More Expansion Factions
factions and their friendly allegiance: Bandit - only Bandit Gorka - only Gorka Raiders - Raiders and Passive Civilian - all except Raiders and Mercenaries Survivor - all except Raiders and Mercenaries PlayerSurvivor - all except Raiders and Mercenaries East - Civilian and East North - North, Raiders and Mercenaries South - South and Civilian Human - Civilian, Guards, Passive and Survivor West - Survivor, West, and… (more)
factions and their friendly allegiance: Bandit - only Bandit Gorka - only Gorka Raiders - Raiders and Passive Civilian - all except Raiders and Mercenaries Survivor - all except Raiders and Mercenaries PlayerSurvivor - all except Raiders and Mercenaries East - Civilian and East North - North, Raiders and Mercenaries South - South and Civilian Human - Civilian, Guards, Passive and Survivor West - Survivor, West, and Civilian Guards - weapons down, city alliance FireFighter - city alliance Police - city alliance Guards - city alliance NBC - city alliance Shamans - animals, zombies, Shamans, Passive and Survivor Cannibal - Cannibal (infected with kuro) added factions listed in mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2850014727 adjusts original factions as needed/requested. When using mods that apply factions to players, this needs to be client loaded. If this is only being used by AI, can be loaded as servermod. no repacking/reuploading without permission.
Not analyzed yet
modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 5 live servers in the crawl publish it.
The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.