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Drippy Sneakers

This mod contains a wide variety of Drippy Sneakers in one collection. The ideology of "one size fits all" kept in mind, where any individual can find comfort. Years of research of finding the truest "drippy" sneakers, to compile the best sneaker mod on the workshop; stunning in itself. May I present DrippySneakers... Enjoy! Any ideas/ suggestions you have for the mod, leave a comment down below. I hope you enjoy… (more)

This mod contains a wide variety of Drippy Sneakers in one collection. The ideology of "one size fits all" kept in mind, where any individual can find comfort. Years of research of finding the truest "drippy" sneakers, to compile the best sneaker mod on the workshop; stunning in itself. May I present DrippySneakers... Enjoy! Any ideas/ suggestions you have for the mod, leave a comment down below. I hope you enjoy what this mod brings! - The drippiest sneaker mod on the workshop - 23 Unique sneakers - Stealth sneaker (quieter when running/ walking) - Display Case that can hold up to 8 sneakers - Sneaker Mystery Box with random chance to drop exclusive shoes (customizable too) - Sneaker Defined Box to drop all exclusive shoes listed (customizable too) - High health; increased durability - Custom textures (created by me) - Gold + Precious gem variants for each sneaker (none destructible) - Custom JSON server file to edit your sneaker walking sounds, running height, or running speed - Solar Red - Pure Platinum - Red October - Gold - - Carbon Black - Ghost White - Straight Olive - Goldenrod Yellow - Gold - - Onyx - Cream - Earth - Zebra - Semi Frozen Yellow - - Core Black White - Core Black Green - Core Black Copper - Core Black Red - Dazzling Blue - - Beluga - Beluga 2.0 - Salt - Slate - Black Red - - Glow - MX Frost Blue - MX Oat - MX Rock - Gold - - OG Light Brown - Light Grey - Chocolate - Triple Black - Gold - - USA - Light Fluorescent - Vivid Purple - Gold - - Default - Gold - - Triple Black - Triple White - OG - Reverse Bred - Chicago Toe - Hyper Royal Tumbled Leather - - Diamond Shorts - Crimson Pulse - Hyper Royal Hyper Violet - Taxi - Visionaire - Gold - - 95 Neon - Gold - - Triple White - Triple Black - Triple Red - Just Do It Pack Orange - University Blue - - University Red - Wheat Black - Pink Gum - Red Gum - Royal Gum - - White Chocolate - Gold - - Wheat Nubuck - Dark Grey Nubuck - Dark Green Nubuck - Gold - - Black - Sarafi - Gray - Anthracite - Dusty Green - Gold - - True White - True Black - Black - Navy - Birch/ True White - Drizzle/ True White - - Blushing/ True White - Black/ Off-White - Fire Red/ True White - Nebulas Blue/ True White - Greener Pastures/ True White - Purple Heather/ True White - - Hot Pink/ True White - Chilli Pepper - Black/ Gray - Black/ Orange - Dakota Roche - Gold - - Pink - Tan - Black - White - Gold - - White - Black - Flame - Orange Zing - Orange Sorbet - Banana - Limeade - Evergreen - - Pistachio - Blue Bolt - Neon Purple - Juice - Elmo - Lightning McQueen - KFC - Gold - - White/ Black - White - Black - Navy - White/ FTP - Black/ FTP - White/ Nike - Black/ Nike - Nike Victori One - - Red/ Nike Air Jordan - Off-White - Black/ Off-White - Red/ Off-White - Yellow/ Off-White - Orange/ Off-White - Blue/ Off-White - Green/ Off-White - Pink/ Off-White - - Light Brown/ Gucci - Brown/ Loius Vuitton - Light Brown/ Loius Vuitton - White/ Loius Vuitton - Green Screen - Christmas Wrapping Paper - Christmas Stocking - Hello Kitty - Gold - If you like this mod and would like to support me, consider donating. All donations are lovely and bring me great joy in life. You can also support me by giving this mod a thumbs up and recommending more servers to add this drippy mod to their server.

Workshop 2931436407 · mod updated 2026-10-16 · analyzed 2026-10-16 12:30 UTC · history · 24 script files

Equipment Workshop tags, chosen by the author

Stall risks
1 pattern

Patterns that can stall a single frame regardless of the load figure — see below.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
Heavier than 62% of 328 scripted mods analyzed.

0.00748% of each server frame at 100 players (0.075 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 16 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • This mod
  • 41 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 27 mods
    0.46 to 1 ms/s · grade A
  • 9 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Per-player hooks carry 99% of this mod's structural load. 0.075 ms/s in all.

99%Per-player hooks · 99%
1 hook · 0.074 ms/s
Event hooks · 0.5%
2 hooks · 0.0004 ms/s
Per-player hooksrun about 30 times a second for each player 1 hook 0.074 ms/s 99% DayZPlayerImplement.CommandHandler
Event hooksrun when something happens: an inventory move, a hit, an action 2 hooks 0.0004 ms/s 0.5% CodeLock.SetActions, Screwdriver.SetActions

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

CommandHandler on DayZPlayerImplement
about 30× per player per second
no I/O, timers or RPC
SetActions × 2 classes
per event
no I/O, timers or RPC

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 8 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionConstructor.RegisterActions — yes ✓ DrippySneakers.pbo::scripts\4_world\itembase\actions\ActionConstructor.c:3
CodeLock.SetActions T2 yes ✓ DrippySneakers.pbo::scripts\4_world\itembase\entities\codelock\CodeLock.c:4
DayZPlayerImplement.CommandHandler T1 yes ✓ DrippySneakers.pbo::scripts\4_world\manbase\DayZPlayerImplement.c:3
DayZPlayerImplement.ProcessJumpOrClimb — yes ✓ DrippySneakers.pbo::scripts\4_world\manbase\DayZPlayerImplement.c:40
DayZPlayerImplementFallDamage.HandleFallDamage — yes ✓ DrippySneakers.pbo::scripts\4_world\manbase\DayZPlayerImplementFallDamage.c:3
ItemBase.GetAttachmentSoundType — yes conditional DrippySneakers.pbo::scripts\4_world\itembase\ItemBase.c:22
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ DrippySneakers.pbo::scripts\4_world\manbase\AnimRegistration.c:3
Screwdriver.SetActions T2 yes ✓ DrippySneakers.pbo::scripts\4_world\itembase\entities\Screwdriver.c:3
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
DayZPlayerImplement.CommandHandlerT1 3000.0measured0.0744
CodeLock.SetActionsT2 8.0placeholder0.0002
Screwdriver.SetActionsT2 8.0placeholder0.0002

Includes 0.000 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

DrippySneakers.pbo

  • DrippySneakers requiredVersion 0.1 — no requiredAddons
  • DrippySneakers_Data requiredVersion 0.1 — requires DZ_Characters_Shoes, DZ_Data

census 1.1 · findings 1.1 · hash fb0ed988b72d81a5