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shd_retextures

IT'S A VANILLA RETEXTURE WITH SOME IMPROVEMENTS Compatible with 1.23 Classnames are inside mode folder. You can download types and spawbabletypes here Discord link:/h2] You can use this mod on monetized servers. You may not repack this mod. More screenshots soon Thanks Wayward Son for the help with some configs Thanks wood for the help with the types and spawnabletypes Support mod on Steam with like and subscribe… (more)

IT'S A VANILLA RETEXTURE WITH SOME IMPROVEMENTS Compatible with 1.23 Classnames are inside mode folder. You can download types and spawbabletypes here Discord link:/h2] You can use this mod on monetized servers. You may not repack this mod. More screenshots soon Thanks Wayward Son for the help with some configs Thanks wood for the help with the types and spawnabletypes Support mod on Steam with like and subscribe You can thank me for my work with boosty!

Workshop 2891546953 · mod updated 2023-11-07 · analyzed 2026-10-03 02:48 UTC · history · 6 script files

EquipmentWeapon Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
Heavier than 21% of 328 scripted mods analyzed.

less than 0.001% of each server frame at 100 players (0.000 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 25 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • This mod
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 41 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Event hooks carry 99.8% of this mod's structural load. 0.000 ms/s in all.

99.8%Event hooks · 99.8%
2 hooks · 0.0004 ms/s
Event hooksrun when something happens: an inventory move, a hit, an action 2 hooks 0.0004 ms/s 99.8% BaseballCap_ColorBase.SetActions, Clothing.SetActions

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

SetActions × 2 classes
per event
no I/O, timers or RPC
What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 4 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionConstructor.RegisterActions — yes ✓ civ_retextures.pbo::Scripts\4_World\ActionConstructor_.c:3
ActionConstructor.RegisterActions — yes ✓ civ_retextures.pbo::Scripts\4_World\actionconsturctor.c:3
BaseballCap_ColorBase.SetActions T2 yes ✓ civ_retextures.pbo::Scripts\4_World\baseballcap_.c:3
Clothing.SetActions T2 yes ✓ civ_retextures.pbo::Scripts\4_World\clothing.c:3
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
BaseballCap_ColorBase.SetActionsT2 8.0placeholder0.0002
Clothing.SetActionsT2 8.0placeholder0.0002

Includes 0.000 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

civ_retextures.pbo

  • shd_Scripts requiredVersion 0.1 — no requiredAddons
  • PlateCarrier_retexture requiredVersion 0.1 — requires DZ_Characters_Vests
  • Bandana_retexture requiredVersion 0.1 — requires DZ_Characters_Headgear
  • BaseballCap_retexture requiredVersion 0.1 — requires DZ_Characters_Headgear
  • Beanie_retexture requiredVersion 0.1 — requires DZ_Characters_Headgear
  • BomberJacket_retexture requiredVersion 0.1 — requires DZ_Characters_Tops
  • BoonieHat_retexture requiredVersion 0.1 — requires DZ_Characters_Headgear
  • HikingBootsLow_retexture requiredVersion 0.1 — requires DZ_Characters_Shoes
  • Hoodie_retexture requiredVersion 0.1 — requires DZ_Characters_Tops
  • HunterPants_retexture requiredVersion 0.1 — requires DZ_Characters_Pants
  • HuntingJacket_retexture requiredVersion 0.1 — requires DZ_Characters_Tops
  • Mountain_retexture requiredVersion 0.1 — requires DZ_Characters_Backpacks
  • MxHelmet_retexture requiredVersion 0.1 — requires DZ_Characters_Headgear
  • NurseDress_retexture requiredVersion 0.1 — requires DZ_Characters_Tops
  • RidersJacket_retexture requiredVersion 0.1 — requires DZ_Characters_Tops
  • SlingBag_retexture requiredVersion 0.1 — requires DZ_Characters_Backpacks
  • Taloon_retexture requiredVersion 0.1 — requires DZ_Characters_Backpacks
  • TShirt_retexture requiredVersion 0.1 — requires DZ_Characters_Tops
  • WoolGloves_Retex requiredVersion 0.1 — requires DZ_Characters_Gloves

clothing.pbo

  • ArmyPouch_retexture requiredVersion 0.1 — requires DZ_Characters_Backpacks
  • Balaclava_retexture requiredVersion 0.1 — requires DZ_Characters_Masks
  • PlateCarrier_retex requiredVersion 0.1 — requires DZ_Characters_Vests
  • Bandana_retex requiredVersion 0.1 — requires DZ_Characters_Headgear
  • Beanie_retex requiredVersion 0.1 — requires DZ_Characters_Headgear
  • BoonieHat_Retex requiredVersion 0.1 — requires DZ_Characters_Headgear
  • DZ_Characters_Shoes requiredVersion 0.1 — requires DZ_Characters
  • CanvasBag_retexture requiredVersion 0.1 — requires DZ_Characters_Backpacks
  • CargoP_retex requiredVersion 0.1 — requires DZ_Characters_Pants
  • shd_retex requiredVersion 0.1 — requires DZ_Data
  • Gorka_Retex requiredVersion 0.1 — requires DZ_Characters_Tops, DZ_Characters_Pants
  • HikingBootsLow_retex requiredVersion 0.1 — requires DZ_Characters_Shoes
  • HipPack_retexture requiredVersion 0.1 — requires DZ_Characters_Belts
  • Hoodie_retex requiredVersion 0.1 — requires DZ_Characters_Tops
  • Backpacks_Retex requiredVersion 0.1 — requires DZ_Characters_Backpacks
  • Masks_Retex requiredVersion 0.1 — requires DZ_Characters_Masks
  • Mich2001_retex requiredVersion 0.1 — requires DZ_Characters_Headgear
  • Backpacks_Retex requiredVersion 0.1 — requires DZ_Characters_Backpacks
  • Custom_NBC requiredVersion 0.1 — requires DZ_Characters, DZ_Structures_Residential, DZ_Data, DZ_Gear_Consumables, DZ_Vehicles_Wheeled, DZ_Characters_Pants, DZ_Characters_Tops, DZ_Characters_Vests
  • PCU5Jacket_retex requiredVersion 0.1 — requires DZ_Characters_Tops
  • shade_clothing requiredVersion 0.1 — requires DZ_Characters_Vests
  • Smersh_Retex requiredVersion 0.1 — requires DZ_Characters_Vests, DZ_Characters_Backpacks
  • Gloves_Retex requiredVersion 0.1 — requires DZ_Characters_Gloves
  • Taloon_retex requiredVersion 0.1 — requires DZ_Characters_Backpacks
  • Backpacks_Retex requiredVersion 0.1 — requires DZ_Characters_Backpacks
  • TShirt_retexture requiredVersion 0.1 — requires DZ_Characters_Tops

shd_weapons.pbo

  • shd_weapons requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Supports

census 1.1 · findings 1.1 · hash f23e5fe436e35e5d