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MagazineLoading

[РУ] ФУНКЦИОНАЛ Ящик и кейс предназначены для зарядки/разрядки патронов в магазин и распаковки коробок с патронами. ПЕРЕПАКОВКА Мод ЗАПРЕЩЕННО перепаковывать, монетизировать, брать за основу, и публиковывать заново без моего личного разрешения. ПОДДЕРЖКА Boosty Discord Server VK Мои моды Classmane | types: GitHub FUNCTIONAL The box and case are for loading/unloading cartridges into the magazine and unpacking… (more)

[РУ] ФУНКЦИОНАЛ Ящик и кейс предназначены для зарядки/разрядки патронов в магазин и распаковки коробок с патронами. ПЕРЕПАКОВКА Мод ЗАПРЕЩЕННО перепаковывать, монетизировать, брать за основу, и публиковывать заново без моего личного разрешения. ПОДДЕРЖКА Boosty Discord Server VK Мои моды Classmane | types: GitHub FUNCTIONAL The box and case are for loading/unloading cartridges into the magazine and unpacking cartridge boxes. REPAIR Mods may not be repackaged, monetized, taken as a basis, and republished without my personal permission. SUPPORT Boosty Discord Server VK My Mods

Workshop 2912554819 · mod updated 2026-09-21 · analyzed 2026-10-03 04:07 UTC · history · 25 script files

EconomyEnvironmentEquipmentWeapon Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
6 by design

6 chain breaks, all on specific classes the mod replaces wholesale — matters only if another mod patches the same classes.

Structural footprint 1.1
A
6 by design
Heavier than 49% of 328 scripted mods analyzed.

less than 0.001% of each server frame at 100 players (0.003 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 12 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • This mod
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 41 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Event hooks carry 99.9% of this mod's structural load. 0.003 ms/s in all.

99.9%Event hooks · 99.9%
1 hook · 0.0032 ms/s
Lifecycle hooks · <0.1%
1 hook · 0.000002 ms/s
Event hooksrun when something happens: an inventory move, a hit, an action 1 hook 0.0032 ms/s 99.9% Hel_MagazineLoading.EEItemAttached
Lifecycle hooksrun when an entity is created, loaded or deleted 1 hook 0.000002 ms/s <0.1% Hel_MagazineLoading.EEInit

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Chain breaks, by consequence

6 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

By design
6 classes from other mods
6 classes replaced on 1 method · 6 overrides

OnExecuteServer

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

6 classesActionMagazineLoading, ActionMagazineLoadingEmp, ActionMagazineLoadingHand, ActionMagazineLoadingHandEmp, ActionUnpackAmmoBox, ActionUnpackAmmoBoxHand
6 locationsHelziMagazineLoading_SERVER.pbo::Scripts\4_World\Action\ActionMagazineLoading.c:3
HelziMagazineLoading_SERVER.pbo::Scripts\4_World\Action\ActionMagazineLoadingEmp.c:3
HelziMagazineLoading_SERVER.pbo::Scripts\4_World\Action\ActionMagazineLoadingHand.c:3
HelziMagazineLoading_SERVER.pbo::Scripts\4_World\Action\ActionMagazineLoadingHandEmp.c:3
HelziMagazineLoading_SERVER.pbo::Scripts\4_World\Action\ActionUnpackAmmoBox.c:3
HelziMagazineLoading_SERVER.pbo::Scripts\4_World\Action\ActionUnpackAmmoBoxHand.c:3

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

EEItemAttached on Hel_MagazineLoading
every inventory move
no I/O, timers or RPC
What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 10 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionConstructor.RegisterActions — yes ✓ HelziMagazineLoading_CLIENT.pbo::Scripts\4_World\ActionConstructor.c:3
ActionMagazineLoading.OnExecuteServer — yes ✗ none HelziMagazineLoading_SERVER.pbo::Scripts\4_World\Action\ActionMagazineLoading.c:3
ActionMagazineLoadingEmp.OnExecuteServer — yes ✗ none HelziMagazineLoading_SERVER.pbo::Scripts\4_World\Action\ActionMagazineLoadingEmp.c:3
ActionMagazineLoadingHand.OnExecuteServer — yes ✗ none HelziMagazineLoading_SERVER.pbo::Scripts\4_World\Action\ActionMagazineLoadingHand.c:3
ActionMagazineLoadingHandEmp.OnExecuteServer — yes ✗ none HelziMagazineLoading_SERVER.pbo::Scripts\4_World\Action\ActionMagazineLoadingHandEmp.c:3
ActionUnpackAmmoBox.OnExecuteServer — yes ✗ none HelziMagazineLoading_SERVER.pbo::Scripts\4_World\Action\ActionUnpackAmmoBox.c:3
ActionUnpackAmmoBoxHand.OnExecuteServer — yes ✗ none HelziMagazineLoading_SERVER.pbo::Scripts\4_World\Action\ActionUnpackAmmoBoxHand.c:3
Hel_MagazineLoading.EEInit T3 yes ✓ HelziMagazineLoading_SERVER.pbo::Scripts\4_World\Classes\AmmoBox.c:480
Hel_MagazineLoading.EEItemAttached T2 yes ✓ HelziMagazineLoading_SERVER.pbo::Scripts\4_World\Classes\AmmoBox.c:487
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ HelziMagazineLoading_CLIENT.pbo::Scripts\4_World\ModItemRegisterCallbacks.c:3
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
Hel_MagazineLoading.EEItemAttachedT2 130.0measured0.0032
Hel_MagazineLoading.EEInitT3 0.1placeholder0.0000

Includes 0.000 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

HelziMagazineLoading_CLIENT.pbo

  • HelziMagazineLoading_CLIENT requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Structures_Furniture, DZ_Gear_Containers, DZ_Weapons_Firearms, DZ_Weapons_Magazines, HelziMagazineLoading_DATA
  • HelziMagazineLoading_CLIENT_BASE requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Furniture, DZ_Gear_Containers, DZ_Weapons_Firearms, DZ_Weapons_Magazines

HelziMagazineLoading_DATA.pbo

  • HelziMagazineLoading_DATA requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • HelziMagazineLoading_CLIENT_BASE requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Furniture, DZ_Gear_Containers, DZ_Weapons_Firearms, DZ_Weapons_Magazines

HelziMagazineLoading_SERVER.pbo

  • HelziMagazineLoading_SERVER requiredVersion 0.1 — requires HelziMagazineLoading_CLIENT

census 1.1 · findings 1.1 · hash b12a6092cfdf75e3