RedFalcon Watercraft
This mod is tested with DayZ 1.29. ***** NOTE: This mod is no longer being supported as of DayZ Patch 1.29. It will continue to function until such time as Bohemia Interactive releases new DayZ patches that break functionality. This is the public release of RedFalcon Watercraft, a standalone boat system for DayZ. This mod is free for every to use, just install it on your server as you would any other mod. Included… (more)
This mod is tested with DayZ 1.29. ***** NOTE: This mod is no longer being supported as of DayZ Patch 1.29. It will continue to function until such time as Bohemia Interactive releases new DayZ patches that break functionality. This is the public release of RedFalcon Watercraft, a standalone boat system for DayZ. This mod is free for every to use, just install it on your server as you would any other mod. Included in this mod: Boats: - The Whaler - a relatively small fishing boat - Zodiac - a small inflatable boat - Carp Boat - a small 'jon boat' style fishing boat - Drag Boat - a drag racing boat - Seadoo - Single passenger 'jet ski' Buoys: - Red and Green channel marker buoys that 'whistle' - Old style marker buoy - Conical marker buoys - Mooring buoy - Race buoys - Navigation buoy (buoys can be placed using VPPAdmin or DayZ Editor) Wrecks: - Fishing vessel Talia Mae For more information about this mod, please join our Discord at https://discord.gg/redfalcon-modz-850263994966736926 Repacking or reposting of this mod to the Steam Workshop is NOT ALLOWED. (don't even bother asking because the answer will always be no, plus you'll get a lecture about the pointlessness of endless server repacks) Monetization while using this mod is APPROVED. Copyright 2026 RedFalcon Modz. This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/profiles/76561198100307085
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
less than 0.001% of each server frame at 100 players (0.000 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 25 others share it. Ranked list.
Event hooks carry 99.8% of this mod's structural load. 0.000 ms/s in all.
2 hooks · 0.0004 ms/s
| Event hooksrun when something happens: an inventory move, a hit, an action | 2 hooks | 0.0004 ms/s | 99.8% | EngineOil.SetActions, PlayerBase.SetActions |
Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.
Where this mod runs often
Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.
Other findings
super() only on some paths · 3 · warning
- ActionGetOutTransport.ProcessGetOutTransportActionData calls super.ProcessGetOutTransportActionData() only on some paths — on the others the chain below this mod is dropped.
RFWC_Core.pbo::scripts\4_world\Actions\ActionGetOutTransport.c:20 - CCTCursor.Can calls super.Can() only on some paths — on the others the chain below this mod is dropped.
RFWC_Core.pbo::scripts\4_world\Actions\TargetConditionsComponents\CCTCursor.c:3 - PlayerBase.RegisterTransportHit calls super.RegisterTransportHit() only on some paths — on the others the chain below this mod is dropped.
RFWC_Core.pbo::scripts\4_world\PlayerBase.c:4
- ActionGetOutTransport.ProcessGetOutTransportActionData calls super.ProcessGetOutTransportActionData() only on some paths — on the others the chain below this mod is dropped.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 20 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
ActionConstructor.RegisterActions |
— | yes | ✓ | RFWC_Core.pbo::scripts\4_world\Actions\ActionConstructor.c:3 |
ActionGetOutTransport.ProcessGetOutTransportActionData |
— | yes | conditional | RFWC_Core.pbo::scripts\4_world\Actions\ActionGetOutTransport.c:20 |
ActionGetOutTransport.OnStart |
— | yes | ✓ | RFWC_Core.pbo::scripts\4_world\Actions\ActionGetOutTransport.c:45 |
ActionManagerClient.ActionStart |
— | yes | ✓ | RFWC_Core.pbo::scripts\4_world\Actions\ActionManagerClient.c:3 |
ActionManagerServer.StartDeliveredAction |
— | yes | ✓ | RFWC_Core.pbo::scripts\4_world\Actions\ActionManagerServer.c:4 |
ActionStartEngine.Can |
— | yes | ✓ | RFWC_Core.pbo::scripts\4_world\Actions\ActionStartBoat.c:155 |
ActionStopEngine.Can |
— | yes | ✓ | RFWC_Core.pbo::scripts\4_world\Actions\ActionStopBoat.c:95 |
CCTCursor.Can |
— | yes | conditional | RFWC_Core.pbo::scripts\4_world\Actions\TargetConditionsComponents\CCTCursor.c:3 |
CCTCursorNoObject.Can |
— | yes | ✓ | RFWC_Core.pbo::scripts\4_world\Actions\TargetConditionsComponents\CCTCursorNoObject.c:3 |
CCTCursorNoRuinCheck.Can |
— | yes | ✓ | RFWC_Core.pbo::scripts\4_world\Actions\TargetConditionsComponents\CCTCursorNoRuinCheck.c:3 |
CCTCursorParent.Can |
— | yes | ✓ | RFWC_Core.pbo::scripts\4_world\Actions\TargetConditionsComponents\CCTCursorParent.c:3 |
CCTObject.Can |
— | yes | ✓ | RFWC_Core.pbo::scripts\4_world\Actions\TargetConditionsComponents\CCTObject.c:3 |
CCTParent.Can |
— | yes | ✓ | RFWC_Core.pbo::scripts\4_world\Actions\TargetConditionsComponents\CCTObject.c:36 |
CCTSurface.Can |
— | yes | ✓ | RFWC_Core.pbo::scripts\4_world\Actions\TargetConditionsComponents\CCTSurface.c:3 |
CCTTree.Can |
— | yes | ✓ | RFWC_Core.pbo::scripts\4_world\Actions\TargetConditionsComponents\CCTTree.c:3 |
EngineOil.SetActions |
T2 | yes | ✓ | RFWC_Core.pbo::scripts\4_world\Actions\PlayerAction.c:14 |
IngameHud.Init |
— | yes | ✓ | RFWC_Core.pbo::scripts\5_mission\GUI\headsUpDisplay.c:53 |
IngameHud.RefreshVehicleHud |
— | yes | ✓ | RFWC_Core.pbo::scripts\5_mission\GUI\headsUpDisplay.c:111 |
PlayerBase.SetActions |
T2 | yes | ✓ | RFWC_Core.pbo::scripts\4_world\Actions\PlayerAction.c:3 |
PlayerBase.RegisterTransportHit |
— | yes | conditional | RFWC_Core.pbo::scripts\4_world\PlayerBase.c:4 |
Dispatch surfaces and timers the grade prices
| surface | tier | rate (Hz) | rate source | ms/s |
|---|---|---|---|---|
PlayerBase.SetActions | T2 | 8.0 | placeholder | 0.0002 |
EngineOil.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Includes 0.000 ms/s from placeholder-rated surfaces.
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
0_RFWC_Define.pbo
0_RFWC_Define_mod— no requiredAddons
RFWC_Buoys.pbo
RFWC_Buoys_modrequiredVersion 0.1 — requiresDZ_Data
RFWC_CarpBoat.pbo
RFWC_CarpBoat_mod— requiresDZ_Scripts,DZ_Data,DZ_Gear_Containers,DZ_Sounds_Effects,DZ_Vehicles_Wheeled,DZ_Vehicles_Parts,RFWC_Core_mod
RFWC_Core.pbo
RFWC_Core_mod— requiresDZ_Scripts,DZ_Data,DZ_Gear_Containers,DZ_Sounds_Effects,DZ_Vehicles_Wheeled,DZ_Vehicles_Parts
RFWC_DragBoat.pbo
RFWC_DragBoat_mod— requiresDZ_Scripts,DZ_Data,DZ_Gear_Containers,DZ_Sounds_Effects,DZ_Vehicles_Wheeled,DZ_Vehicles_Parts,RFWC_Core_mod
RFWC_DragBoat_ReTexture.pbo
RFWC_DragBoat_ReTexture— requiresDZ_Scripts,DZ_Data,DZ_Gear_Containers,DZ_Sounds_Effects,DZ_Vehicles_Wheeled,DZ_Vehicles_Parts,RFWC_Core_mod,RFWC_DragBoat_mod
RFWC_Seadoo.pbo
RFWC_Seadoo_mod— requiresDZ_Scripts,DZ_Data,DZ_Gear_Containers,DZ_Sounds_Effects,DZ_Vehicles_Wheeled,DZ_Vehicles_Parts,RFWC_Core_mod
RFWC_Whaler.pbo
RFWC_Whaler_mod— requiresDZ_Scripts,DZ_Data,DZ_Gear_Containers,DZ_Sounds_Effects,DZ_Vehicles_Wheeled,DZ_Vehicles_Parts,RFWC_Core_mod
RFWC_Wrecks.pbo
RFWC_WrecksrequiredVersion 0.1 — requiresDZ_Data
RFWC_Zodiac.pbo
RFWC_Zodiac_mod— requiresDZ_Scripts,DZ_Data,DZ_Gear_Containers,DZ_Sounds_Effects,DZ_Vehicles_Wheeled,DZ_Vehicles_Parts,RFWC_Core_mod
census 1.1 · findings 1.1 · hash 8473d025994c3877