Doc's Tools
Updated to DayZ v1.26 This mod adds more ways to fix equipment in DayZ Updates: - Craft Workbench to fix equipment up to Pristine (8 planks + 16 nails). - Place items or repair kit on Workbench or in its inventory to repair to Pristine. - Items on Workbench or in its inventory can be repaired from Ruined. (not explosives or flammables) - Epoxy fixes everything! (but it may take a lot). - Expoy can be use to fix… (more)
Updated to DayZ v1.26 This mod adds more ways to fix equipment in DayZ Updates: - Craft Workbench to fix equipment up to Pristine (8 planks + 16 nails). - Place items or repair kit on Workbench or in its inventory to repair to Pristine. - Items on Workbench or in its inventory can be repaired from Ruined. (not explosives or flammables) - Epoxy fixes everything! (but it may take a lot). - Expoy can be use to fix bleeding. - can Craft tripwire with rope + sticks - can Toggle NV scopes Day/Night mode while mounted on weapon. - Battery Charger can charge 9V batteries. - Ammo Box is placeable. - Generators and Barrels are now solid objects. - MORE to come... (... types.xml file in xml folder, ADD Workbench1 to the end of your server's types.xml)
Not analyzed yet
modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 1 live server in the crawl publishes it.
The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.