2026-10-15 · analyzed 2026-10-15 19:38 UTC · history · 41 script files

EquipmentPropsSoundWeapon Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
Heavier than 18% of 328 scripted mods analyzed.

less than 0.001% of each server frame at 100 players (0.000 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 36 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • This mod
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 41 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Event hooks carry 99% of this mod's structural load. 0.000 ms/s in all.

99%Event hooks · 99%
1 hook · 0.0002 ms/s
Lifecycle hooks · 1.0%
1 hook · 0.000002 ms/s
Event hooksrun when something happens: an inventory move, a hit, an action 1 hook 0.0002 ms/s 99% PlayerBase.OnVariablesSynchronized
Lifecycle hooksrun when an entity is created, loaded or deleted 1 hook 0.000002 ms/s 1.0% MissionServer.OnInit

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

OnVariablesSynchronized on PlayerBase
per event
no I/O, timers or RPC
What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 9 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionConstructor.RegisterActions — yes ✓ RaG_Viking_Pack.pbo::viking_scripts\4_World\RaG_Viking_Pack\Actions\ActionConstructor.c:3
MissionServer.OnInit T3 yes ✓ RaG_Viking_Pack.pbo::viking_scripts\5_Mission\RaG_Viking_Pack\MissionServer.c:3
MissionServer.SendModData — yes ✓ RaG_Viking_Pack.pbo::viking_scripts\5_Mission\RaG_Viking_Pack\MissionServer.c:11
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ RaG_Viking_Pack.pbo::viking_scripts\4_World\RaG_Viking_Pack\Modded\ModItemRegisterCallbacks.c:3
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ RaG_Viking_Pack.pbo::viking_scripts\4_World\RaG_Viking_Pack\Modded\ModItemRegisterCallbacks.c:25
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ RaG_Viking_Pack.pbo::viking_scripts\4_World\RaG_Viking_Pack\Modded\ModItemRegisterCallbacks.c:38
PlayerBase.Init — yes ✓ RaG_Viking_Pack.pbo::viking_scripts\4_World\RaG_Viking_Pack\Modded\PlayerBase.c:5
PlayerBase.OnVariablesSynchronized T2 yes ✓ RaG_Viking_Pack.pbo::viking_scripts\4_World\RaG_Viking_Pack\Modded\PlayerBase.c:44
PluginRecipesManager.RegisterRecipies — yes ✓ RaG_Viking_Pack.pbo::viking_scripts\4_World\RaG_Viking_Pack\classes\recipies\pluginrecipesmanagerbase.c:3
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
PlayerBase.OnVariablesSynchronizedT2 8.0placeholder0.0002
MissionServer.OnInitT3 0.1placeholder0.0000

Includes 0.000 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

RaG_Viking_Pack.pbo

  • Viking_Pack requiredVersion 0.1 — requires DZ_Data, RaG_Core
  • rag_viking_armwrist requiredVersion 0.1 — requires Viking_Pack
  • rag_viking_axe requiredVersion 0.1 — requires Viking_Pack
  • RagnarokVikingBelt requiredVersion 0.1 — requires Viking_Pack
  • viking_book requiredVersion 0.1 — requires Viking_Pack
  • RagnarokVikingBoots requiredVersion 0.1 — requires Viking_Pack
  • rag_viking_bracer requiredVersion 0.1 — requires Viking_Pack
  • rag_viking_cleaver_axe requiredVersion 0.1 — requires Viking_Pack
  • coinbag requiredVersion 0.1 — requires Viking_Pack
  • rag_viking_coin requiredVersion 0.1 — requires Viking_Pack
  • RagnarokMerciaCrown requiredVersion 0.1 — requires Viking_Pack
  • rag_viking_dagger requiredVersion 0.1 — requires Viking_Pack
  • rag_viking_dragonslayer_axe requiredVersion 0.1 — requires Viking_Pack
  • RagnarokVikingDrinkHorn requiredVersion 0.1 — requires Viking_Pack
  • rag_viking_firepit requiredVersion 0.1 — requires Viking_Pack
  • rag_viking_flamberge_sword requiredVersion 0.1 — requires Viking_Pack
  • rag_viking_halbert requiredVersion 0.1 — requires Viking_Pack
  • rag_viking_bb_hammer requiredVersion 0.1 — requires Viking_Pack
  • rag_viking_hatchet requiredVersion 0.1 — requires Viking_Pack
  • RagnarokVikingHelmet2 requiredVersion 0.1 — requires Viking_Pack
  • RagnarokVikingHelmet3 requiredVersion 0.1 — requires Viking_Pack
  • RagnarokVikingHelmet4 requiredVersion 0.1 — requires Viking_Pack
  • RagnarokVikingHelmet5 requiredVersion 0.1 — requires Viking_Pack
  • RagnarokVikingHelmet requiredVersion 0.1 — requires Viking_Pack
  • RagnarokVikingHorn requiredVersion 0.1 — requires Viking_Pack
  • RagnarokVikingIdun requiredVersion 0.1 — requires Viking_Pack
  • rag_viking_knife requiredVersion 0.1 — requires Viking_Pack
  • RagnarokVikingLantern requiredVersion 0.1 — requires Viking_Pack
  • rag_viking_mjolnir requiredVersion 0.1 — requires DZ_Data
  • RagnarokVikingMug requiredVersion 0.1 — requires Viking_Pack, DZ_Gear_Drinks
  • RagnarokVikingPot requiredVersion 0.1 — requires Viking_Pack
  • rag_viking_raven requiredVersion 0.1 — requires Viking_Pack
  • viking_scripts requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, Viking_Pack
  • viking_shelter requiredVersion 0.1 — requires Viking_Pack
  • rag_viking_shield requiredVersion 0.1 — requires Viking_Pack
  • rag_viking_spear requiredVersion 0.1 — requires Viking_Pack
  • rag_viking_sundial requiredVersion 0.1 — requires Viking_Pack
  • rag_viking_sword requiredVersion 0.1 — requires Viking_Pack
  • rag_viking_table requiredVersion 0.1 — requires Viking_Pack
  • VikingRetextures requiredVersion 0.1 — requires Viking_Pack
  • rag_viking_warbanner requiredVersion 0.1 — requires Viking_Pack
  • rag_viking_warhammer requiredVersion 0.1 — requires Viking_Pack

census 1.1 · findings 1.1 · hash d00596a49500b2e0