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More Expansion Factions

factions and their friendly allegiance: Bandit - only Bandit Gorka - only Gorka Raiders - Raiders and Passive Civilian - all except Raiders and Mercenaries Survivor - all except Raiders and Mercenaries PlayerSurvivor - all except Raiders and Mercenaries East - Civilian and East North - North, Raiders and Mercenaries South - South and Civilian Human - Civilian, Guards, Passive and Survivor West - Survivor, West, and… (more)

factions and their friendly allegiance: Bandit - only Bandit Gorka - only Gorka Raiders - Raiders and Passive Civilian - all except Raiders and Mercenaries Survivor - all except Raiders and Mercenaries PlayerSurvivor - all except Raiders and Mercenaries East - Civilian and East North - North, Raiders and Mercenaries South - South and Civilian Human - Civilian, Guards, Passive and Survivor West - Survivor, West, and Civilian Guards - weapons down, city alliance FireFighter - city alliance Police - city alliance Guards - city alliance NBC - city alliance Shamans - animals, zombies, Shamans, Passive and Survivor Cannibal - Cannibal (infected with kuro) added factions listed in mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2850014727 adjusts original factions as needed/requested. When using mods that apply factions to players, this needs to be client loaded. If this is only being used by AI, can be loaded as servermod. no repacking/reuploading without permission.

Workshop 2891781171

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 5 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.