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Bitterroot

A DayZ map by Mattty-Ice- MISSION FILES GITHUB ABOUT Bitterroot is a DayZ map in development. Based in a fictional region of Montana, Bitterroot is full of natural backwoods wildlife and experiences. Before the apocalypse, the region was influenced by a dangerous cult called Children of Man. Now, just a few years later, survivors are left with a world that is both beautiful and all consumed. Bitterroot is… (more)

A DayZ map by Mattty-Ice- MISSION FILES GITHUB ABOUT Bitterroot is a DayZ map in development. Based in a fictional region of Montana, Bitterroot is full of natural backwoods wildlife and experiences. Before the apocalypse, the region was influenced by a dangerous cult called Children of Man. Now, just a few years later, survivors are left with a world that is both beautiful and all consumed. Bitterroot is approximately 155 km2 in size. In large part inspired by Far Cry 5, The Division and The Last of Us. Bitterroot Release Trailer IMPORTANT Bitterroot is a custom made map, meaning it will have elements that are unpolished and imperfect. We are limited to certain tools and a certain amount of flexibility within the DayZ Tools provided. DISCORD Join the discord here: https://discord.gg/5fzuf5Y2Gg DEVELOPMENT If you are interested in following along with the map's development, you can find development live streams on my Twitch SUGGESTED MODS NateLapt Bitterroot_Gamelabs_Icons (Server side mod) SPECIAL CONTRIBUTORS Fishy (Importer of all Bitterroot exclusive assets) Geb (Importer of the Bitterroot exclusive Moose and Mountain Lions) Spacecatman (Creator of the Bitterroot Zombies and many of the Russian to English conversions in vanilla buildings) Inkota (Creator of multiple custom weapons) LordeJadus (Provider of several Bitterroot weapons) Rahfen (Creator of multiple Bitterroot clothing items) Bobojim (Significant coding help) NateLapT (Host of multiple US playtest servers) every1lovesdave (Host of multiple EU playtest servers) Boydy (Host of multiple AUS playtest servers) Big Grampa (The man who provided the guides and resources to make all this possible) Shroom (Creator of the Bitterroot darkness configs) TTRyan (Creator of the Bitterroot trailer) Connor CDS (Creator of the Bitterroot Loading Screens) APPROVED REPACKS Fishy Buildings Fishy IndustrialPack Fishy Urban Pack ModelsUK Chernobyl Zone Building CanadianSniper aka Objects_Free_Mapping CS Modular Tunnels FortKnox Underground Ways SP Building SUPPORT PAYPAL DISCLAIMERS Repacking and unpacking is STRICTLY PROHIBITED Use of the map is not suitable or recommended until the Mission Files have been released upon completion of the map's development. DMCA Protection Notice: Unauthorized use or distribution of this mod is prohibited and may result in legal action. All rights reserved. Copyright 2023 Mattty-Ice-. This item is not authorized for posting on Steam, except under the Steam account named Mattty-Ice-

Workshop 2906823750 · mod updated 2025-05-19 · analyzed 2026-10-03 05:43 UTC · history · 78 script files

Terrain Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
Heavier than 10% of 328 scripted mods analyzed.

less than 0.001% of each server frame at 100 players (0.000 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 36 others share it. Ranked list.

10
20
30
40
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • This mod
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 23 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 40 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Event hooks carry 99.8% of this mod's structural load. 0.000 ms/s in all.

99.8%Event hooks · 99.8%
1 hook · 0.0002 ms/s
Event hooksrun when something happens: an inventory move, a hit, an action 1 hook 0.0002 ms/s 99.8% Weapon_Base.CanReceiveAttachment

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

CanReceiveAttachment on Weapon_Base
per event
no I/O, timers or RPC super() on some paths

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 14 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
LoadingScreen.Show — yes ✓ BitterRootLoadingScreen.pbo::scripts\3_Game\loadingscreen.c:11
LoginQueueBase.Show — yes ✓ BitterRootLoadingScreen.pbo::scripts\3_Game\loadingscreen.c:57
LoginTimeBase.Show — yes ✓ BitterRootLoadingScreen.pbo::scripts\3_Game\loadingscreen.c:34
ModifiersManager.Init — yes ✓ SiloGas.pbo::Scripts\4_World\modifiersmanager.c:9
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ MF_Attachments.pbo::Scripts\4_World\Animations.c:3
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ MF_Firearms.pbo::Scripts\4_World\Animations.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ MF_Firearms.pbo::Scripts\4_World\Animations.c:33
ModItemRegisterCallbacks.CustomBoneRemapping — yes ✓ MF_Firearms.pbo::Scripts\4_World\Animations.c:61
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ MF_Melee.pbo::Scripts\4_World\Animations.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ MF_Other.pbo::Scripts\4_World\Animations.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ Stuff_1988.pbo::Scripts\4_World\AnimRegister.c:3
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ Stuff_1988.pbo::Scripts\4_World\AnimRegister.c:17
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ Stuff_1988.pbo::Scripts\4_World\AnimRegister.c:24
Weapon_Base.CanReceiveAttachment T2 yes conditional MF_Firearms.pbo::Scripts\4_World\moddedWeaponBase.c:3
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
Weapon_Base.CanReceiveAttachmentT2 8.0placeholder0.0002

Includes 0.000 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

BT_Structures.pbo

  • BT_Structures requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Residential
  • BT_Structures_Dungeon_One — requires DZ_Data
  • BT_Structures_Oldhouse requiredVersion 0.1 — requires DZ_Data
  • BT_Structures_Oilrig — requires DZ_Data
  • BT_Outpost — requires DZ_Data
  • BT_Structures_Scout_Tower requiredVersion 0.1 — requires DZ_Data
  • BT_Structures_Shelter requiredVersion 0.1 — requires DZ_Data
  • BT_Subway — requires DZ_Data
  • BT_Structures_Tunnel requiredVersion 0.1 — requires DZ_Data

BitterRootLoadingScreen.pbo

  • BitterRootLoadingScreen requiredVersion 1 — requires DZ_Data, DZ_Gear_Consumables, DZ_Vehicles_Wheeled, DZ_Structures_Residential, DZ_Sounds_Effects, DZ_Sounds_Weapons

CS_MapObjects.pbo

  • CS_Airdrop — requires DZ_Data
  • CS_Barrier_Block_1 — requires DZ_Data
  • Barrier_Block_2 — requires DZ_Data
  • CS_Barrier_Large — requires DZ_Data
  • CS_Bridge — requires DZ_Data
  • Land_Bunker2 — requires DZ_Data
  • Land_Bunker — requires DZ_Data
  • CS_MapObjects — requires DZ_Data
  • Land_Fence — requires DZ_Data
  • CS_Tent — requires DZ_Data
  • Land_CS_Tower — requires DZ_Data
  • CS_Trader — requires DZ_Data
  • CS_WallFlag — requires DZ_Data

CS_Modular_Tunnel.pbo

  • CS_Modular_Tunnel — requires DZ_Data

CS_Walls.pbo

  • CS_Walls — requires DZ_Data
  • CS_Wall — requires DZ_Data
  • CS_Wall_Corner — requires DZ_Data
  • Land_CS_Wall_Gate — requires DZ_Data
  • CS_Wall_Stairs_Left — requires DZ_Data
  • CS_Wall_Stairs_Right — requires DZ_Data

Consumables.pbo

  • MFConsumables requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Food, DZ_Gear_Drinks

FKRailway.pbo

  • FKRailway_Structures requiredVersion 0.1 — requires DZ_Data

GolfClub.pbo

  • GolfClub requiredVersion 0.1 — requires DZ_Weapons_Melee

Llanstephen_bridge.pbo

  • Llanstephen_bridge requiredVersion 0.1 — requires DZ_Data

MF_Attachments.pbo

  • MF_Attachments requiredVersion 0.1 — requires DZ_Data
  • MF_Items_Attachments_LeopardMark5 requiredVersion 0.1 — requires DZ_Data
  • MF_Suppressor requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Muzzles

MF_Billboard.pbo

  • MF_BLBRDS — requires DZ_Data

MF_BunkerEntrance.pbo

  • MF_BunkerEntrance — requires DZ_Data

MF_Clothing.pbo

  • MF_Clothing requiredVersion 0.1 — no requiredAddons
  • MF_Clothing_Bags requiredVersion 0.1 — requires DZ_Data
  • MFClothing_HeadGear requiredVersion 0.1 — requires DZ_Data
  • MFClothing_Other requiredVersion 0.1 — requires DZ_Data
  • MFClothing_Pants requiredVersion 0.1 — requires DZ_Characters_Pants
  • MFClothing_Tops requiredVersion 0.1 — requires DZ_Data
  • MFClothing_Vests requiredVersion 0.1 — requires DZ_Data

MF_ConstructionHighrise.pbo

  • MF_ConstructionHighrise — requires DZ_Data

MF_Consumables.pbo

  • MFConsumables requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Food, DZ_Gear_Drinks
  • MFConsumables requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Food, DZ_Gear_Drinks

MF_CultPlane.pbo

  • MF_CultPlane — requires DZ_Data

MF_Firearms.pbo

  • MF_Firearms requiredVersion 0.1 — requires DZ_Data
  • MF_Items_Firearms_Ammunition_300 requiredVersion 0.1 — requires DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • MF_Items_Firearms_Ammunition_300Savage requiredVersion 0.1 — requires DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • MF_Items_Firearms_Ammunition_46x30 requiredVersion 0.1 — requires DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • MF_Items_Firearms_Ammunition_65 requiredVersion 0.1 — requires DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • MF_Items_Firearms_AR15 requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • MF_Items_Firearms_Banshee requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Sounds_Effects, DZ_Weapons_Magazines
  • MF_Items_Firearms_Busjmaster requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • MF_MK18 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • MF_Items_Firearms_G12 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • MF_Items_Firearms_HK416 requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • MF_Items_Firearms_HoneyBadger requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines
  • MF_Items_Firearms_M110K1 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Sounds_Effects, DZ_Weapons_Magazines
  • MF_M40A1 requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • MF_M40A1_Sounds requiredVersion 0.1 — requires DZ_Data
  • MF_Items_Firearms_M91A2 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Sounds_Effects
  • MF_Items_Firearms_MAC11 requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • MF_MK12 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • MF_Firearms_MP5 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • MF_MP7 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines
  • MF_Items_Firearms_R700 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • MF_Items_Firearms_Rattler requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • MF_Items_Firearms_Savage requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • MF_Items_Firearms_SBR300 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Sounds_Effects
  • MF_Items_Firearms_SCAR requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines
  • MF_Sig552 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • MF_Sounds requiredVersion 0.1 — requires DZ_Data
  • MF_Springfield1903 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • MF_SR25 requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines
  • MF_SR25_Sounds requiredVersion 0.1 — requires DZ_Data
  • MF_Items_Firearms_Woodmaster requiredVersion 0.1 — requires DZ_Weapons_Firearms

MF_GasStation.pbo

  • MF_gasstation requiredVersion 0.1 — requires DZ_Data

MF_Melee.pbo

  • MF_Melee requiredVersion 0.1 — no requiredAddons
  • GolfClub requiredVersion 0.1 — requires DZ_Weapons_Melee
  • MF_Melee_Tomahawk requiredVersion 0.1 — requires DZ_Weapons_Melee_Blade

MF_MilitaryTrucks.pbo

  • MF_militarytrucks — requires DZ_Data

MF_Moose.pbo

  • MF_Moose requiredVersion 0.1 — requires DZ_Data, DZ_Animals
  • MF_Moose requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Pants, DZ_Characters_Tops, DZ_Characters_Headgear, DZ_Data, DZ_AI

MF_MountainLion.pbo

  • MF_MountainLion requiredVersion 0.1 — requires DZ_Data, DZ_Animals
  • DZ_AI requiredVersion 0.1 — requires DZ_Data, DZ_AI
  • MF_MountainLion requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Pants, DZ_Characters_Tops, DZ_Characters_Headgear, DZ_Data, DZ_AI
  • DZ_Sounds_Effects requiredVersion 0.1 — requires DZ_Data

MF_Other.pbo

  • MF_Other requiredVersion 0.1 — no requiredAddons
  • MF_Books requiredVersion 0.1 — requires DZ_Data
  • MF_Other_Folders requiredVersion 0.1 — requires DZ_Data
  • MF_Other_KeyCard requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Consumables

MF_PickupTruck.pbo

  • MF_pickuptruck — requires DZ_Data

MF_PoliceDepartment.pbo

  • MF_BitterrootPoliceDepartment — requires DZ_Data

MF_RanchHouse.pbo

  • MF_RanchHouse — requires DZ_Data

MF_RanchSigns.pbo

  • MF_RanchSigns — requires DZ_Data

MF_RepairShop.pbo

  • MF_RepairShop — requires DZ_Data

MF_Rotunda.pbo

  • MF_Rotunda — requires DZ_Data

MF_RoundBarn.pbo

  • MF_RoundBarn — requires DZ_Data

MF_RuinedHighrise.pbo

  • MF_RuinedHighrise — requires DZ_Data

MF_SatelliteDish.pbo

  • MF_satellitedish — requires DZ_Data

MF_ShoppingCenter.pbo

  • MF_ShoppingCenter — requires DZ_Data

MF_SignsNew.pbo

  • MF_Signs_New requiredVersion 0.1 — requires DZ_Data

MF_constructionbuildings.pbo

  • MF_ConstructionBuildings — requires DZ_Data

MF_footballstadium.pbo

  • MF_ftb1 — requires DZ_Data

MF_missilesilo.pbo

  • MF_mc1 — requires DZ_Data

MF_ruralhouse.pbo

  • MF_h1 — requires DZ_Data

MF_ruralhouse2.pbo

  • MF_h3 — requires DZ_Data

MF_signs.pbo

  • MF_signs requiredVersion 0.1 — requires DZ_Data

MF_wrecks.pbo

  • MF_wrecks — requires DZ_Data
  • MF_ST1 — requires DZ_Data
  • MF_ST2 — requires DZ_Data

Mikeys_ports.pbo

  • Mikeys_ports requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Containers, DZ_Gear_Camping

Military.pbo

  • CS_Military_Camonet — requires DZ_Data
  • Land_CS_Military_CargoTower — requires DZ_Data
  • CS_Military — requires DZ_Data
  • CS_Military_DragonTeeth — requires DZ_Data
  • CS_Military_Fence — requires DZ_Data
  • CS_Military_Tower — requires DZ_Data
  • Land_CS_Military_Wall — requires DZ_Data

RFLadder.pbo

  • smpl_structures_ladders — requires DZ_Data

RM_BasketBall.pbo

  • RM_Basketball requiredVersion 0.1 — requires DZ_Data

SPBuilding.pbo

  • SPBuilding — requires DZ_Data

SiloGas.pbo

  • BeautifulPotato_Gas_Scripts — requires DZ_Data

SpacecatBitterroot.pbo

  • SpacecatBitterroot requiredVersion 0.1 — requires DZ_Characters_Headgear
  • SpacecatBitterroot_infected requiredVersion 0.1 — requires DZ_Data, DZ_Characters_Zombies

SpacecatUSMedical.pbo

  • SpacecatUSMedical requiredVersion 0.1 — requires DZ_Characters_Tops, DZ_Gear_Medical
  • SpacecatUSMedical_infected requiredVersion 0.1 — requires DZ_Data, DZ_Characters_Zombies

Stuff_1988.pbo

  • Remnants_Immortal_Scope requiredVersion 0.1 — requires DZ_Weapons_Optics
  • Remnants_HeroBackpack requiredVersion 0.1 — requires DZ_Data, DZ_Characters
  • Remnants_Beards requiredVersion 0.1 — requires DZ_Data
  • Remnants_Adidas requiredVersion 0.1 — requires DZ_Data, DZ_Characters
  • Remnants_Jordans requiredVersion 0.1 — requires DZ_Data, DZ_Characters
  • Stuff_1988 requiredVersion 0.1 — no requiredAddons
  • Remnants_Ammo_300WinMag requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines
  • Remnants_UniversalAmmobox requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines
  • Remnants_Mini14 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • Remnants_Sako85Hunter requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • Remnants_Weapon_Sounds requiredVersion 0.1 — requires DZ_Sounds_Effects

Tower.pbo

  • CS_Tower — requires DZ_Data

apartmentblock.pbo

  • fishy_apt1 — requires DZ_Data

barricades.pbo

  • barricades requiredVersion 0.1 — requires DZ_Data

birchlap.pbo

  • birchlap requiredVersion 0.1 — requires DZ_Data

build.pbo

  • dz_czb_build requiredVersion 0.1 — requires DZ_Data

buildingsgunstore.pbo

  • buildingsgunstore requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs

ce.pbo

  • Bitterroot_ce — requires DZ_Data

data.pbo

  • Bitterroot_data — requires DZ_Data

featheredge.pbo

  • featehredge requiredVersion 0.1 — requires DZ_Data

fence.pbo

  • CS_Fence — requires DZ_Data

garage1.pbo

  • fishy_g1 — requires DZ_Data

garage2.pbo

  • fishy_g2 — requires DZ_Data

garage3.pbo

  • fishy_g3 — requires DZ_Data

garage4.pbo

  • fishy_g4 — requires DZ_Data

grain_pump.pbo

  • grain_pump requiredVersion 0.1 — requires DZ_Data

grain_silo.pbo

  • grain_silo requiredVersion 0.1 — requires DZ_Data

hangar1.pbo

  • fishyIND_h1 — requires DZ_Data

hangar2.pbo

  • fishyIND_h2 — requires DZ_Data

hangar3.pbo

  • fishyIND_h3 — requires DZ_Data

house1.pbo

  • fishy_h1 — requires DZ_Data

house10.pbo

  • fishy_h10 — requires DZ_Data

house11.pbo

  • fishy_h11 — requires DZ_Data

house12.pbo

  • fishy_h12 — requires DZ_Data

house13.pbo

  • fishy_h13 — requires DZ_Data

house14.pbo

  • fishy_h14 — requires DZ_Data

house15.pbo

  • fishy_h15 — requires DZ_Data

house16.pbo

  • fishy_h16 — requires DZ_Data

house17.pbo

  • fishy_h17 — requires DZ_Data

house18.pbo

  • fishy_h18 — requires DZ_Data

house19.pbo

  • fishy_h19 — requires DZ_Data

house2.pbo

  • fishy_h2 — requires DZ_Data

house20.pbo

  • fishy_h20 — requires DZ_Data

house3.pbo

  • fishy_h3 — requires DZ_Data

house4.pbo

  • fishy_h4 — requires DZ_Data

house5.pbo

  • fishy_h5 — requires DZ_Data

house6.pbo

  • fishy_h6 — requires DZ_Data

house7.pbo

  • fishy_h7 — requires DZ_Data

house8.pbo

  • fishy_h8 — requires DZ_Data

house9.pbo

  • fishy_h9 — requires DZ_Data

jailcellblock.pbo

  • JailCellBlock requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs

mergon_barricade.pbo

  • mergon_barricade requiredVersion 0.1 — requires DZ_Data

mf_abandonedhotel.pbo

  • MF_ht1 — requires DZ_Data

mf_abandonedhouse.pbo

  • MF_h2 — requires DZ_Data

mf_bbare.pbo

  • mat_bbare requiredVersion 0.1 — requires DZ_Animals_ursus_arctos

mf_bodybags.pbo

  • MF_bodybags — requires DZ_Data

mf_campbuilding.pbo

  • MF_cmp1 — requires DZ_Data

mf_cultistcross.pbo

  • MF_ct1 — requires DZ_Data

mf_destroyedvan.pbo

  • MF_dv1 — requires DZ_Data

mf_evilcabin.pbo

  • MF_ec1 — requires DZ_Data

mf_firetower.pbo

  • MF_ft1 — requires DZ_Data

mf_government1.pbo

  • MF_g1 — requires DZ_Data

mf_government2.pbo

  • MF_gov2 — requires DZ_Data

mf_mailboxes.pbo

  • MF_mailboxes — requires DZ_Data

mf_motel.pbo

  • MF_m1 — requires DZ_Data
  • MF_ms1 — requires DZ_Data

mf_newsstand.pbo

  • MF_ns — requires DZ_Data

mf_officetrailer.pbo

  • MF_oft1 — requires DZ_Data

mf_oldglory.pbo

  • Old_glory requiredVersion 0.1 — requires DZ_Data

mf_parking.pbo

  • MF_p1 — requires DZ_Data

mf_ruralchurch.pbo

  • MF_rc1 — requires DZ_Data

mf_shack.pbo

  • MF_s1 — requires DZ_Data

mf_stable.pbo

  • MF_s2 — requires DZ_Data

mf_statue.pbo

  • MF_st1 — requires DZ_Data

mf_trafficlights.pbo

  • MF_t2 — requires DZ_Data

mf_trailer.pbo

  • MF_t1 — requires DZ_Data

mf_trailerhouses.pbo

  • MF_THS1 — requires DZ_Data

motelsign.pbo

  • MF_ms1 — requires DZ_Data

navmesh.pbo

  • Bitterroot_navmesh — requires DZ_Data

nissen_hut.pbo

  • nissen_hut requiredVersion 0.1 — requires DZ_Data

pitstone_windmill.pbo

  • pitstone_windmill requiredVersion 0.1 — requires DZ_Data

pubs.pbo

  • Pub requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs

railings.pbo

  • railings requiredVersion 0.1 — requires DZ_Data

rope_bridge_25m.pbo

  • rope_bridge_25m requiredVersion 0.1 — requires DZ_Data

rope_bridge_50m.pbo

  • rope_bridge_50m requiredVersion 0.1 — requires DZ_Data

russian_house.pbo

  • russian_house requiredVersion 0.1 — requires DZ_Data, DZ_Scripts

shed1.pbo

  • fishyIND_s1 — requires DZ_Data

shed2.pbo

  • fishyIND_s2 — requires DZ_Data

shed3.pbo

  • fishyIND_s3 — requires DZ_Data

shed4.pbo

  • fishyIND_s4 — requires DZ_Data

shop1.pbo

  • fishy_s1 — requires DZ_Data

t_shape_house.pbo

  • land_t_shape_house requiredVersion 0.1 — requires DZ_Data

tex.pbo

  • dz_czb_tex requiredVersion 0.1 — requires DZ_Data

tower1.pbo

  • fishy_t1 — requires DZ_Data

tower2.pbo

  • fishy_t2 — requires DZ_Data

warehouse1.pbo

  • fishyIND_w1 — requires DZ_Data

windmill.pbo

  • land_windmill requiredVersion 0.1 — requires DZ_Data

world.pbo

  • Bitterroot requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces, DZ_Gear_Navigation

census 1.1 · findings 1.1 · hash 8ccf0632f5929e10