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Blackouts Scorpion

Update: Monetized server permission will be considered. $ Contact me on Discord! This is a completely custom chopper, motorcycle, or whatever you want to call it. I call it the SCORPION. It's been retrofitted for the zombie apocalypse. Attachments include: Key Cover required if you want to lock the vehicle. The key cover is a small round cover that blocks the ignition which can be seen just below the air filter on… (more)

Update: Monetized server permission will be considered. $ Contact me on Discord! This is a completely custom chopper, motorcycle, or whatever you want to call it. I call it the SCORPION. It's been retrofitted for the zombie apocalypse. Attachments include: Key Cover required if you want to lock the vehicle. The key cover is a small round cover that blocks the ignition which can be seen just below the air filter on the engine. You will need to open and close this like a door to get on or off the bike. 2 custom saddlebags with 40 slots of inventory You can also attach 2 protector cases or 2 ammo boxes in the same slots the saddle bags go in. You can attach virtually any backpack on the back but only the Scorpion Dry Bag allows inventory accessed while attached. Pistol attachment Wrench attachment Custom weapon KH9 attachment slot Helmet or (hat) attachment slot although many of the hats just look dumb on there but helmets look pretty good. Bullet proof windshield which also breaks after several bullet impacts Custom license plates. Several countries and some other choices. Custom dirt tires front and back I did include some snow tires but did not really expose them because I was not happy with the way they turned out. Audo Cassette slot to play music if you have the Radio mod installed. Custom scorpion radiator. Other features: You can flip the Scorpion upright by pressing T. This key can be remapped. You can also use the Fliptransport mod and can use a wrench to flip the Scorpion upright. Custom KH9 full auto SMG with 30rnd magazine and suppressor. Toggle black smoke by pressing G. Custom Scorpion leather jacket Custom Scorpion helmet with built in night vision goggles Custom Scorpion dry bag Custom inventory icons Craftable saddlebag requires 8 blackened leather and a leather sewing kit Blackened leather can be created by using a blowtorch on a single tanned leather. Make sure you're spawning them with 2 front wheels and 2 rear wheels or it won't move. Adjust the trader files accordingly. You can enable custom chopper animations by adding the Survivor Animations mod so the player sits correctly holding the handlebars, passenger animations are also included. https://steamcommunity.com/sharedfiles/filedetails/?id=2918418331 Support my work by donating: https://paypal.me/drblackouts?locale.x=en_US Discord https://discordapp.com/users/359111670385082369 Steam https://steamcommunity.com/id/DrBlackouts/ Twitter: https://twitter.com/FACTORY5GAMES Youtube: https://www.youtube.com/channel/UCBVGcdNvbThEeNcxs8uxC6g No Repack, Reuploads or Modifications. No need to even ask. © Copyright Factory 5 Games © Copyright 2022 ฿Ⱡ₳₵₭ØɄ₮₴ This item is not authorized for posting on Steam, except under the Steam account named ฿Ⱡ₳₵₭ØɄ₮₴

Workshop 2909935986 · mod updated 2024-11-24 · analyzed 2026-10-03 03:56 UTC · history · 21 script files

Vehicle Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
Heavier than 45% of 328 scripted mods analyzed.

less than 0.001% of each server frame at 100 players (0.002 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 21 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • This mod
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 41 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Event hooks carry 99.8% of this mod's structural load. 0.002 ms/s in all.

99.8%Event hooks · 99.8%
9 hooks · 0.0018 ms/s
Event hooksrun when something happens: an inventory move, a hit, an action 9 hooks 0.0018 ms/s 99.8% AmmoBox.SetActions, Blowtorch.SetActions, CarBattery.SetActions and 6 more

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

SetActions × 9 classes
per event
no I/O, timers or RPC
What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 13 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionConstructor.RegisterActions — yes ✓ vg7_scorpion.pbo::vg7_scorpion\scripts\4_world\Action\ActionConstructor.c:3
AmmoBox.SetActions T2 yes ✓ vg7_scorpion.pbo::vg7_scorpion\scripts\4_world\entities\core\inherited\inventoryitem.c:159
Blowtorch.SetActions T2 yes ✓ vg7_scorpion.pbo::vg7_scorpion\scripts\4_world\entities\core\inherited\inventoryitem.c:241
CarBattery.SetActions T2 yes ✓ vg7_scorpion.pbo::vg7_scorpion\scripts\4_world\entities\core\inherited\inventoryitem.c:78
HeadGear_Base.SetActions T2 yes ✓ vg7_scorpion.pbo::vg7_scorpion\scripts\4_world\entities\core\inherited\inventoryitem.c:182
HeadlightH7.SetActions T2 yes ✓ vg7_scorpion.pbo::vg7_scorpion\scripts\4_world\entities\core\inherited\inventoryitem.c:54
ItemBase.SetActions T2 yes ✓ vg7_scorpion.pbo::vg7_scorpion\scripts\4_world\entities\core\inherited\inventoryitem.c:110
Pistol_Base.SetActions T2 yes ✓ vg7_scorpion.pbo::vg7_scorpion\scripts\4_world\entities\core\inherited\inventoryitem.c:135
PlayerBase.Init — yes ✓ vg7_scorpion.pbo::vg7_scorpion\scripts\4_world\entities\core\inherited\playerbase.c:3
PlayerBase.Init — yes ✓ vg7_scorpion_weapon.pbo::scripts\4_World\playerbase.c:3
PluginRecipesManagerBase.RegisterRecipies — yes ✓ vg7_scorpion.pbo::vg7_scorpion\scripts\4_world\Craft\RecipeManager.c:3
SmallProtectorCase.SetActions T2 yes ✓ vg7_scorpion.pbo::vg7_scorpion\scripts\4_world\entities\core\inherited\inventoryitem.c:230
Wrench.SetActions T2 yes ✓ vg7_scorpion.pbo::vg7_scorpion\scripts\4_world\entities\core\inherited\inventoryitem.c:148
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
HeadlightH7.SetActionsT2 8.0placeholder0.0002
CarBattery.SetActionsT2 8.0placeholder0.0002
ItemBase.SetActionsT2 8.0placeholder0.0002
Pistol_Base.SetActionsT2 8.0placeholder0.0002
Wrench.SetActionsT2 8.0placeholder0.0002
AmmoBox.SetActionsT2 8.0placeholder0.0002
HeadGear_Base.SetActionsT2 8.0placeholder0.0002
SmallProtectorCase.SetActionsT2 8.0placeholder0.0002
Blowtorch.SetActionsT2 8.0placeholder0.0002

Includes 0.002 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

vg7_scorpion.pbo

  • vg7_scorpion requiredVersion 0.1 — requires DZ_Scripts, DZ_Data, DZ_Gear_Containers, DZ_Sounds_Effects, DZ_Vehicles_Wheeled, DZ_Vehicles_Parts, DZ_Gear_Camping

vg7_scorpion_weapon.pbo

  • vg7_scorpion_weapon requiredVersion 0.1 — requires DZ_Scripts, DZ_Data, DZ_Weapons_Firearms

census 1.1 · findings 1.1 · hash a6d3b332d495f63e