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RaG_Vehicle_Pack

RaG Vehicle Pack ATV - 2 Seats - 300 Slots - 6 Colors Landrover 110 - 7 Seats - 500 Slots - 7 Colors - Attachments: 3x WoodenCrate, WalkieTalkie, Jerrycan, SeaChest, Spare Wheel - The Walkie Talkie can be used while driving! Humvee - 4 Seats - 1000 Slots - Armored - Attachments: Shovel, Jerrycan, First Aid Kit, Spare Wheel Baja Bug - 2 Seats - 300 Slots - Attachments: 2x Barrel, CamoNet, Jerrycan, Spare Wheel Derby… (more)

RaG Vehicle Pack ATV - 2 Seats - 300 Slots - 6 Colors Landrover 110 - 7 Seats - 500 Slots - 7 Colors - Attachments: 3x WoodenCrate, WalkieTalkie, Jerrycan, SeaChest, Spare Wheel - The Walkie Talkie can be used while driving! Humvee - 4 Seats - 1000 Slots - Armored - Attachments: Shovel, Jerrycan, First Aid Kit, Spare Wheel Baja Bug - 2 Seats - 300 Slots - Attachments: 2x Barrel, CamoNet, Jerrycan, Spare Wheel Derby Car - 2 Seats - 400 Slots GAZ 69 - 6 Seats - 500 Slots - Attachments: Axe, Jerrycan, Spare Wheel Schoolbus - 15 Back Seats - 600 Slots MTVR Truck - 14 Back Seats - 1000 Slots - Attachments: Spare Wheel ZIL-130 - 14 Seats - 600 Slots Jeep Willys - 3 Seats - 500 Slots - Attachments: Jerry Can All Vehicles are compatible with CarCover Mod by HunterzCZ All Vehicles are compatible with Expansion Keys/Keychains including the required slot Donations If you want to support me: Ko-fi Monetization and Repacking This mod is not allowed to be monetized, repacked or reuploaded. However, you are allowed to use this Mod on your approved Monetized Server, as long as this Mod is not part of the Monetization. read more here: Monetization Any "Can i repack" questions will be ignored. The Answer is no. Don't even ask. For any kind of question join my Discord: discord.gg/MRfe4c9h3x I do not accept Steam invites.

Workshop 2880254695 · mod updated 2026-10-19 · analyzed 2026-10-19 22:37 UTC · history · 70 script files

AnimationEconomyMechanicsPropsSoundTag ReviewVehicle Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
Heavier than 47% of 328 scripted mods analyzed.

less than 0.001% of each server frame at 100 players (0.002 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 12 others share it. Ranked list.

10
20
30
40
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 23 mods
    0.001 to 0.0022 ms/s · grade A
  • This mod
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 40 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Event hooks carry 99.8% of this mod's structural load. 0.002 ms/s in all.

99.8%Event hooks · 99.8%
12 hooks · 0.0024 ms/s
Event hooksrun when something happens: an inventory move, a hit, an action 12 hooks 0.0024 ms/s 99.8% ActionCarDoors.ActionCondition, ActionGetOutTransport.ActionCondition, Barrel_ColorBase.SetActions and 9 more

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

SetActions × 10 classes
per event
no I/O, timers or RPC
ActionCondition × 2 classes
per event
no I/O, timers or RPC super() on some paths

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 17 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionCarDoors.ActionCondition T2 yes conditional rag_vehicles.pbo::rag_vehicles_scripts\4_World\rag_vehicles\modded\actions\ActionCarDoors.c:3
ActionConstructor.RegisterActions — yes ✓ rag_vehicles.pbo::rag_vehicles_scripts\4_World\rag_vehicles\modded\actions\ActionConstructor.c:3
ActionGetOutTransport.ActionCondition T2 yes conditional rag_vehicles.pbo::rag_vehicles_scripts\4_World\rag_vehicles\modded\actions\ActionGetOutTransport.c:3
AttachmentsOutOfReach.IsAttachmentReachable — yes conditional rag_vehicles.pbo::rag_vehicles_scripts\4_World\rag_vehicles\modded\AttachmentsOutOfReach.c:3
Barrel_ColorBase.OnWasAttached — yes conditional rag_vehicles.pbo::rag_vehicles_scripts\4_World\rag_vehicles\modded\Barrel_ColorBase.c:3
Barrel_ColorBase.SetActions T2 yes ✓ rag_vehicles.pbo::rag_vehicles_scripts\4_World\rag_vehicles\modded\Barrel_ColorBase.c:15
CamoNet.SetActions T2 yes ✓ rag_vehicles.pbo::rag_vehicles_scripts\4_World\rag_vehicles\modded\CamoNet.c:3
CanisterGasoline.SetActions T2 yes ✓ rag_vehicles.pbo::rag_vehicles_scripts\4_World\rag_vehicles\modded\CanisterGasoline.c:3
FirstAidKit.SetActions T2 yes ✓ rag_vehicles.pbo::rag_vehicles_scripts\4_World\rag_vehicles\modded\FirstAidKit.c:3
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ rag_vehicles.pbo::rag_vehicles_scripts\4_World\rag_vehicles\modded\ModItemRegisterCallbacks.c:3
PersonalRadio.SetActions T2 yes ✓ rag_vehicles.pbo::rag_vehicles_scripts\4_World\rag_vehicles\modded\PersonalRadio.c:3
PlayerBase.SetActions T2 yes ✓ rag_vehicles.pbo::rag_vehicles_scripts\4_World\rag_vehicles\modded\PlayerBase.c:3
PluginRecipesManager.RegisterRecipies — yes ✓ rag_vehicles.pbo::rag_vehicles_scripts\4_World\rag_vehicles\modded\PluginRecipesManager.c:3
SeaChest.SetActions T2 yes ✓ rag_vehicles.pbo::rag_vehicles_scripts\4_World\rag_vehicles\modded\SeaChest.c:3
Shovel.SetActions T2 yes ✓ rag_vehicles.pbo::rag_vehicles_scripts\4_World\rag_vehicles\modded\Shovel.c:3
WoodAxe.SetActions T2 yes ✓ rag_vehicles.pbo::rag_vehicles_scripts\4_World\rag_vehicles\modded\WoodAxe.c:3
WoodenCrate.SetActions T2 yes ✓ rag_vehicles.pbo::rag_vehicles_scripts\4_World\rag_vehicles\modded\WoodenCrate.c:3
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
ActionCarDoors.ActionConditionT2 8.0placeholder0.0002
ActionGetOutTransport.ActionConditionT2 8.0placeholder0.0002
Barrel_ColorBase.SetActionsT2 8.0placeholder0.0002
CamoNet.SetActionsT2 8.0placeholder0.0002
CanisterGasoline.SetActionsT2 8.0placeholder0.0002
FirstAidKit.SetActionsT2 8.0placeholder0.0002
PersonalRadio.SetActionsT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
SeaChest.SetActionsT2 8.0placeholder0.0002
Shovel.SetActionsT2 8.0placeholder0.0002
WoodAxe.SetActionsT2 8.0placeholder0.0002
WoodenCrate.SetActionsT2 8.0placeholder0.0002

Includes 0.002 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

rag_vehicles.pbo

  • rag_vehicles requiredVersion 0.1 — requires DZ_Data, DZ_Vehicles_Wheeled, DZ_Vehicles_Parts, DZ_Gear_Containers, DZ_Sounds_Effects
  • rag_atv requiredVersion 0.1 — requires rag_vehicles, rag_vehicles_sounds
  • rag_baja requiredVersion 0.1 — requires rag_vehicles, rag_vehicles_sounds
  • rag_derby_car requiredVersion 0.1 — requires rag_vehicles, rag_vehicles_sounds
  • rag_gaz69 requiredVersion 0.1 — requires rag_vehicles, rag_vehicles_sounds
  • rag_hummer_Armored requiredVersion 0.1 — requires rag_vehicles, rag_vehicles_sounds
  • rag_jeep_willys requiredVersion 0.1 — requires rag_vehicles, rag_vehicles_sounds
  • rag_landrover_110 requiredVersion 0.1 — requires rag_vehicles, rag_vehicles_sounds
  • rag_mtvr requiredVersion 0.1 — requires rag_vehicles, rag_vehicles_sounds
  • rag_schoolbus requiredVersion 0.1 — requires rag_vehicles, rag_vehicles_sounds
  • Land_Schoolbus_Wreck requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Structures_Wrecks
  • rag_vehicles_scripts requiredVersion 0.1 — requires rag_vehicles
  • rag_vehicles_sounds requiredVersion 0.1 — requires rag_vehicles
  • rag_zil_130 requiredVersion 0.1 — requires rag_vehicles, rag_vehicles_sounds

census 1.1 · findings 1.1 · hash 106a05bdf2383278