Blackouts Scorpion
Update: Monetized server permission will be considered. $ Contact me on Discord! This is a completely custom chopper, motorcycle, or whatever you want to call it. I call it the SCORPION. It's been retrofitted for the zombie apocalypse. Attachments include: Key Cover required if you want to lock the vehicle. The key cover is a small round cover that blocks the ignition which can be seen just below the air filter on… (more)
Update: Monetized server permission will be considered. $ Contact me on Discord! This is a completely custom chopper, motorcycle, or whatever you want to call it. I call it the SCORPION. It's been retrofitted for the zombie apocalypse. Attachments include: Key Cover required if you want to lock the vehicle. The key cover is a small round cover that blocks the ignition which can be seen just below the air filter on the engine. You will need to open and close this like a door to get on or off the bike. 2 custom saddlebags with 40 slots of inventory You can also attach 2 protector cases or 2 ammo boxes in the same slots the saddle bags go in. You can attach virtually any backpack on the back but only the Scorpion Dry Bag allows inventory accessed while attached. Pistol attachment Wrench attachment Custom weapon KH9 attachment slot Helmet or (hat) attachment slot although many of the hats just look dumb on there but helmets look pretty good. Bullet proof windshield which also breaks after several bullet impacts Custom license plates. Several countries and some other choices. Custom dirt tires front and back I did include some snow tires but did not really expose them because I was not happy with the way they turned out. Audo Cassette slot to play music if you have the Radio mod installed. Custom scorpion radiator. Other features: You can flip the Scorpion upright by pressing T. This key can be remapped. You can also use the Fliptransport mod and can use a wrench to flip the Scorpion upright. Custom KH9 full auto SMG with 30rnd magazine and suppressor. Toggle black smoke by pressing G. Custom Scorpion leather jacket Custom Scorpion helmet with built in night vision goggles Custom Scorpion dry bag Custom inventory icons Craftable saddlebag requires 8 blackened leather and a leather sewing kit Blackened leather can be created by using a blowtorch on a single tanned leather. Make sure you're spawning them with 2 front wheels and 2 rear wheels or it won't move. Adjust the trader files accordingly. You can enable custom chopper animations by adding the Survivor Animations mod so the player sits correctly holding the handlebars, passenger animations are also included. https://steamcommunity.com/sharedfiles/filedetails/?id=2918418331 Support my work by donating: https://paypal.me/drblackouts?locale.x=en_US Discord https://discordapp.com/users/359111670385082369 Steam https://steamcommunity.com/id/DrBlackouts/ Twitter: https://twitter.com/FACTORY5GAMES Youtube: https://www.youtube.com/channel/UCBVGcdNvbThEeNcxs8uxC6g No Repack, Reuploads or Modifications. No need to even ask. © Copyright Factory 5 Games © Copyright 2022 ฿Ⱡ₳₵₭ØɄ₮₴ This item is not authorized for posting on Steam, except under the Steam account named ฿Ⱡ₳₵₭ØɄ₮₴
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
less than 0.001% of each server frame at 100 players (0.002 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 21 others share it. Ranked list.
Event hooks carry 99.8% of this mod's structural load. 0.002 ms/s in all.
9 hooks · 0.0018 ms/s
| Event hooksrun when something happens: an inventory move, a hit, an action | 9 hooks | 0.0018 ms/s | 99.8% | AmmoBox.SetActions, Blowtorch.SetActions, CarBattery.SetActions and 6 more |
Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.
Where this mod runs often
Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 13 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
ActionConstructor.RegisterActions |
— | yes | ✓ | vg7_scorpion.pbo::vg7_scorpion\scripts\4_world\Action\ActionConstructor.c:3 |
AmmoBox.SetActions |
T2 | yes | ✓ | vg7_scorpion.pbo::vg7_scorpion\scripts\4_world\entities\core\inherited\inventoryitem.c:159 |
Blowtorch.SetActions |
T2 | yes | ✓ | vg7_scorpion.pbo::vg7_scorpion\scripts\4_world\entities\core\inherited\inventoryitem.c:241 |
CarBattery.SetActions |
T2 | yes | ✓ | vg7_scorpion.pbo::vg7_scorpion\scripts\4_world\entities\core\inherited\inventoryitem.c:78 |
HeadGear_Base.SetActions |
T2 | yes | ✓ | vg7_scorpion.pbo::vg7_scorpion\scripts\4_world\entities\core\inherited\inventoryitem.c:182 |
HeadlightH7.SetActions |
T2 | yes | ✓ | vg7_scorpion.pbo::vg7_scorpion\scripts\4_world\entities\core\inherited\inventoryitem.c:54 |
ItemBase.SetActions |
T2 | yes | ✓ | vg7_scorpion.pbo::vg7_scorpion\scripts\4_world\entities\core\inherited\inventoryitem.c:110 |
Pistol_Base.SetActions |
T2 | yes | ✓ | vg7_scorpion.pbo::vg7_scorpion\scripts\4_world\entities\core\inherited\inventoryitem.c:135 |
PlayerBase.Init |
— | yes | ✓ | vg7_scorpion.pbo::vg7_scorpion\scripts\4_world\entities\core\inherited\playerbase.c:3 |
PlayerBase.Init |
— | yes | ✓ | vg7_scorpion_weapon.pbo::scripts\4_World\playerbase.c:3 |
PluginRecipesManagerBase.RegisterRecipies |
— | yes | ✓ | vg7_scorpion.pbo::vg7_scorpion\scripts\4_world\Craft\RecipeManager.c:3 |
SmallProtectorCase.SetActions |
T2 | yes | ✓ | vg7_scorpion.pbo::vg7_scorpion\scripts\4_world\entities\core\inherited\inventoryitem.c:230 |
Wrench.SetActions |
T2 | yes | ✓ | vg7_scorpion.pbo::vg7_scorpion\scripts\4_world\entities\core\inherited\inventoryitem.c:148 |
Dispatch surfaces and timers the grade prices
| surface | tier | rate (Hz) | rate source | ms/s |
|---|---|---|---|---|
HeadlightH7.SetActions | T2 | 8.0 | placeholder | 0.0002 |
CarBattery.SetActions | T2 | 8.0 | placeholder | 0.0002 |
ItemBase.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Pistol_Base.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Wrench.SetActions | T2 | 8.0 | placeholder | 0.0002 |
AmmoBox.SetActions | T2 | 8.0 | placeholder | 0.0002 |
HeadGear_Base.SetActions | T2 | 8.0 | placeholder | 0.0002 |
SmallProtectorCase.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Blowtorch.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Includes 0.002 ms/s from placeholder-rated surfaces.
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
vg7_scorpion.pbo
vg7_scorpionrequiredVersion 0.1 — requiresDZ_Scripts,DZ_Data,DZ_Gear_Containers,DZ_Sounds_Effects,DZ_Vehicles_Wheeled,DZ_Vehicles_Parts,DZ_Gear_Camping
vg7_scorpion_weapon.pbo
vg7_scorpion_weaponrequiredVersion 0.1 — requiresDZ_Scripts,DZ_Data,DZ_Weapons_Firearms
census 1.1 · findings 1.1 · hash a6d3b332d495f63e