Last Resort - Drunkenness
Drunkenness A standalone condition which occurs when a player is under alcoholic influence. Severity Levels: - Easy – Occasional mild blurry visions. - Drunk – Random laughter, Shaky hands, energy and hydration loss. - Too drunk – Stronger blurry visions, sickness symbol will appear as a warning that your character might vomit. - Unconsciousness – There is a small chance to lose consciousness while vomiting. -… (more)
Drunkenness A standalone condition which occurs when a player is under alcoholic influence. Severity Levels: - Easy – Occasional mild blurry visions. - Drunk – Random laughter, Shaky hands, energy and hydration loss. - Too drunk – Stronger blurry visions, sickness symbol will appear as a warning that your character might vomit. - Unconsciousness – There is a small chance to lose consciousness while vomiting. - Recovery – If the character lost consciousness, the sickness symbol will go away. From this point the character will not vomit or lose consciousness anymore, unless drinking again. Key Features: - The character will get dehydrated and a bit hungry while drunk, depends on the severity. - Drinking large doses of liquids with high concentration of alcohol will cause the player to vomit immediately (and briefly). Drink slowly and carefully. - Eating cooked meat, cooked fruits will help to reduce the effect faster. It is possible to avoid severe symptoms by consuming fat – See condition “Fattiness”. Fattiness A standalone condition which helps to slow down the digestion of carbs and protein in the body when drunk. The condition can be activated by consuming fat, only before drinking. Key Features: - The character must not be drunk when consuming the fat. Must be done before drinking. - It requires at least one piece of Fat/Lard to get the bonus. The more you eat, the longer the preventive effect will remain. - Consuming fat will help to avoid some of the critical states of being drunk: vomiting and losing consciousness. ----------------------------------- Server Settings The mod creates the required folder and settings file with the default values.The json file can be found in the Profile folder under the folder "Drunkenness" (ProfileFolder/Drunkenness/Settings.json). Examples of Settings.json file can be found in the root of the mod, under serverProfile folder. Settings values: - DieOffSpeed: min: 0.2, max: 0.8, default: 0.55 | Multiplier to control the speed of the drunkenness effect wearing off (lower = longer time to get sober). - Liquids array: List of liquid types that are alcoholic (for example: Vodka) - Items array: List of items that are alcoholic but do not contain real liquid inside (for example: Kvass) - Multiplier: min: -5.0, max: 5.0 | Note: players will immdetiately vomit when multiplier is set to 3.0 or higher. Combability MedicalAttention : Will not work properly with this mod, might cause double effects when drinking alcohol. Rag Liquid Framework: Add the following liquid names to the "Liquid" array in the json file: "WineLiquid", "HoneyWineLiquid", "WhiskeyLiquid" NamantH: Add the following liquid names to the "Liquid" array in the json file: "NamantHGin", "NamantHSambuca", "NamantHCream", "NamantHLiqueur", "NamantHCuracao", "NamantHRum", "NamantHJaggermeister", "NamantHCognac", "NamantHTequila", "NamantHMaltLiquor", "NamantHMead", "NamantHAbsinthe" Den Drinks by Derleth: Add all bottles classnames from types.xml to the "Items" array in the json file. https://steamcommunity.com/sharedfiles/filedetails/?id=2953370689 Support & Information Discord: https://discord.gg/6Jmmsj4 Website: https://www.last-resort.net/mods/drunkenness/ * Repacking this mod in server packs is allowed
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